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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wextra"
#undef LOG_TAG
#define LOG_TAG "LibSurfaceFlingerUnittests"
#include <TimeStats/TimeStats.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <log/log.h>
#include <timestatsatomsproto/TimeStatsAtomsProtoHeader.h>
#include <utils/String16.h>
#include <utils/Vector.h>
#include <chrono>
#include <random>
#include <unordered_set>
#include "libsurfaceflinger_unittest_main.h"
using namespace android::surfaceflinger;
using namespace google::protobuf;
using namespace std::chrono_literals;
namespace android {
namespace {
using testing::_;
using testing::AnyNumber;
using testing::Contains;
using testing::HasSubstr;
using testing::InSequence;
using testing::Not;
using testing::SizeIs;
using testing::StrEq;
using testing::UnorderedElementsAre;
using PowerMode = hardware::graphics::composer::V2_4::IComposerClient::PowerMode;
using SurfaceflingerStatsLayerInfo = android::surfaceflinger::SurfaceflingerStatsLayerInfo;
using SurfaceflingerStatsLayerInfoWrapper =
android::surfaceflinger::SurfaceflingerStatsLayerInfoWrapper;
// clang-format off
#define FMT_PROTO true
#define FMT_STRING false
#define LAYER_ID_0 0
#define LAYER_ID_1 1
#define UID_0 123
#define REFRESH_RATE_0 61
#define RENDER_RATE_0 31
#define REFRESH_RATE_BUCKET_0 60
#define RENDER_RATE_BUCKET_0 30
#define LAYER_ID_INVALID -1
#define NUM_LAYERS 1
#define NUM_LAYERS_INVALID "INVALID"
const constexpr Fps kRefreshRate0 = Fps(static_cast<float>(REFRESH_RATE_0));
const constexpr Fps kRenderRate0 = Fps(static_cast<float>(RENDER_RATE_0));
static constexpr int32_t kGameMode = TimeStatsHelper::GameModeUnsupported;
enum InputCommand : int32_t {
ENABLE = 0,
DISABLE = 1,
CLEAR = 2,
DUMP_ALL = 3,
DUMP_MAXLAYERS_1 = 4,
DUMP_MAXLAYERS_INVALID = 5,
INPUT_COMMAND_BEGIN = ENABLE,
INPUT_COMMAND_END = DUMP_MAXLAYERS_INVALID,
INPUT_COMMAND_RANGE = INPUT_COMMAND_END - INPUT_COMMAND_BEGIN + 1,
};
enum TimeStamp : int32_t {
POST = 0,
ACQUIRE = 1,
ACQUIRE_FENCE = 2,
LATCH = 3,
DESIRED = 4,
PRESENT = 5,
PRESENT_FENCE = 6,
TIME_STAMP_BEGIN = POST,
TIME_STAMP_END = PRESENT,
TIME_STAMP_RANGE = TIME_STAMP_END - TIME_STAMP_BEGIN + 1,
};
static const TimeStamp NORMAL_SEQUENCE[] = {
TimeStamp::POST,
TimeStamp::ACQUIRE,
TimeStamp::LATCH,
TimeStamp::DESIRED,
TimeStamp::PRESENT,
};
static const TimeStamp NORMAL_SEQUENCE_2[] = {
TimeStamp::POST,
TimeStamp::ACQUIRE_FENCE,
TimeStamp::LATCH,
TimeStamp::DESIRED,
TimeStamp::PRESENT_FENCE,
};
static const TimeStamp UNORDERED_SEQUENCE[] = {
TimeStamp::ACQUIRE,
TimeStamp::LATCH,
TimeStamp::POST,
TimeStamp::DESIRED,
TimeStamp::PRESENT,
};
static const TimeStamp INCOMPLETE_SEQUENCE[] = {
TimeStamp::POST,
};
// clang-format on
class TimeStatsTest : public testing::Test {
public:
TimeStatsTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
}
~TimeStatsTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
std::string inputCommand(InputCommand cmd, bool useProto);
void setTimeStamp(TimeStamp type, int32_t id, uint64_t frameNumber, nsecs_t ts,
TimeStats::SetFrameRateVote frameRateVote, int32_t gameMode);
int32_t genRandomInt32(int32_t begin, int32_t end);
template <size_t N>
void insertTimeRecord(const TimeStamp (&sequence)[N], int32_t id, uint64_t frameNumber,
nsecs_t ts, TimeStats::SetFrameRateVote frameRateVote = {},
int32_t gameMode = kGameMode) {
for (size_t i = 0; i < N; i++, ts += 1000000) {
setTimeStamp(sequence[i], id, frameNumber, ts, frameRateVote, gameMode);
}
}
std::mt19937 mRandomEngine = std::mt19937(std::random_device()());
std::unique_ptr<TimeStats> mTimeStats =
std::make_unique<impl::TimeStats>(std::nullopt, std::nullopt);
};
std::string TimeStatsTest::inputCommand(InputCommand cmd, bool useProto) {
std::string result;
Vector<String16> args;
switch (cmd) {
case InputCommand::ENABLE:
args.push_back(String16("-enable"));
break;
case InputCommand::DISABLE:
args.push_back(String16("-disable"));
break;
case InputCommand::CLEAR:
args.push_back(String16("-clear"));
break;
case InputCommand::DUMP_ALL:
args.push_back(String16("-dump"));
