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158 lines
6.2 KiB
158 lines
6.2 KiB
// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <vulkan/vulkan_core.h>
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#include <memory>
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#include <vector>
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class Driver;
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// Device provides a wrapper around a VkDevice with a number of helper functions
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// for common test operations.
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class Device
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{
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public:
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Device();
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~Device();
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// CreateComputeDevice enumerates the physical devices, looking for a device
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// that supports compute.
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// If a compatible physical device is found, then a device is created and
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// assigned to out.
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// If a compatible physical device is not found, VK_SUCCESS will still be
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// returned (as there was no Vulkan error), but calling Device::IsValid()
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// on this device will return false.
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static VkResult CreateComputeDevice(
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Driver const *driver, VkInstance instance, std::unique_ptr<Device> &out);
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// IsValid returns true if the Device is initialized and can be used.
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bool IsValid() const;
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// CreateBuffer creates a new buffer with the
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// VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and
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// VK_SHARING_MODE_EXCLUSIVE sharing mode.
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VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size,
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VkDeviceSize offset, VkBuffer *out) const;
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// DestroyBuffer destroys a VkBuffer.
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void DestroyBuffer(VkBuffer buffer) const;
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// CreateShaderModule creates a new shader module with the given SPIR-V
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// code.
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VkResult CreateShaderModule(const std::vector<uint32_t> &spirv,
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VkShaderModule *out) const;
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// DestroyShaderModule destroys a VkShaderModule.
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void DestroyShaderModule(VkShaderModule shaderModule) const;
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// CreateDescriptorSetLayout creates a new descriptor set layout with the
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// given bindings.
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VkResult CreateDescriptorSetLayout(
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const std::vector<VkDescriptorSetLayoutBinding> &bindings,
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VkDescriptorSetLayout *out) const;
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// DestroyDescriptorSetLayout destroys a VkDescriptorSetLayout.
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void DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayout) const;
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// CreatePipelineLayout creates a new single set descriptor set layout.
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VkResult CreatePipelineLayout(VkDescriptorSetLayout layout,
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VkPipelineLayout *out) const;
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// DestroyPipelineLayout destroys a VkPipelineLayout.
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void DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const;
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// CreateComputePipeline creates a new compute pipeline with the entry point
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// "main".
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VkResult CreateComputePipeline(VkShaderModule module,
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VkPipelineLayout pipelineLayout,
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VkPipeline *out) const;
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// DestroyPipeline destroys a graphics or compute pipeline.
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void DestroyPipeline(VkPipeline pipeline) const;
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// CreateStorageBufferDescriptorPool creates a new descriptor pool that can
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// hold descriptorCount storage buffers.
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VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
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VkDescriptorPool *out) const;
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// DestroyDescriptorPool destroys the VkDescriptorPool.
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void DestroyDescriptorPool(VkDescriptorPool descriptorPool) const;
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// AllocateDescriptorSet allocates a single descriptor set with the given
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// layout from pool.
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VkResult AllocateDescriptorSet(VkDescriptorPool pool,
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VkDescriptorSetLayout layout,
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VkDescriptorSet *out) const;
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// UpdateStorageBufferDescriptorSets updates the storage buffers in
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// descriptorSet with the given list of VkDescriptorBufferInfos.
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void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet,
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const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
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// AllocateMemory allocates size bytes from a memory heap that has all the
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// given flag bits set.
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// If memory could not be allocated from any heap then
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// VK_ERROR_OUT_OF_DEVICE_MEMORY is returned.
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VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory *out) const;
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// FreeMemory frees the VkDeviceMemory.
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void FreeMemory(VkDeviceMemory memory) const;
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// MapMemory wraps vkMapMemory, supplying the first VkDevice parameter.
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VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
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VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
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// UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter.
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void UnmapMemory(VkDeviceMemory memory) const;
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// CreateCommandPool creates a new command pool.
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VkResult CreateCommandPool(VkCommandPool *out) const;
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// DestroyCommandPool destroys a VkCommandPool.
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void DestroyCommandPool(VkCommandPool commandPool) const;
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// AllocateCommandBuffer creates a new command buffer with a primary level.
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VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer *out) const;
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// FreeCommandBuffer frees the VkCommandBuffer.
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void FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer);
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// BeginCommandBuffer begins writing to commandBuffer.
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VkResult BeginCommandBuffer(VkCommandBufferUsageFlags usage, VkCommandBuffer commandBuffer) const;
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// QueueSubmitAndWait submits the given command buffer and waits for it to
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// complete.
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VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const;
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static VkResult GetPhysicalDevices(
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Driver const *driver, VkInstance instance,
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std::vector<VkPhysicalDevice> &out);
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static int GetComputeQueueFamilyIndex(
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Driver const *driver, VkPhysicalDevice device);
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private:
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Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
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static std::vector<VkQueueFamilyProperties>
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GetPhysicalDeviceQueueFamilyProperties(
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Driver const *driver, VkPhysicalDevice device);
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Driver const *driver;
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VkDevice device;
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VkPhysicalDevice physicalDevice;
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uint32_t queueFamilyIndex;
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};
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