You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
510 lines
17 KiB
510 lines
17 KiB
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wconversion"
|
|
|
|
#undef LOG_TAG
|
|
#define LOG_TAG "BufferLayerConsumer"
|
|
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
|
//#define LOG_NDEBUG 0
|
|
|
|
#include "BufferLayerConsumer.h"
|
|
#include "Layer.h"
|
|
#include "Scheduler/VsyncController.h"
|
|
|
|
#include <inttypes.h>
|
|
|
|
#include <cutils/compiler.h>
|
|
|
|
#include <hardware/hardware.h>
|
|
|
|
#include <math/mat4.h>
|
|
|
|
#include <gui/BufferItem.h>
|
|
#include <gui/GLConsumer.h>
|
|
#include <gui/ISurfaceComposer.h>
|
|
#include <gui/SurfaceComposerClient.h>
|
|
#include <private/gui/ComposerService.h>
|
|
#include <renderengine/RenderEngine.h>
|
|
#include <utils/Log.h>
|
|
#include <utils/String8.h>
|
|
#include <utils/Trace.h>
|
|
|
|
namespace android {
|
|
|
|
// Macros for including the BufferLayerConsumer name in log messages
|
|
#define BLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
|
|
#define BLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
|
|
//#define BLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
|
|
#define BLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
|
|
#define BLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
|
|
|
|
static const mat4 mtxIdentity;
|
|
|
|
BufferLayerConsumer::BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq,
|
|
renderengine::RenderEngine& engine, uint32_t tex,
|
|
Layer* layer)
|
|
: ConsumerBase(bq, false),
|
|
mCurrentCrop(Rect::EMPTY_RECT),
|
|
mCurrentTransform(0),
|
|
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
|
mCurrentFence(Fence::NO_FENCE),
|
|
mCurrentTimestamp(0),
|
|
mCurrentDataSpace(ui::Dataspace::UNKNOWN),
|
|
mCurrentFrameNumber(0),
|
|
mCurrentTransformToDisplayInverse(false),
|
|
mCurrentSurfaceDamage(),
|
|
mCurrentApi(0),
|
|
mDefaultWidth(1),
|
|
mDefaultHeight(1),
|
|
mFilteringEnabled(true),
|
|
mRE(engine),
|
|
mTexName(tex),
|
|
mLayer(layer),
|
|
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) {
|
|
BLC_LOGV("BufferLayerConsumer");
|
|
|
|
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix));
|
|
|
|
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
|
|
}
|
|
|
|
status_t BufferLayerConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) {
|
|
Mutex::Autolock lock(mMutex);
|
|
if (mAbandoned) {
|
|
BLC_LOGE("setDefaultBufferSize: BufferLayerConsumer is abandoned!");
|
|
return NO_INIT;
|
|
}
|
|
mDefaultWidth = w;
|
|
mDefaultHeight = h;
|
|
return mConsumer->setDefaultBufferSize(w, h);
|
|
}
|
|
|
|
void BufferLayerConsumer::setContentsChangedListener(const wp<ContentsChangedListener>& listener) {
|
|
setFrameAvailableListener(listener);
|
|
Mutex::Autolock lock(mMutex);
|
|
mContentsChangedListener = listener;
|
|
}
|
|
|
|
status_t BufferLayerConsumer::updateTexImage(BufferRejecter* rejecter, nsecs_t expectedPresentTime,
|
|
bool* autoRefresh, bool* queuedBuffer,
|
|
uint64_t maxFrameNumber) {
|
|
ATRACE_CALL();
|
|
BLC_LOGV("updateTexImage");
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (mAbandoned) {
|
|
BLC_LOGE("updateTexImage: BufferLayerConsumer is abandoned!");
|
|
return NO_INIT;
|
|
}
|
|
|
|
BufferItem item;
|
|
|
|
// Acquire the next buffer.
|
|
// In asynchronous mode the list is guaranteed to be one buffer
|
|
// deep, while in synchronous mode we use the oldest buffer.
|
|
status_t err = acquireBufferLocked(&item, expectedPresentTime, maxFrameNumber);
|
|
if (err != NO_ERROR) {
|
|
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
|
|
err = NO_ERROR;
|
|
} else if (err == BufferQueue::PRESENT_LATER) {
|
|
// return the error, without logging
|
|
} else {
|
|
BLC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err);
|
|
}
|
|
return err;
|
|
}
|
|
|
|
if (autoRefresh) {
|
|
*autoRefresh = item.mAutoRefresh;
|
|
}
|
|
|
|
if (queuedBuffer) {
|
|
*queuedBuffer = item.mQueuedBuffer;
|
|
}
|
|
|
|
// We call the rejecter here, in case the caller has a reason to
|
|
// not accept this buffer. This is used by SurfaceFlinger to
|
|
// reject buffers which have the wrong size
|
|
int slot = item.mSlot;
|
|
if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) {
|
|
releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
|
|
return BUFFER_REJECTED;
|
|
}
|
|
|
|
// Release the previous buffer.
