You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

329 lines
13 KiB

/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <unordered_map>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wextra"
#include <ui/GraphicTypes.h>
#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
#include "EventThread.h"
#include "LayerHistory.h"
#include "OneShotTimer.h"
#include "RefreshRateConfigs.h"
#include "SchedulerUtils.h"
namespace android {
using namespace std::chrono_literals;
using scheduler::LayerHistory;
class FenceTime;
class InjectVSyncSource;
class PredictedVsyncTracer;
namespace scheduler {
class VsyncController;
class VSyncDispatch;
class VSyncTracker;
} // namespace scheduler
namespace frametimeline {
class TokenManager;
} // namespace frametimeline
struct ISchedulerCallback {
virtual void setVsyncEnabled(bool) = 0;
virtual void changeRefreshRate(const scheduler::RefreshRateConfigs::RefreshRate&,
scheduler::RefreshRateConfigEvent) = 0;
virtual void repaintEverythingForHWC() = 0;
virtual void kernelTimerChanged(bool expired) = 0;
virtual void triggerOnFrameRateOverridesChanged() = 0;
protected:
~ISchedulerCallback() = default;
};
class Scheduler {
public:
using RefreshRate = scheduler::RefreshRateConfigs::RefreshRate;
using ModeEvent = scheduler::RefreshRateConfigEvent;
Scheduler(const scheduler::RefreshRateConfigs&, ISchedulerCallback&);
~Scheduler();
using ConnectionHandle = scheduler::ConnectionHandle;
ConnectionHandle createConnection(const char* connectionName, frametimeline::TokenManager*,
std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration,
impl::EventThread::InterceptVSyncsCallback);
sp<IDisplayEventConnection> createDisplayEventConnection(
ConnectionHandle, ISurfaceComposer::EventRegistrationFlags eventRegistration = {});
sp<EventThreadConnection> getEventConnection(ConnectionHandle);
void onHotplugReceived(ConnectionHandle, PhysicalDisplayId, bool connected);
void onPrimaryDisplayModeChanged(ConnectionHandle, PhysicalDisplayId, DisplayModeId,
nsecs_t vsyncPeriod) EXCLUDES(mFeatureStateLock);
void onNonPrimaryDisplayModeChanged(ConnectionHandle, PhysicalDisplayId, DisplayModeId,
nsecs_t vsyncPeriod);
void onScreenAcquired(ConnectionHandle);
void onScreenReleased(ConnectionHandle);
void onFrameRateOverridesChanged(ConnectionHandle, PhysicalDisplayId)
EXCLUDES(mFrameRateOverridesMutex) EXCLUDES(mConnectionsLock);
// Modifies work duration in the event thread.
void setDuration(ConnectionHandle, std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration);
DisplayStatInfo getDisplayStatInfo(nsecs_t now);
// Returns injector handle if injection has toggled, or an invalid handle otherwise.
ConnectionHandle enableVSyncInjection(bool enable);
// Returns false if injection is disabled.
bool injectVSync(nsecs_t when, nsecs_t expectedVSyncTime, nsecs_t deadlineTimestamp);
void enableHardwareVsync();
void disableHardwareVsync(bool makeUnavailable);
// Resyncs the scheduler to hardware vsync.
// If makeAvailable is true, then hardware vsync will be turned on.
// Otherwise, if hardware vsync is not already enabled then this method will
// no-op.
// The period is the vsync period from the current display configuration.
void resyncToHardwareVsync(bool makeAvailable, nsecs_t period);
void resync();
// Passes a vsync sample to VsyncController. periodFlushed will be true if
// VsyncController detected that the vsync period changed, and false otherwise.
void addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod,
bool* periodFlushed);
void addPresentFence(const std::shared_ptr<FenceTime>&);
void setIgnorePresentFences(bool ignore);
// Layers are registered on creation, and unregistered when the weak reference expires.
void registerLayer(Layer*);
void recordLayerHistory(Layer*, nsecs_t presentTime, LayerHistory::LayerUpdateType updateType);
void setModeChangePending(bool pending);
void deregisterLayer(Layer*);
// Detects content using layer history, and selects a matching refresh rate.
