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173 lines
6.1 KiB
173 lines
6.1 KiB
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <mutex>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include <utils/Timers.h>
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#include "Fps.h"
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#include "VsyncModulator.h"
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namespace android::scheduler {
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/*
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* This class encapsulates vsync configurations for different refresh rates. Depending
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* on what refresh rate we are using, and wheter we are composing in GL,
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* different offsets will help us with latency. This class keeps track of
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* which mode the device is on, and returns approprate offsets when needed.
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*/
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class VsyncConfiguration {
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public:
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using VsyncConfigSet = VsyncModulator::VsyncConfigSet;
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virtual ~VsyncConfiguration() = default;
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virtual VsyncConfigSet getCurrentConfigs() const = 0;
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virtual VsyncConfigSet getConfigsForRefreshRate(Fps fps) const = 0;
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virtual void reset() = 0;
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virtual void setRefreshRateFps(Fps fps) = 0;
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virtual void dump(std::string& result) const = 0;
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};
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namespace impl {
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/*
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* This is a common implementation for both phase offsets and durations.
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* PhaseOffsets and WorkDuration derive from this class and implement the
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* constructOffsets method
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*/
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class VsyncConfiguration : public scheduler::VsyncConfiguration {
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public:
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explicit VsyncConfiguration(Fps currentFps);
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// Returns early, early GL, and late offsets for Apps and SF for a given refresh rate.
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VsyncConfigSet getConfigsForRefreshRate(Fps fps) const override EXCLUDES(mLock);
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// Returns early, early GL, and late offsets for Apps and SF.
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VsyncConfigSet getCurrentConfigs() const override EXCLUDES(mLock) {
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std::lock_guard lock(mLock);
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return getConfigsForRefreshRateLocked(mRefreshRateFps);
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}
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// Cleans the internal cache.
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void reset() override EXCLUDES(mLock) {
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std::lock_guard lock(mLock);
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mOffsetsCache.clear();
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}
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// This function should be called when the device is switching between different
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// refresh rates, to properly update the offsets.
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void setRefreshRateFps(Fps fps) override EXCLUDES(mLock) {
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std::lock_guard lock(mLock);
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mRefreshRateFps = fps;
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}
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// Returns current offsets in human friendly format.
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void dump(std::string& result) const override;
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protected:
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virtual VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const = 0;
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VsyncConfigSet getConfigsForRefreshRateLocked(Fps fps) const REQUIRES(mLock);
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mutable std::unordered_map<Fps, VsyncConfigSet, std::hash<Fps>, Fps::EqualsInBuckets>
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mOffsetsCache GUARDED_BY(mLock);
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std::atomic<Fps> mRefreshRateFps GUARDED_BY(mLock);
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mutable std::mutex mLock;
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};
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/*
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* This is the old implementation of phase offsets and considered as deprecated.
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* WorkDuration is the new implementation.
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*/
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class PhaseOffsets : public VsyncConfiguration {
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public:
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explicit PhaseOffsets(Fps currentRefreshRate);
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protected:
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// Used for unit tests
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PhaseOffsets(Fps currentRefreshRate, nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs,
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std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGpuSfOffsetNs,
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std::optional<nsecs_t> earlyAppOffsetNs,
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std::optional<nsecs_t> earlyGpuAppOffsetNs, nsecs_t highFpsVsyncPhaseOffsetNs,
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nsecs_t highFpsSfVSyncPhaseOffsetNs, std::optional<nsecs_t> highFpsEarlySfOffsetNs,
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std::optional<nsecs_t> highFpsEarlyGpuSfOffsetNs,
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std::optional<nsecs_t> highFpsEarlyAppOffsetNs,
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std::optional<nsecs_t> highFpsEarlyGpuAppOffsetNs, nsecs_t thresholdForNextVsync,
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nsecs_t hwcMinWorkDuration);
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private:
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VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override;
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VsyncConfigSet getDefaultOffsets(nsecs_t vsyncPeriod) const;
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VsyncConfigSet getHighFpsOffsets(nsecs_t vsyncPeriod) const;
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const nsecs_t mVSyncPhaseOffsetNs;
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const nsecs_t mSfVSyncPhaseOffsetNs;
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const std::optional<nsecs_t> mEarlySfOffsetNs;
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const std::optional<nsecs_t> mEarlyGpuSfOffsetNs;
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const std::optional<nsecs_t> mEarlyAppOffsetNs;
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const std::optional<nsecs_t> mEarlyGpuAppOffsetNs;
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const nsecs_t mHighFpsVSyncPhaseOffsetNs;
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const nsecs_t mHighFpsSfVSyncPhaseOffsetNs;
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const std::optional<nsecs_t> mHighFpsEarlySfOffsetNs;
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const std::optional<nsecs_t> mHighFpsEarlyGpuSfOffsetNs;
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const std::optional<nsecs_t> mHighFpsEarlyAppOffsetNs;
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const std::optional<nsecs_t> mHighFpsEarlyGpuAppOffsetNs;
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const nsecs_t mThresholdForNextVsync;
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const nsecs_t mHwcMinWorkDuration;
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};
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/*
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* Class that encapsulates the phase offsets for SurfaceFlinger and App.
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* The offsets are calculated from durations for each one of the (late, early, earlyGpu)
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* offset types.
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*/
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class WorkDuration : public VsyncConfiguration {
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public:
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explicit WorkDuration(Fps currentRefrshRate);
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protected:
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// Used for unit tests
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WorkDuration(Fps currentFps, nsecs_t sfDuration, nsecs_t appDuration, nsecs_t sfEarlyDuration,
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nsecs_t appEarlyDuration, nsecs_t sfEarlyGpuDuration, nsecs_t appEarlyGpuDuration,
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nsecs_t hwcMinWorkDuration);
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private:
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VsyncConfiguration::VsyncConfigSet constructOffsets(nsecs_t vsyncDuration) const override;
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const nsecs_t mSfDuration;
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const nsecs_t mAppDuration;
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const nsecs_t mSfEarlyDuration;
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const nsecs_t mAppEarlyDuration;
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const nsecs_t mSfEarlyGpuDuration;
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const nsecs_t mAppEarlyGpuDuration;
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const nsecs_t mHwcMinWorkDuration;
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};
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} // namespace impl
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} // namespace android::scheduler
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