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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvasPriv.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
#include "SkJSONWriter.h"
#include "SkPaintFilterCanvas.h"
#include "SkPicture.h"
#include "SkRectPriv.h"
#include "SkTextBlob.h"
#include "SkClipOpPriv.h"
#include "GrAuditTrail.h"
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#define SKDEBUGCANVAS_VERSION 1
#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
public:
DebugPaintFilterCanvas(SkCanvas* canvas,
bool overdrawViz)
: INHERITED(canvas)
, fOverdrawViz(overdrawViz) {}
protected:
bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type) const override {
if (*paint) {
if (fOverdrawViz) {
paint->writable()->setColor(SK_ColorRED);
paint->writable()->setAlpha(0x08);
paint->writable()->setBlendMode(SkBlendMode::kSrcOver);
}
}
return true;
}
void onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) override {
// We need to replay the picture onto this canvas in order to filter its internal paints.
this->SkCanvas::onDrawPicture(picture, matrix, paint);
}
private:
bool fOverdrawViz;
typedef SkPaintFilterCanvas INHERITED;
};
SkDebugCanvas::SkDebugCanvas(int width, int height)
: INHERITED(width, height)
, fOverdrawViz(false)
, fClipVizColor(SK_ColorTRANSPARENT)
, fDrawGpuOpBounds(false) {
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
// operations. This can lead to problems in the debugger which expects all
// the operations in the captured skp to appear in the debug canvas. To
// circumvent this we create a wide open clip here (an empty clip rect
// is not sufficient).
// Internally, the SkRect passed to clipRect is converted to an SkIRect and
// rounded out. The following code creates a nearly maximal rect that will
// not get collapsed by the coming conversions (Due to precision loss the
// inset has to be surprisingly large).
SkIRect largeIRect = SkRectPriv::MakeILarge();
largeIRect.inset(1024, 1024);
SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
SkASSERT(!large.roundOut().isEmpty());
#endif
// call the base class' version to avoid adding a draw command
this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
}
SkDebugCanvas::~SkDebugCanvas() {
fCommandVector.deleteAll();
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
fCommandVector.push_back(command);
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
if (!fCommandVector.isEmpty()) {
this->drawTo(canvas, fCommandVector.count() - 1);
}
}
void SkDebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
int saveCount = originalCanvas->save();
SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()),
SkIntToScalar(originalCanvas->getBaseLayerSize().height()));
originalCanvas->clear(SK_ColorWHITE);
originalCanvas->resetMatrix();
if (!windowRect.isEmpty()) {
originalCanvas->clipRect(windowRect, kReplace_SkClipOp);
}
DebugPaintFilterCanvas filterCanvas(originalCanvas, fOverdrawViz);
// If we have a GPU backend we can also visualize the op information
GrAuditTrail* at = nullptr;
if (fDrawGpuOpBounds || m != -1) {
// The audit trail must be obtained from the original canvas.
at = this->getAuditTrail(originalCanvas);
}
for (int i = 0; i <= index; i++) {
// We need to flush any pending operations, or they might combine with commands below.
// Previous operations were not registered with the audit trail when they were
// created, so if we allow them to combine, the audit trail will fail to find them.
filterCanvas.flush();
GrAuditTrail::AutoCollectOps* acb = nullptr;
if (at) {
acb = new GrAuditTrail::AutoCollectOps(at, i);
}
if (fCommandVector[i]->isVisible()) {
fCommandVector[i]->execute(&filterCanvas);
}
if (at && acb) {
delete acb;
}
}
if (SkColorGetA(fClipVizColor) != 0) {
filterCanvas.save();
#define LARGE_COORD 1000000000
filterCanvas.clipRect(
SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
kReverseDifference_SkClipOp);
SkPaint clipPaint;
clipPaint.setColor(fClipVizColor);
filterCanvas.drawPaint(clipPaint);
filterCanvas.restore();
}
fMatrix = filterCanvas.getTotalMatrix();
fClip = filterCanvas.getDeviceClipBounds();
filterCanvas.restoreToCount(saveCount);
// draw any ops if required and issue a full reset onto GrAuditTrail
if (at) {
// just in case there is global reordering, we flush the canvas before querying
// GrAuditTrail
GrAuditTrail::AutoEnable ae(at);
filterCanvas.flush();
// we pick three colorblind-safe colors, 75% alpha
static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
// get the render target of the top device (from the original canvas) so we can ignore ops
// drawn offscreen
GrRenderTargetContext* rtc =
originalCanvas->internal_private_accessTopLayerRenderTargetContext();
GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();
// get the bounding boxes to draw
SkTArray<GrAuditTrail::OpInfo> childrenBounds;
if (m == -1) {
at->getBoundsByClientID(&childrenBounds, index);
} else {
// the client wants us to draw the mth op
at->getBoundsByOpListID(&childrenBounds.push_back(), m);
}
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
for (int i = 0; i < childrenBounds.count(); i++) {
if (childrenBounds[i].fProxyUniqueID != proxyID) {
// offscreen draw, ignore for now
continue;
}
paint.setColor(kTotalBounds);
filterCanvas.drawRect(childrenBounds[i].fBounds, paint);
for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
if (op.fClientID != index) {
paint.setColor(kOtherOpBounds);
} else {
paint.setColor(kCommandOpBounds);
}
filterCanvas.drawRect(op.fBounds, paint);
}
}
}
this->cleanupAuditTrail(originalCanvas);
}
void SkDebugCanvas::deleteDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector.remove(index);
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index];
}
GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = nullptr;
GrContext* ctx = canvas->getGrContext();
if (ctx) {
at = ctx->contextPriv().getAuditTrail();
}
return at;
}
