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671 lines
26 KiB
671 lines
26 KiB
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIBINPUT_INPUT_TRANSPORT_H
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#define _LIBINPUT_INPUT_TRANSPORT_H
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#pragma GCC system_header
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/**
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* Native input transport.
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*
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* The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
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*
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* The InputPublisher and InputConsumer each handle one end-point of an input channel.
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* The InputPublisher is used by the input dispatcher to send events to the application.
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* The InputConsumer is used by the application to receive events from the input dispatcher.
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*/
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#include <string>
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#include <unordered_map>
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#include <android-base/chrono_utils.h>
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#include <android-base/result.h>
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#include <android-base/unique_fd.h>
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#include <binder/IBinder.h>
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#include <binder/Parcelable.h>
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#include <input/Input.h>
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#include <sys/stat.h>
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#include <ui/Transform.h>
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#include <utils/BitSet.h>
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <utils/Timers.h>
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namespace android {
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class Parcel;
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/*
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* Intermediate representation used to send input events and related signals.
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*
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* Note that this structure is used for IPCs so its layout must be identical
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* on 64 and 32 bit processes. This is tested in StructLayout_test.cpp.
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*
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* Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes
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* in-between the defined fields. This padding data should be explicitly accounted for by adding
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* "empty" fields into the struct. This data is memset to zero before sending the struct across
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* the socket. Adding the explicit fields ensures that the memset is not optimized away by the
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* compiler. When a new field is added to the struct, the corresponding change
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* in StructLayout_test should be made.
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*/
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struct InputMessage {
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enum class Type : uint32_t {
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KEY,
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MOTION,
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FINISHED,
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FOCUS,
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CAPTURE,
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DRAG,
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TIMELINE,
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};
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struct Header {
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Type type; // 4 bytes
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uint32_t seq;
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} header;
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// For keys and motions, rely on the fact that std::array takes up exactly as much space
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// as the underlying data. This is not guaranteed by C++, but it simplifies the conversions.
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static_assert(sizeof(std::array<uint8_t, 32>) == 32);
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// For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed
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// by C++ and is implementation-dependent, but it simplifies the conversions.
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static_assert(sizeof(bool) == 1);
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// Body *must* be 8 byte aligned.
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union Body {
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struct Key {
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int32_t eventId;
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uint32_t empty1;
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nsecs_t eventTime __attribute__((aligned(8)));
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int32_t deviceId;
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int32_t source;
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int32_t displayId;
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std::array<uint8_t, 32> hmac;
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int32_t action;
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int32_t flags;
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int32_t keyCode;
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int32_t scanCode;
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int32_t metaState;
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int32_t repeatCount;
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uint32_t empty2;
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nsecs_t downTime __attribute__((aligned(8)));
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inline size_t size() const { return sizeof(Key); }
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} key;
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struct Motion {
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int32_t eventId;
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uint32_t empty1;
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nsecs_t eventTime __attribute__((aligned(8)));
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int32_t deviceId;
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int32_t source;
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int32_t displayId;
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std::array<uint8_t, 32> hmac;
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int32_t action;
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int32_t actionButton;
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int32_t flags;
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int32_t metaState;
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int32_t buttonState;
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MotionClassification classification; // base type: uint8_t
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uint8_t empty2[3]; // 3 bytes to fill gap created by classification
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int32_t edgeFlags;
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nsecs_t downTime __attribute__((aligned(8)));
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float dsdx;
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float dtdx;
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float dtdy;
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float dsdy;
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float tx;
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float ty;
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float xPrecision;
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float yPrecision;
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float xCursorPosition;
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float yCursorPosition;
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int32_t displayWidth;
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int32_t displayHeight;
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uint32_t pointerCount;
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uint32_t empty3;
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/**
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* The "pointers" field must be the last field of the struct InputMessage.
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* When we send the struct InputMessage across the socket, we are not
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* writing the entire "pointers" array, but only the pointerCount portion
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* of it as an optimization. Adding a field after "pointers" would break this.