break;
case InputCommand::DUMP_MAXLAYERS_1:
args.push_back(String16("-dump"));
args.push_back(String16("-maxlayers"));
args.push_back(String16(std::to_string(NUM_LAYERS).c_str()));
break;
case InputCommand::DUMP_MAXLAYERS_INVALID:
args.push_back(String16("-dump"));
args.push_back(String16("-maxlayers"));
args.push_back(String16(NUM_LAYERS_INVALID));
break;
default:
ALOGD("Invalid control command");
}
EXPECT_NO_FATAL_FAILURE(mTimeStats->parseArgs(useProto, args, result));
return result;
}
static std::string genLayerName(int32_t layerId) {
return (layerId < 0 ? "PopupWindow:b54fcd1#0" : "com.example.fake#") + std::to_string(layerId);
}
void TimeStatsTest::setTimeStamp(TimeStamp type, int32_t id, uint64_t frameNumber, nsecs_t ts,
TimeStats::SetFrameRateVote frameRateVote, int32_t gameMode) {
switch (type) {
case TimeStamp::POST:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPostTime(id, frameNumber, genLayerName(id),
UID_0, ts, gameMode));
break;
case TimeStamp::ACQUIRE:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setAcquireTime(id, frameNumber, ts));
break;
case TimeStamp::ACQUIRE_FENCE:
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setAcquireFence(id, frameNumber, std::make_shared<FenceTime>(ts)));
break;
case TimeStamp::LATCH:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setLatchTime(id, frameNumber, ts));
break;
case TimeStamp::DESIRED:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setDesiredTime(id, frameNumber, ts));
break;
case TimeStamp::PRESENT:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPresentTime(id, frameNumber, ts, kRefreshRate0,
kRenderRate0, frameRateVote,
gameMode));
break;
case TimeStamp::PRESENT_FENCE:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPresentFence(id, frameNumber,
std::make_shared<FenceTime>(ts),
kRefreshRate0, kRenderRate0,
frameRateVote, gameMode));
break;
default:
ALOGD("Invalid timestamp type");
}
}
int32_t TimeStatsTest::genRandomInt32(int32_t begin, int32_t end) {
std::uniform_int_distribution<int32_t> distr(begin, end);
return distr(mRandomEngine);
}
TEST_F(TimeStatsTest, disabledByDefault) {
ASSERT_FALSE(mTimeStats->isEnabled());
}
TEST_F(TimeStatsTest, canEnableAndDisableTimeStats) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
ASSERT_TRUE(mTimeStats->isEnabled());
EXPECT_TRUE(inputCommand(InputCommand::DISABLE, FMT_STRING).empty());
ASSERT_FALSE(mTimeStats->isEnabled());
}
TEST_F(TimeStatsTest, canIncreaseGlobalStats) {
constexpr size_t TOTAL_FRAMES = 5;
constexpr size_t MISSED_FRAMES = 4;
constexpr size_t CLIENT_COMPOSITION_FRAMES = 3;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
for (size_t i = 0; i < TOTAL_FRAMES; i++) {
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementTotalFrames());
}
for (size_t i = 0; i < MISSED_FRAMES; i++) {
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementMissedFrames());
}
for (size_t i = 0; i < CLIENT_COMPOSITION_FRAMES; i++) {
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionFrames());
}
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_TRUE(globalProto.has_total_frames());
EXPECT_EQ(TOTAL_FRAMES, globalProto.total_frames());
ASSERT_TRUE(globalProto.has_missed_frames());
EXPECT_EQ(MISSED_FRAMES, globalProto.missed_frames());
ASSERT_TRUE(globalProto.has_client_composition_frames());
EXPECT_EQ(CLIENT_COMPOSITION_FRAMES, globalProto.client_composition_frames());
}
TEST_F(TimeStatsTest, canIncreaseLateAcquireFrames) {
// this stat is not in the proto so verify by checking the string dump
constexpr size_t LATE_ACQUIRE_FRAMES = 2;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) {
mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire);
}
insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 2, 2000000);
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
const std::string expectedResult = "lateAcquireFrames = " + std::to_string(LATE_ACQUIRE_FRAMES);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canIncreaseBadDesiredPresent) {
// this stat is not in the proto so verify by checking the string dump
constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 2;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) {
mTimeStats->incrementBadDesiredPresent(LAYER_ID_0);
}
insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 2, 2000000);
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
const std::string expectedResult =
"badDesiredPresentFrames = " + std::to_string(BAD_DESIRED_PRESENT_FRAMES);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canIncreaseJankyFramesForLayer) {
// this stat is not in the proto so verify by checking the string dump
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerCpuDeadlineMissed, 1, 2,
3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerGpuDeadlineMissed, 1, 2,
3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::DisplayHAL, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::AppDeadlineMissed, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerScheduling, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::PredictionError, 1, 2, 3});
mTimeStats->incrementJankyFrames(
{kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode,
JankType::AppDeadlineMissed | JankType::BufferStuffing, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::None, 1, 2, 3});
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
std::string expectedResult =
"displayRefreshRate = " + std::to_string(REFRESH_RATE_BUCKET_0) + " fps";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "renderRate = " + std::to_string(RENDER_RATE_BUCKET_0) + " fps";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "totalTimelineFrames = " + std::to_string(8);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "jankyFrames = " + std::to_string(7);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongCpuJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongGpuJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfUnattributedJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appUnattributedJankyFrames = " + std::to_string(2);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfSchedulingJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canCaptureSetFrameRateVote) {
// this stat is not in the proto so verify by checking the string dump
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
const auto frameRate60 = TimeStats::SetFrameRateVote{
.frameRate = 60.0f,
.frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::Default,
.seamlessness = TimeStats::SetFrameRateVote::Seamlessness::ShouldBeSeamless,
};
const auto frameRate90 = TimeStats::SetFrameRateVote{
.frameRate = 90.0f,
.frameRateCompatibility =
TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple,
.seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired,
};
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate60);
std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
std::string expectedResult = "frameRate = 60.00";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "frameRateCompatibility = Default";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "seamlessness = ShouldBeSeamless";
EXPECT_THAT(result, HasSubstr(expectedResult));
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, frameRate90);
result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING);
expectedResult = "frameRate = 90.00";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "frameRateCompatibility = ExactOrMultiple";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "seamlessness = NotRequired";
EXPECT_THAT(result, HasSubstr(expectedResult));
insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 4, 4000000, frameRate60);
result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING);
expectedResult = "frameRate = 60.00";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "frameRateCompatibility = Default";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "seamlessness = ShouldBeSeamless";
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canCaptureSetFrameRateVoteAfterZeroForLayer) {
// this stat is not in the proto so verify by checking the string dump
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
const auto frameRate90 = TimeStats::SetFrameRateVote{
