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51 lines
2.2 KiB
51 lines
2.2 KiB
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <layerproto/LayerProtoHeader.h>
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#include <Layer.h>
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#include <input/InputWindow.h>
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#include <math/vec4.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <ui/Transform.h>
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namespace android {
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namespace surfaceflinger {
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class LayerProtoHelper {
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public:
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static void writePositionToProto(const float x, const float y,
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std::function<PositionProto*()> getPositionProto);
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static void writeSizeToProto(const uint32_t w, const uint32_t h,
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std::function<SizeProto*()> getSizeProto);
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static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto);
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static void writeToProto(const FloatRect& rect,
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std::function<FloatRectProto*()> getFloatRectProto);
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static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto);
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static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto);
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static void writeToProto(const ui::Transform& transform, TransformProto* transformProto);
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static void writeToProto(const sp<GraphicBuffer>& buffer,
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std::function<ActiveBufferProto*()> getActiveBufferProto);
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static void writeToProto(const InputWindowInfo& inputInfo,
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const wp<Layer>& touchableRegionBounds,
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std::function<InputWindowInfoProto*()> getInputWindowInfoProto);
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static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto);
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};
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} // namespace surfaceflinger
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} // namespace android
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