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*/
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struct Pointer {
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PointerProperties properties;
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PointerCoords coords;
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} pointers[MAX_POINTERS] __attribute__((aligned(8)));
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int32_t getActionId() const {
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uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
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>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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return pointers[index].properties.id;
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}
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inline size_t size() const {
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return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
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+ sizeof(Pointer) * pointerCount;
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}
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} motion;
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struct Finished {
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bool handled;
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uint8_t empty[7];
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nsecs_t consumeTime; // The time when the event was consumed by the receiving end
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inline size_t size() const { return sizeof(Finished); }
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} finished;
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struct Focus {
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int32_t eventId;
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// The following 3 fields take up 4 bytes total
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bool hasFocus;
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bool inTouchMode;
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uint8_t empty[2];
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inline size_t size() const { return sizeof(Focus); }
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} focus;
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struct Capture {
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int32_t eventId;
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bool pointerCaptureEnabled;
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uint8_t empty[3];
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inline size_t size() const { return sizeof(Capture); }
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} capture;
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struct Drag {
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int32_t eventId;
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float x;
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float y;
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bool isExiting;
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uint8_t empty[3];
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inline size_t size() const { return sizeof(Drag); }
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} drag;
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struct Timeline {
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int32_t eventId;
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uint32_t empty;
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std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
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inline size_t size() const { return sizeof(Timeline); }
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} timeline;
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} __attribute__((aligned(8))) body;
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bool isValid(size_t actualSize) const;
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size_t size() const;
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void getSanitizedCopy(InputMessage* msg) const;
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};
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/*
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* An input channel consists of a local unix domain socket used to send and receive
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* input messages across processes. Each channel has a descriptive name for debugging purposes.
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*
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* Each endpoint has its own InputChannel object that specifies its file descriptor.
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*
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* The input channel is closed when all references to it are released.
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*/
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class InputChannel : public Parcelable {
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public:
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static std::unique_ptr<InputChannel> create(const std::string& name,
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android::base::unique_fd fd, sp<IBinder> token);
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InputChannel() = default;
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InputChannel(const InputChannel& other)
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: mName(other.mName), mFd(::dup(other.mFd)), mToken(other.mToken){};
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InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token);
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~InputChannel() override;
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/**
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* Create a pair of input channels.
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* The two returned input channels are equivalent, and are labeled as "server" and "client"
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* for convenience. The two input channels share the same token.
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*
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* Return OK on success.
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*/
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static status_t openInputChannelPair(const std::string& name,
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std::unique_ptr<InputChannel>& outServerChannel,
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std::unique_ptr<InputChannel>& outClientChannel);
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inline std::string getName() const { return mName; }
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inline const android::base::unique_fd& getFd() const { return mFd; }
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inline sp<IBinder> getToken() const { return mToken; }
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/* Send a message to the other endpoint.
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*
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* If the channel is full then the message is guaranteed not to have been sent at all.
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* Try again after the consumer has sent a finished signal indicating that it has
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* consumed some of the pending messages from the channel.
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*
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* Return OK on success.
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* Return WOULD_BLOCK if the channel is full.
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* Return DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t sendMessage(const InputMessage* msg);
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/* Receive a message sent by the other endpoint.
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*
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* If there is no message present, try again after poll() indicates that the fd
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* is readable.
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*
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* Return OK on success.
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* Return WOULD_BLOCK if there is no message present.
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* Return DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t receiveMessage(InputMessage* msg);
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/* Return a new object that has a duplicate of this channel's fd. */
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std::unique_ptr<InputChannel> dup() const;
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void copyTo(InputChannel& outChannel) const;
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status_t readFromParcel(const android::Parcel* parcel) override;
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status_t writeToParcel(android::Parcel* parcel) const override;
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/**
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* The connection token is used to identify the input connection, i.e.
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* the pair of input channels that were created simultaneously. Input channels
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* are always created in pairs, and the token can be used to find the server-side
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* input channel from the client-side input channel, and vice versa.