|
|
err = updateAndReleaseLocked(item, &mPendingRelease);
|
|
if (err != NO_ERROR) {
|
|
return err;
|
|
}
|
|
return err;
|
|
}
|
|
|
|
void BufferLayerConsumer::setReleaseFence(const sp<Fence>& fence) {
|
|
if (!fence->isValid()) {
|
|
return;
|
|
}
|
|
|
|
auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture;
|
|
if (slot == BufferQueue::INVALID_BUFFER_SLOT) {
|
|
return;
|
|
}
|
|
|
|
auto buffer = mPendingRelease.isPending ? mPendingRelease.graphicBuffer
|
|
: mCurrentTextureBuffer->getBuffer();
|
|
auto err = addReleaseFence(slot, buffer, fence);
|
|
if (err != OK) {
|
|
BLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err);
|
|
}
|
|
}
|
|
|
|
bool BufferLayerConsumer::releasePendingBuffer() {
|
|
if (!mPendingRelease.isPending) {
|
|
BLC_LOGV("Pending buffer already released");
|
|
return false;
|
|
}
|
|
BLC_LOGV("Releasing pending buffer");
|
|
Mutex::Autolock lock(mMutex);
|
|
status_t result =
|
|
releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer);
|
|
if (result < NO_ERROR) {
|
|
BLC_LOGE("releasePendingBuffer failed: %s (%d)", strerror(-result), result);
|
|
}
|
|
mPendingRelease = PendingRelease();
|
|
return true;
|
|
}
|
|
|
|
sp<Fence> BufferLayerConsumer::getPrevFinalReleaseFence() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return ConsumerBase::mPrevFinalReleaseFence;
|
|
}
|
|
|
|
status_t BufferLayerConsumer::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
|
|
uint64_t maxFrameNumber) {
|
|
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber);
|
|
if (err != NO_ERROR) {
|
|
return err;
|
|
}
|
|
|
|
// If item->mGraphicBuffer is not null, this buffer has not been acquired
|
|
// before, so we need to clean up old references.
|
|
if (item->mGraphicBuffer != nullptr) {
|
|
std::lock_guard<std::mutex> lock(mImagesMutex);
|
|
if (mImages[item->mSlot] == nullptr || mImages[item->mSlot]->getBuffer() == nullptr ||
|
|
mImages[item->mSlot]->getBuffer()->getId() != item->mGraphicBuffer->getId()) {
|
|
mImages[item->mSlot] = std::make_shared<
|
|
renderengine::ExternalTexture>(item->mGraphicBuffer, mRE,
|
|
renderengine::ExternalTexture::Usage::READABLE);
|
|
}
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t BufferLayerConsumer::updateAndReleaseLocked(const BufferItem& item,
|
|
PendingRelease* pendingRelease) {
|
|
status_t err = NO_ERROR;
|
|
|
|
int slot = item.mSlot;
|
|
|
|
BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture,
|
|
(mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->getBuffer() != nullptr)
|
|
? mCurrentTextureBuffer->getBuffer()->handle
|
|
: 0,
|
|
slot, mSlots[slot].mGraphicBuffer->handle);
|
|
|
|
// Hang onto the pointer so that it isn't freed in the call to
|
|
// releaseBufferLocked() if we're in shared buffer mode and both buffers are
|
|
// the same.
|
|
|
|
std::shared_ptr<renderengine::ExternalTexture> nextTextureBuffer;
|
|
{
|
|
std::lock_guard<std::mutex> lock(mImagesMutex);
|
|
nextTextureBuffer = mImages[slot];
|
|
}
|
|
|
|
// release old buffer
|
|
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
|
if (pendingRelease == nullptr) {
|
|
status_t status =
|
|
releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->getBuffer());
|
|
if (status < NO_ERROR) {
|
|
BLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status),
|
|
status);
|
|
err = status;
|
|
// keep going, with error raised [?]
|
|
}
|
|
} else {
|
|
pendingRelease->currentTexture = mCurrentTexture;
|
|
pendingRelease->graphicBuffer = mCurrentTextureBuffer->getBuffer();
|
|
pendingRelease->isPending = true;
|
|
}
|
|
}
|
|
|
|
// Update the BufferLayerConsumer state.
