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/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BufferQueueScheduler"
#include "BufferQueueScheduler.h"
#include <android/native_window.h>
#include <gui/Surface.h>
using namespace android;
BufferQueueScheduler::BufferQueueScheduler(
const sp<SurfaceControl>& surfaceControl, const HSV& color, int id)
: mSurfaceControl(surfaceControl), mColor(color), mSurfaceId(id), mContinueScheduling(true) {}
void BufferQueueScheduler::startScheduling() {
ALOGV("Starting Scheduler for %d Layer", mSurfaceId);
std::unique_lock<std::mutex> lock(mMutex);
if (mSurfaceControl == nullptr) {
mCondition.wait(lock, [&] { return (mSurfaceControl != nullptr); });
}
while (mContinueScheduling) {
while (true) {
if (mBufferEvents.empty()) {
break;
}
BufferEvent event = mBufferEvents.front();
lock.unlock();
bufferUpdate(event.dimensions);
fillSurface(event.event);
mColor.modulate();
lock.lock();
mBufferEvents.pop();
}
mCondition.wait(lock);
}
}
void BufferQueueScheduler::addEvent(const BufferEvent& event) {
std::lock_guard<std::mutex> lock(mMutex);
mBufferEvents.push(event);
mCondition.notify_one();
}
void BufferQueueScheduler::stopScheduling() {
std::lock_guard<std::mutex> lock(mMutex);
mContinueScheduling = false;
mCondition.notify_one();
}
void BufferQueueScheduler::setSurfaceControl(
const sp<SurfaceControl>& surfaceControl, const HSV& color) {
std::lock_guard<std::mutex> lock(mMutex);
mSurfaceControl = surfaceControl;
mColor = color;
mCondition.notify_one();
}
void BufferQueueScheduler::bufferUpdate(const Dimensions& dimensions) {
sp<Surface> s = mSurfaceControl->getSurface();
s->setBuffersDimensions(dimensions.width, dimensions.height);
}
void BufferQueueScheduler::fillSurface(const std::shared_ptr<Event>& event) {
ANativeWindow_Buffer outBuffer;
sp<Surface> s = mSurfaceControl->getSurface();
status_t status = s->lock(&outBuffer, nullptr);
if (status != NO_ERROR) {
ALOGE("fillSurface: failed to lock buffer, (%d)", status);
return;
}
auto color = mColor.getRGB();
auto img = reinterpret_cast<uint8_t*>(outBuffer.bits);
for (int y = 0; y < outBuffer.height; y++) {
for (int x = 0; x < outBuffer.width; x++) {
uint8_t* pixel = img + (4 * (y * outBuffer.stride + x));
pixel[0] = color.r;
pixel[1] = color.g;
pixel[2] = color.b;
pixel[3] = LAYER_ALPHA;
}
}
event->readyToExecute();
status = s->unlockAndPost();
ALOGE_IF(status != NO_ERROR, "fillSurface: failed to unlock and post buffer, (%d)", status);
}