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*
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* Do not use connection token to check equality of a specific input channel object
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* to another, because two different (client and server) input channels will share the
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* same connection token.
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*
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* Return the token that identifies this connection.
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*/
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sp<IBinder> getConnectionToken() const;
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bool operator==(const InputChannel& inputChannel) const {
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struct stat lhs, rhs;
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if (fstat(mFd.get(), &lhs) != 0) {
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return false;
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}
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if (fstat(inputChannel.getFd(), &rhs) != 0) {
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return false;
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}
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// If file descriptors are pointing to same inode they are duplicated fds.
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return inputChannel.getName() == getName() && inputChannel.getConnectionToken() == mToken &&
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lhs.st_ino == rhs.st_ino;
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}
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private:
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base::unique_fd dupFd() const;
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std::string mName;
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android::base::unique_fd mFd;
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sp<IBinder> mToken;
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};
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/*
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* Publishes input events to an input channel.
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*/
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class InputPublisher {
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public:
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/* Creates a publisher associated with an input channel. */
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explicit InputPublisher(const std::shared_ptr<InputChannel>& channel);
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/* Destroys the publisher and releases its input channel. */
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~InputPublisher();
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/* Gets the underlying input channel. */
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inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }
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/* Publishes a key event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Returns BAD_VALUE if seq is 0.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source,
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int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action,
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int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
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int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime);
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/* Publishes a motion event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source,
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int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action,
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int32_t actionButton, int32_t flags, int32_t edgeFlags,
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int32_t metaState, int32_t buttonState,
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MotionClassification classification, const ui::Transform& transform,
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float xPrecision, float yPrecision, float xCursorPosition,
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float yCursorPosition, int32_t displayWidth, int32_t displayHeight,
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nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount,
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const PointerProperties* pointerProperties,
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const PointerCoords* pointerCoords);
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/* Publishes a focus event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus, bool inTouchMode);
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/* Publishes a capture event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled);
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/* Publishes a drag event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting);
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struct Finished {
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uint32_t seq;
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bool handled;
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nsecs_t consumeTime;
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};
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struct Timeline {
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int32_t inputEventId;
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std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
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};
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typedef std::variant<Finished, Timeline> ConsumerResponse;
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/* Receive a signal from the consumer in reply to the original dispatch signal.
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* If a signal was received, returns a Finished or a Timeline object.
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* The InputConsumer should return a Finished object for every InputMessage that it is sent
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* to confirm that it has been processed and that the InputConsumer is responsive.
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* If several InputMessages are sent to InputConsumer, it's possible to receive Finished
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* events out of order for those messages.
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*
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* The Timeline object is returned whenever the receiving end has processed a graphical frame
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* and is returning the timeline of the frame. Not all input events will cause a Timeline
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* object to be returned, and there is not guarantee about when it will arrive.
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*
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* If an object of Finished is returned, the returned sequence number is never 0 unless the
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* operation failed.
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*
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* Returned error codes:
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* OK on success.
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* WOULD_BLOCK if there is no signal present.
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* DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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android::base::Result<ConsumerResponse> receiveConsumerResponse();
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private:
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std::shared_ptr<InputChannel> mChannel;
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};
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/*
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* Consumes input events from an input channel.
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*/
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class InputConsumer {
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public:
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/* Creates a consumer associated with an input channel. */
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explicit InputConsumer(const std::shared_ptr<InputChannel>& channel);
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/* Destroys the consumer and releases its input channel. */
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~InputConsumer();
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/* Gets the underlying input channel. */
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inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }
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/* Consumes an input event from the input channel and copies its contents into
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* an InputEvent object created using the specified factory.
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*
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* Tries to combine a series of move events into larger batches whenever possible.
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*
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* If consumeBatches is false, then defers consuming pending batched events if it
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* is possible for additional samples to be added to them later. Call hasPendingBatch()
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* to determine whether a pending batch is available to be consumed.
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*
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* If consumeBatches is true, then events are still batched but they are consumed
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* immediately as soon as the input channel is exhausted.