.frameRate = 90.0f,
.frameRateCompatibility =
TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple,
.seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired,
};
const auto frameRateDefault = TimeStats::SetFrameRateVote{
.frameRate = 0.0f,
.frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::Default,
.seamlessness = TimeStats::SetFrameRateVote::Seamlessness::ShouldBeSeamless,
};
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate90);
std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
std::string expectedResult = "frameRate = 90.00";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "frameRateCompatibility = ExactOrMultiple";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "seamlessness = NotRequired";
EXPECT_THAT(result, HasSubstr(expectedResult));
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, frameRateDefault);
result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING);
expectedResult = "frameRate = 90.00";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "frameRateCompatibility = ExactOrMultiple";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "seamlessness = NotRequired";
EXPECT_THAT(result, HasSubstr(expectedResult));
insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 4, 4000000, frameRateDefault);
result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING);
expectedResult = "frameRate = 90.00";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "frameRateCompatibility = ExactOrMultiple";
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "seamlessness = NotRequired";
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canIncreaseClientCompositionReusedFrames) {
// this stat is not in the proto so verify by checking the string dump
constexpr size_t CLIENT_COMPOSITION_REUSED_FRAMES = 2;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
for (size_t i = 0; i < CLIENT_COMPOSITION_REUSED_FRAMES; i++) {
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionReusedFrames());
}
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
const std::string expectedResult =
"clientCompositionReusedFrames = " + std::to_string(CLIENT_COMPOSITION_REUSED_FRAMES);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canIncreaseRefreshRateSwitches) {
// this stat is not in the proto so verify by checking the string dump
constexpr size_t REFRESH_RATE_SWITCHES = 2;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
for (size_t i = 0; i < REFRESH_RATE_SWITCHES; i++) {
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementRefreshRateSwitches());
}
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
const std::string expectedResult =
"refreshRateSwitches = " + std::to_string(REFRESH_RATE_SWITCHES);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canIncreaseCompositionStrategyChanges) {
// this stat is not in the proto so verify by checking the string dump
constexpr size_t COMPOSITION_STRATEGY_CHANGES = 2;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
for (size_t i = 0; i < COMPOSITION_STRATEGY_CHANGES; i++) {
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementCompositionStrategyChanges());
}
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
const std::string expectedResult =
"compositionStrategyChanges = " + std::to_string(COMPOSITION_STRATEGY_CHANGES);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, canAverageFrameDuration) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(),
std::chrono::nanoseconds(6ms).count());
mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(),
std::chrono::nanoseconds(16ms).count());
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
EXPECT_THAT(result, HasSubstr("averageFrameDuration = 10.000 ms"));
}
TEST_F(TimeStatsTest, canAverageRenderEngineTimings) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(1ms).count(),
std::make_shared<FenceTime>(
std::chrono::duration_cast<
std::chrono::nanoseconds>(3ms)
.count()));
mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(),
std::chrono::nanoseconds(8ms).count());
// Push a fake present fence to trigger flushing the RenderEngine timings.
