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777 lines
33 KiB
777 lines
33 KiB
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <compositionengine/Display.h>
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#include <compositionengine/LayerFECompositionState.h>
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#include <compositionengine/OutputLayer.h>
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#include <compositionengine/impl/CompositionEngine.h>
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#include <compositionengine/impl/Display.h>
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#include <compositionengine/impl/OutputLayerCompositionState.h>
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#include <compositionengine/mock/DisplaySurface.h>
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#include <gui/ScreenCaptureResults.h>
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#include "BufferQueueLayer.h"
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#include "BufferStateLayer.h"
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#include "ContainerLayer.h"
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#include "DisplayDevice.h"
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#include "EffectLayer.h"
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#include "FakeVsyncConfiguration.h"
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#include "FrameTracer/FrameTracer.h"
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#include "Layer.h"
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#include "NativeWindowSurface.h"
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#include "Scheduler/MessageQueue.h"
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#include "Scheduler/RefreshRateConfigs.h"
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#include "StartPropertySetThread.h"
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#include "SurfaceFlinger.h"
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#include "SurfaceFlingerDefaultFactory.h"
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#include "SurfaceInterceptor.h"
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#include "TestableScheduler.h"
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#include "mock/DisplayHardware/MockComposer.h"
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#include "mock/MockFrameTimeline.h"
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#include "mock/MockFrameTracer.h"
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namespace android {
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class EventThread;
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namespace renderengine {
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class RenderEngine;
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} // namespace renderengine
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namespace Hwc2 {
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class Composer;
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} // namespace Hwc2
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namespace hal = android::hardware::graphics::composer::hal;
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namespace surfaceflinger::test {
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class Factory final : public surfaceflinger::Factory {
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public:
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~Factory() = default;
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std::unique_ptr<HWComposer> createHWComposer(const std::string&) override {
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return nullptr;
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}
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std::unique_ptr<MessageQueue> createMessageQueue() override {
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return std::make_unique<android::impl::MessageQueue>();
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}
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std::unique_ptr<scheduler::VsyncConfiguration> createVsyncConfiguration(
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Fps /*currentRefreshRate*/) override {
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return std::make_unique<scheduler::FakePhaseOffsets>();
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}
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std::unique_ptr<Scheduler> createScheduler(const scheduler::RefreshRateConfigs&,
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ISchedulerCallback&) override {
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return nullptr;
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}
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sp<SurfaceInterceptor> createSurfaceInterceptor() override {
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return new android::impl::SurfaceInterceptor();
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}
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sp<StartPropertySetThread> createStartPropertySetThread(bool timestampPropertyValue) override {
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return new StartPropertySetThread(timestampPropertyValue);
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}
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sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs& creationArgs) override {
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return new DisplayDevice(creationArgs);
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}
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sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,
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uint32_t layerCount, uint64_t usage,
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std::string requestorName) override {
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return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
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}
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void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
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sp<IGraphicBufferConsumer>* outConsumer,
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bool consumerIsSurfaceFlinger) override {
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if (!mCreateBufferQueue) {
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BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
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return;
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}
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mCreateBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
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}
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sp<IGraphicBufferProducer> createMonitoredProducer(const sp<IGraphicBufferProducer>& producer,
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const sp<SurfaceFlinger>& flinger,
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const wp<Layer>& layer) override {
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return new MonitoredProducer(producer, flinger, layer);
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}
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sp<BufferLayerConsumer> createBufferLayerConsumer(const sp<IGraphicBufferConsumer>& consumer,
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renderengine::RenderEngine& renderEngine,
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uint32_t textureName, Layer* layer) override {
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return new BufferLayerConsumer(consumer, renderEngine, textureName, layer);
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}