void chooseRefreshRateForContent();
bool isIdleTimerEnabled() const { return mIdleTimer.has_value(); }
void resetIdleTimer();
// Function that resets the touch timer.
void notifyTouchEvent();
void setDisplayPowerState(bool normal);
scheduler::VSyncDispatch& getVsyncDispatch() { return *mVsyncSchedule.dispatch; }
// Returns true if a given vsync timestamp is considered valid vsync
// for a given uid
bool isVsyncValid(nsecs_t expectedVsyncTimestamp, uid_t uid) const
EXCLUDES(mFrameRateOverridesMutex);
std::chrono::steady_clock::time_point getPreviousVsyncFrom(nsecs_t expectedPresentTime) const;
void dump(std::string&) const;
void dump(ConnectionHandle, std::string&) const;
void dumpVsync(std::string&) const;
// Get the appropriate refresh for current conditions.
std::optional<DisplayModeId> getPreferredModeId();
// Notifies the scheduler about a refresh rate timeline change.
void onNewVsyncPeriodChangeTimeline(const hal::VsyncPeriodChangeTimeline& timeline);
// Notifies the scheduler when the display was refreshed
void onDisplayRefreshed(nsecs_t timestamp);
// Notifies the scheduler when the display size has changed. Called from SF's main thread
void onPrimaryDisplayAreaChanged(uint32_t displayArea);
size_t getEventThreadConnectionCount(ConnectionHandle handle);
std::unique_ptr<VSyncSource> makePrimaryDispSyncSource(const char* name,
std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration,
bool traceVsync = true);
// Stores the preferred refresh rate that an app should run at.
// FrameRateOverride.refreshRateHz == 0 means no preference.
void setPreferredRefreshRateForUid(FrameRateOverride) EXCLUDES(mFrameRateOverridesMutex);
// Retrieves the overridden refresh rate for a given uid.
std::optional<Fps> getFrameRateOverride(uid_t uid) const EXCLUDES(mFrameRateOverridesMutex);
private:
friend class TestableScheduler;
// In order to make sure that the features don't override themselves, we need a state machine
// to keep track which feature requested the config change.
enum class ContentDetectionState { Off, On };
enum class TimerState { Reset, Expired };
enum class TouchState { Inactive, Active };
struct Options {
// Whether to use idle timer callbacks that support the kernel timer.
bool supportKernelTimer;
// Whether to use content detection at all.
bool useContentDetection;
};
struct VsyncSchedule {
std::unique_ptr<scheduler::VsyncController> controller;
std::unique_ptr<scheduler::VSyncTracker> tracker;
std::unique_ptr<scheduler::VSyncDispatch> dispatch;
};
// Unlike the testing constructor, this creates the VsyncSchedule, LayerHistory, and timers.
Scheduler(const scheduler::RefreshRateConfigs&, ISchedulerCallback&, Options);
// Used by tests to inject mocks.
Scheduler(VsyncSchedule, const scheduler::RefreshRateConfigs&, ISchedulerCallback&,
std::unique_ptr<LayerHistory>, Options);
static VsyncSchedule createVsyncSchedule(bool supportKernelIdleTimer);
static std::unique_ptr<LayerHistory> createLayerHistory(const scheduler::RefreshRateConfigs&);
// Create a connection on the given EventThread.
ConnectionHandle createConnection(std::unique_ptr<EventThread>);
sp<EventThreadConnection> createConnectionInternal(
EventThread*, ISurfaceComposer::EventRegistrationFlags eventRegistration = {});
// Update feature state machine to given state when corresponding timer resets or expires.
void kernelIdleTimerCallback(TimerState);
void idleTimerCallback(TimerState);
void touchTimerCallback(TimerState);
void displayPowerTimerCallback(TimerState);
// handles various timer features to change the refresh rate.
template <class T>
bool handleTimerStateChanged(T* currentState, T newState);
void setVsyncPeriod(nsecs_t period);
// This function checks whether individual features that are affecting the refresh rate
// selection were initialized, prioritizes them, and calculates the DisplayModeId
// for the suggested refresh rate.
