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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "gmock/gmock-spec-builders.h"
#include "mock/MockTimeStats.h"
#undef LOG_TAG
#define LOG_TAG "LibSurfaceFlingerUnittests"
#include <FrameTimeline/FrameTimeline.h>
#include <gtest/gtest.h>
#include <log/log.h>
#include <perfetto/trace/trace.pb.h>
#include <cinttypes>
using namespace std::chrono_literals;
using testing::_;
using testing::AtLeast;
using testing::Contains;
using FrameTimelineEvent = perfetto::protos::FrameTimelineEvent;
using ProtoExpectedDisplayFrameStart =
perfetto::protos::FrameTimelineEvent_ExpectedDisplayFrameStart;
using ProtoExpectedSurfaceFrameStart =
perfetto::protos::FrameTimelineEvent_ExpectedSurfaceFrameStart;
using ProtoActualDisplayFrameStart = perfetto::protos::FrameTimelineEvent_ActualDisplayFrameStart;
using ProtoActualSurfaceFrameStart = perfetto::protos::FrameTimelineEvent_ActualSurfaceFrameStart;
using ProtoFrameEnd = perfetto::protos::FrameTimelineEvent_FrameEnd;
using ProtoPresentType = perfetto::protos::FrameTimelineEvent_PresentType;
using ProtoJankType = perfetto::protos::FrameTimelineEvent_JankType;
using ProtoPredictionType = perfetto::protos::FrameTimelineEvent_PredictionType;
namespace android::frametimeline {
class FrameTimelineTest : public testing::Test {
public:
FrameTimelineTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
}
~FrameTimelineTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
static void SetUpTestSuite() {
// Need to initialize tracing in process for testing, and only once per test suite.
perfetto::TracingInitArgs args;
args.backends = perfetto::kInProcessBackend;
perfetto::Tracing::Initialize(args);
}
void SetUp() override {
mTimeStats = std::make_shared<mock::TimeStats>();
mFrameTimeline = std::make_unique<impl::FrameTimeline>(mTimeStats, kSurfaceFlingerPid,
kTestThresholds);
mFrameTimeline->registerDataSource();
mTokenManager = &mFrameTimeline->mTokenManager;
mTraceCookieCounter = &mFrameTimeline->mTraceCookieCounter;
maxDisplayFrames = &mFrameTimeline->mMaxDisplayFrames;
maxTokens = mTokenManager->kMaxTokens;
}
// Each tracing session can be used for a single block of Start -> Stop.
static std::unique_ptr<perfetto::TracingSession> getTracingSessionForTest() {
perfetto::TraceConfig cfg;
cfg.set_duration_ms(500);
cfg.add_buffers()->set_size_kb(1024);
auto* ds_cfg = cfg.add_data_sources()->mutable_config();
ds_cfg->set_name(impl::FrameTimeline::kFrameTimelineDataSource);
auto tracingSession = perfetto::Tracing::NewTrace(perfetto::kInProcessBackend);
tracingSession->Setup(cfg);
return tracingSession;
}
std::vector<perfetto::protos::TracePacket> readFrameTimelinePacketsBlocking(
perfetto::TracingSession* tracingSession) {
std::vector<char> raw_trace = tracingSession->ReadTraceBlocking();
perfetto::protos::Trace trace;
EXPECT_TRUE(trace.ParseFromArray(raw_trace.data(), int(raw_trace.size())));
std::vector<perfetto::protos::TracePacket> packets;
for (const auto& packet : trace.packet()) {
if (!packet.has_frame_timeline_event()) {
continue;
}
packets.emplace_back(packet);
}
return packets;
}
void addEmptyDisplayFrame() {
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
// Trigger a flushPresentFence by calling setSfPresent for the next frame
mFrameTimeline->setSfPresent(2500, presentFence1);
}
void flushTokens() {
for (size_t i = 0; i < maxTokens; i++) {
mTokenManager->generateTokenForPredictions({});
}
EXPECT_EQ(getPredictions().size(), maxTokens);
}
SurfaceFrame& getSurfaceFrame(size_t displayFrameIdx, size_t surfaceFrameIdx) {
std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex);
return *(mFrameTimeline->mDisplayFrames[displayFrameIdx]
->getSurfaceFrames()[surfaceFrameIdx]);
}
std::shared_ptr<impl::FrameTimeline::DisplayFrame> getDisplayFrame(size_t idx) {
std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex);
return mFrameTimeline->mDisplayFrames[idx];
}
static bool compareTimelineItems(const TimelineItem& a, const TimelineItem& b) {
return a.startTime == b.startTime && a.endTime == b.endTime &&
a.presentTime == b.presentTime;
}
const std::map<int64_t, TimelineItem>& getPredictions() const {
return mTokenManager->mPredictions;
}
uint32_t getNumberOfDisplayFrames() const {
std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex);
return static_cast<uint32_t>(mFrameTimeline->mDisplayFrames.size());
}
int64_t snoopCurrentTraceCookie() const { return mTraceCookieCounter->mTraceCookie; }
void flushTrace() {
using FrameTimelineDataSource = impl::FrameTimeline::FrameTimelineDataSource;
FrameTimelineDataSource::Trace(
[&](FrameTimelineDataSource::TraceContext ctx) { ctx.Flush(); });
}
std::shared_ptr<mock::TimeStats> mTimeStats;
std::unique_ptr<impl::FrameTimeline> mFrameTimeline;
impl::TokenManager* mTokenManager;
TraceCookieCounter* mTraceCookieCounter;
FenceToFenceTimeMap fenceFactory;
uint32_t* maxDisplayFrames;
size_t maxTokens;
static constexpr pid_t kSurfaceFlingerPid = 666;
static constexpr nsecs_t kPresentThreshold = std::chrono::nanoseconds(2ns).count();
static constexpr nsecs_t kDeadlineThreshold = std::chrono::nanoseconds(0ns).count();
static constexpr nsecs_t kStartThreshold = std::chrono::nanoseconds(2ns).count();
static constexpr JankClassificationThresholds kTestThresholds{kPresentThreshold,
kDeadlineThreshold,
kStartThreshold};
};
static const std::string sLayerNameOne = "layer1";
static const std::string sLayerNameTwo = "layer2";
static constexpr const uid_t sUidOne = 0;
static constexpr pid_t sPidOne = 10;
static constexpr pid_t sPidTwo = 20;
static constexpr int32_t sInputEventId = 5;
static constexpr int32_t sLayerIdOne = 1;
static constexpr int32_t sLayerIdTwo = 2;
static constexpr int32_t sGameMode = 0;
TEST_F(FrameTimelineTest, tokenManagerRemovesStalePredictions) {
int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0});
EXPECT_EQ(getPredictions().size(), 1u);
flushTokens();
int64_t token2 = mTokenManager->generateTokenForPredictions({10, 20, 30});
std::optional<TimelineItem> predictions = mTokenManager->getPredictionsForToken(token1);
// token1 should have expired
EXPECT_EQ(predictions.has_value(), false);
predictions = mTokenManager->getPredictionsForToken(token2);
EXPECT_EQ(compareTimelineItems(*predictions, TimelineItem(10, 20, 30)), true);
}
TEST_F(FrameTimelineTest, createSurfaceFrameForToken_getOwnerPidReturnsCorrectPid) {
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({}, sPidTwo, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
EXPECT_EQ(surfaceFrame1->getOwnerPid(), sPidOne);
EXPECT_EQ(surfaceFrame2->getOwnerPid(), sPidTwo);
}
TEST_F(FrameTimelineTest, createSurfaceFrameForToken_noToken) {
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::None);
}
TEST_F(FrameTimelineTest, createSurfaceFrameForToken_expiredToken) {
int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0});
flushTokens();
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Expired);
}
TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validToken) {
int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Valid);
EXPECT_EQ(compareTimelineItems(surfaceFrame->getPredictions(), TimelineItem(10, 20, 30)), true);
}
TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validInputEventId) {
int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
constexpr int32_t inputEventId = 1;
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({token1, inputEventId}, sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
EXPECT_EQ(inputEventId, surfaceFrame->getInputEventId());
}
TEST_F(FrameTimelineTest, presentFenceSignaled_droppedFramesNotUpdated) {
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
// Set up the display frame
mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11));
surfaceFrame1->setDropTime(12);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(25, presentFence1);
