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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android-base/stringprintf.h>
#include <array>
#include <cstdint>
#include <optional>
#include <string>
#include <type_traits>
#include "NamedEnum.h"
#include "utils/BitSet.h"
#ifndef __UI_INPUT_FLAGS_H
#define __UI_INPUT_FLAGS_H
namespace android {
namespace details {
template <typename F>
inline constexpr auto flag_count = sizeof(F) * __CHAR_BIT__;
template <typename F, typename T, T... I>
constexpr auto generate_flag_values(std::integer_sequence<T, I...> seq) {
constexpr size_t count = seq.size();
std::array<F, count> values{};
for (size_t i = 0, v = 0; v < count; ++i) {
values[v++] = static_cast<F>(T{1} << i);
}
return values;
}
template <typename F>
inline constexpr auto flag_values = generate_flag_values<F>(
std::make_integer_sequence<std::underlying_type_t<F>, flag_count<F>>{});
template <typename F, std::size_t... I>
constexpr auto generate_flag_names(std::index_sequence<I...>) noexcept {
return std::array<std::optional<std::string_view>, sizeof...(I)>{
{enum_value_name<F, flag_values<F>[I]>()...}};
}
template <typename F>
inline constexpr auto flag_names =
generate_flag_names<F>(std::make_index_sequence<flag_count<F>>{});
// A trait for determining whether a type is specifically an enum class or not.
template <typename T, bool = std::is_enum_v<T>>
struct is_enum_class : std::false_type {};
// By definition, an enum class is an enum that is not implicitly convertible to its underlying
// type.
template <typename T>
struct is_enum_class<T, true>
: std::bool_constant<!std::is_convertible_v<T, std::underlying_type_t<T>>> {};
template <typename T>
inline constexpr bool is_enum_class_v = is_enum_class<T>::value;
} // namespace details
template <auto V>
constexpr auto flag_name() {
using F = decltype(V);
return details::enum_value_name<F, V>();
}
template <typename F>
constexpr std::optional<std::string_view> flag_name(F flag) {
using U = std::underlying_type_t<F>;
auto idx = static_cast<size_t>(__builtin_ctzl(static_cast<U>(flag)));
return details::flag_names<F>[idx];
}
/* A class for handling flags defined by an enum or enum class in a type-safe way. */
template <typename F>
class Flags {
// F must be an enum or its underlying type is undefined. Theoretically we could specialize this
// further to avoid this restriction but in general we want to encourage the use of enums
// anyways.
static_assert(std::is_enum_v<F>, "Flags type must be an enum");
using U = typename std::underlying_type_t<F>;
public:
constexpr Flags(F f) : mFlags(static_cast<U>(f)) {}
constexpr Flags() : mFlags(0) {}
constexpr Flags(const Flags<F>& f) : mFlags(f.mFlags) {}
// Provide a non-explicit construct for non-enum classes since they easily convert to their
// underlying types (e.g. when used with bitwise operators). For enum classes, however, we
// should force them to be explicitly constructed from their underlying types to make full use
// of the type checker.
template <typename T = U>
constexpr Flags(T t, typename std::enable_if_t<!details::is_enum_class_v<F>, T>* = nullptr)
: mFlags(t) {}
template <typename T = U>
explicit constexpr Flags(T t,
typename std::enable_if_t<details::is_enum_class_v<F>, T>* = nullptr)
: mFlags(t) {}
class Iterator {
// The type can't be larger than 64-bits otherwise it won't fit in BitSet64.
static_assert(sizeof(U) <= sizeof(uint64_t));
public:
Iterator(Flags<F> flags) : mRemainingFlags(flags.mFlags) { (*this)++; }
Iterator() : mRemainingFlags(0), mCurrFlag(static_cast<F>(0)) {}
// Pre-fix ++
Iterator& operator++() {
if (mRemainingFlags.isEmpty()) {
mCurrFlag = static_cast<F>(0);
} else {
uint64_t bit = mRemainingFlags.clearLastMarkedBit(); // counts from left
const U flag = 1 << (64 - bit - 1);
mCurrFlag = static_cast<F>(flag);
}
return *this;
}
// Post-fix ++
Iterator operator++(int) {
Iterator iter = *this;
++*this;
return iter;
}
bool operator==(Iterator other) const {
return mCurrFlag == other.mCurrFlag && mRemainingFlags == other.mRemainingFlags;
}
bool operator!=(Iterator other) const { return !(*this == other); }
F operator*() { return mCurrFlag; }
// iterator traits
// In the future we could make this a bidirectional const iterator instead of a forward
// iterator but it doesn't seem worth the added complexity at this point. This could not,
// however, be made a non-const iterator as assigning one flag to another is a non-sensical
// operation.