DisplayModeId calculateRefreshRateModeId(
scheduler::RefreshRateConfigs::GlobalSignals* consideredSignals = nullptr)
REQUIRES(mFeatureStateLock);
void dispatchCachedReportedMode() REQUIRES(mFeatureStateLock);
bool updateFrameRateOverrides(scheduler::RefreshRateConfigs::GlobalSignals consideredSignals,
Fps displayRefreshRate) REQUIRES(mFeatureStateLock)
EXCLUDES(mFrameRateOverridesMutex);
impl::EventThread::ThrottleVsyncCallback makeThrottleVsyncCallback() const;
impl::EventThread::GetVsyncPeriodFunction makeGetVsyncPeriodFunction() const;
// Stores EventThread associated with a given VSyncSource, and an initial EventThreadConnection.
struct Connection {
sp<EventThreadConnection> connection;
std::unique_ptr<EventThread> thread;
};
ConnectionHandle::Id mNextConnectionHandleId = 0;
mutable std::mutex mConnectionsLock;
std::unordered_map<ConnectionHandle, Connection> mConnections GUARDED_BY(mConnectionsLock);
bool mInjectVSyncs = false;
InjectVSyncSource* mVSyncInjector = nullptr;
ConnectionHandle mInjectorConnectionHandle;
std::mutex mHWVsyncLock;
bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock) = false;
bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock) = false;
std::atomic<nsecs_t> mLastResyncTime = 0;
const Options mOptions;
VsyncSchedule mVsyncSchedule;
// Used to choose refresh rate if content detection is enabled.
std::unique_ptr<LayerHistory> mLayerHistory;
// Timer that records time between requests for next vsync.
std::optional<scheduler::OneShotTimer> mIdleTimer;
// Timer used to monitor touch events.
std::optional<scheduler::OneShotTimer> mTouchTimer;
// Timer used to monitor display power mode.
std::optional<scheduler::OneShotTimer> mDisplayPowerTimer;
ISchedulerCallback& mSchedulerCallback;
// In order to make sure that the features don't override themselves, we need a state machine
// to keep track which feature requested the config change.
mutable std::mutex mFeatureStateLock;
struct {
TimerState idleTimer = TimerState::Reset;
TouchState touch = TouchState::Inactive;
TimerState displayPowerTimer = TimerState::Expired;
std::optional<DisplayModeId> modeId;
LayerHistory::Summary contentRequirements;
bool isDisplayPowerStateNormal = true;
// Used to cache the last parameters of onPrimaryDisplayModeChanged
struct ModeChangedParams {
ConnectionHandle handle;
PhysicalDisplayId displayId;
DisplayModeId modeId;
nsecs_t vsyncPeriod;
};
std::optional<ModeChangedParams> cachedModeChangedParams;
} mFeatures GUARDED_BY(mFeatureStateLock);
const scheduler::RefreshRateConfigs& mRefreshRateConfigs;
std::mutex mVsyncTimelineLock;
std::optional<hal::VsyncPeriodChangeTimeline> mLastVsyncPeriodChangeTimeline
GUARDED_BY(mVsyncTimelineLock);
static constexpr std::chrono::nanoseconds MAX_VSYNC_APPLIED_TIME = 200ms;
const std::unique_ptr<PredictedVsyncTracer> mPredictedVsyncTracer;
// The frame rate override lists need their own mutex as they are being read
// by SurfaceFlinger, Scheduler and EventThread (as a callback) to prevent deadlocks
mutable std::mutex mFrameRateOverridesMutex;
// mappings between a UID and a preferred refresh rate that this app would
// run at.
scheduler::RefreshRateConfigs::UidToFrameRateOverride mFrameRateOverridesByContent
GUARDED_BY(mFrameRateOverridesMutex);
scheduler::RefreshRateConfigs::UidToFrameRateOverride mFrameRateOverridesFromBackdoor
GUARDED_BY(mFrameRateOverridesMutex);
};
} // namespace android