presentFence1->signalForTest(30);
addEmptyDisplayFrame();
auto& droppedSurfaceFrame = getSurfaceFrame(0, 0);
EXPECT_EQ(droppedSurfaceFrame.getPresentState(), SurfaceFrame::PresentState::Dropped);
EXPECT_EQ(0u, droppedSurfaceFrame.getActuals().endTime);
EXPECT_EQ(12u, droppedSurfaceFrame.getDropTime());
EXPECT_EQ(droppedSurfaceFrame.getActuals().presentTime, 0);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_presentedFramesUpdated) {
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 30});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdTwo, sLayerNameTwo,
sLayerNameTwo, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(26, presentFence1);
auto displayFrame = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
auto& presentedSurfaceFrame2 = getSurfaceFrame(0, 1);
presentFence1->signalForTest(42);
// Fences haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
EXPECT_EQ(presentedSurfaceFrame1.getActuals().presentTime, 0);
EXPECT_EQ(presentedSurfaceFrame2.getActuals().presentTime, 0);
addEmptyDisplayFrame();
// Fences have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame->getActuals().presentTime, 42);
EXPECT_EQ(presentedSurfaceFrame1.getActuals().presentTime, 42);
EXPECT_EQ(presentedSurfaceFrame2.getActuals().presentTime, 42);
EXPECT_NE(surfaceFrame1->getJankType(), std::nullopt);
EXPECT_NE(surfaceFrame2->getJankType(), std::nullopt);
}
TEST_F(FrameTimelineTest, displayFramesSlidingWindowMovesAfterLimit) {
// Insert kMaxDisplayFrames' count of DisplayFrames to fill the deque
int frameTimeFactor = 0;
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_))
.Times(static_cast<int32_t>(*maxDisplayFrames));
for (size_t i = 0; i < *maxDisplayFrames; i++) {
auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions(
{10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor});
int64_t sfToken = mTokenManager->generateTokenForPredictions(
{22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor});
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId},
sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11));
surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame);
mFrameTimeline->setSfPresent(27 + frameTimeFactor, presentFence);
presentFence->signalForTest(32 + frameTimeFactor);
frameTimeFactor += 30;
}
auto displayFrame0 = getDisplayFrame(0);
// The 0th Display Frame should have actuals 22, 27, 32
EXPECT_EQ(compareTimelineItems(displayFrame0->getActuals(), TimelineItem(22, 27, 32)), true);
// Add one more display frame
auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions(
{10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor});
int64_t sfToken = mTokenManager->generateTokenForPredictions(
{22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor});
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11));
surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame);
mFrameTimeline->setSfPresent(27 + frameTimeFactor, presentFence);
presentFence->signalForTest(32 + frameTimeFactor);
displayFrame0 = getDisplayFrame(0);
// The window should have slided by 1 now and the previous 0th display frame
// should have been removed from the deque
EXPECT_EQ(compareTimelineItems(displayFrame0->getActuals(), TimelineItem(52, 57, 62)), true);
}
TEST_F(FrameTimelineTest, surfaceFrameEndTimeAcquireFenceAfterQueue) {
auto surfaceFrame = mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, 0, sLayerIdOne,
"acquireFenceAfterQueue",
"acquireFenceAfterQueue",
/*isBuffer*/ true, sGameMode);
surfaceFrame->setActualQueueTime(123);
surfaceFrame->setAcquireFenceTime(456);
EXPECT_EQ(surfaceFrame->getActuals().endTime, 456);
}
TEST_F(FrameTimelineTest, surfaceFrameEndTimeAcquireFenceBeforeQueue) {
auto surfaceFrame = mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, 0, sLayerIdOne,
"acquireFenceAfterQueue",
"acquireFenceAfterQueue",
/*isBuffer*/ true, sGameMode);
surfaceFrame->setActualQueueTime(456);
surfaceFrame->setAcquireFenceTime(123);
EXPECT_EQ(surfaceFrame->getActuals().endTime, 456);
}
TEST_F(FrameTimelineTest, setMaxDisplayFramesSetsSizeProperly) {
auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
presentFence->signalForTest(2);
// Size shouldn't exceed maxDisplayFrames - 64
for (size_t i = 0; i < *maxDisplayFrames + 10; i++) {
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30});
mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11));
surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame);
mFrameTimeline->setSfPresent(27, presentFence);
}
EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames);
// Increase the size to 256
mFrameTimeline->setMaxDisplayFrames(256);
EXPECT_EQ(*maxDisplayFrames, 256u);
for (size_t i = 0; i < *maxDisplayFrames + 10; i++) {
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30});
mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11));
surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame);
mFrameTimeline->setSfPresent(27, presentFence);
}
EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames);
// Shrink the size to 128
mFrameTimeline->setMaxDisplayFrames(128);
EXPECT_EQ(*maxDisplayFrames, 128u);
for (size_t i = 0; i < *maxDisplayFrames + 10; i++) {
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30});
mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11));
surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame);
mFrameTimeline->setSfPresent(27, presentFence);
}
EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_invalidSignalTime) {
Fps refreshRate = Fps::fromPeriodNsecs(11);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setAcquireFenceTime(20);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(59, presentFence1);
presentFence1->signalForTest(-1);
addEmptyDisplayFrame();
auto displayFrame0 = getDisplayFrame(0);
EXPECT_EQ(displayFrame0->getActuals().presentTime, -1);
EXPECT_EQ(displayFrame0->getJankType(), JankType::Unknown);
EXPECT_EQ(surfaceFrame1->getActuals().presentTime, -1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::Unknown);
}
// Tests related to TimeStats
TEST_F(FrameTimelineTest, presentFenceSignaled_doesNotReportForInvalidTokens) {
Fps refreshRate = Fps::fromPeriodNsecs(11);
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(0);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = -1;
int64_t sfToken1 = -1;
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setAcquireFenceTime(20);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(70);
mFrameTimeline->setSfPresent(59, presentFence1);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsLongSfCpu) {
Fps refreshRate = Fps::fromPeriodNsecs(11);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(
TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::SurfaceFlingerCpuDeadlineMissed, 2, 10,
0}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setAcquireFenceTime(20);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(70);
mFrameTimeline->setSfPresent(62, presentFence1);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsLongSfGpu) {
Fps refreshRate = Fps::fromPeriodNsecs(11);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(
TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::SurfaceFlingerGpuDeadlineMissed, 4, 10,
0}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setAcquireFenceTime(20);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
gpuFence1->signalForTest(64);
presentFence1->signalForTest(70);
mFrameTimeline->setSfPresent(59, presentFence1, gpuFence1);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsDisplayMiss) {
Fps refreshRate = Fps::fromPeriodNsecs(30);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::DisplayHAL, -4, 0, 0}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
surfaceFrame1->setAcquireFenceTime(20);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(90);
