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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LICENSE_FETCHER_H_
#define LICENSE_FETCHER_H_
#include "protos/license_protos.pb.h"
#include <media/stagefright/foundation/ABase.h>
namespace android {
namespace clearkeycas {
// Interface for classes which request a license.
class LicenseFetcher {
public:
LicenseFetcher() {}
virtual ~LicenseFetcher() {}
// Initializes resources set in subclass-specific calls. This must be called
// before threads are started.
virtual status_t Init(const char *input) = 0;
// Fetches license based on |asset_id|. On return, |asset| contains the
// decrypted asset_key needed to decrypt content keys.
// |asset| must be non-null.
virtual status_t FetchLicense(
uint64_t asset_id, clearkeycas::Asset* asset) = 0;
private:
DISALLOW_EVIL_CONSTRUCTORS(LicenseFetcher);
};
} // namespace clearkeycas
} // namespace android
#endif // LICENSE_FETCHER_H_