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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include "LayerTransactionTest.h"
namespace android {
using android::hardware::graphics::common::V1_1::BufferUsage;
::testing::Environment* const binderEnv =
::testing::AddGlobalTestEnvironment(new BinderEnvironment());
class RelativeZTest : public LayerTransactionTest {
protected:
virtual void SetUp() {
LayerTransactionTest::SetUp();
ASSERT_EQ(NO_ERROR, mClient->initCheck());
const auto display = SurfaceComposerClient::getInternalDisplayToken();
ASSERT_FALSE(display == nullptr);
// Back layer
mBackgroundLayer = createColorLayer("Background layer", Color::RED);
// Front layer
mForegroundLayer = createColorLayer("Foreground layer", Color::GREEN);
asTransaction([&](Transaction& t) {
t.setDisplayLayerStack(display, 0);
t.setLayer(mBackgroundLayer, INT32_MAX - 2).show(mBackgroundLayer);
t.setLayer(mForegroundLayer, INT32_MAX - 1).show(mForegroundLayer);
});
}
virtual void TearDown() {
LayerTransactionTest::TearDown();
mBackgroundLayer = 0;
mForegroundLayer = 0;
}
sp<SurfaceControl> mBackgroundLayer;
sp<SurfaceControl> mForegroundLayer;
};
// When a layer is reparented offscreen, remove relative z order if the relative parent
// is still onscreen so that the layer is not drawn.
TEST_F(RelativeZTest, LayerRemoved) {
std::unique_ptr<ScreenCapture> sc;
// Background layer (RED)
// Child layer (WHITE) (relative to foregroud layer)
// Foregroud layer (GREEN)
sp<SurfaceControl> childLayer =
createColorLayer("Child layer", Color::BLUE, mBackgroundLayer.get());
Transaction{}.setRelativeLayer(childLayer, mForegroundLayer, 1).show(childLayer).apply();
{
// The childLayer should be in front of the FG control.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::BLUE.r, Color::BLUE.g, Color::BLUE.b);
}
// Background layer (RED)
// Foregroud layer (GREEN)
Transaction{}.reparent(childLayer, nullptr).apply();
// Background layer (RED)
// Child layer (WHITE)
// Foregroud layer (GREEN)
Transaction{}.reparent(childLayer, mBackgroundLayer).apply();
{
// The relative z info for child layer should be reset, leaving FG control on top.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::GREEN.r, Color::GREEN.g, Color::GREEN.b);
}
}
// When a layer is reparented offscreen, preseve relative z order if the relative parent
// is also offscreen. Regression test b/132613412
TEST_F(RelativeZTest, LayerRemovedOffscreenRelativeParent) {
std::unique_ptr<ScreenCapture> sc;
// Background layer (RED)
// Foregroud layer (GREEN)
// child level 1 (WHITE)
// child level 2a (BLUE)
// child level 3 (GREEN) (relative to child level 2b)
// child level 2b (BLACK)
sp<SurfaceControl> childLevel1 =
createColorLayer("child level 1", Color::WHITE, mForegroundLayer.get());
sp<SurfaceControl> childLevel2a =
createColorLayer("child level 2a", Color::BLUE, childLevel1.get());
sp<SurfaceControl> childLevel2b =
createColorLayer("child level 2b", Color::BLACK, childLevel1.get());
sp<SurfaceControl> childLevel3 =
createColorLayer("child level 3", Color::GREEN, childLevel2a.get());
Transaction{}
.setRelativeLayer(childLevel3, childLevel2b, 1)
.show(childLevel2a)
.show(childLevel2b)
.show(childLevel3)
.apply();
{
// The childLevel3 should be in front of childLevel2b.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::GREEN.r, Color::GREEN.g, Color::GREEN.b);
}
// Background layer (RED)
// Foregroud layer (GREEN)
Transaction{}.reparent(childLevel1, nullptr).apply();
// Background layer (RED)
// Foregroud layer (GREEN)
// child level 1 (WHITE)
// child level 2 back (BLUE)
// child level 3 (GREEN) (relative to child level 2b)
// child level 2 front (BLACK)
Transaction{}.reparent(childLevel1, mForegroundLayer).apply();
{
// Nothing should change at this point since relative z info was preserved.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::GREEN.r, Color::GREEN.g, Color::GREEN.b);