mFrameTimeline->setSfPresent(56, presentFence1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::DisplayHAL);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppMiss) {
Fps refreshRate = Fps(11.0);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::AppDeadlineMissed, -4, 0,
25}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(45);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(90);
mFrameTimeline->setSfPresent(86, presentFence1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::AppDeadlineMissed);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsSfScheduling) {
Fps refreshRate = Fps::fromPeriodNsecs(32);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::SurfaceFlingerScheduling,
-4, 0, -10}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({40, 60, 92});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(50);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(60);
mFrameTimeline->setSfPresent(56, presentFence1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::SurfaceFlingerScheduling);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsSfPredictionError) {
Fps refreshRate = Fps::fromPeriodNsecs(16);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::PredictionError, -4, 5,
0}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(40);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(65);
mFrameTimeline->setSfPresent(56, presentFence1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::PredictionError);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppBufferStuffing) {
Fps refreshRate = Fps::fromPeriodNsecs(32);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::BufferStuffing, -4, 0,
0}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 58});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(40);
mFrameTimeline->setSfWakeUp(sfToken1, 82, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented,
/*previousLatchTime*/ 56);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(90);
mFrameTimeline->setSfPresent(86, presentFence1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::BufferStuffing);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppMissWithRenderRate) {
Fps refreshRate = Fps::fromPeriodNsecs(11);
Fps renderRate = Fps::fromPeriodNsecs(30);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, renderRate, sUidOne,
sLayerNameOne, sGameMode,
JankType::AppDeadlineMissed, -4, 0,
25}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(45);
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
surfaceFrame1->setRenderRate(renderRate);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(90);
mFrameTimeline->setSfPresent(86, presentFence1);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::AppDeadlineMissed);
}
TEST_F(FrameTimelineTest, presentFenceSignaled_displayFramePredictionExpiredPresentsSurfaceFrame) {
Fps refreshRate = Fps::fromPeriodNsecs(11);
Fps renderRate = Fps::fromPeriodNsecs(30);
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(
TimeStats::JankyFramesInfo{refreshRate, renderRate, sUidOne, sLayerNameOne,
sGameMode,
JankType::Unknown | JankType::AppDeadlineMissed,
0, 0, 25}));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(45);
// Trigger a prediction expiry
flushTokens();
mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
surfaceFrame1->setRenderRate(renderRate);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(90);
mFrameTimeline->setSfPresent(86, presentFence1);
auto displayFrame = getDisplayFrame(0);
EXPECT_EQ(displayFrame->getJankType(), JankType::Unknown);
EXPECT_EQ(displayFrame->getFrameStartMetadata(), FrameStartMetadata::UnknownStart);
EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::UnknownFinish);
EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::UnknownPresent);
EXPECT_EQ(surfaceFrame1->getActuals().presentTime, 90);
EXPECT_EQ(surfaceFrame1->getJankType(), JankType::Unknown | JankType::AppDeadlineMissed);
}
/*
* Tracing Tests
*
* Trace packets are flushed all the way only when the next packet is traced.
* For example: trace<Display/Surface>Frame() will create a TracePacket but not flush it. Only when
* another TracePacket is created, the previous one is guaranteed to be flushed. The following tests
* will have additional empty frames created for this reason.
*/
TEST_F(FrameTimelineTest, tracing_noPacketsSentWithoutTraceStart) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
// Set up the display frame
mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(25, presentFence1);
presentFence1->signalForTest(30);
addEmptyDisplayFrame();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
EXPECT_EQ(packets.size(), 0u);
}
TEST_F(FrameTimelineTest, tracing_sanityTest) {
auto tracingSession = getTracingSessionForTest();
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
int64_t token2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
// Set up the display frame
mFrameTimeline->setSfWakeUp(token2, 20, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(25, presentFence1);
presentFence1->signalForTest(30);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
// Display Frame 1 has 8 packets - 4 from DisplayFrame and 4 from SurfaceFrame.
EXPECT_EQ(packets.size(), 8u);
}
TEST_F(FrameTimelineTest, traceDisplayFrame_invalidTokenDoesNotEmitTracePacket) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
// Set up the display frame
mFrameTimeline->setSfWakeUp(-1, 20, Fps::fromPeriodNsecs(11));
mFrameTimeline->setSfPresent(25, presentFence1);
presentFence1->signalForTest(30);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
EXPECT_EQ(packets.size(), 0u);
}
TEST_F(FrameTimelineTest, traceSurfaceFrame_invalidTokenDoesNotEmitTracePacket) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
// Set up the display frame
mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(25, presentFence1);
presentFence1->signalForTest(30);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
// Display Frame 1 has 4 packets (SurfaceFrame shouldn't be traced since it has an invalid
// token).
EXPECT_EQ(packets.size(), 4u);
}
ProtoExpectedDisplayFrameStart createProtoExpectedDisplayFrameStart(int64_t cookie, int64_t token,
pid_t pid) {
ProtoExpectedDisplayFrameStart proto;
proto.set_cookie(cookie);
proto.set_token(token);
proto.set_pid(pid);
return proto;
}
ProtoActualDisplayFrameStart createProtoActualDisplayFrameStart(
int64_t cookie, int64_t token, pid_t pid, ProtoPresentType presentType, bool onTimeFinish,
bool gpuComposition, ProtoJankType jankType, ProtoPredictionType predictionType) {
ProtoActualDisplayFrameStart proto;
proto.set_cookie(cookie);
proto.set_token(token);
proto.set_pid(pid);
proto.set_present_type(presentType);
proto.set_on_time_finish(onTimeFinish);
proto.set_gpu_composition(gpuComposition);
proto.set_jank_type(jankType);
proto.set_prediction_type(predictionType);
return proto;
}
ProtoExpectedSurfaceFrameStart createProtoExpectedSurfaceFrameStart(int64_t cookie, int64_t token,
int64_t displayFrameToken,
pid_t pid,
std::string layerName) {
ProtoExpectedSurfaceFrameStart proto;
proto.set_cookie(cookie);
proto.set_token(token);
proto.set_display_frame_token(displayFrameToken);
proto.set_pid(pid);
proto.set_layer_name(layerName);
return proto;
}
ProtoActualSurfaceFrameStart createProtoActualSurfaceFrameStart(
int64_t cookie, int64_t token, int64_t displayFrameToken, pid_t pid, std::string layerName,
ProtoPresentType presentType, bool onTimeFinish, bool gpuComposition,
ProtoJankType jankType, ProtoPredictionType predictionType, bool isBuffer) {
ProtoActualSurfaceFrameStart proto;
proto.set_cookie(cookie);
proto.set_token(token);
proto.set_display_frame_token(displayFrameToken);
proto.set_pid(pid);
proto.set_layer_name(layerName);
proto.set_present_type(presentType);
proto.set_on_time_finish(onTimeFinish);
proto.set_gpu_composition(gpuComposition);
proto.set_jank_type(jankType);