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->setPresentFenceGlobal(
std::make_shared<FenceTime>(std::chrono::nanoseconds(1ms).count()));
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
EXPECT_THAT(result, HasSubstr("averageRenderEngineTiming = 3.000 ms"));
}
TEST_F(TimeStatsTest, canInsertGlobalPresentToPresent) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(1000000)));
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(2000000)));
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPowerMode(PowerMode::ON));
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(3000000)));
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(5000000)));
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPowerMode(PowerMode::OFF));
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(6000000)));
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(8000000)));
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.present_to_present_size());
const SFTimeStatsHistogramBucketProto& histogramProto = globalProto.present_to_present().Get(0);
EXPECT_EQ(1, histogramProto.frame_count());
EXPECT_EQ(2, histogramProto.time_millis());
}
TEST_F(TimeStatsTest, canInsertGlobalFrameDuration) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
mTimeStats->setPowerMode(PowerMode::OFF);
mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(),
std::chrono::nanoseconds(5ms).count());
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->recordFrameDuration(std::chrono::nanoseconds(3ms).count(),
std::chrono::nanoseconds(6ms).count());
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.frame_duration_size());
const SFTimeStatsHistogramBucketProto& histogramProto = globalProto.frame_duration().Get(0);
EXPECT_EQ(1, histogramProto.frame_count());
EXPECT_EQ(3, histogramProto.time_millis());
}
TEST_F(TimeStatsTest, canInsertGlobalRenderEngineTiming) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(1ms).count(),
std::make_shared<FenceTime>(
std::chrono::duration_cast<
std::chrono::nanoseconds>(3ms)
.count()));
mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(),
std::chrono::nanoseconds(6ms).count());
// First verify that flushing RenderEngine durations did not occur yet.
SFTimeStatsGlobalProto preFlushProto;
ASSERT_TRUE(preFlushProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(0, preFlushProto.render_engine_timing_size());
// Push a fake present fence to trigger flushing the RenderEngine timings.
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->setPresentFenceGlobal(
std::make_shared<FenceTime>(std::chrono::nanoseconds(1ms).count()));
// Now we can verify that RenderEngine durations were flushed now.
SFTimeStatsGlobalProto postFlushProto;
ASSERT_TRUE(postFlushProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, postFlushProto.render_engine_timing_size());
const SFTimeStatsHistogramBucketProto& histogramProto =
postFlushProto.render_engine_timing().Get(0);
EXPECT_EQ(2, histogramProto.frame_count());
EXPECT_EQ(2, histogramProto.time_millis());
}
TEST_F(TimeStatsTest, canInsertOneLayerTimeStats) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 2, 2000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.stats_size());
const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0);
ASSERT_TRUE(layerProto.has_layer_name());
EXPECT_EQ(genLayerName(LAYER_ID_0), layerProto.layer_name());
ASSERT_TRUE(layerProto.has_total_frames());
EXPECT_EQ(1, layerProto.total_frames());
ASSERT_EQ(6, layerProto.deltas_size());
for (const SFTimeStatsDeltaProto& deltaProto : layerProto.deltas()) {
ASSERT_EQ(1, deltaProto.histograms_size());
const SFTimeStatsHistogramBucketProto& histogramProto = deltaProto.histograms().Get(0);
EXPECT_EQ(1, histogramProto.frame_count());
if ("post2acquire" == deltaProto.delta_name()) {
EXPECT_EQ(1, histogramProto.time_millis());
} else if ("post2present" == deltaProto.delta_name()) {
EXPECT_EQ(4, histogramProto.time_millis());
} else if ("acquire2present" == deltaProto.delta_name()) {
