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474 lines
21 KiB
474 lines
21 KiB
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <android-base/stringprintf.h>
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#include <gui/DisplayEventReceiver.h>
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#include <algorithm>
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#include <numeric>
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#include <optional>
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#include <type_traits>
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#include "DisplayHardware/DisplayMode.h"
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#include "DisplayHardware/HWComposer.h"
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#include "Fps.h"
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#include "Scheduler/SchedulerUtils.h"
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#include "Scheduler/Seamlessness.h"
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#include "Scheduler/StrongTyping.h"
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namespace android::scheduler {
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using namespace std::chrono_literals;
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// HUANGLONG begin
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// RefreshRateType of keystone perfered
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enum class RefreshRateType {
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REFRESH_RATE_NONE = 0,
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REFRESH_RATE_20_HZ = 20,
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REFRESH_RATE_30_HZ = 30,
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REFRESH_RATE_60_HZ = 60,
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REFRESH_RATE_120_HZ = 120
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};
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// HUANGLONG end
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enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 };
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inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) {
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using T = std::underlying_type_t<RefreshRateConfigEvent>;
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return static_cast<RefreshRateConfigEvent>(static_cast<T>(lhs) | static_cast<T>(rhs));
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}
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using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
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/**
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* This class is used to encapsulate configuration for refresh rates. It holds information
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* about available refresh rates on the device, and the mapping between the numbers and human
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* readable names.
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*/
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class RefreshRateConfigs {
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public:
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// Margin used when matching refresh rates to the content desired ones.
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static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION =
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std::chrono::nanoseconds(800us).count();
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class RefreshRate {
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private:
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// Effectively making the constructor private while allowing
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// std::make_unique to create the object
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struct ConstructorTag {
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explicit ConstructorTag(int) {}
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};
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public:
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RefreshRate(DisplayModeId modeId, DisplayModePtr mode, Fps fps, ConstructorTag)
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: modeId(modeId), mode(mode), fps(std::move(fps)) {}
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DisplayModeId getModeId() const { return modeId; }
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nsecs_t getVsyncPeriod() const { return mode->getVsyncPeriod(); }
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int32_t getModeGroup() const { return mode->getGroup(); }
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std::string getName() const { return to_string(fps); }
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Fps getFps() const { return fps; }
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// Checks whether the fps of this RefreshRate struct is within a given min and max refresh
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// rate passed in. Margin of error is applied to the boundaries for approximation.
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bool inPolicy(Fps minRefreshRate, Fps maxRefreshRate) const {
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return minRefreshRate.lessThanOrEqualWithMargin(fps) &&
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fps.lessThanOrEqualWithMargin(maxRefreshRate);
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}
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bool operator!=(const RefreshRate& other) const {
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return modeId != other.modeId || mode != other.mode;
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}
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bool operator<(const RefreshRate& other) const {
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return getFps().getValue() < other.getFps().getValue();
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}
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bool operator==(const RefreshRate& other) const { return !(*this != other); }
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std::string toString() const;
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friend std::ostream& operator<<(std::ostream& os, const RefreshRate& refreshRate) {
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return os << refreshRate.toString();
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}
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private:
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friend RefreshRateConfigs;
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friend class RefreshRateConfigsTest;
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const DisplayModeId modeId;
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DisplayModePtr mode;
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// Refresh rate in frames per second
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const Fps fps{0.0f};
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};
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using AllRefreshRatesMapType =
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std::unordered_map<DisplayModeId, std::unique_ptr<const RefreshRate>>;
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struct FpsRange {
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Fps min{0.0f};
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Fps max{std::numeric_limits<float>::max()};
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bool operator==(const FpsRange& other) const {
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return min.equalsWithMargin(other.min) && max.equalsWithMargin(other.max);
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}
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bool operator!=(const FpsRange& other) const { return !(*this == other); }
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std::string toString() const {
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return base::StringPrintf("[%s %s]", to_string(min).c_str(), to_string(max).c_str());
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}
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};
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struct Policy {
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private:
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static constexpr int kAllowGroupSwitchingDefault = false;
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public:
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// The default mode, used to ensure we only initiate display mode switches within the
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// same mode group as defaultMode's group.
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DisplayModeId defaultMode;
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// Whether or not we switch mode groups to get the best frame rate.
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bool allowGroupSwitching = kAllowGroupSwitchingDefault;
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// The primary refresh rate range represents display manager's general guidance on the
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// display modes we'll consider when switching refresh rates. Unless we get an explicit
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// signal from an app, we should stay within this range.