proto.set_prediction_type(predictionType);
proto.set_is_buffer(isBuffer);
return proto;
}
ProtoFrameEnd createProtoFrameEnd(int64_t cookie) {
ProtoFrameEnd proto;
proto.set_cookie(cookie);
return proto;
}
void validateTraceEvent(const ProtoExpectedDisplayFrameStart& received,
const ProtoExpectedDisplayFrameStart& source) {
ASSERT_TRUE(received.has_cookie());
EXPECT_EQ(received.cookie(), source.cookie());
ASSERT_TRUE(received.has_token());
EXPECT_EQ(received.token(), source.token());
ASSERT_TRUE(received.has_pid());
EXPECT_EQ(received.pid(), source.pid());
}
void validateTraceEvent(const ProtoActualDisplayFrameStart& received,
const ProtoActualDisplayFrameStart& source) {
ASSERT_TRUE(received.has_cookie());
EXPECT_EQ(received.cookie(), source.cookie());
ASSERT_TRUE(received.has_token());
EXPECT_EQ(received.token(), source.token());
ASSERT_TRUE(received.has_pid());
EXPECT_EQ(received.pid(), source.pid());
ASSERT_TRUE(received.has_present_type());
EXPECT_EQ(received.present_type(), source.present_type());
ASSERT_TRUE(received.has_on_time_finish());
EXPECT_EQ(received.on_time_finish(), source.on_time_finish());
ASSERT_TRUE(received.has_gpu_composition());
EXPECT_EQ(received.gpu_composition(), source.gpu_composition());
ASSERT_TRUE(received.has_jank_type());
EXPECT_EQ(received.jank_type(), source.jank_type());
ASSERT_TRUE(received.has_prediction_type());
EXPECT_EQ(received.prediction_type(), source.prediction_type());
}
void validateTraceEvent(const ProtoExpectedSurfaceFrameStart& received,
const ProtoExpectedSurfaceFrameStart& source) {
ASSERT_TRUE(received.has_cookie());
EXPECT_EQ(received.cookie(), source.cookie());
ASSERT_TRUE(received.has_token());
EXPECT_EQ(received.token(), source.token());
ASSERT_TRUE(received.has_display_frame_token());
EXPECT_EQ(received.display_frame_token(), source.display_frame_token());
ASSERT_TRUE(received.has_pid());
EXPECT_EQ(received.pid(), source.pid());
ASSERT_TRUE(received.has_layer_name());
EXPECT_EQ(received.layer_name(), source.layer_name());
}
void validateTraceEvent(const ProtoActualSurfaceFrameStart& received,
const ProtoActualSurfaceFrameStart& source) {
ASSERT_TRUE(received.has_cookie());
EXPECT_EQ(received.cookie(), source.cookie());
ASSERT_TRUE(received.has_token());
EXPECT_EQ(received.token(), source.token());
ASSERT_TRUE(received.has_display_frame_token());
EXPECT_EQ(received.display_frame_token(), source.display_frame_token());
ASSERT_TRUE(received.has_pid());
EXPECT_EQ(received.pid(), source.pid());
ASSERT_TRUE(received.has_layer_name());
EXPECT_EQ(received.layer_name(), source.layer_name());
ASSERT_TRUE(received.has_present_type());
EXPECT_EQ(received.present_type(), source.present_type());
ASSERT_TRUE(received.has_on_time_finish());
EXPECT_EQ(received.on_time_finish(), source.on_time_finish());
ASSERT_TRUE(received.has_gpu_composition());
EXPECT_EQ(received.gpu_composition(), source.gpu_composition());
ASSERT_TRUE(received.has_jank_type());
EXPECT_EQ(received.jank_type(), source.jank_type());
ASSERT_TRUE(received.has_prediction_type());
EXPECT_EQ(received.prediction_type(), source.prediction_type());
ASSERT_TRUE(received.has_is_buffer());
EXPECT_EQ(received.is_buffer(), source.is_buffer());
}
void validateTraceEvent(const ProtoFrameEnd& received, const ProtoFrameEnd& source) {
ASSERT_TRUE(received.has_cookie());
EXPECT_EQ(received.cookie(), source.cookie());
}
TEST_F(FrameTimelineTest, traceDisplayFrame_emitsValidTracePacket) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({10, 30, 30});
// Set up the display frame
mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11));
mFrameTimeline->setSfPresent(26, presentFence1);
presentFence1->signalForTest(31);
int64_t traceCookie = snoopCurrentTraceCookie();
auto protoExpectedDisplayFrameStart =
createProtoExpectedDisplayFrameStart(traceCookie + 1, displayFrameToken1,
kSurfaceFlingerPid);
auto protoExpectedDisplayFrameEnd = createProtoFrameEnd(traceCookie + 1);
auto protoActualDisplayFrameStart =
createProtoActualDisplayFrameStart(traceCookie + 2, displayFrameToken1,
kSurfaceFlingerPid,
FrameTimelineEvent::PRESENT_ON_TIME, true, false,
FrameTimelineEvent::JANK_NONE,
FrameTimelineEvent::PREDICTION_VALID);
auto protoActualDisplayFrameEnd = createProtoFrameEnd(traceCookie + 2);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
EXPECT_EQ(packets.size(), 4u);
// Packet - 0 : ExpectedDisplayFrameStart
const auto& packet0 = packets[0];
ASSERT_TRUE(packet0.has_timestamp());
EXPECT_EQ(packet0.timestamp(), 10u);
ASSERT_TRUE(packet0.has_frame_timeline_event());
const auto& event0 = packet0.frame_timeline_event();
ASSERT_TRUE(event0.has_expected_display_frame_start());
const auto& expectedDisplayFrameStart = event0.expected_display_frame_start();
validateTraceEvent(expectedDisplayFrameStart, protoExpectedDisplayFrameStart);
// Packet - 1 : FrameEnd (ExpectedDisplayFrame)
const auto& packet1 = packets[1];
ASSERT_TRUE(packet1.has_timestamp());
EXPECT_EQ(packet1.timestamp(), 30u);
ASSERT_TRUE(packet1.has_frame_timeline_event());
const auto& event1 = packet1.frame_timeline_event();
ASSERT_TRUE(event1.has_frame_end());
const auto& expectedDisplayFrameEnd = event1.frame_end();
validateTraceEvent(expectedDisplayFrameEnd, protoExpectedDisplayFrameEnd);
// Packet - 2 : ActualDisplayFrameStart
const auto& packet2 = packets[2];
ASSERT_TRUE(packet2.has_timestamp());
EXPECT_EQ(packet2.timestamp(), 20u);
ASSERT_TRUE(packet2.has_frame_timeline_event());
const auto& event2 = packet2.frame_timeline_event();
ASSERT_TRUE(event2.has_actual_display_frame_start());
const auto& actualDisplayFrameStart = event2.actual_display_frame_start();
validateTraceEvent(actualDisplayFrameStart, protoActualDisplayFrameStart);
// Packet - 3 : FrameEnd (ActualDisplayFrame)
const auto& packet3 = packets[3];
ASSERT_TRUE(packet3.has_timestamp());
EXPECT_EQ(packet3.timestamp(), 31u);
ASSERT_TRUE(packet3.has_frame_timeline_event());
const auto& event3 = packet3.frame_timeline_event();
ASSERT_TRUE(event3.has_frame_end());
const auto& actualDisplayFrameEnd = event3.frame_end();
validateTraceEvent(actualDisplayFrameEnd, protoActualDisplayFrameEnd);
}
TEST_F(FrameTimelineTest, traceDisplayFrame_predictionExpiredDoesNotTraceExpectedTimeline) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({10, 25, 30});
// Flush the token so that it would expire
flushTokens();
// Set up the display frame
mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11));
mFrameTimeline->setSfPresent(26, presentFence1);
presentFence1->signalForTest(31);
int64_t traceCookie = snoopCurrentTraceCookie();
auto protoActualDisplayFrameStart =
createProtoActualDisplayFrameStart(traceCookie + 1, displayFrameToken1,
kSurfaceFlingerPid,
FrameTimelineEvent::PRESENT_UNSPECIFIED, false,
false, FrameTimelineEvent::JANK_UNKNOWN,
FrameTimelineEvent::PREDICTION_EXPIRED);
auto protoActualDisplayFrameEnd = createProtoFrameEnd(traceCookie + 1);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
// Only actual timeline packets should be in the trace
EXPECT_EQ(packets.size(), 2u);
// Packet - 0 : ActualDisplayFrameStart
const auto& packet0 = packets[0];
ASSERT_TRUE(packet0.has_timestamp());
EXPECT_EQ(packet0.timestamp(), 20u);
ASSERT_TRUE(packet0.has_frame_timeline_event());
const auto& event0 = packet0.frame_timeline_event();
ASSERT_TRUE(event0.has_actual_display_frame_start());
const auto& actualDisplayFrameStart = event0.actual_display_frame_start();
validateTraceEvent(actualDisplayFrameStart, protoActualDisplayFrameStart);
// Packet - 1 : FrameEnd (ActualDisplayFrame)
const auto& packet1 = packets[1];
ASSERT_TRUE(packet1.has_timestamp());
EXPECT_EQ(packet1.timestamp(), 31u);
ASSERT_TRUE(packet1.has_frame_timeline_event());
const auto& event1 = packet1.frame_timeline_event();
ASSERT_TRUE(event1.has_frame_end());
const auto& actualDisplayFrameEnd = event1.frame_end();
