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// Compile with "cl /c /Zi /GR- symbolformat.cpp"
// Compile symbolformat-fpo.cpp (see file for instructions)
// Link with "link symbolformat.obj symbolformat-fpo.obj /debug /nodefaultlib
// /entry:main /out:symbolformat.exe"
int __cdecl _purecall(void) { return 0; }
enum TestEnum {
Value,
Value10 = 10
};
enum class TestEnumClass {
Value,
Value10 = 10
};
struct A {
virtual void PureFunc() = 0 {}
virtual void VirtualFunc() {}
void RegularFunc() {}
};
struct VirtualBase {
};
struct B : public A, protected virtual VirtualBase {
void PureFunc() override {}
};
struct MemberTest {
enum NestedEnum {
FirstVal,
SecondVal
};
typedef int NestedTypedef;
NestedEnum m_nested_enum;
NestedTypedef m_typedef;
bool m_bool;
char m_char;
wchar_t m_wchar_t;
int m_int;
unsigned m_unsigned;
long m_long;
unsigned long m_unsigned_long;
__int64 m_int64;
unsigned __int64 m_unsigned_int64;
float m_float;
double m_double;
void (*m_pfn_2_args)(int, double);
};
typedef int IntType;
typedef A ClassAType;
int g_global_int;
void *g_global_pointer = nullptr;
int main(int argc, char **argv) {
// Force symbol references so the linker generates debug info
B b;
MemberTest members;
auto PureAddr = &B::PureFunc;
auto VirtualAddr = &A::PureFunc;
auto RegularAddr = &A::RegularFunc;
TestEnum Enum = Value;
TestEnumClass EnumClass = TestEnumClass::Value10;
IntType Int = 12;
ClassAType *ClassA = &b;
return 0;
}