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std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
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const sp<IGraphicBufferProducer>& producer) override {
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if (!mCreateNativeWindowSurface) return nullptr;
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return mCreateNativeWindowSurface(producer);
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}
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std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override {
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return compositionengine::impl::createCompositionEngine();
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}
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sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs&) override {
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return nullptr;
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}
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sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs&) override {
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return nullptr;
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}
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sp<EffectLayer> createEffectLayer(const LayerCreationArgs&) override { return nullptr; }
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sp<ContainerLayer> createContainerLayer(const LayerCreationArgs&) override {
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return nullptr;
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}
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std::unique_ptr<FrameTracer> createFrameTracer() override {
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return std::make_unique<mock::FrameTracer>();
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}
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std::unique_ptr<frametimeline::FrameTimeline> createFrameTimeline(
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std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid = 0) override {
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return std::make_unique<mock::FrameTimeline>(timeStats, surfaceFlingerPid);
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}
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using CreateBufferQueueFunction =
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std::function<void(sp<IGraphicBufferProducer>* /* outProducer */,
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sp<IGraphicBufferConsumer>* /* outConsumer */,
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bool /* consumerIsSurfaceFlinger */)>;
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CreateBufferQueueFunction mCreateBufferQueue;
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using CreateNativeWindowSurfaceFunction =
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std::function<std::unique_ptr<surfaceflinger::NativeWindowSurface>(
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const sp<IGraphicBufferProducer>&)>;
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CreateNativeWindowSurfaceFunction mCreateNativeWindowSurface;
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using CreateCompositionEngineFunction =
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std::function<std::unique_ptr<compositionengine::CompositionEngine>()>;
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CreateCompositionEngineFunction mCreateCompositionEngine;
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};
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} // namespace surfaceflinger::test
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class TestableSurfaceFlinger final : private ISchedulerCallback {
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public:
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using HotplugEvent = SurfaceFlinger::HotplugEvent;
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SurfaceFlinger* flinger() { return mFlinger.get(); }
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TestableScheduler* scheduler() { return mScheduler; }
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// Extend this as needed for accessing SurfaceFlinger private (and public)
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// functions.
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void setupRenderEngine(std::unique_ptr<renderengine::RenderEngine> renderEngine) {
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mFlinger->mCompositionEngine->setRenderEngine(std::move(renderEngine));
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}
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void setupComposer(std::unique_ptr<Hwc2::Composer> composer) {
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mFlinger->mCompositionEngine->setHwComposer(
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std::make_unique<impl::HWComposer>(std::move(composer)));
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}
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void setupTimeStats(const std::shared_ptr<TimeStats>& timeStats) {
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mFlinger->mCompositionEngine->setTimeStats(timeStats);
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}
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// The ISchedulerCallback argument can be nullptr for a no-op implementation.
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void setupScheduler(std::unique_ptr<scheduler::VsyncController> vsyncController,
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std::unique_ptr<scheduler::VSyncTracker> vsyncTracker,
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std::unique_ptr<EventThread> appEventThread,
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std::unique_ptr<EventThread> sfEventThread,
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ISchedulerCallback* callback = nullptr, bool hasMultipleModes = false) {
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DisplayModes modes{DisplayMode::Builder(0)
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.setId(DisplayModeId(0))
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.setVsyncPeriod(16'666'667)
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.setGroup(0)
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.build()};
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if (hasMultipleModes) {
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modes.emplace_back(DisplayMode::Builder(1)
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.setId(DisplayModeId(1))
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.setVsyncPeriod(11'111'111)
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.setGroup(0)
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.build());
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}
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const auto currMode = DisplayModeId(0);
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mFlinger->mRefreshRateConfigs =
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std::make_unique<scheduler::RefreshRateConfigs>(modes, currMode);
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const auto currFps =
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mFlinger->mRefreshRateConfigs->getRefreshRateFromModeId(currMode).getFps();
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mFlinger->mRefreshRateStats =
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std::make_unique<scheduler::RefreshRateStats>(*mFlinger->mTimeStats, currFps,
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/*powerMode=*/hal::PowerMode::OFF);
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mFlinger->mVsyncConfiguration = mFactory.createVsyncConfiguration(currFps);