validateTraceEvent(actualDisplayFrameEnd, protoActualDisplayFrameEnd);
}
TEST_F(FrameTimelineTest, traceSurfaceFrame_emitsValidTracePacket) {
auto tracingSession = getTracingSessionForTest();
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 25, 40});
int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({30, 35, 40});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setActualQueueTime(10);
surfaceFrame1->setDropTime(15);
surfaceFrame2->setActualQueueTime(15);
surfaceFrame2->setAcquireFenceTime(20);
// First 2 cookies will be used by the DisplayFrame
int64_t traceCookie = snoopCurrentTraceCookie() + 2;
auto protoDroppedSurfaceFrameExpectedStart =
createProtoExpectedSurfaceFrameStart(traceCookie + 1, surfaceFrameToken,
displayFrameToken1, sPidOne, sLayerNameOne);
auto protoDroppedSurfaceFrameExpectedEnd = createProtoFrameEnd(traceCookie + 1);
auto protoDroppedSurfaceFrameActualStart =
createProtoActualSurfaceFrameStart(traceCookie + 2, surfaceFrameToken,
displayFrameToken1, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_DROPPED, false, false,
FrameTimelineEvent::JANK_NONE,
FrameTimelineEvent::PREDICTION_VALID, true);
auto protoDroppedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 2);
auto protoPresentedSurfaceFrameExpectedStart =
createProtoExpectedSurfaceFrameStart(traceCookie + 3, surfaceFrameToken,
displayFrameToken1, sPidOne, sLayerNameOne);
auto protoPresentedSurfaceFrameExpectedEnd = createProtoFrameEnd(traceCookie + 3);
auto protoPresentedSurfaceFrameActualStart =
createProtoActualSurfaceFrameStart(traceCookie + 4, surfaceFrameToken,
displayFrameToken1, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_ON_TIME, true, false,
FrameTimelineEvent::JANK_NONE,
FrameTimelineEvent::PREDICTION_VALID, true);
auto protoPresentedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 4);
// Set up the display frame
mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(26, presentFence1);
presentFence1->signalForTest(40);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
// 4 DisplayFrame + 4 DroppedSurfaceFrame + 4 PresentedSurfaceFrame
EXPECT_EQ(packets.size(), 12u);
// Packet - 4 : ExpectedSurfaceFrameStart1
const auto& packet4 = packets[4];
ASSERT_TRUE(packet4.has_timestamp());
EXPECT_EQ(packet4.timestamp(), 10u);
ASSERT_TRUE(packet4.has_frame_timeline_event());
const auto& event4 = packet4.frame_timeline_event();
ASSERT_TRUE(event4.has_expected_surface_frame_start());
const auto& expectedSurfaceFrameStart1 = event4.expected_surface_frame_start();
validateTraceEvent(expectedSurfaceFrameStart1, protoDroppedSurfaceFrameExpectedStart);
// Packet - 5 : FrameEnd (ExpectedSurfaceFrame1)
const auto& packet5 = packets[5];
ASSERT_TRUE(packet5.has_timestamp());
EXPECT_EQ(packet5.timestamp(), 25u);
ASSERT_TRUE(packet5.has_frame_timeline_event());
const auto& event5 = packet5.frame_timeline_event();
ASSERT_TRUE(event5.has_frame_end());
const auto& expectedSurfaceFrameEnd1 = event5.frame_end();
validateTraceEvent(expectedSurfaceFrameEnd1, protoDroppedSurfaceFrameExpectedEnd);
// Packet - 6 : ActualSurfaceFrameStart1
const auto& packet6 = packets[6];
ASSERT_TRUE(packet6.has_timestamp());
EXPECT_EQ(packet6.timestamp(), 10u);
ASSERT_TRUE(packet6.has_frame_timeline_event());
const auto& event6 = packet6.frame_timeline_event();
ASSERT_TRUE(event6.has_actual_surface_frame_start());
const auto& actualSurfaceFrameStart1 = event6.actual_surface_frame_start();
validateTraceEvent(actualSurfaceFrameStart1, protoDroppedSurfaceFrameActualStart);
// Packet - 7 : FrameEnd (ActualSurfaceFrame1)
const auto& packet7 = packets[7];
ASSERT_TRUE(packet7.has_timestamp());
EXPECT_EQ(packet7.timestamp(), 15u);
ASSERT_TRUE(packet7.has_frame_timeline_event());
const auto& event7 = packet7.frame_timeline_event();
ASSERT_TRUE(event7.has_frame_end());
const auto& actualSurfaceFrameEnd1 = event7.frame_end();
validateTraceEvent(actualSurfaceFrameEnd1, protoDroppedSurfaceFrameActualEnd);
// Packet - 8 : ExpectedSurfaceFrameStart2
const auto& packet8 = packets[8];
ASSERT_TRUE(packet8.has_timestamp());
EXPECT_EQ(packet8.timestamp(), 10u);
ASSERT_TRUE(packet8.has_frame_timeline_event());
const auto& event8 = packet8.frame_timeline_event();
ASSERT_TRUE(event8.has_expected_surface_frame_start());
const auto& expectedSurfaceFrameStart2 = event8.expected_surface_frame_start();
validateTraceEvent(expectedSurfaceFrameStart2, protoPresentedSurfaceFrameExpectedStart);
// Packet - 9 : FrameEnd (ExpectedSurfaceFrame2)
const auto& packet9 = packets[9];
ASSERT_TRUE(packet9.has_timestamp());
EXPECT_EQ(packet9.timestamp(), 25u);
ASSERT_TRUE(packet9.has_frame_timeline_event());
const auto& event9 = packet9.frame_timeline_event();
ASSERT_TRUE(event9.has_frame_end());
const auto& expectedSurfaceFrameEnd2 = event9.frame_end();
validateTraceEvent(expectedSurfaceFrameEnd2, protoPresentedSurfaceFrameExpectedEnd);
// Packet - 10 : ActualSurfaceFrameStart2
const auto& packet10 = packets[10];
ASSERT_TRUE(packet10.has_timestamp());
EXPECT_EQ(packet10.timestamp(), 10u);
ASSERT_TRUE(packet10.has_frame_timeline_event());
const auto& event10 = packet10.frame_timeline_event();
ASSERT_TRUE(event10.has_actual_surface_frame_start());
const auto& actualSurfaceFrameStart2 = event10.actual_surface_frame_start();
validateTraceEvent(actualSurfaceFrameStart2, protoPresentedSurfaceFrameActualStart);
// Packet - 11 : FrameEnd (ActualSurfaceFrame2)
const auto& packet11 = packets[11];
ASSERT_TRUE(packet11.has_timestamp());
EXPECT_EQ(packet11.timestamp(), 20u);
ASSERT_TRUE(packet11.has_frame_timeline_event());
const auto& event11 = packet11.frame_timeline_event();
ASSERT_TRUE(event11.has_frame_end());
const auto& actualSurfaceFrameEnd2 = event11.frame_end();
validateTraceEvent(actualSurfaceFrameEnd2, protoPresentedSurfaceFrameActualEnd);
}
TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDoesNotTraceExpectedTimeline) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
constexpr nsecs_t appStartTime = std::chrono::nanoseconds(10ms).count();
constexpr nsecs_t appEndTime = std::chrono::nanoseconds(20ms).count();
constexpr nsecs_t appPresentTime = std::chrono::nanoseconds(30ms).count();
int64_t surfaceFrameToken =
mTokenManager->generateTokenForPredictions({appStartTime, appEndTime, appPresentTime});
// Flush the token so that it would expire
flushTokens();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0},
sPidOne, sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setActualQueueTime(appEndTime);
surfaceFrame1->setAcquireFenceTime(appEndTime);
constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(20ms).count();
constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count();
constexpr nsecs_t sfPresentTime = std::chrono::nanoseconds(30ms).count();
int64_t displayFrameToken =
mTokenManager->generateTokenForPredictions({sfStartTime, sfEndTime, sfPresentTime});
// First 2 cookies will be used by the DisplayFrame
int64_t traceCookie = snoopCurrentTraceCookie() + 2;
auto protoActualSurfaceFrameStart =
createProtoActualSurfaceFrameStart(traceCookie + 1, surfaceFrameToken,
displayFrameToken, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_UNSPECIFIED, false,
false, FrameTimelineEvent::JANK_UNKNOWN,
FrameTimelineEvent::PREDICTION_EXPIRED, true);
auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1);
// Set up the display frame
mFrameTimeline->setSfWakeUp(displayFrameToken, sfStartTime, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(sfEndTime, presentFence1);
presentFence1->signalForTest(sfPresentTime);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
// Display Frame 4 packets + SurfaceFrame 2 packets
ASSERT_EQ(packets.size(), 6u);
// Packet - 4 : ActualSurfaceFrameStart
const auto& packet4 = packets[4];
ASSERT_TRUE(packet4.has_timestamp());
EXPECT_EQ(packet4.timestamp(),
