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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android-base/stringprintf.h>
#include <gui/DisplayEventReceiver.h>
#include <algorithm>
#include <numeric>
#include <optional>
#include <type_traits>
#include "DisplayHardware/DisplayMode.h"
#include "DisplayHardware/HWComposer.h"
#include "Fps.h"
#include "Scheduler/SchedulerUtils.h"
#include "Scheduler/Seamlessness.h"
#include "Scheduler/StrongTyping.h"
namespace android::scheduler {
using namespace std::chrono_literals;
// HUANGLONG begin
// RefreshRateType of keystone perfered
enum class RefreshRateType {
REFRESH_RATE_NONE = 0,
REFRESH_RATE_20_HZ = 20,
REFRESH_RATE_30_HZ = 30,
REFRESH_RATE_60_HZ = 60,
REFRESH_RATE_120_HZ = 120
};
// HUANGLONG end
enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 };
inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) {
using T = std::underlying_type_t<RefreshRateConfigEvent>;
return static_cast<RefreshRateConfigEvent>(static_cast<T>(lhs) | static_cast<T>(rhs));
}
using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
/**
* This class is used to encapsulate configuration for refresh rates. It holds information
* about available refresh rates on the device, and the mapping between the numbers and human
* readable names.
*/
class RefreshRateConfigs {
public:
// Margin used when matching refresh rates to the content desired ones.
static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION =
std::chrono::nanoseconds(800us).count();
class RefreshRate {
private:
// Effectively making the constructor private while allowing
// std::make_unique to create the object
struct ConstructorTag {
explicit ConstructorTag(int) {}
};
public:
RefreshRate(DisplayModeId modeId, DisplayModePtr mode, Fps fps, ConstructorTag)
: modeId(modeId), mode(mode), fps(std::move(fps)) {}
DisplayModeId getModeId() const { return modeId; }
nsecs_t getVsyncPeriod() const { return mode->getVsyncPeriod(); }
int32_t getModeGroup() const { return mode->getGroup(); }
std::string getName() const { return to_string(fps); }
Fps getFps() const { return fps; }
// Checks whether the fps of this RefreshRate struct is within a given min and max refresh
// rate passed in. Margin of error is applied to the boundaries for approximation.
bool inPolicy(Fps minRefreshRate, Fps maxRefreshRate) const {
return minRefreshRate.lessThanOrEqualWithMargin(fps) &&
fps.lessThanOrEqualWithMargin(maxRefreshRate);
}
bool operator!=(const RefreshRate& other) const {
return modeId != other.modeId || mode != other.mode;
}
bool operator<(const RefreshRate& other) const {
return getFps().getValue() < other.getFps().getValue();
}
bool operator==(const RefreshRate& other) const { return !(*this != other); }
std::string toString() const;
friend std::ostream& operator<<(std::ostream& os, const RefreshRate& refreshRate) {
return os << refreshRate.toString();
}
private:
friend RefreshRateConfigs;
friend class RefreshRateConfigsTest;
const DisplayModeId modeId;
DisplayModePtr mode;
// Refresh rate in frames per second
const Fps fps{0.0f};
};
using AllRefreshRatesMapType =
std::unordered_map<DisplayModeId, std::unique_ptr<const RefreshRate>>;
struct FpsRange {
Fps min{0.0f};
Fps max{std::numeric_limits<float>::max()};
bool operator==(const FpsRange& other) const {
return min.equalsWithMargin(other.min) && max.equalsWithMargin(other.max);
}
bool operator!=(const FpsRange& other) const { return !(*this == other); }
std::string toString() const {
return base::StringPrintf("[%s %s]", to_string(min).c_str(), to_string(max).c_str());
}
};
struct Policy {
private:
static constexpr int kAllowGroupSwitchingDefault = false;
public:
// The default mode, used to ensure we only initiate display mode switches within the
// same mode group as defaultMode's group.
DisplayModeId defaultMode;
// Whether or not we switch mode groups to get the best frame rate.
bool allowGroupSwitching = kAllowGroupSwitchingDefault;
// The primary refresh rate range represents display manager's general guidance on the
// display modes we'll consider when switching refresh rates. Unless we get an explicit
// signal from an app, we should stay within this range.
