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/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
namespace sftest {
// Description of a rendered rectangle. Should only contain
// instructions necessary to rasterize the rectangle. The full scene
// is given as a sorted list of rectangles, bottom layer at index 0.
class RenderState {
public:
RenderState() = default;
// Default copy-ctor
hwc_rect_t mDisplayFrame = {0, 0, 0, 0};
hwc_frect_t mSourceCrop = {0.f, 0.f, 0.f, 0.f};
std::vector<hwc_rect_t> mVisibleRegion;
hwc2_blend_mode_t mBlendMode = HWC2_BLEND_MODE_NONE;
buffer_handle_t mBuffer = 0;
uint32_t mSwapCount = 0; // How many set buffer calls to the layer.
int32_t mAcquireFence = 0; // Probably should not be here.
float mPlaneAlpha = 0.f;
hwc_color_t mLayerColor = {0, 0, 0, 0};
hwc_transform_t mTransform = static_cast<hwc_transform_t>(0);
};
} // namespace sftest