static_cast<uint64_t>(appEndTime - SurfaceFrame::kPredictionExpiredStartTimeDelta));
ASSERT_TRUE(packet4.has_frame_timeline_event());
const auto& event4 = packet4.frame_timeline_event();
ASSERT_TRUE(event4.has_actual_surface_frame_start());
const auto& actualSurfaceFrameStart = event4.actual_surface_frame_start();
validateTraceEvent(actualSurfaceFrameStart, protoActualSurfaceFrameStart);
// Packet - 5 : FrameEnd (ActualSurfaceFrame)
const auto& packet5 = packets[5];
ASSERT_TRUE(packet5.has_timestamp());
EXPECT_EQ(packet5.timestamp(), static_cast<uint64_t>(appEndTime));
ASSERT_TRUE(packet5.has_frame_timeline_event());
const auto& event5 = packet5.frame_timeline_event();
ASSERT_TRUE(event5.has_frame_end());
const auto& actualSurfaceFrameEnd = event5.frame_end();
validateTraceEvent(actualSurfaceFrameEnd, protoActualSurfaceFrameEnd);
}
TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDroppedFramesTracedProperly) {
auto tracingSession = getTracingSessionForTest();
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
tracingSession->StartBlocking();
constexpr nsecs_t appStartTime = std::chrono::nanoseconds(10ms).count();
constexpr nsecs_t appEndTime = std::chrono::nanoseconds(20ms).count();
constexpr nsecs_t appPresentTime = std::chrono::nanoseconds(30ms).count();
int64_t surfaceFrameToken =
mTokenManager->generateTokenForPredictions({appStartTime, appEndTime, appPresentTime});
// Flush the token so that it would expire
flushTokens();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0},
sPidOne, sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(22ms).count();
constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count();
constexpr nsecs_t sfPresentTime = std::chrono::nanoseconds(30ms).count();
int64_t displayFrameToken =
mTokenManager->generateTokenForPredictions({sfStartTime, sfEndTime, sfPresentTime});
// First 2 cookies will be used by the DisplayFrame
int64_t traceCookie = snoopCurrentTraceCookie() + 2;
auto protoActualSurfaceFrameStart =
createProtoActualSurfaceFrameStart(traceCookie + 1, surfaceFrameToken,
displayFrameToken, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_DROPPED, false, false,
FrameTimelineEvent::JANK_NONE,
FrameTimelineEvent::PREDICTION_EXPIRED, true);
auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1);
// Set up the display frame
mFrameTimeline->setSfWakeUp(displayFrameToken, sfStartTime, Fps::fromPeriodNsecs(11));
surfaceFrame1->setDropTime(sfStartTime);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(sfEndTime, presentFence1);
presentFence1->signalForTest(sfPresentTime);
addEmptyDisplayFrame();
flushTrace();
tracingSession->StopBlocking();
auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
// Display Frame 4 packets + SurfaceFrame 2 packets
ASSERT_EQ(packets.size(), 6u);
// Packet - 4 : ActualSurfaceFrameStart
const auto& packet4 = packets[4];
ASSERT_TRUE(packet4.has_timestamp());
EXPECT_EQ(packet4.timestamp(),
static_cast<uint64_t>(sfStartTime - SurfaceFrame::kPredictionExpiredStartTimeDelta));
ASSERT_TRUE(packet4.has_frame_timeline_event());
const auto& event4 = packet4.frame_timeline_event();
ASSERT_TRUE(event4.has_actual_surface_frame_start());
const auto& actualSurfaceFrameStart = event4.actual_surface_frame_start();
validateTraceEvent(actualSurfaceFrameStart, protoActualSurfaceFrameStart);
// Packet - 5 : FrameEnd (ActualSurfaceFrame)
const auto& packet5 = packets[5];
ASSERT_TRUE(packet5.has_timestamp());
EXPECT_EQ(packet5.timestamp(), static_cast<uint64_t>(sfStartTime));
ASSERT_TRUE(packet5.has_frame_timeline_event());
const auto& event5 = packet5.frame_timeline_event();
ASSERT_TRUE(event5.has_frame_end());
const auto& actualSurfaceFrameEnd = event5.frame_end();
validateTraceEvent(actualSurfaceFrameEnd, protoActualSurfaceFrameEnd);
}
// Tests for Jank classification
TEST_F(FrameTimelineTest, jankClassification_presentOnTimeDoesNotClassify) {
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 20, 30});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 30});
auto surfaceFrame =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame);
mFrameTimeline->setSfPresent(26, presentFence1);
auto displayFrame = getDisplayFrame(0);
auto& presentedSurfaceFrame = getSurfaceFrame(0, 0);
presentFence1->signalForTest(29);
// Fences haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
EXPECT_EQ(presentedSurfaceFrame.getActuals().presentTime, 0);
addEmptyDisplayFrame();
displayFrame = getDisplayFrame(0);
// Fences have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame->getActuals().presentTime, 29);
EXPECT_EQ(presentedSurfaceFrame.getActuals().presentTime, 29);
EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame->getJankType(), JankType::None);
}
TEST_F(FrameTimelineTest, jankClassification_displayFrameOnTimeFinishEarlyPresent) {
Fps vsyncRate = Fps::fromPeriodNsecs(11);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
mFrameTimeline->setSfWakeUp(sfToken1, 22, vsyncRate);
mFrameTimeline->setSfPresent(26, presentFence1);
auto displayFrame = getDisplayFrame(0);
presentFence1->signalForTest(30);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
mFrameTimeline->setSfWakeUp(sfToken2, 52, vsyncRate);
mFrameTimeline->setSfPresent(56, presentFence2);
displayFrame = getDisplayFrame(0);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame->getActuals().presentTime, 30);
EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame->getJankType(), JankType::SurfaceFlingerScheduling);
// Fences for the second frame haven't been flushed yet, so it should be 0
auto displayFrame2 = getDisplayFrame(1);
presentFence2->signalForTest(65);
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
addEmptyDisplayFrame();
displayFrame2 = getDisplayFrame(1);
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 65);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
}
TEST_F(FrameTimelineTest, jankClassification_displayFrameOnTimeFinishLatePresent) {
Fps vsyncRate = Fps::fromPeriodNsecs(11);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
mFrameTimeline->setSfWakeUp(sfToken1, 22, vsyncRate);
mFrameTimeline->setSfPresent(26, presentFence1);
auto displayFrame = getDisplayFrame(0);
presentFence1->signalForTest(50);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
mFrameTimeline->setSfWakeUp(sfToken2, 52, vsyncRate);
mFrameTimeline->setSfPresent(56, presentFence2);
displayFrame = getDisplayFrame(0);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame->getActuals().presentTime, 50);
EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame->getJankType(), JankType::DisplayHAL);
// Fences for the second frame haven't been flushed yet, so it should be 0
auto displayFrame2 = getDisplayFrame(1);
presentFence2->signalForTest(75);
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
addEmptyDisplayFrame();
displayFrame2 = getDisplayFrame(1);
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 75);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
}
TEST_F(FrameTimelineTest, jankClassification_displayFrameLateFinishEarlyPresent) {
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({12, 18, 40});
mFrameTimeline->setSfWakeUp(sfToken1, 12, Fps::fromPeriodNsecs(11));
mFrameTimeline->setSfPresent(22, presentFence1);
auto displayFrame = getDisplayFrame(0);
presentFence1->signalForTest(28);
// Fences haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
addEmptyDisplayFrame();
displayFrame = getDisplayFrame(0);
// Fences have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame->getActuals().presentTime, 28);
EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(displayFrame->getJankType(), JankType::SurfaceFlingerScheduling);
}
TEST_F(FrameTimelineTest, jankClassification_displayFrameLateFinishLatePresent) {
/*
* Case 1 - cpu time > vsync period but combined time > deadline > deadline -> cpudeadlinemissed