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mFlinger->mVsyncModulator = sp<scheduler::VsyncModulator>::make(
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mFlinger->mVsyncConfiguration->getCurrentConfigs());
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mScheduler = new TestableScheduler(std::move(vsyncController), std::move(vsyncTracker),
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*mFlinger->mRefreshRateConfigs, *(callback ?: this));
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mFlinger->mAppConnectionHandle = mScheduler->createConnection(std::move(appEventThread));
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mFlinger->mSfConnectionHandle = mScheduler->createConnection(std::move(sfEventThread));
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resetScheduler(mScheduler);
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}
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void resetScheduler(Scheduler* scheduler) { mFlinger->mScheduler.reset(scheduler); }
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TestableScheduler& mutableScheduler() const { return *mScheduler; }
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using CreateBufferQueueFunction = surfaceflinger::test::Factory::CreateBufferQueueFunction;
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void setCreateBufferQueueFunction(CreateBufferQueueFunction f) {
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mFactory.mCreateBufferQueue = f;
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}
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using CreateNativeWindowSurfaceFunction =
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surfaceflinger::test::Factory::CreateNativeWindowSurfaceFunction;
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void setCreateNativeWindowSurface(CreateNativeWindowSurfaceFunction f) {
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mFactory.mCreateNativeWindowSurface = f;
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}
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void setInternalDisplayPrimaries(const ui::DisplayPrimaries& primaries) {
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memcpy(&mFlinger->mInternalDisplayPrimaries, &primaries, sizeof(ui::DisplayPrimaries));
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}
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static auto& mutableLayerDrawingState(const sp<Layer>& layer) { return layer->mDrawingState; }
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auto& mutableStateLock() { return mFlinger->mStateLock; }
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static auto findOutputLayerForDisplay(const sp<Layer>& layer,
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const sp<const DisplayDevice>& display) {
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return layer->findOutputLayerForDisplay(display.get());
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}
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static void setLayerSidebandStream(const sp<Layer>& layer,
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const sp<NativeHandle>& sidebandStream) {
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layer->mDrawingState.sidebandStream = sidebandStream;
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layer->mSidebandStream = sidebandStream;
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layer->editCompositionState()->sidebandStream = sidebandStream;
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}
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void setLayerCompositionType(const sp<Layer>& layer, hal::Composition type) {
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auto outputLayer = findOutputLayerForDisplay(layer, mFlinger->getDefaultDisplayDevice());
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LOG_ALWAYS_FATAL_IF(!outputLayer);
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auto& state = outputLayer->editState();
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LOG_ALWAYS_FATAL_IF(!outputLayer->getState().hwc);
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(*state.hwc).hwcCompositionType = type;
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}
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static void setLayerPotentialCursor(const sp<Layer>& layer, bool potentialCursor) {
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layer->mPotentialCursor = potentialCursor;
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}
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static void setLayerDrawingParent(const sp<Layer>& layer, const sp<Layer>& drawingParent) {
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layer->mDrawingParent = drawingParent;
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}
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/* ------------------------------------------------------------------------
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* Forwarding for functions being tested
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*/
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auto createDisplay(const String8& displayName, bool secure) {
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return mFlinger->createDisplay(displayName, secure);
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}
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auto destroyDisplay(const sp<IBinder>& displayToken) {
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return mFlinger->destroyDisplay(displayToken);
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}
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void enableHalVirtualDisplays(bool enable) { mFlinger->enableHalVirtualDisplays(enable); }
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auto setupNewDisplayDeviceInternal(
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const wp<IBinder>& displayToken,
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std::shared_ptr<compositionengine::Display> compositionDisplay,
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const DisplayDeviceState& state,
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const sp<compositionengine::DisplaySurface>& dispSurface,
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const sp<IGraphicBufferProducer>& producer) NO_THREAD_SAFETY_ANALYSIS {
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return mFlinger->setupNewDisplayDeviceInternal(displayToken, compositionDisplay, state,
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dispSurface, producer);
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}
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auto handleTransactionLocked(uint32_t transactionFlags) {
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Mutex::Autolock _l(mFlinger->mStateLock);
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return mFlinger->handleTransactionLocked(transactionFlags);
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}
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void onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, hal::Connection connection) {
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mFlinger->onComposerHalHotplug(hwcDisplayId, connection);
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}
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auto setDisplayStateLocked(const DisplayState& s) {
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Mutex::Autolock _l(mFlinger->mStateLock);
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return mFlinger->setDisplayStateLocked(s);
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}
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// Allow reading display state without locking, as if called on the SF main thread.
