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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <layerproto/LayerProtoHeader.h>
#include <Layer.h>
#include <input/InputWindow.h>
#include <math/vec4.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/Transform.h>
namespace android {
namespace surfaceflinger {
class LayerProtoHelper {
public:
static void writePositionToProto(const float x, const float y,
std::function<PositionProto*()> getPositionProto);
static void writeSizeToProto(const uint32_t w, const uint32_t h,
std::function<SizeProto*()> getSizeProto);
static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto);
static void writeToProto(const FloatRect& rect,
std::function<FloatRectProto*()> getFloatRectProto);
static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto);
static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto);
static void writeToProto(const ui::Transform& transform, TransformProto* transformProto);
static void writeToProto(const sp<GraphicBuffer>& buffer,
std::function<ActiveBufferProto*()> getActiveBufferProto);
static void writeToProto(const InputWindowInfo& inputInfo,
const wp<Layer>& touchableRegionBounds,
std::function<InputWindowInfoProto*()> getInputWindowInfoProto);
static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto);
};
} // namespace surfaceflinger
} // namespace android