|
|
mCurrentTexture = slot;
|
|
mCurrentTextureBuffer = nextTextureBuffer;
|
|
mCurrentCrop = item.mCrop;
|
|
mCurrentTransform = item.mTransform;
|
|
mCurrentScalingMode = item.mScalingMode;
|
|
mCurrentTimestamp = item.mTimestamp;
|
|
mCurrentDataSpace = static_cast<ui::Dataspace>(item.mDataSpace);
|
|
mCurrentHdrMetadata = item.mHdrMetadata;
|
|
mCurrentFence = item.mFence;
|
|
mCurrentFenceTime = item.mFenceTime;
|
|
mCurrentFrameNumber = item.mFrameNumber;
|
|
mCurrentTransformToDisplayInverse = item.mTransformToDisplayInverse;
|
|
mCurrentSurfaceDamage = item.mSurfaceDamage;
|
|
mCurrentApi = item.mApi;
|
|
|
|
computeCurrentTransformMatrixLocked();
|
|
|
|
return err;
|
|
}
|
|
|
|
void BufferLayerConsumer::getTransformMatrix(float mtx[16]) {
|
|
Mutex::Autolock lock(mMutex);
|
|
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
|
|
}
|
|
|
|
void BufferLayerConsumer::setFilteringEnabled(bool enabled) {
|
|
Mutex::Autolock lock(mMutex);
|
|
if (mAbandoned) {
|
|
BLC_LOGE("setFilteringEnabled: BufferLayerConsumer is abandoned!");
|
|
return;
|
|
}
|
|
bool needsRecompute = mFilteringEnabled != enabled;
|
|
mFilteringEnabled = enabled;
|
|
|
|
if (needsRecompute && mCurrentTextureBuffer == nullptr) {
|
|
BLC_LOGD("setFilteringEnabled called with mCurrentTextureBuffer == nullptr");
|
|
}
|
|
|
|
if (needsRecompute && mCurrentTextureBuffer != nullptr) {
|
|
computeCurrentTransformMatrixLocked();
|
|
}
|
|
}
|
|
|
|
void BufferLayerConsumer::computeCurrentTransformMatrixLocked() {
|
|
BLC_LOGV("computeCurrentTransformMatrixLocked");
|
|
if (mCurrentTextureBuffer == nullptr || mCurrentTextureBuffer->getBuffer() == nullptr) {
|
|
BLC_LOGD("computeCurrentTransformMatrixLocked: "
|
|
"mCurrentTextureBuffer is nullptr");
|
|
}
|
|
GLConsumer::computeTransformMatrix(mCurrentTransformMatrix,
|
|
mCurrentTextureBuffer == nullptr
|
|
? nullptr
|
|
: mCurrentTextureBuffer->getBuffer(),
|
|
getCurrentCropLocked(), mCurrentTransform,
|
|
mFilteringEnabled);
|
|
}
|
|
|
|
nsecs_t BufferLayerConsumer::getTimestamp() {
|
|
BLC_LOGV("getTimestamp");
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTimestamp;
|
|
}
|
|
|
|
ui::Dataspace BufferLayerConsumer::getCurrentDataSpace() {
|
|
BLC_LOGV("getCurrentDataSpace");
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentDataSpace;
|
|
}
|
|
|
|
const HdrMetadata& BufferLayerConsumer::getCurrentHdrMetadata() const {
|
|
BLC_LOGV("getCurrentHdrMetadata");
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentHdrMetadata;
|
|
}
|
|
|
|
uint64_t BufferLayerConsumer::getFrameNumber() {
|
|
BLC_LOGV("getFrameNumber");
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentFrameNumber;
|
|
}
|
|
|
|
bool BufferLayerConsumer::getTransformToDisplayInverse() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTransformToDisplayInverse;
|
|
}
|
|
|
|
const Region& BufferLayerConsumer::getSurfaceDamage() const {
|
|
return mCurrentSurfaceDamage;
|
|
}
|
|
|
|
void BufferLayerConsumer::mergeSurfaceDamage(const Region& damage) {
|
|
if (damage.bounds() == Rect::INVALID_RECT ||
|
|
mCurrentSurfaceDamage.bounds() == Rect::INVALID_RECT) {
|
|
mCurrentSurfaceDamage = Region::INVALID_REGION;
|
|
} else {
|
|
mCurrentSurfaceDamage |= damage;
|
|
}
|
|
}
|
|
|
|
int BufferLayerConsumer::getCurrentApi() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentApi;
|
|
}
|
|
|
|
std::shared_ptr<renderengine::ExternalTexture> BufferLayerConsumer::getCurrentBuffer(
|
|
int* outSlot, sp<Fence>* outFence) const {
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (outSlot != nullptr) {
|
|
*outSlot = mCurrentTexture;
|
|
}
|
|
|
|
if (outFence != nullptr) {
|
|
*outFence = mCurrentFence;
|
|
}
|
|
|
|
return mCurrentTextureBuffer == nullptr ? nullptr : mCurrentTextureBuffer;
|
|
}
|
|
|
|
Rect BufferLayerConsumer::getCurrentCrop() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return getCurrentCropLocked();
|
|
}
|
|
|
|
Rect BufferLayerConsumer::getCurrentCropLocked() const {
|
|
uint32_t width = mDefaultWidth;
|
|
uint32_t height = mDefaultHeight;
|
|
// If the buffer comes with a rotated bit for 90 (or 270) degrees, switch width/height in order
|
|
// to scale and crop correctly.