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FpsRange primaryRange;
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// The app request refresh rate range allows us to consider more display modes when
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// switching refresh rates. Although we should generally stay within the primary range,
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// specific considerations, such as layer frame rate settings specified via the
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// setFrameRate() api, may cause us to go outside the primary range. We never go outside the
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// app request range. The app request range will be greater than or equal to the primary
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// refresh rate range, never smaller.
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FpsRange appRequestRange;
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Policy() = default;
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Policy(DisplayModeId defaultMode, const FpsRange& range)
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: Policy(defaultMode, kAllowGroupSwitchingDefault, range, range) {}
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Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& range)
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: Policy(defaultMode, allowGroupSwitching, range, range) {}
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Policy(DisplayModeId defaultMode, const FpsRange& primaryRange,
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const FpsRange& appRequestRange)
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: Policy(defaultMode, kAllowGroupSwitchingDefault, primaryRange, appRequestRange) {}
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Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& primaryRange,
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const FpsRange& appRequestRange)
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: defaultMode(defaultMode),
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allowGroupSwitching(allowGroupSwitching),
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primaryRange(primaryRange),
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appRequestRange(appRequestRange) {}
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bool operator==(const Policy& other) const {
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return defaultMode == other.defaultMode && primaryRange == other.primaryRange &&
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appRequestRange == other.appRequestRange &&
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allowGroupSwitching == other.allowGroupSwitching;
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}
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bool operator!=(const Policy& other) const { return !(*this == other); }
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std::string toString() const;
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};
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// Return code set*Policy() to indicate the current policy is unchanged.
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static constexpr int CURRENT_POLICY_UNCHANGED = 1;
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// We maintain the display manager policy and the override policy separately. The override
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// policy is used by CTS tests to get a consistent device state for testing. While the override
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// policy is set, it takes precedence over the display manager policy. Once the override policy
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// is cleared, we revert to using the display manager policy.
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// Sets the display manager policy to choose refresh rates. The return value will be:
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// - A negative value if the policy is invalid or another error occurred.
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// - NO_ERROR if the policy was successfully updated, and the current policy is different from
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// what it was before the call.
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// - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy
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// is the same as it was before the call.
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status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock);
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// Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value.
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status_t setOverridePolicy(const std::optional<Policy>& policy) EXCLUDES(mLock);
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// Gets the current policy, which will be the override policy if active, and the display manager
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// policy otherwise.
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Policy getCurrentPolicy() const EXCLUDES(mLock);
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// Gets the display manager policy, regardless of whether an override policy is active.
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Policy getDisplayManagerPolicy() const EXCLUDES(mLock);
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// Returns true if mode is allowed by the current policy.
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bool isModeAllowed(DisplayModeId) const EXCLUDES(mLock);
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// Describes the different options the layer voted for refresh rate
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enum class LayerVoteType {
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NoVote, // Doesn't care about the refresh rate
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Min, // Minimal refresh rate available
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Max, // Maximal refresh rate available
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Heuristic, // Specific refresh rate that was calculated by platform using a heuristic
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ExplicitDefault, // Specific refresh rate that was provided by the app with Default
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// compatibility
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ExplicitExactOrMultiple, // Specific refresh rate that was provided by the app with
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// ExactOrMultiple compatibility
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ExplicitExact, // Specific refresh rate that was provided by the app with
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// Exact compatibility
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};
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// Captures the layer requirements for a refresh rate. This will be used to determine the
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// display refresh rate.
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struct LayerRequirement {
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// Layer's name. Used for debugging purposes.
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std::string name;
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// Layer's owner uid
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uid_t ownerUid = static_cast<uid_t>(-1);
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// Layer vote type.
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LayerVoteType vote = LayerVoteType::NoVote;
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// Layer's desired refresh rate, if applicable.
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Fps desiredRefreshRate{0.0f};
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// If a seamless mode switch is required.
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Seamlessness seamlessness = Seamlessness::Default;
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// Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer
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// would have on choosing the refresh rate.
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float weight = 0.0f;
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// Whether layer is in focus or not based on WindowManager's state
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bool focused = false;
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bool operator==(const LayerRequirement& other) const {
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return name == other.name && vote == other.vote &&
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desiredRefreshRate.equalsWithMargin(other.desiredRefreshRate) &&
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seamlessness == other.seamlessness && weight == other.weight &&
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focused == other.focused;
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}
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bool operator!=(const LayerRequirement& other) const { return !(*this == other); }
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};
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// Global state describing signals that affect refresh rate choice.
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struct GlobalSignals {
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// Whether the user touched the screen recently. Used to apply touch boost.
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bool touch = false;
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// True if the system hasn't seen any buffers posted to layers recently.
