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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIOPOLICYEFFECTS_H
#define ANDROID_AUDIOPOLICYEFFECTS_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <cutils/misc.h>
#include <media/AudioEffect.h>
#include <system/audio.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <android-base/thread_annotations.h>
#include <future>
namespace android {
// ----------------------------------------------------------------------------
// AudioPolicyEffects class
// This class will manage all effects attached to input and output streams in
// AudioPolicyService as configured in audio_effects.conf.
class AudioPolicyEffects : public RefBase
{
public:
// The constructor will parse audio_effects.conf
// First it will look whether vendor specific file exists,
// otherwise it will parse the system default file.
AudioPolicyEffects();
virtual ~AudioPolicyEffects();
// NOTE: methods on AudioPolicyEffects should never be called with the AudioPolicyService
// main mutex (mLock) held as they will indirectly call back into AudioPolicyService when
// managing audio effects.
// Return a list of effect descriptors for default input effects
// associated with audioSession
status_t queryDefaultInputEffects(audio_session_t audioSession,
effect_descriptor_t *descriptors,
uint32_t *count);
// Add all input effects associated with this input
// Effects are attached depending on the audio_source_t
status_t addInputEffects(audio_io_handle_t input,
audio_source_t inputSource,
audio_session_t audioSession);
// Add all input effects associated to this input
status_t releaseInputEffects(audio_io_handle_t input,
audio_session_t audioSession);
// Return a list of effect descriptors for default output effects
// associated with audioSession
status_t queryDefaultOutputSessionEffects(audio_session_t audioSession,
effect_descriptor_t *descriptors,
uint32_t *count);
// Add all output effects associated to this output
// Effects are attached depending on the audio_stream_type_t
status_t addOutputSessionEffects(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t audioSession);
// release all output effects associated with this output stream and audiosession
status_t releaseOutputSessionEffects(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t audioSession);
// Add the effect to the list of default effects for sources of type |source|.
status_t addSourceDefaultEffect(const effect_uuid_t *type,
const String16& opPackageName,
const effect_uuid_t *uuid,
int32_t priority,
audio_source_t source,
audio_unique_id_t* id);
// Add the effect to the list of default effects for streams of a given usage.
status_t addStreamDefaultEffect(const effect_uuid_t *type,
const String16& opPackageName,
const effect_uuid_t *uuid,
int32_t priority,
audio_usage_t usage,
audio_unique_id_t* id);
// Remove the default source effect from wherever it's attached.
status_t removeSourceDefaultEffect(audio_unique_id_t id);
// Remove the default stream effect from wherever it's attached.
status_t removeStreamDefaultEffect(audio_unique_id_t id);
private:
void initDefaultDeviceEffects();
// class to store the description of an effects and its parameters
// as defined in audio_effects.conf
class EffectDesc {
public:
EffectDesc(const char *name,
const effect_uuid_t& typeUuid,
const String16& opPackageName,
const effect_uuid_t& uuid,
uint32_t priority,
audio_unique_id_t id) :
mName(strdup(name)),
mTypeUuid(typeUuid),
mOpPackageName(opPackageName),
mUuid(uuid),
mPriority(priority),
mId(id) { }
EffectDesc(const char *name, const effect_uuid_t& uuid) :
EffectDesc(name,
*EFFECT_UUID_NULL,
String16(""),
uuid,
0,
AUDIO_UNIQUE_ID_ALLOCATE) { }
EffectDesc(const EffectDesc& orig) :
mName(strdup(orig.mName)),
mTypeUuid(orig.mTypeUuid),
mOpPackageName(orig.mOpPackageName),
mUuid(orig.mUuid),
mPriority(orig.mPriority),
mId(orig.mId) {
// deep copy mParams
for (size_t k = 0; k < orig.mParams.size(); k++) {
effect_param_t *origParam = orig.mParams[k];
// psize and vsize are rounded up to an int boundary for allocation
size_t origSize = sizeof(effect_param_t) +
((origParam->psize + 3) & ~3) +
((origParam->vsize + 3) & ~3);
effect_param_t *dupParam = (effect_param_t *) malloc(origSize);
memcpy(dupParam, origParam, origSize);
// This works because the param buffer allocation is also done by
// multiples of 4 bytes originally. In theory we should memcpy only
// the actual param size, that is without rounding vsize.