* Case 2 - cpu time < vsync period but combined time > deadline -> gpudeadlinemissed
* Case 3 - previous frame ran longer -> sf_stuffing
* Case 4 - Long cpu under SF stuffing -> cpudeadlinemissed
*/
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto presentFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto presentFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto gpuFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto gpuFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto gpuFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 40});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 60});
int64_t sfToken3 = mTokenManager->generateTokenForPredictions({82, 90, 90});
int64_t sfToken4 = mTokenManager->generateTokenForPredictions({112, 120, 120});
// case 1 - cpu time = 33 - 12 = 21, vsync period = 11
mFrameTimeline->setSfWakeUp(sfToken1, 12, Fps::fromPeriodNsecs(11));
mFrameTimeline->setSfPresent(33, presentFence1, gpuFence1);
auto displayFrame0 = getDisplayFrame(0);
gpuFence1->signalForTest(36);
presentFence1->signalForTest(52);
// Fences haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame0->getActuals().presentTime, 0);
// case 2 - cpu time = 56 - 52 = 4, vsync period = 30
mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(30));
mFrameTimeline->setSfPresent(56, presentFence2, gpuFence2);
auto displayFrame1 = getDisplayFrame(1);
gpuFence2->signalForTest(76);
presentFence2->signalForTest(90);
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
// Fences have flushed for first displayFrame, so the present timestamps should be updated
EXPECT_EQ(displayFrame0->getActuals().presentTime, 52);
EXPECT_EQ(displayFrame0->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame0->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(displayFrame0->getJankType(), JankType::SurfaceFlingerCpuDeadlineMissed);
// case 3 - cpu time = 86 - 82 = 4, vsync period = 30
mFrameTimeline->setSfWakeUp(sfToken3, 106, Fps::fromPeriodNsecs(30));
mFrameTimeline->setSfPresent(112, presentFence3, gpuFence3);
auto displayFrame2 = getDisplayFrame(2);
gpuFence3->signalForTest(116);
presentFence3->signalForTest(120);
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
// Fences have flushed for second displayFrame, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 90);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::SurfaceFlingerGpuDeadlineMissed);
// case 4 - cpu time = 86 - 82 = 4, vsync period = 30
mFrameTimeline->setSfWakeUp(sfToken4, 120, Fps::fromPeriodNsecs(30));
mFrameTimeline->setSfPresent(140, presentFence4, gpuFence4);
auto displayFrame3 = getDisplayFrame(3);
gpuFence4->signalForTest(156);
presentFence4->signalForTest(180);
EXPECT_EQ(displayFrame3->getActuals().presentTime, 0);
// Fences have flushed for third displayFrame, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 120);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::SurfaceFlingerStuffing);
addEmptyDisplayFrame();
// Fences have flushed for third displayFrame, so the present timestamps should be updated
EXPECT_EQ(displayFrame3->getActuals().presentTime, 180);
EXPECT_EQ(displayFrame3->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame3->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(displayFrame3->getJankType(), JankType::SurfaceFlingerGpuDeadlineMissed);
}
TEST_F(FrameTimelineTest, jankClassification_surfaceFrameOnTimeFinishEarlyPresent) {
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40});
int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(16);
mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(27, presentFence1);
auto displayFrame1 = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
presentFence1->signalForTest(30);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
auto actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame2->setAcquireFenceTime(36);
mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11));
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(57, presentFence2);
auto displayFrame2 = getDisplayFrame(1);
auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 30);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::SurfaceFlingerScheduling);
actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 30);
EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::SurfaceFlingerScheduling);
// Fences for the second frame haven't been flushed yet, so it should be 0
presentFence2->signalForTest(65);
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
auto actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 0);
::testing::Mock::VerifyAndClearExpectations(mTimeStats.get());
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(
TimeStats::JankyFramesInfo{Fps::fromPeriodNsecs(11), std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::PredictionError, -3, 5, 0}));
addEmptyDisplayFrame();
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 65);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 65);
EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::PredictionError);
}
TEST_F(FrameTimelineTest, jankClassification_surfaceFrameOnTimeFinishLatePresent) {
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40});
int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(16);
mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(26, presentFence1);
auto displayFrame1 = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
presentFence1->signalForTest(50);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
auto actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame2->setAcquireFenceTime(36);
mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11));
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(57, presentFence2);
auto displayFrame2 = getDisplayFrame(1);
auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 50);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::DisplayHAL);
actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 50);
EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::DisplayHAL);
// Fences for the second frame haven't been flushed yet, so it should be 0
presentFence2->signalForTest(86);
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
auto actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 0);
::testing::Mock::VerifyAndClearExpectations(mTimeStats.get());
EXPECT_CALL(*mTimeStats,
incrementJankyFrames(
TimeStats::JankyFramesInfo{Fps::fromPeriodNsecs(11), std::nullopt, sUidOne,
sLayerNameOne, sGameMode,
JankType::PredictionError, -3, 5, 0}));
addEmptyDisplayFrame();
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 86);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 86);
EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::PredictionError);
}
TEST_F(FrameTimelineTest, jankClassification_surfaceFrameLateFinishEarlyPresent) {
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({42, 50, 50});
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 26, 60});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(40);
mFrameTimeline->setSfWakeUp(sfToken1, 42, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(46, presentFence1);
auto displayFrame1 = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
presentFence1->signalForTest(50);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
auto actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 0);
addEmptyDisplayFrame();
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 50);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 50);
EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::Unknown);
}
TEST_F(FrameTimelineTest, jankClassification_surfaceFrameLateFinishLatePresent) {
// First frame - DisplayFrame is not janky. This should classify the SurfaceFrame as only
// AppDeadlineMissed. Second frame - DisplayFrame is janky. This should propagate DisplayFrame's
// jank to the SurfaceFrame along with AppDeadlineMissed.
