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177 lines
7.2 KiB
177 lines
7.2 KiB
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <utils/Log.h>
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#include <utils/Timers.h>
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#include <functional>
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#include <optional>
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#include <string>
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#include "StrongTyping.h"
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namespace android::scheduler {
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class TimeKeeper;
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class VSyncTracker;
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using ScheduleResult = std::optional<nsecs_t>;
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enum class CancelResult { Cancelled, TooLate, Error };
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/*
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* VSyncDispatch is a class that will dispatch callbacks relative to system vsync events.
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*/
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class VSyncDispatch {
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public:
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using CallbackToken = StrongTyping<size_t, class CallbackTokenTag, Compare, Hash>;
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virtual ~VSyncDispatch();
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/*
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* A callback that can be registered to be awoken at a given time relative to a vsync event.
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* \param [in] vsyncTime: The timestamp of the vsync the callback is for.
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* \param [in] targetWakeupTime: The timestamp of intended wakeup time of the cb.
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* \param [in] readyTime: The timestamp of intended time where client needs to finish
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* its work by.
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*/
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using Callback =
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std::function<void(nsecs_t vsyncTime, nsecs_t targetWakeupTime, nsecs_t readyTime)>;
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/*
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* Registers a callback that will be called at designated points on the vsync timeline.
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* The callback can be scheduled, rescheduled targeting vsync times, or cancelled.
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* The token returned must be cleaned up via unregisterCallback.
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*
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* \param [in] callbackFn A function to schedule for callback. The resources needed to invoke
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* callbackFn must have lifetimes encompassing the lifetime of the
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* CallbackToken returned.
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* \param [in] callbackName A human-readable, unique name to identify the callback.
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* \return A token that can be used to schedule, reschedule, or cancel the
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* invocation of callbackFn.
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*
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*/
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virtual CallbackToken registerCallback(Callback const& callbackFn,
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std::string callbackName) = 0;
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/*
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* Unregisters a callback.
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*
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* \param [in] token The callback to unregister.
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*
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*/
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virtual void unregisterCallback(CallbackToken token) = 0;
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/*
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* Timing information about a scheduled callback
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*
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* @workDuration: The time needed for the client to perform its work
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* @readyDuration: The time needed for the client to be ready before a vsync event.
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* For external (non-SF) clients, not only do we need to account for their
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* workDuration, but we also need to account for the time SF will take to
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* process their buffer/transaction. In this case, readyDuration will be set
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* to the SF duration in order to provide enough end-to-end time, and to be
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* able to provide the ready-by time (deadline) on the callback.
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* For internal clients, we don't need to add additional padding, so
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* readyDuration will typically be 0.
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* @earliestVsync: The targeted display time. This will be snapped to the closest
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* predicted vsync time after earliestVsync.
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*
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* callback will be dispatched at 'workDuration + readyDuration' nanoseconds before a vsync
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* event.
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*/
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struct ScheduleTiming {
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nsecs_t workDuration = 0;
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nsecs_t readyDuration = 0;
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nsecs_t earliestVsync = 0;
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bool operator==(const ScheduleTiming& other) const {
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return workDuration == other.workDuration && readyDuration == other.readyDuration &&
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earliestVsync == other.earliestVsync;
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}
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bool operator!=(const ScheduleTiming& other) const { return !(*this == other); }
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};
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/*
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* Schedules the registered callback to be dispatched.
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*
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* The callback will be dispatched at 'workDuration + readyDuration' nanoseconds before a vsync
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* event.
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*
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* The caller designates the earliest vsync event that should be targeted by the earliestVsync
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* parameter.
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* The callback will be scheduled at (workDuration + readyDuration - predictedVsync), where
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* predictedVsync is the first vsync event time where ( predictedVsync >= earliestVsync ).
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*
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* If (workDuration + readyDuration - earliestVsync) is in the past, or if a callback has
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* already been dispatched for the predictedVsync, an error will be returned.
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*
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* It is valid to reschedule a callback to a different time.
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*
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* \param [in] token The callback to schedule.
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* \param [in] scheduleTiming The timing information for this schedule call
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* \return The expected callback time if a callback was scheduled.
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* std::nullopt if the callback is not registered.
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*/
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virtual ScheduleResult schedule(CallbackToken token, ScheduleTiming scheduleTiming) = 0;
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/* Cancels a scheduled callback, if possible.
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*
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* \param [in] token The callback to cancel.
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* \return A CancelResult::TooLate if the callback was already dispatched.
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* A CancelResult::Cancelled if the callback was successfully cancelled.
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* A CancelResult::Error if there was an pre-condition violation.
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*/
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virtual CancelResult cancel(CallbackToken token) = 0;
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virtual void dump(std::string& result) const = 0;
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protected:
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VSyncDispatch() = default;
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VSyncDispatch(VSyncDispatch const&) = delete;
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VSyncDispatch& operator=(VSyncDispatch const&) = delete;
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};
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/*
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* Helper class to operate on registered callbacks. It is up to user of the class to ensure
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* that VsyncDispatch lifetime exceeds the lifetime of VSyncCallbackRegistation.
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*/
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class VSyncCallbackRegistration {
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public:
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VSyncCallbackRegistration(VSyncDispatch&, VSyncDispatch::Callback const& callbackFn,
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std::string const& callbackName);
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VSyncCallbackRegistration(VSyncCallbackRegistration&&);
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VSyncCallbackRegistration& operator=(VSyncCallbackRegistration&&);
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~VSyncCallbackRegistration();
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// See documentation for VSyncDispatch::schedule.
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ScheduleResult schedule(VSyncDispatch::ScheduleTiming scheduleTiming);
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// See documentation for VSyncDispatch::cancel.
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CancelResult cancel();
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private:
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VSyncCallbackRegistration(VSyncCallbackRegistration const&) = delete;
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VSyncCallbackRegistration& operator=(VSyncCallbackRegistration const&) = delete;
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std::reference_wrapper<VSyncDispatch> mDispatch;
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VSyncDispatch::CallbackToken mToken;
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bool mValidToken;
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};
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} // namespace android::scheduler
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