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112 lines
4.2 KiB
112 lines
4.2 KiB
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <android-base/thread_annotations.h>
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#include <condition_variable>
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#include <mutex>
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#include <queue>
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#include <thread>
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#include "renderengine/RenderEngine.h"
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namespace android {
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namespace renderengine {
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namespace threaded {
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using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>;
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/**
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* This class extends a basic RenderEngine class. It contains a thread. Each time a function of
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* this class is called, we create a lambda function that is put on a queue. The main thread then
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* executes the functions in order.
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*/
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class RenderEngineThreaded : public RenderEngine {
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public:
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static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory,
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RenderEngineType type);
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RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type);
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~RenderEngineThreaded() override;
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std::future<void> primeCache() override;
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void dump(std::string& result) override;
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void genTextures(size_t count, uint32_t* names) override;
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void deleteTextures(size_t count, uint32_t const* names) override;
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size_t getMaxTextureSize() const override;
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size_t getMaxViewportDims() const override;
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bool isProtected() const override;
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bool supportsProtectedContent() const override;
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void useProtectedContext(bool useProtectedContext) override;
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void cleanupPostRender() override;
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status_t drawLayers(const DisplaySettings& display,
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const std::vector<const LayerSettings*>& layers,
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const std::shared_ptr<ExternalTexture>& buffer,
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const bool useFramebufferCache, base::unique_fd&& bufferFence,
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base::unique_fd* drawFence) override;
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void cleanFramebufferCache() override;
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int getContextPriority() override;
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bool supportsBackgroundBlur() override;
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void onPrimaryDisplaySizeChanged(ui::Size size) override;
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// HUANGLONG begin
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// set Keystone mode to skiaRenderEngine
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void setKeystoneMode(const uint32_t flags, const std::vector<double> matrix) override;
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// HUANGLONG end
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protected:
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void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
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void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
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bool canSkipPostRenderCleanup() const override;
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private:
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void threadMain(CreateInstanceFactory factory);
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void waitUntilInitialized() const;
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static status_t setSchedFifo(bool enabled);
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/* ------------------------------------------------------------------------
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* Threading
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*/
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const char* const mThreadName = "RenderEngine";
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// Protects the creation and destruction of mThread.
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mutable std::mutex mThreadMutex;
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std::thread mThread GUARDED_BY(mThreadMutex);
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std::atomic<bool> mRunning = true;
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using Work = std::function<void(renderengine::RenderEngine&)>;
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mutable std::queue<Work> mFunctionCalls GUARDED_BY(mThreadMutex);
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mutable std::condition_variable mCondition;
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// Used to allow select thread safe methods to be accessed without requiring the
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// method to be invoked on the RenderEngine thread
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bool mIsInitialized = false;
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mutable std::mutex mInitializedMutex;
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mutable std::condition_variable mInitializedCondition;
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/* ------------------------------------------------------------------------
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* Render Engine
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*/
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std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
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std::atomic<bool> mIsProtected = false;
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};
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} // namespace threaded
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} // namespace renderengine
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} // namespace android
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