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auto onInitializeDisplays() NO_THREAD_SAFETY_ANALYSIS {
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return mFlinger->onInitializeDisplays();
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}
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auto notifyPowerBoost(int32_t boostId) { return mFlinger->notifyPowerBoost(boostId); }
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// Allow reading display state without locking, as if called on the SF main thread.
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auto setPowerModeInternal(const sp<DisplayDevice>& display,
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hal::PowerMode mode) NO_THREAD_SAFETY_ANALYSIS {
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return mFlinger->setPowerModeInternal(display, mode);
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}
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auto onMessageReceived(int32_t what) {
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return mFlinger->onMessageReceived(what, /*vsyncId=*/0, systemTime());
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}
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auto renderScreenImplLocked(const RenderArea& renderArea,
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SurfaceFlinger::TraverseLayersFunction traverseLayers,
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const std::shared_ptr<renderengine::ExternalTexture>& buffer,
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bool forSystem, bool regionSampling) {
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ScreenCaptureResults captureResults;
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return mFlinger->renderScreenImplLocked(renderArea, traverseLayers, buffer, forSystem,
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regionSampling, false /* grayscale */,
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captureResults);
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}
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auto traverseLayersInLayerStack(ui::LayerStack layerStack, int32_t uid,
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const LayerVector::Visitor& visitor) {
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return mFlinger->SurfaceFlinger::traverseLayersInLayerStack(layerStack, uid, visitor);
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}
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auto getDisplayNativePrimaries(const sp<IBinder>& displayToken,
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ui::DisplayPrimaries &primaries) {
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return mFlinger->SurfaceFlinger::getDisplayNativePrimaries(displayToken, primaries);
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}
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auto& getTransactionQueue() { return mFlinger->mTransactionQueue; }
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auto& getPendingTransactionQueue() { return mFlinger->mPendingTransactionQueues; }
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auto setTransactionState(
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const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& states,
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const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
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const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime,
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bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks,
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std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) {
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return mFlinger->setTransactionState(frameTimelineInfo, states, displays, flags, applyToken,
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inputWindowCommands, desiredPresentTime,
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isAutoTimestamp, uncacheBuffer, hasListenerCallbacks,
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listenerCallbacks, transactionId);
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}
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auto flushTransactionQueues() { return mFlinger->flushTransactionQueues(); };
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auto onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) {
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return mFlinger->onTransact(code, data, reply, flags);
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}
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auto getGPUContextPriority() { return mFlinger->getGPUContextPriority(); }
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auto calculateMaxAcquiredBufferCount(Fps refreshRate,
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std::chrono::nanoseconds presentLatency) const {
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return SurfaceFlinger::calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
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}
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/* ------------------------------------------------------------------------
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* Read-only access to private data to assert post-conditions.
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*/
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const auto& getAnimFrameTracker() const { return mFlinger->mAnimFrameTracker; }
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const auto& getHasPoweredOff() const { return mFlinger->mHasPoweredOff; }
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const auto& getVisibleRegionsDirty() const { return mFlinger->mVisibleRegionsDirty; }
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auto& getHwComposer() const {
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return static_cast<impl::HWComposer&>(mFlinger->getHwComposer());
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}
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auto& getCompositionEngine() const { return mFlinger->getCompositionEngine(); }
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const auto& getCompositorTiming() const { return mFlinger->getBE().mCompositorTiming; }
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mock::FrameTracer* getFrameTracer() const {
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return static_cast<mock::FrameTracer*>(mFlinger->mFrameTracer.get());
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}
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/* ------------------------------------------------------------------------
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* Read-write access to private data to set up preconditions and assert
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* post-conditions.