FpsRange primaryRange;
// The app request refresh rate range allows us to consider more display modes when
// switching refresh rates. Although we should generally stay within the primary range,
// specific considerations, such as layer frame rate settings specified via the
// setFrameRate() api, may cause us to go outside the primary range. We never go outside the
// app request range. The app request range will be greater than or equal to the primary
// refresh rate range, never smaller.
FpsRange appRequestRange;
Policy() = default;
Policy(DisplayModeId defaultMode, const FpsRange& range)
: Policy(defaultMode, kAllowGroupSwitchingDefault, range, range) {}
Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& range)
: Policy(defaultMode, allowGroupSwitching, range, range) {}
Policy(DisplayModeId defaultMode, const FpsRange& primaryRange,
const FpsRange& appRequestRange)
: Policy(defaultMode, kAllowGroupSwitchingDefault, primaryRange, appRequestRange) {}
Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& primaryRange,
const FpsRange& appRequestRange)
: defaultMode(defaultMode),
allowGroupSwitching(allowGroupSwitching),
primaryRange(primaryRange),
appRequestRange(appRequestRange) {}
bool operator==(const Policy& other) const {
return defaultMode == other.defaultMode && primaryRange == other.primaryRange &&
appRequestRange == other.appRequestRange &&
allowGroupSwitching == other.allowGroupSwitching;
}
bool operator!=(const Policy& other) const { return !(*this == other); }
std::string toString() const;
};
// Return code set*Policy() to indicate the current policy is unchanged.
static constexpr int CURRENT_POLICY_UNCHANGED = 1;
// We maintain the display manager policy and the override policy separately. The override
// policy is used by CTS tests to get a consistent device state for testing. While the override
// policy is set, it takes precedence over the display manager policy. Once the override policy
// is cleared, we revert to using the display manager policy.
// Sets the display manager policy to choose refresh rates. The return value will be:
// - A negative value if the policy is invalid or another error occurred.
// - NO_ERROR if the policy was successfully updated, and the current policy is different from
// what it was before the call.
// - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy
// is the same as it was before the call.
status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock);
// Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value.
status_t setOverridePolicy(const std::optional<Policy>& policy) EXCLUDES(mLock);
// Gets the current policy, which will be the override policy if active, and the display manager
// policy otherwise.
Policy getCurrentPolicy() const EXCLUDES(mLock);
// Gets the display manager policy, regardless of whether an override policy is active.
Policy getDisplayManagerPolicy() const EXCLUDES(mLock);
// Returns true if mode is allowed by the current policy.
bool isModeAllowed(DisplayModeId) const EXCLUDES(mLock);
// Describes the different options the layer voted for refresh rate
enum class LayerVoteType {
NoVote, // Doesn't care about the refresh rate
Min, // Minimal refresh rate available
Max, // Maximal refresh rate available
Heuristic, // Specific refresh rate that was calculated by platform using a heuristic
ExplicitDefault, // Specific refresh rate that was provided by the app with Default
// compatibility
ExplicitExactOrMultiple, // Specific refresh rate that was provided by the app with
// ExactOrMultiple compatibility
ExplicitExact, // Specific refresh rate that was provided by the app with
// Exact compatibility
};
// Captures the layer requirements for a refresh rate. This will be used to determine the
// display refresh rate.
struct LayerRequirement {
// Layer's name. Used for debugging purposes.
std::string name;
// Layer's owner uid
uid_t ownerUid = static_cast<uid_t>(-1);
// Layer vote type.
LayerVoteType vote = LayerVoteType::NoVote;
// Layer's desired refresh rate, if applicable.
Fps desiredRefreshRate{0.0f};
// If a seamless mode switch is required.
Seamlessness seamlessness = Seamlessness::Default;
// Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer
// would have on choosing the refresh rate.
float weight = 0.0f;
// Whether layer is in focus or not based on WindowManager's state
bool focused = false;
bool operator==(const LayerRequirement& other) const {
return name == other.name && vote == other.vote &&
desiredRefreshRate.equalsWithMargin(other.desiredRefreshRate) &&
seamlessness == other.seamlessness && weight == other.weight &&
focused == other.focused;
}
bool operator!=(const LayerRequirement& other) const { return !(*this == other); }
};
// Global state describing signals that affect refresh rate choice.
struct GlobalSignals {
// Whether the user touched the screen recently. Used to apply touch boost.
bool touch = false;
// True if the system hasn't seen any buffers posted to layers recently.
bool idle = false;
bool operator==(const GlobalSignals& other) const {
return touch == other.touch && idle == other.idle;
}
};
// Returns the refresh rate that fits best to the given layers.