}
}
TEST_F(RelativeZTest, LayerAndRelativeRemoved) {
std::unique_ptr<ScreenCapture> sc;
// Background layer (RED)
// Foregroud layer (GREEN)
// Child layer (BLUE) (relative to relativeToLayer layer)
// Relative layer (WHITE)
sp<SurfaceControl> childLayer =
createColorLayer("Child layer", Color::BLUE, mForegroundLayer.get());
sp<SurfaceControl> relativeToLayer =
createColorLayer("Relative layer", Color::WHITE, mForegroundLayer.get());
Transaction{}
.setRelativeLayer(childLayer, relativeToLayer, 1)
.show(childLayer)
.show(relativeToLayer)
.apply();
{
// The childLayer should be in front of relativeToLayer.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::BLUE.r, Color::BLUE.g, Color::BLUE.b);
}
// Remove layer that childLayer is relative to
// Background layer (RED)
// Foregroud layer (GREEN)
// Child layer (BLUE) (relative to relativeToLayer layer)
Transaction{}.reparent(relativeToLayer, nullptr).apply();
relativeToLayer = 0;
{
// The child layer is relative to an deleted layer so it won't be drawn.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::GREEN.r, Color::GREEN.g, Color::GREEN.b);
}
// Background layer (RED)
// Foregroud layer (GREEN)
Transaction{}.reparent(childLayer, nullptr).apply();
{
// The child layer is offscreen, so it won't be drawn.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::GREEN.r, Color::GREEN.g, Color::GREEN.b);
}
// Background layer (RED)
// Foregroud layer (GREEN)
// Child layer (BLUE)
Transaction{}.reparent(childLayer, mForegroundLayer).apply();
{
// The relative z info for child layer should be reset, leaving the child layer on top.
ScreenCapture::captureScreen(&sc);
sc->checkPixel(1, 1, Color::BLUE.r, Color::BLUE.g, Color::BLUE.b);
}
}
// Preserve the relative z order when a layer is reparented to a layer that's already offscreen
TEST_F(RelativeZTest, LayerWithRelativeReparentedToOffscreen) {
std::unique_ptr<ScreenCapture> sc;
Color testLayerColor = {255, 100, 0, 255};
// Background layer (RED)
// Foregroud layer (GREEN)
// child level 1a (testLayerColor) (relative to child level 2b)
// child level 1b (WHITE)
// child level 2a (BLUE)
// child level 2b (BLACK)
sp<SurfaceControl> childLevel1a =
createColorLayer("child level 1a", testLayerColor, mForegroundLayer.get());
sp<SurfaceControl> childLevel1b =
createColorLayer("child level 1b", Color::WHITE, mForegroundLayer.get());
sp<SurfaceControl> childLevel2a =
createColorLayer("child level 2a", Color::BLUE, childLevel1b.get());
sp<SurfaceControl> childLevel2b =
createColorLayer("child level 2b", Color::BLACK, childLevel1b.get());
Transaction{}
.setRelativeLayer(childLevel1a, childLevel2b, 1)
.show(childLevel1a)
.show(childLevel1b)
.show(childLevel2a)
.show(childLevel2b)
.apply();
{
// The childLevel1a should be in front of childLevel2b.
ScreenCapture::captureScreen(&sc);
sc->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), testLayerColor);
}
// Background layer (RED)
// Foregroud layer (GREEN)
// child level 1a (testLayerColor) (relative to child level 2b)
Transaction{}.reparent(childLevel1b, nullptr).apply();
// // Background layer (RED)
// // Foregroud layer (GREEN)
Transaction{}.reparent(childLevel1a, childLevel2a).apply();
{
// The childLevel1a and childLevel1b are no longer on screen
ScreenCapture::captureScreen(&sc);
sc->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::GREEN);
}
// Background layer (RED)
// Foregroud layer (GREEN)
// child level 1b (WHITE)
// child level 2a (BLUE)
// child level 1a (testLayerColor) (relative to child level 2b)
// child level 2b (BLACK)
Transaction{}.reparent(childLevel1b, mForegroundLayer).apply();
{
// Nothing should change at this point since relative z info was preserved.
ScreenCapture::captureScreen(&sc);
sc->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), testLayerColor);
}
}
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"