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*/
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auto& mutableHasWideColorDisplay() { return SurfaceFlinger::hasWideColorDisplay; }
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auto& mutableUseColorManagement() { return SurfaceFlinger::useColorManagement; }
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auto& mutableCurrentState() { return mFlinger->mCurrentState; }
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auto& mutableDisplayColorSetting() { return mFlinger->mDisplayColorSetting; }
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auto& mutableDisplays() { return mFlinger->mDisplays; }
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auto& mutableDrawingState() { return mFlinger->mDrawingState; }
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auto& mutableEventQueue() { return mFlinger->mEventQueue; }
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auto& mutableGeometryInvalid() { return mFlinger->mGeometryInvalid; }
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auto& mutableInterceptor() { return mFlinger->mInterceptor; }
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auto& mutableMainThreadId() { return mFlinger->mMainThreadId; }
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auto& mutablePendingHotplugEvents() { return mFlinger->mPendingHotplugEvents; }
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auto& mutablePhysicalDisplayTokens() { return mFlinger->mPhysicalDisplayTokens; }
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auto& mutableTexturePool() { return mFlinger->mTexturePool; }
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auto& mutableTransactionFlags() { return mFlinger->mTransactionFlags; }
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auto& mutablePowerAdvisor() { return mFlinger->mPowerAdvisor; }
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auto& mutableDebugDisableHWC() { return mFlinger->mDebugDisableHWC; }
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auto& mutableMaxRenderTargetSize() { return mFlinger->mMaxRenderTargetSize; }
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auto& mutableHwcDisplayData() { return getHwComposer().mDisplayData; }
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auto& mutableHwcPhysicalDisplayIdMap() { return getHwComposer().mPhysicalDisplayIdMap; }
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auto& mutableInternalHwcDisplayId() { return getHwComposer().mInternalHwcDisplayId; }
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auto& mutableExternalHwcDisplayId() { return getHwComposer().mExternalHwcDisplayId; }
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auto& mutableUseFrameRateApi() { return mFlinger->useFrameRateApi; }
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auto fromHandle(const sp<IBinder>& handle) {
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return mFlinger->fromHandle(handle);
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}
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~TestableSurfaceFlinger() {
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// All these pointer and container clears help ensure that GMock does
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// not report a leaked object, since the SurfaceFlinger instance may
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// still be referenced by something despite our best efforts to destroy
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// it after each test is done.
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mutableDisplays().clear();
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mutableCurrentState().displays.clear();
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mutableDrawingState().displays.clear();
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mutableEventQueue().reset();
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mutableInterceptor().clear();
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mFlinger->mScheduler.reset();
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mFlinger->mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
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mFlinger->mCompositionEngine->setRenderEngine(
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std::unique_ptr<renderengine::RenderEngine>());
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}
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/* ------------------------------------------------------------------------
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* Wrapper classes for Read-write access to private data to set up
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* preconditions and assert post-conditions.
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*/
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struct HWC2Display : public HWC2::impl::Display {
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HWC2Display(Hwc2::Composer& composer,
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const std::unordered_set<hal::Capability>& capabilities, hal::HWDisplayId id,
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hal::DisplayType type)
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: HWC2::impl::Display(composer, capabilities, id, type) {}
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~HWC2Display() {
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// Prevents a call to disable vsyncs.