// layers - The layer requirements to consider.
// globalSignals - global state of touch and idle
// outSignalsConsidered - An output param that tells the caller whether the refresh rate was
// chosen based on touch boost and/or idle timer.
RefreshRate getBestRefreshRate(const std::vector<LayerRequirement>& layers,
const GlobalSignals& globalSignals,
GlobalSignals* outSignalsConsidered = nullptr) const
EXCLUDES(mLock);
FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) {
std::lock_guard lock(mLock);
return {mMinSupportedRefreshRate->getFps(), mMaxSupportedRefreshRate->getFps()};
}
std::optional<Fps> onKernelTimerChanged(std::optional<DisplayModeId> desiredActiveModeId,
bool timerExpired) const EXCLUDES(mLock);
// Returns the highest refresh rate according to the current policy. May change at runtime. Only
// uses the primary range, not the app request range.
RefreshRate getMaxRefreshRateByPolicy() const EXCLUDES(mLock);
// Returns the current refresh rate
RefreshRate getCurrentRefreshRate() const EXCLUDES(mLock);
// Returns the current refresh rate, if allowed. Otherwise the default that is allowed by
// the policy.
RefreshRate getCurrentRefreshRateByPolicy() const;
// Returns the refresh rate that corresponds to a DisplayModeId. This may change at
// runtime.
// TODO(b/159590486) An invalid mode id may be given here if the dipslay modes have changed.
RefreshRate getRefreshRateFromModeId(DisplayModeId modeId) const EXCLUDES(mLock) {
std::lock_guard lock(mLock);
return *mRefreshRates.at(modeId);
};
// HUANGLONG begin
// set perfered RefreshRateType
void setPerferedRateType(RefreshRateType rateType);
// HUANGLONG end
// Stores the current modeId the device operates at
void setCurrentModeId(DisplayModeId) EXCLUDES(mLock);
// Returns a string that represents the layer vote type
static std::string layerVoteTypeString(LayerVoteType vote);
// Returns a known frame rate that is the closest to frameRate
Fps findClosestKnownFrameRate(Fps frameRate) const;
// Configuration flags.
struct Config {
bool enableFrameRateOverride = false;
// Specifies the upper refresh rate threshold (inclusive) for layer vote types of multiple
// or heuristic, such that refresh rates higher than this value will not be voted for. 0 if
// no threshold is set.
int frameRateMultipleThreshold = 0;
};
RefreshRateConfigs(const DisplayModes& modes, DisplayModeId currentModeId,
Config config = {.enableFrameRateOverride = false,
.frameRateMultipleThreshold = 0});
void updateDisplayModes(const DisplayModes& mode, DisplayModeId currentModeId) EXCLUDES(mLock);
// Returns whether switching modes (refresh rate or resolution) is possible.
// TODO(b/158780872): Consider HAL support, and skip frame rate detection if the modes only
// differ in resolution.
bool canSwitch() const EXCLUDES(mLock) {
std::lock_guard lock(mLock);
return mRefreshRates.size() > 1;
}
// Class to enumerate options around toggling the kernel timer on and off.
enum class KernelIdleTimerAction {
TurnOff, // Turn off the idle timer.
TurnOn // Turn on the idle timer.
};
// Checks whether kernel idle timer should be active depending the policy decisions around
// refresh rates.
KernelIdleTimerAction getIdleTimerAction() const;
bool supportsFrameRateOverride() const { return mSupportsFrameRateOverride; }
// Return the display refresh rate divider to match the layer
// frame rate, or 0 if the display refresh rate is not a multiple of the
// layer refresh rate.
static int getFrameRateDivider(Fps displayFrameRate, Fps layerFrameRate);
using UidToFrameRateOverride = std::map<uid_t, Fps>;
// Returns the frame rate override for each uid.
