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62 lines
1.1 KiB
62 lines
1.1 KiB
// Build with "cl.exe /Z7 /GR- /GS- /GX- every-class.cpp /link /debug:full /nodefaultlib /incremental:no /entry:main"
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#include <stdint.h>
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// clang-format off
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void *__purecall = 0;
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void __cdecl operator delete(void *, unsigned int) {}
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void __cdecl operator delete(void *, unsigned __int64) {}
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struct Nothing {};
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struct Constructor { Constructor() {} };
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struct Assignment {
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Assignment &operator=(Assignment Other) { return *this; }
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};
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struct Cast {
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operator int() { return 42; }
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};
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struct Nested {
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struct F {};
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};
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struct Operator {
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int operator+(int X) { return 42; }
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};
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class Class {};
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union Union {};
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enum class Enum {A};
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template<typename T> void f(T t) {}
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int main(int argc, char **argv) {
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struct Scoped {};
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struct { } Anonymous;
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f(Nothing{});
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f(Constructor{});
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f(Assignment{});
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f(Cast{});
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f(Nested{});
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f(Operator{});
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f(Nested::F{});
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f(Scoped{});
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f(Class{});
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f(Union{});
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f(Anonymous);
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f(Enum::A);
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f<const Nothing>(Nothing{});
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f<volatile Nothing>(Nothing{});
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f<const volatile Nothing>(Nothing{});
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f<__unaligned Nothing>(Nothing{});
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return 0;
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}
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