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bool idle = false;
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bool operator==(const GlobalSignals& other) const {
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return touch == other.touch && idle == other.idle;
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}
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};
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// Returns the refresh rate that fits best to the given layers.
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// layers - The layer requirements to consider.
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// globalSignals - global state of touch and idle
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// outSignalsConsidered - An output param that tells the caller whether the refresh rate was
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// chosen based on touch boost and/or idle timer.
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RefreshRate getBestRefreshRate(const std::vector<LayerRequirement>& layers,
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const GlobalSignals& globalSignals,
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GlobalSignals* outSignalsConsidered = nullptr) const
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EXCLUDES(mLock);
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FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) {
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std::lock_guard lock(mLock);
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return {mMinSupportedRefreshRate->getFps(), mMaxSupportedRefreshRate->getFps()};
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}
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std::optional<Fps> onKernelTimerChanged(std::optional<DisplayModeId> desiredActiveModeId,
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bool timerExpired) const EXCLUDES(mLock);
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// Returns the highest refresh rate according to the current policy. May change at runtime. Only
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// uses the primary range, not the app request range.
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RefreshRate getMaxRefreshRateByPolicy() const EXCLUDES(mLock);
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// Returns the current refresh rate
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RefreshRate getCurrentRefreshRate() const EXCLUDES(mLock);
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// Returns the current refresh rate, if allowed. Otherwise the default that is allowed by
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// the policy.
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RefreshRate getCurrentRefreshRateByPolicy() const;
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// Returns the refresh rate that corresponds to a DisplayModeId. This may change at
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// runtime.
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// TODO(b/159590486) An invalid mode id may be given here if the dipslay modes have changed.
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RefreshRate getRefreshRateFromModeId(DisplayModeId modeId) const EXCLUDES(mLock) {
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std::lock_guard lock(mLock);
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return *mRefreshRates.at(modeId);
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};
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// HUANGLONG begin
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// set perfered RefreshRateType
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void setPerferedRateType(RefreshRateType rateType);
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// HUANGLONG end
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// Stores the current modeId the device operates at
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void setCurrentModeId(DisplayModeId) EXCLUDES(mLock);
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// Returns a string that represents the layer vote type
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static std::string layerVoteTypeString(LayerVoteType vote);
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// Returns a known frame rate that is the closest to frameRate
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Fps findClosestKnownFrameRate(Fps frameRate) const;
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// Configuration flags.
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struct Config {
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bool enableFrameRateOverride = false;
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// Specifies the upper refresh rate threshold (inclusive) for layer vote types of multiple
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// or heuristic, such that refresh rates higher than this value will not be voted for. 0 if
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// no threshold is set.
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int frameRateMultipleThreshold = 0;
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};
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RefreshRateConfigs(const DisplayModes& modes, DisplayModeId currentModeId,
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Config config = {.enableFrameRateOverride = false,
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.frameRateMultipleThreshold = 0});
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void updateDisplayModes(const DisplayModes& mode, DisplayModeId currentModeId) EXCLUDES(mLock);
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// Returns whether switching modes (refresh rate or resolution) is possible.
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// TODO(b/158780872): Consider HAL support, and skip frame rate detection if the modes only
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// differ in resolution.
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bool canSwitch() const EXCLUDES(mLock) {
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std::lock_guard lock(mLock);
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return mRefreshRates.size() > 1;
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}
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// Class to enumerate options around toggling the kernel timer on and off.
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enum class KernelIdleTimerAction {
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TurnOff, // Turn off the idle timer.
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TurnOn // Turn on the idle timer.
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};
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// Checks whether kernel idle timer should be active depending the policy decisions around
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// refresh rates.
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KernelIdleTimerAction getIdleTimerAction() const;
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bool supportsFrameRateOverride() const { return mSupportsFrameRateOverride; }
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// Return the display refresh rate divider to match the layer
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// frame rate, or 0 if the display refresh rate is not a multiple of the
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// layer refresh rate.
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static int getFrameRateDivider(Fps displayFrameRate, Fps layerFrameRate);
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using UidToFrameRateOverride = std::map<uid_t, Fps>;
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// Returns the frame rate override for each uid.
