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57 lines
1.4 KiB
57 lines
1.4 KiB
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGGeometryTransform_DEFINED
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#define SkSGGeometryTransform_DEFINED
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#include "SkSGGeometryNode.h"
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#include "SkPath.h"
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class SkMatrix;
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namespace sksg {
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class Transform;
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/**
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* Concrete Effect node, binding a Matrix to a GeometryNode.
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*/
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class GeometryTransform final : public GeometryNode {
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public:
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static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Transform> transform) {
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return child && transform
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? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child),
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std::move(transform)))
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: nullptr;
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}
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~GeometryTransform() override;
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const sk_sp<Transform>& getTransform() const { return fTransform; }
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protected:
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void onClip(SkCanvas*, bool antiAlias) const override;
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void onDraw(SkCanvas*, const SkPaint&) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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SkPath onAsPath() const override;
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private:
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GeometryTransform(sk_sp<GeometryNode>, sk_sp<Transform>);
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const sk_sp<GeometryNode> fChild;
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const sk_sp<Transform> fTransform;
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SkPath fTransformedPath;
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using INHERITED = GeometryNode;
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};
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}
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#endif // SkSGGeometryTransform_DEFINED
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