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56 lines
1.9 KiB
56 lines
1.9 KiB
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Put build-time configuration options here rather than Android.mk,
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// so that the instantiate for AudioFlinger service will pick up the same options.
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#ifndef ANDROID_AUDIOFLINGER_CONFIGURATION_H
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#define ANDROID_AUDIOFLINGER_CONFIGURATION_H
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// uncomment to enable detailed battery usage reporting (not debugged)
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//#define ADD_BATTERY_DATA
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// uncomment to enable the audio watchdog
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//#define AUDIO_WATCHDOG
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// uncomment to display CPU load adjusted for CPU frequency
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//#define CPU_FREQUENCY_STATISTICS
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// uncomment to enable fast threads to take performance samples for later statistical analysis
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#define FAST_THREAD_STATISTICS
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// uncomment for debugging timing problems related to StateQueue::push()
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//#define STATE_QUEUE_DUMP
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// uncomment to allow tee sink debugging to be enabled by property
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//#define TEE_SINK
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// uncomment to log CPU statistics every n wall clock seconds
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//#define DEBUG_CPU_USAGE 10
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// define FLOAT_EFFECT_CHAIN to request float effects (falls back to int16_t if unavailable)
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#define FLOAT_EFFECT_CHAIN
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#ifdef FLOAT_EFFECT_CHAIN
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// define FLOAT_AUX to process aux effect buffers in float (FLOAT_EFFECT_CHAIN must be defined)
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#define FLOAT_AUX
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// define MULTICHANNEL_EFFECT_CHAIN to allow multichannel effects (FLOAT_EFFECT_CHAIN defined)
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#define MULTICHANNEL_EFFECT_CHAIN
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#endif
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#endif // ANDROID_AUDIOFLINGER_CONFIGURATION_H
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