mParams.add(dupParam);
}
}
/*virtual*/ ~EffectDesc() {
free(mName);
for (size_t k = 0; k < mParams.size(); k++) {
free(mParams[k]);
}
}
char *mName;
effect_uuid_t mTypeUuid;
String16 mOpPackageName;
effect_uuid_t mUuid;
int32_t mPriority;
audio_unique_id_t mId;
Vector <effect_param_t *> mParams;
};
// class to store voctor of EffectDesc
class EffectDescVector {
public:
EffectDescVector() {}
/*virtual*/ ~EffectDescVector() {
for (size_t j = 0; j < mEffects.size(); j++) {
delete mEffects[j];
}
}
Vector <EffectDesc *> mEffects;
};
// class to store voctor of AudioEffects
class EffectVector {
public:
explicit EffectVector(audio_session_t session) : mSessionId(session), mRefCount(0) {}
/*virtual*/ ~EffectVector() {}
// Enable or disable all effects in effect vector
void setProcessorEnabled(bool enabled);
const audio_session_t mSessionId;
// AudioPolicyManager keeps mLock, no need for lock on reference count here
int mRefCount;
Vector< sp<AudioEffect> >mEffects;
};
/**
* @brief The DeviceEffects class stores the effects associated to a given Device Port.
*/
class DeviceEffects {
public:
DeviceEffects(std::unique_ptr<EffectDescVector> effectDescriptors,
audio_devices_t device, const std::string& address) :
mEffectDescriptors(std::move(effectDescriptors)),
mDeviceType(device), mDeviceAddress(address) {}
/*virtual*/ ~DeviceEffects() = default;
std::vector< sp<AudioEffect> > mEffects;
audio_devices_t getDeviceType() const { return mDeviceType; }
std::string getDeviceAddress() const { return mDeviceAddress; }
const std::unique_ptr<EffectDescVector> mEffectDescriptors;
private:
const audio_devices_t mDeviceType;
const std::string mDeviceAddress;
};
static const char * const kInputSourceNames[AUDIO_SOURCE_CNT -1];
static audio_source_t inputSourceNameToEnum(const char *name);
static const char *kStreamNames[AUDIO_STREAM_PUBLIC_CNT+1]; //+1 required as streams start from -1
audio_stream_type_t streamNameToEnum(const char *name);
// Parse audio_effects.conf
status_t loadAudioEffectConfig(const char *path); // TODO: add legacy in the name
status_t loadAudioEffectXmlConfig(); // TODO: remove "Xml" in the name
// Load all effects descriptors in configuration file
status_t loadEffects(cnode *root, Vector <EffectDesc *>& effects);
EffectDesc *loadEffect(cnode *root);
// Load all automatic effect configurations
status_t loadInputEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);
status_t loadStreamEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects);
EffectDescVector *loadEffectConfig(cnode *root, const Vector <EffectDesc *>& effects);
// Load all automatic effect parameters
void loadEffectParameters(cnode *root, Vector <effect_param_t *>& params);
effect_param_t *loadEffectParameter(cnode *root);
size_t readParamValue(cnode *node,
char **param,
size_t *curSize,
size_t *totSize);
size_t growParamSize(char **param,
size_t size,
size_t *curSize,
size_t *totSize);
// protects access to mInputSources, mInputSessions, mOutputStreams, mOutputSessions
// never hold AudioPolicyService::mLock when calling AudioPolicyEffects methods as
// those can call back into AudioPolicyService methods and try to acquire the mutex
Mutex mLock;
// Automatic input effects are configured per audio_source_t
KeyedVector< audio_source_t, EffectDescVector* > mInputSources;
// Automatic input effects are unique for audio_io_handle_t
KeyedVector< audio_session_t, EffectVector* > mInputSessions;
// Automatic output effects are organized per audio_stream_type_t
KeyedVector< audio_stream_type_t, EffectDescVector* > mOutputStreams;
// Automatic output effects are unique for audiosession ID
KeyedVector< audio_session_t, EffectVector* > mOutputSessions;
/**
* @brief mDeviceEffects map of device effects indexed by the device address
*/
std::map<std::string, std::unique_ptr<DeviceEffects>> mDeviceEffects GUARDED_BY(mLock);
/**
* Device Effect initialization must be asynchronous: the audio_policy service parses and init
* effect on first reference. AudioFlinger will handle effect creation and register these
* effect on audio_policy service.
* We must store the reference of the furture garantee real asynchronous operation.
*/
std::future<void> mDefaultDeviceEffectFuture;
};
} // namespace android
#endif // ANDROID_AUDIOPOLICYEFFECTS_H