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*
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* The frameTime parameter specifies the time when the current display frame started
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* rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
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*
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* The returned sequence number is never 0 unless the operation failed.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if there is no event present.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Returns NO_MEMORY if the event could not be created.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime,
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uint32_t* outSeq, InputEvent** outEvent);
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/* Sends a finished signal to the publisher to inform it that the message
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* with the specified sequence number has finished being process and whether
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* the message was handled by the consumer.
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*
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* Returns OK on success.
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* Returns BAD_VALUE if seq is 0.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t sendFinishedSignal(uint32_t seq, bool handled);
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status_t sendTimeline(int32_t inputEventId,
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std::array<nsecs_t, GraphicsTimeline::SIZE> timeline);
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/* Returns true if there is a deferred event waiting.
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*
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* Should be called after calling consume() to determine whether the consumer
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* has a deferred event to be processed. Deferred events are somewhat special in
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* that they have already been removed from the input channel. If the input channel
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* becomes empty, the client may need to do extra work to ensure that it processes
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* the deferred event despite the fact that the input channel's file descriptor
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* is not readable.
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*
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* One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
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* This guarantees that all deferred events will be processed.
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*
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* Alternately, the caller can call hasDeferredEvent() to determine whether there is
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* a deferred event waiting and then ensure that its event loop wakes up at least
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* one more time to consume the deferred event.
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*/
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bool hasDeferredEvent() const;
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/* Returns true if there is a pending batch.
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*
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* Should be called after calling consume() with consumeBatches == false to determine
|
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* whether consume() should be called again later on with consumeBatches == true.
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*/
|
|
bool hasPendingBatch() const;
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|
|
|
/* Returns the source of first pending batch if exist.
|
|
*
|
|
* Should be called after calling consume() with consumeBatches == false to determine
|
|
* whether consume() should be called again later on with consumeBatches == true.
|
|
*/
|
|
int32_t getPendingBatchSource() const;
|
|
|
|
std::string dump() const;
|
|
|
|
private:
|
|
// True if touch resampling is enabled.
|
|
const bool mResampleTouch;
|
|
|
|
std::shared_ptr<InputChannel> mChannel;
|
|
|
|
// The current input message.
|
|
InputMessage mMsg;
|
|
|
|
// True if mMsg contains a valid input message that was deferred from the previous
|
|
// call to consume and that still needs to be handled.
|
|
bool mMsgDeferred;
|
|
|
|
// Batched motion events per device and source.
|
|
struct Batch {
|
|
std::vector<InputMessage> samples;
|
|
};
|
|
std::vector<Batch> mBatches;
|
|
|
|
// Touch state per device and source, only for sources of class pointer.
|
|
struct History {
|
|
nsecs_t eventTime;
|
|
BitSet32 idBits;
|
|