void SkDebugCanvas::drawAndCollectOps(int n, SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
// loop over all of the commands and draw them, this is to collect reordering
// information
for (int i = 0; i < this->getSize() && i <= n; i++) {
GrAuditTrail::AutoCollectOps enable(at, i);
fCommandVector[i]->execute(canvas);
}
// in case there is some kind of global reordering
{
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
}
}
}
void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoEnable ae(at);
at->fullReset();
}
}
void SkDebugCanvas::toJSON(SkJSONWriter& writer, UrlDataManager& urlDataManager, int n,
SkCanvas* canvas) {
this->drawAndCollectOps(n, canvas);
// now collect json
GrAuditTrail* at = this->getAuditTrail(canvas);
writer.appendS32(SKDEBUGCANVAS_ATTRIBUTE_VERSION, SKDEBUGCANVAS_VERSION);
writer.beginArray(SKDEBUGCANVAS_ATTRIBUTE_COMMANDS);
for (int i = 0; i < this->getSize() && i <= n; i++) {
writer.beginObject(); // command
this->getDrawCommandAt(i)->toJSON(writer, urlDataManager);
if (at) {
writer.appendName(SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL);
at->toJson(writer, i);
}
writer.endObject(); // command
}
writer.endArray(); // commands
this->cleanupAuditTrail(canvas);
}
void SkDebugCanvas::toJSONOpList(SkJSONWriter& writer, int n, SkCanvas* canvas) {
this->drawAndCollectOps(n, canvas);
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoManageOpList enable(at);
at->toJson(writer);
} else {
writer.beginObject();
writer.endObject();
}
this->cleanupAuditTrail(canvas);
}
void SkDebugCanvas::setOverdrawViz(bool overdrawViz) {
fOverdrawViz = overdrawViz;
}
void SkDebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
this->addDrawCommand(new SkClipRegionCommand(region, op));
}
void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
this->addDrawCommand(new SkConcatCommand(matrix));
this->INHERITED::didConcat(matrix);
}
void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value)));
}
void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left,
SkScalar top, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
}
void SkDebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapLatticeCommand(bitmap, lattice, dst, paint));
}
void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint,
(SrcRectConstraint)constraint));
}
void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
}
void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint));
}
void SkDebugCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageLatticeCommand(image, lattice, dst, paint));
}
void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint));
}
void SkDebugCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageNineCommand(image, center, dst, paint));
}
void SkDebugCanvas::onDrawImageSet(const SkCanvas::ImageSetEntry set[], int count,
SkFilterQuality filterQuality, SkBlendMode mode) {
this->addDrawCommand(new SkDrawImageSetCommand(set, count, filterQuality, mode));
}
void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
}
void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
bool useCenter, const SkPaint& paint) {
this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
}
void SkDebugCanvas::onDrawPaint(const SkPaint& paint) {
this->addDrawCommand(new SkDrawPaintCommand(paint));
}
void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
this->addDrawCommand(new SkDrawPathCommand(path, paint));
}
void SkDebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRegionCommand(region, paint));
}
void SkDebugCanvas::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint));
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
picture->playback(this);
this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}
void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}
void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new SkDrawRectCommand(rect, paint));
}
void SkDebugCanvas::onDrawEdgeAARect(const SkRect& rect, SkCanvas::QuadAAFlags aa, SkColor color,
SkBlendMode mode) {
this->addDrawCommand(new SkDrawEdgeAARectCommand(rect, aa, color, mode));
}
void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
}
void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
}
void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)),
x, y, paint));
}
void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint));
}
void SkDebugCanvas::onDrawVerticesObject(const SkVertices* vertices, const SkVertices::Bone bones[],
int boneCount, SkBlendMode bmode, const SkPaint& paint) {
// TODO: ANIMATION NOT LOGGED
this->addDrawCommand(new SkDrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)),
bmode, paint));
}
void SkDebugCanvas::onDrawAtlas(const SkImage* image, const SkRSXform xform[], const SkRect tex[],
const SkColor colors[], int count, SkBlendMode bmode,
const SkRect* cull, const SkPaint* paint) {
this->addDrawCommand(new SkDrawAtlasCommand(image, xform, tex, colors, count, bmode, cull,
paint));
}
void SkDebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
this->addDrawCommand(new SkDrawShadowCommand(path, rec));
}
void SkDebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
this->addDrawCommand(new SkDrawDrawableCommand(drawable, matrix));
}
void SkDebugCanvas::willRestore() {
this->addDrawCommand(new SkRestoreCommand());
this->INHERITED::willRestore();
}
void SkDebugCanvas::willSave() {
this->addDrawCommand(new SkSaveCommand());
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
this->addDrawCommand(new SkSaveLayerCommand(rec));
(void)this->INHERITED::getSaveLayerStrategy(rec);
// No need for a full layer.
return kNoLayer_SaveLayerStrategy;
}
bool SkDebugCanvas::onDoSaveBehind(const SkRect* subset) {
// TODO
return false;
}
void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
this->addDrawCommand(new SkSetMatrixCommand(matrix));
this->INHERITED::didSetMatrix(matrix);
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < fCommandVector.count());
fCommandVector[index]->setVisible(toggle);
}