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//
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// @param layers list of visible layers
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// @param displayFrameRate the display frame rate
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// @param touch whether touch timer is active (i.e. user touched the screen recently)
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UidToFrameRateOverride getFrameRateOverrides(const std::vector<LayerRequirement>& layers,
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Fps displayFrameRate, bool touch) const
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EXCLUDES(mLock);
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void dump(std::string& result) const EXCLUDES(mLock);
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private:
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friend class RefreshRateConfigsTest;
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void constructAvailableRefreshRates() REQUIRES(mLock);
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void getSortedRefreshRateListLocked(
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const std::function<bool(const RefreshRate&)>& shouldAddRefreshRate,
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std::vector<const RefreshRate*>* outRefreshRates) REQUIRES(mLock);
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std::optional<RefreshRate> getCachedBestRefreshRate(const std::vector<LayerRequirement>& layers,
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const GlobalSignals& globalSignals,
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GlobalSignals* outSignalsConsidered) const
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REQUIRES(mLock);
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RefreshRate getBestRefreshRateLocked(const std::vector<LayerRequirement>& layers,
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const GlobalSignals& globalSignals,
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GlobalSignals* outSignalsConsidered) const REQUIRES(mLock);
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// Returns the refresh rate with the highest score in the collection specified from begin
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// to end. If there are more than one with the same highest refresh rate, the first one is
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// returned.
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template <typename Iter>
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const RefreshRate* getBestRefreshRate(Iter begin, Iter end) const;
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// Returns number of display frames and remainder when dividing the layer refresh period by
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// display refresh period.
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std::pair<nsecs_t, nsecs_t> getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const;
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// Returns the lowest refresh rate according to the current policy. May change at runtime. Only
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// uses the primary range, not the app request range.
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const RefreshRate& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock);
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// Returns the highest refresh rate according to the current policy. May change at runtime. Only
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// uses the primary range, not the app request range.
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const RefreshRate& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock);
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// Returns the current refresh rate, if allowed. Otherwise the default that is allowed by
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// the policy.
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const RefreshRate& getCurrentRefreshRateByPolicyLocked() const REQUIRES(mLock);
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const Policy* getCurrentPolicyLocked() const REQUIRES(mLock);
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bool isPolicyValidLocked(const Policy& policy) const REQUIRES(mLock);
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// Returns whether the layer is allowed to vote for the given refresh rate.
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bool isVoteAllowed(const LayerRequirement&, const RefreshRate&) const;
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// calculates a score for a layer. Used to determine the display refresh rate
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// and the frame rate override for certains applications.
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float calculateLayerScoreLocked(const LayerRequirement&, const RefreshRate&,
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bool isSeamlessSwitch) const REQUIRES(mLock);
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// The list of refresh rates, indexed by display modes ID. This may change after this
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// object is initialized.
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AllRefreshRatesMapType mRefreshRates GUARDED_BY(mLock);
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// The list of refresh rates in the primary range of the current policy, ordered by vsyncPeriod
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// (the first element is the lowest refresh rate).
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std::vector<const RefreshRate*> mPrimaryRefreshRates GUARDED_BY(mLock);
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// The list of refresh rates in the app request range of the current policy, ordered by
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// vsyncPeriod (the first element is the lowest refresh rate).
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std::vector<const RefreshRate*> mAppRequestRefreshRates GUARDED_BY(mLock);
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// The current display mode. This will change at runtime. This is set by SurfaceFlinger on
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// the main thread, and read by the Scheduler (and other objects) on other threads.
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const RefreshRate* mCurrentRefreshRate GUARDED_BY(mLock);
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// The policy values will change at runtime. They're set by SurfaceFlinger on the main thread,
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// and read by the Scheduler (and other objects) on other threads.
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Policy mDisplayManagerPolicy GUARDED_BY(mLock);
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std::optional<Policy> mOverridePolicy GUARDED_BY(mLock);
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// The min and max refresh rates supported by the device.
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// This may change at runtime.
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const RefreshRate* mMinSupportedRefreshRate GUARDED_BY(mLock);
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const RefreshRate* mMaxSupportedRefreshRate GUARDED_BY(mLock);
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mutable std::mutex mLock;
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// A sorted list of known frame rates that a Heuristic layer will choose
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// from based on the closest value.
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const std::vector<Fps> mKnownFrameRates;
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const Config mConfig;
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bool mSupportsFrameRateOverride;
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// HUANGLONG begin
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// perfered RefreshRateType
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RefreshRateType perferedRateType = RefreshRateType::REFRESH_RATE_NONE;
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// HUANGLONG end
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struct GetBestRefreshRateInvocation {
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std::vector<LayerRequirement> layerRequirements;
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GlobalSignals globalSignals;
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GlobalSignals outSignalsConsidered;
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RefreshRate resultingBestRefreshRate;
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};
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mutable std::optional<GetBestRefreshRateInvocation> lastBestRefreshRateInvocation
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GUARDED_BY(mLock);
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};
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} // namespace android::scheduler
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