int32_t idToIndex[MAX_POINTER_ID + 1];
|
|
PointerCoords pointers[MAX_POINTERS];
|
|
|
|
void initializeFrom(const InputMessage& msg) {
|
|
eventTime = msg.body.motion.eventTime;
|
|
idBits.clear();
|
|
for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) {
|
|
uint32_t id = msg.body.motion.pointers[i].properties.id;
|
|
idBits.markBit(id);
|
|
idToIndex[id] = i;
|
|
pointers[i].copyFrom(msg.body.motion.pointers[i].coords);
|
|
}
|
|
}
|
|
|
|
void initializeFrom(const History& other) {
|
|
eventTime = other.eventTime;
|
|
idBits = other.idBits; // temporary copy
|
|
for (size_t i = 0; i < other.idBits.count(); i++) {
|
|
uint32_t id = idBits.clearFirstMarkedBit();
|
|
int32_t index = other.idToIndex[id];
|
|
idToIndex[id] = index;
|
|
pointers[index].copyFrom(other.pointers[index]);
|
|
}
|
|
idBits = other.idBits; // final copy
|
|
}
|
|
|
|
const PointerCoords& getPointerById(uint32_t id) const {
|
|
return pointers[idToIndex[id]];
|
|
}
|
|
|
|
bool hasPointerId(uint32_t id) const {
|
|
return idBits.hasBit(id);
|
|
}
|
|
};
|
|
struct TouchState {
|
|
int32_t deviceId;
|
|
int32_t source;
|
|
size_t historyCurrent;
|
|
size_t historySize;
|
|
History history[2];
|
|
History lastResample;
|
|
|
|
void initialize(int32_t deviceId, int32_t source) {
|
|
this->deviceId = deviceId;
|
|
this->source = source;
|
|
historyCurrent = 0;
|
|
historySize = 0;
|
|
lastResample.eventTime = 0;
|
|
lastResample.idBits.clear();
|
|
}
|
|
|
|
void addHistory(const InputMessage& msg) {
|
|
historyCurrent ^= 1;
|
|
if (historySize < 2) {
|
|
historySize += 1;
|
|
}
|
|
history[historyCurrent].initializeFrom(msg);
|
|
}
|
|
|
|
const History* getHistory(size_t index) const {
|
|
return &history[(historyCurrent + index) & 1];
|
|
}
|
|
|
|
bool recentCoordinatesAreIdentical(uint32_t id) const {
|
|
// Return true if the two most recently received "raw" coordinates are identical
|
|
if (historySize < 2) {
|
|
return false;
|
|
}
|
|
if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) {
|
|
return false;
|
|
}
|
|
float currentX = getHistory(0)->getPointerById(id).getX();
|
|
float currentY = getHistory(0)->getPointerById(id).getY();
|
|
float previousX = getHistory(1)->getPointerById(id).getX();
|
|
float previousY = getHistory(1)->getPointerById(id).getY();
|
|
if (currentX == previousX && currentY == previousY) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
std::vector<TouchState> mTouchStates;
|
|
|
|
// Chain of batched sequence numbers. When multiple input messages are combined into
|
|
// a batch, we append a record here that associates the last sequence number in the
|
|
// batch with the previous one. When the finished signal is sent, we traverse the
|
|
// chain to individually finish all input messages that were part of the batch.
|
|
struct SeqChain {
|
|
uint32_t seq; // sequence number of batched input message
|
|
uint32_t chain; // sequence number of previous batched input message
|
|
};
|
|
std::vector<SeqChain> mSeqChains;
|
|
|
|
// The time at which each event with the sequence number 'seq' was consumed.
|
|
// This data is provided in 'finishInputEvent' so that the receiving end can measure the latency
|
|
// This collection is populated when the event is received, and the entries are erased when the
|
|
// events are finished. It should not grow infinitely because if an event is not ack'd, ANR
|
|
// will be raised for that connection, and no further events will be posted to that channel.
|
|
std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes;
|
|
|
|
status_t consumeBatch(InputEventFactoryInterface* factory,
|
|
nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
|
|
status_t consumeSamples(InputEventFactoryInterface* factory,
|
|
Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
|
|
|
|
void updateTouchState(InputMessage& msg);
|
|
void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
|
|
const InputMessage *next);
|
|
|
|
ssize_t findBatch(int32_t deviceId, int32_t source) const;
|
|
ssize_t findTouchState(int32_t deviceId, int32_t source) const;
|
|
|
|
nsecs_t getConsumeTime(uint32_t seq) const;
|
|
void popConsumeTime(uint32_t seq);
|
|
status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
|
|
|
|
static void rewriteMessage(TouchState& state, InputMessage& msg);
|
|
static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
|
|
static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
|
|
static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg);
|
|
static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg);
|
|
static void initializeDragEvent(DragEvent* event, const InputMessage* msg);
|
|
static void addSample(MotionEvent* event, const InputMessage* msg);
|
|
static bool canAddSample(const Batch& batch, const InputMessage* msg);
|
|
static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
|
|
static bool shouldResampleTool(int32_t toolType);
|
|
|
|
static bool isTouchResamplingEnabled();
|
|
};
|
|
|
|
} // namespace android
|
|
|
|
#endif // _LIBINPUT_INPUT_TRANSPORT_H
|