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205 lines
6.8 KiB
205 lines
6.8 KiB
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H
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#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H
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#include <android/hardware/media/bufferpool/2.0/IAccessor.h>
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#include <android/hardware/media/bufferpool/2.0/IObserver.h>
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#include <bufferpool/BufferPoolTypes.h>
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#include <hidl/MQDescriptor.h>
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#include <hidl/Status.h>
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#include "BufferStatus.h"
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#include <set>
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namespace android {
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namespace hardware {
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namespace media {
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namespace bufferpool {
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namespace V2_0 {
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namespace implementation {
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using ::android::hardware::hidl_array;
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using ::android::hardware::hidl_memory;
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using ::android::hardware::hidl_string;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::sp;
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struct Accessor;
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struct Connection;
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/**
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* Receives death notifications from remote connections.
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* On death notifications, the connections are closed and used resources
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* are released.
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*/
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struct ConnectionDeathRecipient : public hardware::hidl_death_recipient {
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/**
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* Registers a newly connected connection from remote processes.
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*/
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void add(int64_t connectionId, const sp<Accessor> &accessor);
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/**
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* Removes a connection.
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*/
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void remove(int64_t connectionId);
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void addCookieToConnection(uint64_t cookie, int64_t connectionId);
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virtual void serviceDied(
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uint64_t /* cookie */,
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const wp<::android::hidl::base::V1_0::IBase>& /* who */
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) override;
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private:
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std::mutex mLock;
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std::map<uint64_t, std::set<int64_t>> mCookieToConnections;
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std::map<int64_t, uint64_t> mConnectionToCookie;
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std::map<int64_t, const wp<Accessor>> mAccessors;
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};
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/**
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* A buffer pool accessor which enables a buffer pool to communicate with buffer
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* pool clients. 1:1 correspondense holds between a buffer pool and an accessor.
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*/
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struct Accessor : public IAccessor {
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// Methods from ::android::hardware::media::bufferpool::V2_0::IAccessor follow.
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Return<void> connect(const sp<::android::hardware::media::bufferpool::V2_0::IObserver>& observer, connect_cb _hidl_cb) override;
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/**
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* Creates a buffer pool accessor which uses the specified allocator.
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*
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* @param allocator buffer allocator.
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*/
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explicit Accessor(const std::shared_ptr<BufferPoolAllocator> &allocator);
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/** Destructs a buffer pool accessor. */
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~Accessor();
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/** Returns whether the accessor is valid. */
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bool isValid();
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/** Invalidates all buffers which are owned by bufferpool */
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ResultStatus flush();
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/** Allocates a buffer from a buffer pool.
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*
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* @param connectionId the connection id of the client.
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* @param params the allocation parameters.
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* @param bufferId the id of the allocated buffer.
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* @param handle the native handle of the allocated buffer.
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*
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* @return OK when a buffer is successfully allocated.
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* NO_MEMORY when there is no memory.
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* CRITICAL_ERROR otherwise.
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*/
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ResultStatus allocate(
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ConnectionId connectionId,
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const std::vector<uint8_t>& params,
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BufferId *bufferId,
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const native_handle_t** handle);
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/**
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* Fetches a buffer for the specified transaction.
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*
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* @param connectionId the id of receiving connection(client).
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* @param transactionId the id of the transfer transaction.
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* @param bufferId the id of the buffer to be fetched.
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* @param handle the native handle of the fetched buffer.
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*
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* @return OK when a buffer is successfully fetched.
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* NO_MEMORY when there is no memory.
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* CRITICAL_ERROR otherwise.
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*/
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ResultStatus fetch(
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ConnectionId connectionId,
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TransactionId transactionId,
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BufferId bufferId,
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const native_handle_t** handle);
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/**
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* Makes a connection to the buffer pool. The buffer pool client uses the
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* created connection in order to communicate with the buffer pool. An
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* FMQ for buffer status message is also created for the client.
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*
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* @param observer client observer for buffer invalidation
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* @param local true when a connection request comes from local process,
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* false otherwise.
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* @param connection created connection
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* @param pConnectionId the id of the created connection
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* @param pMsgId the id of the recent buffer pool message
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* @param statusDescPtr FMQ descriptor for shared buffer status message
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* queue between a buffer pool and the client.
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* @param invDescPtr FMQ descriptor for buffer invalidation message
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* queue from a buffer pool to the client.
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*
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* @return OK when a connection is successfully made.
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* NO_MEMORY when there is no memory.
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* CRITICAL_ERROR otherwise.
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*/
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ResultStatus connect(
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const sp<IObserver>& observer,
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bool local,
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sp<Connection> *connection, ConnectionId *pConnectionId,
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uint32_t *pMsgId,
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const StatusDescriptor** statusDescPtr,
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const InvalidationDescriptor** invDescPtr);
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/**
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* Closes the specified connection to the client.
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*
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* @param connectionId the id of the connection.
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*
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* @return OK when the connection is closed.
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* CRITICAL_ERROR otherwise.
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*/
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ResultStatus close(ConnectionId connectionId);
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/**
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* Processes pending buffer status messages and perfoms periodic cache
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* cleaning.
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*
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* @param clearCache if clearCache is true, it frees all buffers waiting
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* to be recycled.
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*/
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void cleanUp(bool clearCache);
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/**
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* Gets a hidl_death_recipient for remote connection death.
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*/
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static sp<ConnectionDeathRecipient> getConnectionDeathRecipient();
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static void createInvalidator();
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static void createEvictor();
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private:
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class Impl;
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std::shared_ptr<Impl> mImpl;
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};
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} // namespace implementation
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} // namespace V2_0
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} // namespace bufferpool
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} // namespace media
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H
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