You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

159 lines
6.0 KiB

/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef LOG_TAG
#define LOG_TAG "LibSurfaceFlingerUnittests"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <gui/LayerMetadata.h>
#include <gui/SurfaceComposerClient.h>
#include <log/log.h>
#include "TestableSurfaceFlinger.h"
#include "mock/DisplayHardware/MockComposer.h"
#include "mock/MockEventThread.h"
#include "mock/MockVsyncController.h"
namespace android {
using testing::_;
using testing::Mock;
using testing::Return;
using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector;
class GameModeTest : public testing::Test {
public:
GameModeTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
setupScheduler();
setupComposer();
}
~GameModeTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
sp<BufferStateLayer> createBufferStateLayer() {
sp<Client> client;
LayerCreationArgs args(mFlinger.flinger(), client, "buffer-state-layer", 100, 100, 0,
LayerMetadata());
return new BufferStateLayer(args);
}
void setupScheduler() {
auto eventThread = std::make_unique<mock::EventThread>();
auto sfEventThread = std::make_unique<mock::EventThread>();
EXPECT_CALL(*eventThread, registerDisplayEventConnection(_));
EXPECT_CALL(*eventThread, createEventConnection(_, _))
.WillOnce(Return(new EventThreadConnection(eventThread.get(), /*callingUid=*/0,
ResyncCallback())));
EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_));
EXPECT_CALL(*sfEventThread, createEventConnection(_, _))
.WillOnce(Return(new EventThreadConnection(sfEventThread.get(), /*callingUid=*/0,
ResyncCallback())));
auto vsyncController = std::make_unique<mock::VsyncController>();
auto vsyncTracker = std::make_unique<mock::VSyncTracker>();
EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0));
EXPECT_CALL(*vsyncTracker, currentPeriod())
.WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD));
EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0));
mFlinger.setupScheduler(std::move(vsyncController), std::move(vsyncTracker),
std::move(eventThread), std::move(sfEventThread));
}
void setupComposer() {
mComposer = new Hwc2::mock::Composer();
mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer));
Mock::VerifyAndClear(mComposer);
}
// Mocks the behavior of applying a transaction from WMShell
void setGameModeMetadata(sp<Layer> layer, int gameMode) {
mLayerMetadata.setInt32(METADATA_GAME_MODE, gameMode);
layer->setMetadata(mLayerMetadata);
layer->setGameModeForTree(gameMode);
}
TestableSurfaceFlinger mFlinger;
Hwc2::mock::Composer* mComposer = nullptr;
client_cache_t mClientCache;
LayerMetadata mLayerMetadata;
};
TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) {
sp<BufferStateLayer> rootLayer = createBufferStateLayer();
sp<BufferStateLayer> childLayer1 = createBufferStateLayer();
sp<BufferStateLayer> childLayer2 = createBufferStateLayer();
rootLayer->addChild(childLayer1);
rootLayer->addChild(childLayer2);
rootLayer->setGameModeForTree(/*gameMode*/ 2);
EXPECT_EQ(rootLayer->getGameMode(), 2);
EXPECT_EQ(childLayer1->getGameMode(), 2);
EXPECT_EQ(childLayer2->getGameMode(), 2);
}
TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) {
sp<BufferStateLayer> rootLayer = createBufferStateLayer();
sp<BufferStateLayer> childLayer = createBufferStateLayer();
rootLayer->setGameModeForTree(/*gameMode*/ 2);
rootLayer->addChild(childLayer);
EXPECT_EQ(rootLayer->getGameMode(), 2);
EXPECT_EQ(childLayer->getGameMode(), 2);
}
TEST_F(GameModeTest, RemoveChildResetsGameMode) {
sp<BufferStateLayer> rootLayer = createBufferStateLayer();
sp<BufferStateLayer> childLayer = createBufferStateLayer();
rootLayer->setGameModeForTree(/*gameMode*/ 2);
rootLayer->addChild(childLayer);
EXPECT_EQ(rootLayer->getGameMode(), 2);
EXPECT_EQ(childLayer->getGameMode(), 2);
rootLayer->removeChild(childLayer);
EXPECT_EQ(childLayer->getGameMode(), 0);
}
TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) {
sp<BufferStateLayer> rootLayer = createBufferStateLayer();
sp<BufferStateLayer> childLayer1 = createBufferStateLayer();
sp<BufferStateLayer> childLayer2 = createBufferStateLayer();
rootLayer->setGameModeForTree(/*gameMode*/ 1);
rootLayer->addChild(childLayer1);
setGameModeMetadata(childLayer2, /*gameMode*/ 2);
rootLayer->addChild(childLayer2);
EXPECT_EQ(rootLayer->getGameMode(), 1);
EXPECT_EQ(childLayer1->getGameMode(), 1);
EXPECT_EQ(childLayer2->getGameMode(), 2);
rootLayer->removeChild(childLayer2);
EXPECT_EQ(childLayer2->getGameMode(), 2);
}
} // namespace android