//
// @param layers list of visible layers
// @param displayFrameRate the display frame rate
// @param touch whether touch timer is active (i.e. user touched the screen recently)
UidToFrameRateOverride getFrameRateOverrides(const std::vector<LayerRequirement>& layers,
Fps displayFrameRate, bool touch) const
EXCLUDES(mLock);
void dump(std::string& result) const EXCLUDES(mLock);
private:
friend class RefreshRateConfigsTest;
void constructAvailableRefreshRates() REQUIRES(mLock);
void getSortedRefreshRateListLocked(
const std::function<bool(const RefreshRate&)>& shouldAddRefreshRate,
std::vector<const RefreshRate*>* outRefreshRates) REQUIRES(mLock);
std::optional<RefreshRate> getCachedBestRefreshRate(const std::vector<LayerRequirement>& layers,
const GlobalSignals& globalSignals,
GlobalSignals* outSignalsConsidered) const
REQUIRES(mLock);
RefreshRate getBestRefreshRateLocked(const std::vector<LayerRequirement>& layers,
const GlobalSignals& globalSignals,
GlobalSignals* outSignalsConsidered) const REQUIRES(mLock);
// Returns the refresh rate with the highest score in the collection specified from begin
// to end. If there are more than one with the same highest refresh rate, the first one is
// returned.
template <typename Iter>
const RefreshRate* getBestRefreshRate(Iter begin, Iter end) const;
// Returns number of display frames and remainder when dividing the layer refresh period by
// display refresh period.
std::pair<nsecs_t, nsecs_t> getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const;
// Returns the lowest refresh rate according to the current policy. May change at runtime. Only
// uses the primary range, not the app request range.
const RefreshRate& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock);
// Returns the highest refresh rate according to the current policy. May change at runtime. Only
// uses the primary range, not the app request range.
const RefreshRate& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock);
// Returns the current refresh rate, if allowed. Otherwise the default that is allowed by
// the policy.
const RefreshRate& getCurrentRefreshRateByPolicyLocked() const REQUIRES(mLock);
const Policy* getCurrentPolicyLocked() const REQUIRES(mLock);
bool isPolicyValidLocked(const Policy& policy) const REQUIRES(mLock);
// Returns whether the layer is allowed to vote for the given refresh rate.
bool isVoteAllowed(const LayerRequirement&, const RefreshRate&) const;
// calculates a score for a layer. Used to determine the display refresh rate
// and the frame rate override for certains applications.
float calculateLayerScoreLocked(const LayerRequirement&, const RefreshRate&,
bool isSeamlessSwitch) const REQUIRES(mLock);
// The list of refresh rates, indexed by display modes ID. This may change after this
// object is initialized.
AllRefreshRatesMapType mRefreshRates GUARDED_BY(mLock);
// The list of refresh rates in the primary range of the current policy, ordered by vsyncPeriod
// (the first element is the lowest refresh rate).
std::vector<const RefreshRate*> mPrimaryRefreshRates GUARDED_BY(mLock);
// The list of refresh rates in the app request range of the current policy, ordered by
// vsyncPeriod (the first element is the lowest refresh rate).
std::vector<const RefreshRate*> mAppRequestRefreshRates GUARDED_BY(mLock);
// The current display mode. This will change at runtime. This is set by SurfaceFlinger on
// the main thread, and read by the Scheduler (and other objects) on other threads.
const RefreshRate* mCurrentRefreshRate GUARDED_BY(mLock);
// The policy values will change at runtime. They're set by SurfaceFlinger on the main thread,
// and read by the Scheduler (and other objects) on other threads.
Policy mDisplayManagerPolicy GUARDED_BY(mLock);
std::optional<Policy> mOverridePolicy GUARDED_BY(mLock);
// The min and max refresh rates supported by the device.
// This may change at runtime.
const RefreshRate* mMinSupportedRefreshRate GUARDED_BY(mLock);
const RefreshRate* mMaxSupportedRefreshRate GUARDED_BY(mLock);
mutable std::mutex mLock;
// A sorted list of known frame rates that a Heuristic layer will choose
// from based on the closest value.
const std::vector<Fps> mKnownFrameRates;
const Config mConfig;
bool mSupportsFrameRateOverride;
// HUANGLONG begin
// perfered RefreshRateType
RefreshRateType perferedRateType = RefreshRateType::REFRESH_RATE_NONE;
// HUANGLONG end
struct GetBestRefreshRateInvocation {
std::vector<LayerRequirement> layerRequirements;
GlobalSignals globalSignals;
GlobalSignals outSignalsConsidered;
RefreshRate resultingBestRefreshRate;
};
mutable std::optional<GetBestRefreshRateInvocation> lastBestRefreshRateInvocation
GUARDED_BY(mLock);
};
} // namespace android::scheduler