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mType = hal::DisplayType::INVALID;
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}
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auto& mutableIsConnected() { return this->mIsConnected; }
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auto& mutableLayers() { return this->mLayers; }
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};
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class FakeHwcDisplayInjector {
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public:
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static constexpr hal::HWDisplayId DEFAULT_HWC_DISPLAY_ID = 1000;
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static constexpr int32_t DEFAULT_WIDTH = 1920;
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static constexpr int32_t DEFAULT_HEIGHT = 1280;
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static constexpr int32_t DEFAULT_VSYNC_PERIOD = 16'666'666;
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static constexpr int32_t DEFAULT_CONFIG_GROUP = 7;
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static constexpr int32_t DEFAULT_DPI = 320;
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static constexpr hal::HWConfigId DEFAULT_ACTIVE_CONFIG = 0;
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static constexpr hal::PowerMode DEFAULT_POWER_MODE = hal::PowerMode::ON;
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FakeHwcDisplayInjector(HalDisplayId displayId, hal::DisplayType hwcDisplayType,
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bool isPrimary)
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: mDisplayId(displayId), mHwcDisplayType(hwcDisplayType), mIsPrimary(isPrimary) {}
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auto& setHwcDisplayId(hal::HWDisplayId displayId) {
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mHwcDisplayId = displayId;
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return *this;
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}
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auto& setWidth(int32_t width) {
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mWidth = width;
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return *this;
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}
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auto& setHeight(int32_t height) {
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mHeight = height;
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return *this;
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}
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auto& setVsyncPeriod(int32_t vsyncPeriod) {
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mVsyncPeriod = vsyncPeriod;
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return *this;
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}
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auto& setDpiX(int32_t dpi) {
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mDpiX = dpi;
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return *this;
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}
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auto& setDpiY(int32_t dpi) {
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mDpiY = dpi;
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return *this;
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}
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auto& setActiveConfig(hal::HWConfigId config) {
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mActiveConfig = config;
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return *this;
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}
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auto& setCapabilities(const std::unordered_set<hal::Capability>* capabilities) {
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mCapabilities = capabilities;
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return *this;
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}
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auto& setPowerMode(hal::PowerMode mode) {
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mPowerMode = mode;
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return *this;
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}
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void inject(TestableSurfaceFlinger* flinger, Hwc2::mock::Composer* composer) {
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using ::testing::_;
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using ::testing::DoAll;
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using ::testing::Return;
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using ::testing::SetArgPointee;
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static const std::unordered_set<hal::Capability> defaultCapabilities;
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if (mCapabilities == nullptr) mCapabilities = &defaultCapabilities;
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// Caution - Make sure that any values passed by reference here do
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// not refer to an instance owned by FakeHwcDisplayInjector. This
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// class has temporary lifetime, while the constructed HWC2::Display
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// is much longer lived.
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auto display = std::make_unique<HWC2Display>(*composer, *mCapabilities, mHwcDisplayId,
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mHwcDisplayType);
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display->mutableIsConnected() = true;
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display->setPowerMode(mPowerMode);
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flinger->mutableHwcDisplayData()[mDisplayId].hwcDisplay = std::move(display);
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EXPECT_CALL(*composer, getDisplayConfigs(mHwcDisplayId, _))
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.WillRepeatedly(
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DoAll(SetArgPointee<1>(std::vector<hal::HWConfigId>{mActiveConfig}),
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Return(hal::Error::NONE)));
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EXPECT_CALL(*composer,
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getDisplayAttribute(mHwcDisplayId, mActiveConfig, hal::Attribute::WIDTH, _))
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.WillRepeatedly(DoAll(SetArgPointee<3>(mWidth), Return(hal::Error::NONE)));
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EXPECT_CALL(*composer,
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getDisplayAttribute(mHwcDisplayId, mActiveConfig, hal::Attribute::HEIGHT,
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_))
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.WillRepeatedly(DoAll(SetArgPointee<3>(mHeight), Return(hal::Error::NONE)));
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EXPECT_CALL(*composer,
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getDisplayAttribute(mHwcDisplayId, mActiveConfig,
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hal::Attribute::VSYNC_PERIOD, _))
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.WillRepeatedly(
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DoAll(SetArgPointee<3>(mVsyncPeriod), Return(hal::Error::NONE)));
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EXPECT_CALL(*composer,
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getDisplayAttribute(mHwcDisplayId, mActiveConfig, hal::Attribute::DPI_X, _))
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.WillRepeatedly(DoAll(SetArgPointee<3>(mDpiX), Return(hal::Error::NONE)));
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EXPECT_CALL(*composer,
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getDisplayAttribute(mHwcDisplayId, mActiveConfig, hal::Attribute::DPI_Y, _))
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.WillRepeatedly(DoAll(SetArgPointee<3>(mDpiY), Return(hal::Error::NONE)));
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EXPECT_CALL(*composer,
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getDisplayAttribute(mHwcDisplayId, mActiveConfig,
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hal::Attribute::CONFIG_GROUP, _))
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.WillRepeatedly(
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DoAll(SetArgPointee<3>(mConfigGroup), Return(hal::Error::NONE)));
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if (mHwcDisplayType == hal::DisplayType::PHYSICAL) {
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const auto physicalId = PhysicalDisplayId::tryCast(mDisplayId);
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LOG_ALWAYS_FATAL_IF(!physicalId);
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flinger->mutableHwcPhysicalDisplayIdMap().emplace(mHwcDisplayId, *physicalId);
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if (mIsPrimary) {
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flinger->mutableInternalHwcDisplayId() = mHwcDisplayId;
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} else {
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// If there is an external HWC display there should always be an internal ID
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// as well. Set it to some arbitrary value.