using iterator_category = std::input_iterator_tag;
using value_type = F;
// Per the C++ spec, because input iterators are not assignable the iterator's reference
// type does not actually need to be a reference. In fact, making it a reference would imply
// that modifying it would change the underlying Flags object, which is obviously wrong for
// the same reason this can't be a non-const iterator.
using reference = F;
using difference_type = void;
using pointer = void;
private:
BitSet64 mRemainingFlags;
F mCurrFlag;
};
/*
* Tests whether the given flag is set.
*/
bool test(F flag) const {
U f = static_cast<U>(flag);
return (f & mFlags) == f;
}
/* Tests whether any of the given flags are set */
bool any(Flags<F> f) { return (mFlags & f.mFlags) != 0; }
/* Tests whether all of the given flags are set */
bool all(Flags<F> f) { return (mFlags & f.mFlags) == f.mFlags; }
Flags<F> operator|(Flags<F> rhs) const { return static_cast<F>(mFlags | rhs.mFlags); }
Flags<F>& operator|=(Flags<F> rhs) {
mFlags = mFlags | rhs.mFlags;
return *this;
}
Flags<F> operator&(Flags<F> rhs) const { return static_cast<F>(mFlags & rhs.mFlags); }
Flags<F>& operator&=(Flags<F> rhs) {
mFlags = mFlags & rhs.mFlags;
return *this;
}
Flags<F> operator^(Flags<F> rhs) const { return static_cast<F>(mFlags ^ rhs.mFlags); }
Flags<F>& operator^=(Flags<F> rhs) {
mFlags = mFlags ^ rhs.mFlags;
return *this;
}
Flags<F> operator~() { return static_cast<F>(~mFlags); }
bool operator==(Flags<F> rhs) const { return mFlags == rhs.mFlags; }
bool operator!=(Flags<F> rhs) const { return !operator==(rhs); }
Flags<F>& operator=(const Flags<F>& rhs) {
mFlags = rhs.mFlags;
return *this;
}
Iterator begin() const { return Iterator(*this); }
Iterator end() const { return Iterator(); }
/*
* Returns the stored set of flags.
*
* Note that this returns the underlying type rather than the base enum class. This is because
* the value is no longer necessarily a strict member of the enum since the returned value could
* be multiple enum variants OR'd together.
*/
U get() const { return mFlags; }
std::string string() const {
std::string result;
bool first = true;
U unstringified = 0;
for (const F f : *this) {
std::optional<std::string_view> flagString = flag_name(f);
if (flagString) {
appendFlag(result, flagString.value(), first);
} else {
unstringified |= static_cast<U>(f);
}
}
if (unstringified != 0) {
appendFlag(result, base::StringPrintf("0x%08x", unstringified), first);
}
if (first) {
result += "0x0";
}
return result;
}
private:
U mFlags;
static void appendFlag(std::string& str, const std::string_view& flag, bool& first) {
if (first) {
first = false;
} else {
str += " | ";
}
str += flag;
}
};
// This namespace provides operator overloads for enum classes to make it easier to work with them
// as flags. In order to use these, add them via a `using namespace` declaration.
namespace flag_operators {
template <typename F, typename = std::enable_if_t<details::is_enum_class_v<F>>>
inline Flags<F> operator~(F f) {
using U = typename std::underlying_type_t<F>;
return static_cast<F>(~static_cast<U>(f));
}
template <typename F, typename = std::enable_if_t<details::is_enum_class_v<F>>>
Flags<F> operator|(F lhs, F rhs) {
using U = typename std::underlying_type_t<F>;
return static_cast<F>(static_cast<U>(lhs) | static_cast<U>(rhs));
}
} // namespace flag_operators
} // namespace android
#endif // __UI_INPUT_FLAGS_H