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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AIMAGE_READER_UTILS_H
#define AIMAGE_READER_UTILS_H
#include <cutils/native_handle.h>
#include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
namespace android {
namespace aimg {
using HGraphicBufferProducer = hardware::graphics::bufferqueue::V1_0::IGraphicBufferProducer;
// Retrieves HGraphicBufferProducer corresponding to the native_handle_t
// provided (this native handle MUST have been obtained by AImageReader_getWindowNativeHandle()).
sp<HGraphicBufferProducer> AImageReader_getHGBPFromHandle(const native_handle_t *handle);
}// namespace aimg
}// namespace android
#endif //AIMAGE_READER_UTILS_H