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auto& internalId = flinger->mutableInternalHwcDisplayId();
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if (!internalId) internalId = mHwcDisplayId - 1;
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flinger->mutableExternalHwcDisplayId() = mHwcDisplayId;
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}
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}
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}
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private:
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const HalDisplayId mDisplayId;
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const hal::DisplayType mHwcDisplayType;
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const bool mIsPrimary;
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hal::HWDisplayId mHwcDisplayId = DEFAULT_HWC_DISPLAY_ID;
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int32_t mWidth = DEFAULT_WIDTH;
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int32_t mHeight = DEFAULT_HEIGHT;
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int32_t mVsyncPeriod = DEFAULT_VSYNC_PERIOD;
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int32_t mDpiX = DEFAULT_DPI;
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int32_t mDpiY = DEFAULT_DPI;
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int32_t mConfigGroup = DEFAULT_CONFIG_GROUP;
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hal::HWConfigId mActiveConfig = DEFAULT_ACTIVE_CONFIG;
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hal::PowerMode mPowerMode = DEFAULT_POWER_MODE;
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const std::unordered_set<hal::Capability>* mCapabilities = nullptr;
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};
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class FakeDisplayDeviceInjector {
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public:
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FakeDisplayDeviceInjector(TestableSurfaceFlinger& flinger,
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std::shared_ptr<compositionengine::Display> compositionDisplay,
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std::optional<ui::DisplayConnectionType> connectionType,
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std::optional<hal::HWDisplayId> hwcDisplayId, bool isPrimary)
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: mFlinger(flinger),
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mCreationArgs(flinger.mFlinger.get(), flinger.mFlinger->getHwComposer(),
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mDisplayToken, compositionDisplay),
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mHwcDisplayId(hwcDisplayId) {
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mCreationArgs.connectionType = connectionType;
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mCreationArgs.isPrimary = isPrimary;
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mActiveModeId = DisplayModeId(0);
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DisplayModePtr activeMode =
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DisplayMode::Builder(FakeHwcDisplayInjector::DEFAULT_ACTIVE_CONFIG)
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.setId(mActiveModeId)
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.setWidth(FakeHwcDisplayInjector::DEFAULT_WIDTH)
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.setHeight(FakeHwcDisplayInjector::DEFAULT_HEIGHT)
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.setVsyncPeriod(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD)
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.setDpiX(FakeHwcDisplayInjector::DEFAULT_DPI)
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.setDpiY(FakeHwcDisplayInjector::DEFAULT_DPI)
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.setGroup(0)
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.build();
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DisplayModes modes{activeMode};
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mCreationArgs.supportedModes = modes;
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}
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sp<IBinder> token() const { return mDisplayToken; }
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DisplayDeviceState& mutableDrawingDisplayState() {
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return mFlinger.mutableDrawingState().displays.editValueFor(mDisplayToken);
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}
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DisplayDeviceState& mutableCurrentDisplayState() {
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return mFlinger.mutableCurrentState().displays.editValueFor(mDisplayToken);
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}
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const auto& getDrawingDisplayState() {
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return mFlinger.mutableDrawingState().displays.valueFor(mDisplayToken);
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}
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const auto& getCurrentDisplayState() {
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return mFlinger.mutableCurrentState().displays.valueFor(mDisplayToken);
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}
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auto& mutableDisplayDevice() { return mFlinger.mutableDisplays()[mDisplayToken]; }
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auto& setActiveMode(DisplayModeId mode) {
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mActiveModeId = mode;
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return *this;
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}
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auto& setSupportedModes(DisplayModes mode) {
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mCreationArgs.supportedModes = mode;
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return *this;
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}
