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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Layer.h"
#include "BufferLayerConsumer.h"
namespace android {
class LayerRejecter : public BufferLayerConsumer::BufferRejecter {
public:
LayerRejecter(Layer::State& front, Layer::State& current, bool& recomputeVisibleRegions,
bool stickySet, const std::string& name,
bool transformToDisplayInverse);
virtual bool reject(const sp<GraphicBuffer>&, const BufferItem&);
private:
Layer::State& mFront;
Layer::State& mCurrent;
bool& mRecomputeVisibleRegions;
const bool mStickyTransformSet;
const std::string& mName;
const bool mTransformToDisplayInverse;
};
} // namespace android