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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cutils/properties.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <renderengine/mock/RenderEngine.h>
#include "../threaded/RenderEngineThreaded.h"
namespace android {
using testing::_;
using testing::Eq;
using testing::Mock;
using testing::Return;
struct RenderEngineThreadedTest : public ::testing::Test {
~RenderEngineThreadedTest() {}
void SetUp() override {
mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
[this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); },
renderengine::RenderEngine::RenderEngineType::THREADED);
}
std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
};
TEST_F(RenderEngineThreadedTest, dump) {
std::string testString = "XYZ";
EXPECT_CALL(*mRenderEngine, dump(_));
mThreadedRE->dump(testString);
}
TEST_F(RenderEngineThreadedTest, primeCache) {
EXPECT_CALL(*mRenderEngine, primeCache());
mThreadedRE->primeCache();
// need to call ANY synchronous function after primeCache to ensure that primeCache has
// completed asynchronously before the test completes execution.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, genTextures) {
uint32_t texName;
EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
mThreadedRE->genTextures(1, &texName);
}
TEST_F(RenderEngineThreadedTest, deleteTextures) {
uint32_t texName;
EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
mThreadedRE->deleteTextures(1, &texName);
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
size_t size = 20;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
size_t result = mThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
size_t size = 0;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
size_t result = mThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
size_t dims = 20;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
size_t result = mThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
size_t dims = 0;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
size_t result = mThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
status_t result = mThreadedRE->isProtected();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
size_t result = mThreadedRE->isProtected();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
status_t result = mThreadedRE->supportsProtectedContent();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
status_t result = mThreadedRE->supportsProtectedContent();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, useProtectedContext) {
EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
auto& ipExpect = EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
EXPECT_CALL(*mRenderEngine, isProtected()).After(ipExpect).WillOnce(Return(true));
mThreadedRE->useProtectedContext(true);
ASSERT_EQ(true, mThreadedRE->isProtected());
// call ANY synchronous function to ensure that useProtectedContext has completed.
mThreadedRE->getContextPriority();
ASSERT_EQ(true, mThreadedRE->isProtected());
}
TEST_F(RenderEngineThreadedTest, useProtectedContext_quickReject) {
EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).Times(0);
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
mThreadedRE->useProtectedContext(false);
// call ANY synchronous function to ensure that useProtectedContext has completed.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true));
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
mThreadedRE->cleanupPostRender();
// call ANY synchronous function to ensure that cleanupPostRender has completed.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false));
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
mThreadedRE->cleanupPostRender();
// call ANY synchronous function to ensure that cleanupPostRender has completed.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false));
status_t result = mThreadedRE->supportsBackgroundBlur();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) {
EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true));
status_t result = mThreadedRE->supportsBackgroundBlur();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, drawLayers) {
renderengine::DisplaySettings settings;
std::vector<const renderengine::LayerSettings*> layers;
std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
renderengine::ExternalTexture>(new GraphicBuffer(), *mRenderEngine,
renderengine::ExternalTexture::Usage::READABLE |
renderengine::ExternalTexture::Usage::WRITEABLE);
base::unique_fd bufferFence;
base::unique_fd drawFence;
EXPECT_CALL(*mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings&,
const std::vector<const renderengine::LayerSettings*>&,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
base::unique_fd&&, base::unique_fd*) -> status_t { return NO_ERROR; });
status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false,
std::move(bufferFence), &drawFence);
ASSERT_EQ(NO_ERROR, result);
}
} // namespace android