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auto& setNativeWindow(const sp<ANativeWindow>& nativeWindow) {
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mCreationArgs.nativeWindow = nativeWindow;
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return *this;
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}
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auto& setDisplaySurface(const sp<compositionengine::DisplaySurface>& displaySurface) {
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mCreationArgs.displaySurface = displaySurface;
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return *this;
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}
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auto& setSecure(bool secure) {
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mCreationArgs.isSecure = secure;
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return *this;
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}
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auto& setPowerMode(hal::PowerMode mode) {
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mCreationArgs.initialPowerMode = mode;
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return *this;
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}
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auto& setHwcColorModes(
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const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>
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hwcColorModes) {
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mCreationArgs.hwcColorModes = hwcColorModes;
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return *this;
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}
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auto& setHasWideColorGamut(bool hasWideColorGamut) {
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mCreationArgs.hasWideColorGamut = hasWideColorGamut;
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return *this;
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}
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auto& setPhysicalOrientation(ui::Rotation orientation) {
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mCreationArgs.physicalOrientation = orientation;
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return *this;
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}
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sp<DisplayDevice> inject() {
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const auto displayId = mCreationArgs.compositionDisplay->getDisplayId();
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DisplayDeviceState state;
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if (const auto type = mCreationArgs.connectionType) {
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LOG_ALWAYS_FATAL_IF(!displayId);
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const auto physicalId = PhysicalDisplayId::tryCast(*displayId);
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LOG_ALWAYS_FATAL_IF(!physicalId);
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LOG_ALWAYS_FATAL_IF(!mHwcDisplayId);
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state.physical = {.id = *physicalId, .type = *type, .hwcDisplayId = *mHwcDisplayId};
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}
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state.isSecure = mCreationArgs.isSecure;
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sp<DisplayDevice> device = new DisplayDevice(mCreationArgs);
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if (!device->isVirtual()) {
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device->setActiveMode(mActiveModeId);
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}
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mFlinger.mutableDisplays().emplace(mDisplayToken, device);
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mFlinger.mutableCurrentState().displays.add(mDisplayToken, state);
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mFlinger.mutableDrawingState().displays.add(mDisplayToken, state);
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if (const auto& physical = state.physical) {
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mFlinger.mutablePhysicalDisplayTokens()[physical->id] = mDisplayToken;
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}
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return device;
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}
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private:
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TestableSurfaceFlinger& mFlinger;
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sp<BBinder> mDisplayToken = new BBinder();
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DisplayDeviceCreationArgs mCreationArgs;
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const std::optional<hal::HWDisplayId> mHwcDisplayId;
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DisplayModeId mActiveModeId;
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};
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private:
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void setVsyncEnabled(bool) override {}
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void changeRefreshRate(const Scheduler::RefreshRate&, Scheduler::ModeEvent) override {}
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void repaintEverythingForHWC() override {}
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void kernelTimerChanged(bool) override {}
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void triggerOnFrameRateOverridesChanged() {}
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surfaceflinger::test::Factory mFactory;
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sp<SurfaceFlinger> mFlinger = new SurfaceFlinger(mFactory, SurfaceFlinger::SkipInitialization);
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TestableScheduler* mScheduler = nullptr;
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};
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} // namespace android
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