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62 lines
1.7 KiB
62 lines
1.7 KiB
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef JSON_ASSET_LOADER_H_
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#define JSON_ASSET_LOADER_H_
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#include <media/stagefright/foundation/ABase.h>
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#include <utils/KeyedVector.h>
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#include <utils/String8.h>
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#include <utils/StrongPointer.h>
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#include "protos/license_protos.pb.h"
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#include "jsmn.h"
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namespace android {
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struct ABuffer;
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namespace clearkeycas {
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class JsonAssetLoader {
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public:
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JsonAssetLoader();
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virtual ~JsonAssetLoader();
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status_t extractAssetFromString(
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const String8& jsonAssetString, Asset *asset);
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private:
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Vector<jsmntok_t> mJsmnTokens;
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Vector<String8> mJsonObjects;
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Vector<String8> mTokens;
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static sp<ABuffer> decodeBase64String(
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const String8& encodedText);
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bool findKey(const String8& jsonObject, Asset *asset);
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void findValue(
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const String8 &key, String8* value);
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bool parseJsonObject(
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const String8& jsonObject, Vector<String8>* tokens);
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bool parseJsonAssetString(
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const String8& jsonString, Vector<String8>* jsonObjects);
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DISALLOW_EVIL_CONSTRUCTORS(JsonAssetLoader);
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};
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} // namespace clearkeycas
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} // namespace android
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#endif // JSON_ASSET_LOADER_H_
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