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
|
width = mDefaultHeight;
|
|
height = mDefaultWidth;
|
|
}
|
|
|
|
return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
|
|
? GLConsumer::scaleDownCrop(mCurrentCrop, width, height)
|
|
: mCurrentCrop;
|
|
}
|
|
|
|
uint32_t BufferLayerConsumer::getCurrentTransform() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTransform;
|
|
}
|
|
|
|
uint32_t BufferLayerConsumer::getCurrentScalingMode() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentScalingMode;
|
|
}
|
|
|
|
sp<Fence> BufferLayerConsumer::getCurrentFence() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentFence;
|
|
}
|
|
|
|
std::shared_ptr<FenceTime> BufferLayerConsumer::getCurrentFenceTime() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentFenceTime;
|
|
}
|
|
|
|
void BufferLayerConsumer::freeBufferLocked(int slotIndex) {
|
|
BLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
|
|
std::lock_guard<std::mutex> lock(mImagesMutex);
|
|
if (slotIndex == mCurrentTexture) {
|
|
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
|
|
}
|
|
mImages[slotIndex] = nullptr;
|
|
ConsumerBase::freeBufferLocked(slotIndex);
|
|
}
|
|
|
|
void BufferLayerConsumer::onDisconnect() {
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (mAbandoned) {
|
|
// Nothing to do if we're already abandoned.
|
|
return;
|
|
}
|
|
|
|
mLayer->onDisconnect();
|
|
}
|
|
|
|
void BufferLayerConsumer::onSidebandStreamChanged() {
|
|
FrameAvailableListener* unsafeFrameAvailableListener = nullptr;
|
|
{
|
|
Mutex::Autolock lock(mFrameAvailableMutex);
|
|
unsafeFrameAvailableListener = mFrameAvailableListener.unsafe_get();
|
|
}
|
|
sp<ContentsChangedListener> listener;
|
|
{ // scope for the lock
|
|
Mutex::Autolock lock(mMutex);
|
|
ALOG_ASSERT(unsafeFrameAvailableListener == mContentsChangedListener.unsafe_get());
|
|
listener = mContentsChangedListener.promote();
|
|
}
|
|
|
|
if (listener != nullptr) {
|
|
listener->onSidebandStreamChanged();
|
|
}
|
|
}
|
|
|
|
void BufferLayerConsumer::onBufferAvailable(const BufferItem& item) {
|
|
if (item.mGraphicBuffer != nullptr && item.mSlot != BufferQueue::INVALID_BUFFER_SLOT) {
|
|
std::lock_guard<std::mutex> lock(mImagesMutex);
|
|
const std::shared_ptr<renderengine::ExternalTexture>& oldImage = mImages[item.mSlot];
|
|
if (oldImage == nullptr || oldImage->getBuffer() == nullptr ||
|
|
oldImage->getBuffer()->getId() != item.mGraphicBuffer->getId()) {
|
|
mImages[item.mSlot] = std::make_shared<
|
|
renderengine::ExternalTexture>(item.mGraphicBuffer, mRE,
|
|
renderengine::ExternalTexture::Usage::READABLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BufferLayerConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
|
|
FrameEventHistoryDelta* outDelta) {
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (mAbandoned) {
|
|
// Nothing to do if we're already abandoned.
|
|
return;
|
|
}
|
|
|
|
mLayer->addAndGetFrameTimestamps(newTimestamps, outDelta);
|
|
}
|
|
|
|
void BufferLayerConsumer::abandonLocked() {
|
|
BLC_LOGV("abandonLocked");
|
|
mCurrentTextureBuffer = nullptr;
|
|
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
|
std::lock_guard<std::mutex> lock(mImagesMutex);
|
|
mImages[i] = nullptr;
|
|
}
|
|
ConsumerBase::abandonLocked();
|
|
}
|
|
|
|
status_t BufferLayerConsumer::setConsumerUsageBits(uint64_t usage) {
|
|
return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS);
|
|
}
|
|
|
|
void BufferLayerConsumer::dumpLocked(String8& result, const char* prefix) const {
|
|
result.appendFormat("%smTexName=%d mCurrentTexture=%d\n"
|
|
"%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
|
|
prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
|
|
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
|
|
mCurrentTransform);
|
|
|
|
ConsumerBase::dumpLocked(result, prefix);
|
|
}
|
|
}; // namespace android
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic pop // ignored "-Wconversion"
|