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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/**
* CallOrderStateMachineHelper is a helper class for setting up a compile-time
* checked state machine that a sequence of calls is correct for completely
* setting up the state for some other type.
*
* Two examples where this could be used are with setting up a "Builder" flow
* for initializing an instance of some type, and writing tests where the state
* machine sets up expectations and preconditions, calls the function under
* test, and then evaluations postconditions.
*
* The purpose of this helper is to offload some of the boilerplate code to
* simplify the actual state classes, and is also a place to document how to
* go about setting up the state classes.
*
* To work at compile time, the idea is that each state is a unique C++ type,
* and the valid transitions between states are given by member functions on
* those types, with those functions returning a simple value type expressing
* the new state to use. Illegal state transitions become a compile error because
* a named member function does not exist.
*
* Example usage in a test:
*
* A two step (+ terminator step) setup process can defined using:
*
* class Step1 : public CallOrderStateMachineHelper<TestFixtureType, Step1> {
* [[nodiscard]] auto firstMockCalledWith(int value1) {
* // Set up an expectation or initial state using the fixture
* EXPECT_CALL(getInstance->firstMock, FirstCall(value1));
* return nextState<Step2>();
* }
* };
*
* class Step2 : public CallOrderStateMachineHelper<TestFixtureType, Step2> {
* [[nodiscard]] auto secondMockCalledWith(int value2) {
* // Set up an expectation or initial state using the fixture
* EXPECT_CALL(getInstance()->secondMock, SecondCall(value2));
* return nextState<StepExecute>();
* }
* };
*
* class StepExecute : public CallOrderStateMachineHelper<TestFixtureType, Step3> {
* void execute() {
* invokeFunctionUnderTest();
* }
* };
*
* Note how the non-terminator steps return by value and use [[nodiscard]] to
* enforce the setup flow. Only the terminator step returns void.
*
* This can then be used in the tests with:
*
* Step1::make(this).firstMockCalledWith(value1)
* .secondMockCalledWith(value2)
* .execute);
*
* If the test fixture defines a `verify()` helper function which returns
* `Step1::make(this)`, this can be simplified to:
*
* verify().firstMockCalledWith(value1)
* .secondMockCalledWith(value2)
* .execute();
*
* This is equivalent to the following calls made by the text function:
*
* EXPECT_CALL(firstMock, FirstCall(value1));
* EXPECT_CALL(secondMock, SecondCall(value2));
* invokeFunctionUnderTest();
*/
template <typename InstanceType, typename CurrentStateType>
class CallOrderStateMachineHelper {
public:
CallOrderStateMachineHelper() = default;
// Disallow copying
CallOrderStateMachineHelper(const CallOrderStateMachineHelper&) = delete;
CallOrderStateMachineHelper& operator=(const CallOrderStateMachineHelper&) = delete;
// Moving is intended use case.
CallOrderStateMachineHelper(CallOrderStateMachineHelper&&) = default;
CallOrderStateMachineHelper& operator=(CallOrderStateMachineHelper&&) = default;
// Using a static "Make" function means the CurrentStateType classes do not
// need anything other than a default no-argument constructor.
static CurrentStateType make(InstanceType* instance) {
auto helper = CurrentStateType();
helper.mInstance = instance;
return helper;
}
// Each non-terminal state function
template <typename NextStateType>
auto nextState() {
// Note: Further operations on the current state become undefined
// operations as the instance pointer is moved to the next state type.
// But that doesn't stop someone from storing an intermediate state
// instance as a local and possibly calling one than one member function
// on it. By swapping with nullptr, we at least can try to catch this
// this at runtime.
InstanceType* instance = nullptr;
std::swap(instance, mInstance);
return NextStateType::make(instance);
}
InstanceType* getInstance() const { return mInstance; }
private:
InstanceType* mInstance;
};