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({32, 40, 40});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({42, 50, 50});
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 30});
int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 50});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(26);
mFrameTimeline->setSfWakeUp(sfToken1, 32, Fps::fromPeriodNsecs(11));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(36, presentFence1);
auto displayFrame1 = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
presentFence1->signalForTest(40);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
auto actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame2->setAcquireFenceTime(40);
mFrameTimeline->setSfWakeUp(sfToken2, 43, Fps::fromPeriodNsecs(11));
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(56, presentFence2);
auto displayFrame2 = getDisplayFrame(1);
auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 40);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 40);
EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed);
// Fences for the second frame haven't been flushed yet, so it should be 0
presentFence2->signalForTest(60);
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
auto actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 0);
addEmptyDisplayFrame();
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 60);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::SurfaceFlingerCpuDeadlineMissed);
actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 60);
EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(presentedSurfaceFrame2.getJankType(),
JankType::SurfaceFlingerCpuDeadlineMissed | JankType::AppDeadlineMissed);
}
TEST_F(FrameTimelineTest, jankClassification_multiJankBufferStuffingAndAppDeadlineMissed) {
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({112, 120, 120});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(50);
mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(56, presentFence1);
auto displayFrame1 = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
presentFence1->signalForTest(60);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
auto actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame2->setAcquireFenceTime(84);
mFrameTimeline->setSfWakeUp(sfToken2, 112, Fps::fromPeriodNsecs(30));
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(116, presentFence2);
auto displayFrame2 = getDisplayFrame(1);
auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
presentFence2->signalForTest(120);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 60);
actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.endTime, 50);
EXPECT_EQ(actuals1.presentTime, 60);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed);
// Fences for the second frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
auto actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 0);
addEmptyDisplayFrame();
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 120);
actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 120);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::None);
EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(presentedSurfaceFrame2.getJankType(),
JankType::AppDeadlineMissed | JankType::BufferStuffing);
}
TEST_F(FrameTimelineTest, jankClassification_appDeadlineAdjustedForBufferStuffing) {
// Layer specific increment
EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
int64_t sfToken2 = mTokenManager->generateTokenForPredictions({82, 90, 90});
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame1->setAcquireFenceTime(50);
mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30));
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
mFrameTimeline->setSfPresent(56, presentFence1);
auto displayFrame1 = getDisplayFrame(0);
auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
presentFence1->signalForTest(60);
// Fences for the first frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
auto actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.presentTime, 0);
// Trigger a flush by finalizing the next DisplayFrame
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
sUidOne, sLayerIdOne, sLayerNameOne,
sLayerNameOne, /*isBuffer*/ true, sGameMode);
surfaceFrame2->setAcquireFenceTime(80);
mFrameTimeline->setSfWakeUp(sfToken2, 82, Fps::fromPeriodNsecs(30));
// Setting previous latch time to 54, adjusted deadline will be 54 + vsyncTime(30) = 84
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
mFrameTimeline->setSfPresent(86, presentFence2);
auto displayFrame2 = getDisplayFrame(1);
auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
presentFence2->signalForTest(90);
// Fences for the first frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame1->getActuals().presentTime, 60);
actuals1 = presentedSurfaceFrame1.getActuals();
EXPECT_EQ(actuals1.endTime, 50);
EXPECT_EQ(actuals1.presentTime, 60);
EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed);
// Fences for the second frame haven't been flushed yet, so it should be 0
EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
auto actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 0);
addEmptyDisplayFrame();
// Fences for the second frame have flushed, so the present timestamps should be updated
EXPECT_EQ(displayFrame2->getActuals().presentTime, 90);
actuals2 = presentedSurfaceFrame2.getActuals();
EXPECT_EQ(actuals2.presentTime, 90);
EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(displayFrame2->getJankType(), JankType::None);
EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::BufferStuffing);
}
TEST_F(FrameTimelineTest, computeFps_noLayerIds_returnsZero) {
EXPECT_EQ(mFrameTimeline->computeFps({}), 0.0f);
}
TEST_F(FrameTimelineTest, computeFps_singleDisplayFrame_returnsZero) {
const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(oneHundredMs);
mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 0.0f);
}
TEST_F(FrameTimelineTest, computeFps_twoDisplayFrames_oneLayer) {
const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(oneHundredMs);
mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
presentFence2->signalForTest(twoHundredMs);
mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 10.0);
}
TEST_F(FrameTimelineTest, computeFps_twoDisplayFrames_twoLayers) {
const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(oneHundredMs);
mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdTwo, sLayerNameTwo, sLayerNameTwo,
/*isBuffer*/ true, sGameMode);
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
presentFence2->signalForTest(twoHundredMs);
mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne, sLayerIdTwo}), 10.0f);
}
TEST_F(FrameTimelineTest, computeFps_filtersOutLayers) {
const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(oneHundredMs);
mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdTwo, sLayerNameTwo, sLayerNameTwo,
/*isBuffer*/ true, sGameMode);
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
presentFence2->signalForTest(twoHundredMs);
mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 0.0f);
}
TEST_F(FrameTimelineTest, computeFps_averagesOverMultipleFrames) {
const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
const auto threeHundredMs = std::chrono::nanoseconds(300ms).count();
const auto fiveHundredMs = std::chrono::nanoseconds(500ms).count();
const auto sixHundredMs = std::chrono::nanoseconds(600ms).count();
auto surfaceFrame1 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame1);
presentFence1->signalForTest(oneHundredMs);
mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
auto surfaceFrame2 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame2);
presentFence2->signalForTest(twoHundredMs);
mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
auto surfaceFrame3 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdTwo, sLayerNameTwo, sLayerNameTwo,
/*isBuffer*/ true, sGameMode);
auto presentFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame3->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame3);
presentFence3->signalForTest(threeHundredMs);
mFrameTimeline->setSfPresent(threeHundredMs, presentFence3);
auto surfaceFrame4 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
surfaceFrame4->setPresentState(SurfaceFrame::PresentState::Presented);
mFrameTimeline->addSurfaceFrame(surfaceFrame4);
presentFence4->signalForTest(fiveHundredMs);
mFrameTimeline->setSfPresent(fiveHundredMs, presentFence4);
auto surfaceFrame5 =
mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
sLayerIdOne, sLayerNameOne, sLayerNameOne,
/*isBuffer*/ true, sGameMode);
auto presentFence5 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
// Dropped frames will be excluded from fps computation
surfaceFrame5->setPresentState(SurfaceFrame::PresentState::Dropped);
mFrameTimeline->addSurfaceFrame(surfaceFrame5);
presentFence5->signalForTest(sixHundredMs);
mFrameTimeline->setSfPresent(sixHundredMs, presentFence5);
EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 5.0f);
}
} // namespace android::frametimeline