EXPECT_EQ(3, histogramProto.time_millis());
} else if ("latch2present" == deltaProto.delta_name()) {
EXPECT_EQ(2, histogramProto.time_millis());
} else if ("desired2present" == deltaProto.delta_name()) {
EXPECT_EQ(1, histogramProto.time_millis());
} else if ("present2present" == deltaProto.delta_name()) {
EXPECT_EQ(1, histogramProto.time_millis());
} else {
FAIL() << "Unknown delta_name: " << deltaProto.delta_name();
}
}
}
TEST_F(TimeStatsTest, canNotInsertInvalidLayerNameTimeStats) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_INVALID, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_INVALID, 2, 2000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(0, globalProto.stats_size());
}
TEST_F(TimeStatsTest, canInsertMultipleLayersTimeStats) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 2000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
EXPECT_EQ(2, globalProto.stats_size());
}
TEST_F(TimeStatsTest, canInsertUnorderedLayerTimeStats) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(UNORDERED_SEQUENCE, LAYER_ID_0, 2, 2000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.stats_size());
const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0);
ASSERT_TRUE(layerProto.has_layer_name());
EXPECT_EQ(genLayerName(LAYER_ID_0), layerProto.layer_name());
ASSERT_TRUE(layerProto.has_total_frames());
EXPECT_EQ(1, layerProto.total_frames());
ASSERT_EQ(6, layerProto.deltas_size());
for (const SFTimeStatsDeltaProto& deltaProto : layerProto.deltas()) {
ASSERT_EQ(1, deltaProto.histograms_size());
const SFTimeStatsHistogramBucketProto& histogramProto = deltaProto.histograms().Get(0);
EXPECT_EQ(1, histogramProto.frame_count());
if ("post2acquire" == deltaProto.delta_name()) {
EXPECT_EQ(0, histogramProto.time_millis());
} else if ("post2present" == deltaProto.delta_name()) {
EXPECT_EQ(2, histogramProto.time_millis());
} else if ("acquire2present" == deltaProto.delta_name()) {
EXPECT_EQ(2, histogramProto.time_millis());
} else if ("latch2present" == deltaProto.delta_name()) {
EXPECT_EQ(2, histogramProto.time_millis());
} else if ("desired2present" == deltaProto.delta_name()) {
EXPECT_EQ(1, histogramProto.time_millis());
} else if ("present2present" == deltaProto.delta_name()) {
EXPECT_EQ(1, histogramProto.time_millis());
} else {
FAIL() << "Unknown delta_name: " << deltaProto.delta_name();
}
}
}
TEST_F(TimeStatsTest, recordRefreshRateNewConfigs) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
uint32_t fpsOne = 30;
uint32_t fpsTwo = 90;
uint64_t millisOne = 5000;
uint64_t millisTwo = 7000;
mTimeStats->recordRefreshRate(fpsOne, ms2ns(millisOne));
mTimeStats->recordRefreshRate(fpsTwo, ms2ns(millisTwo));
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
SFTimeStatsDisplayConfigBucketProto expectedBucketOne;
SFTimeStatsDisplayConfigProto* expectedConfigOne = expectedBucketOne.mutable_config();
expectedConfigOne->set_fps(fpsOne);
expectedBucketOne.set_duration_millis(millisOne);
SFTimeStatsDisplayConfigBucketProto expectedBucketTwo;
SFTimeStatsDisplayConfigProto* expectedConfigTwo = expectedBucketTwo.mutable_config();
expectedConfigTwo->set_fps(fpsTwo);
expectedBucketTwo.set_duration_millis(millisTwo);
EXPECT_THAT(globalProto.display_config_stats(), SizeIs(2));
std::unordered_set<uint32_t> seen_fps;
for (const auto& bucket : globalProto.display_config_stats()) {
seen_fps.emplace(bucket.config().fps());
if (fpsOne == bucket.config().fps()) {
EXPECT_EQ(millisOne, bucket.duration_millis());
} else if (fpsTwo == bucket.config().fps()) {
EXPECT_EQ(millisTwo, bucket.duration_millis());
} else {
FAIL() << "Unknown fps: " << bucket.config().fps();
}
}
EXPECT_THAT(seen_fps, UnorderedElementsAre(fpsOne, fpsTwo));
}
TEST_F(TimeStatsTest, recordRefreshRateUpdatesConfig) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
uint32_t fps = 30;
uint64_t millisOne = 5000;
uint64_t millisTwo = 7000;
mTimeStats->recordRefreshRate(fps, ms2ns(millisOne));
mTimeStats->recordRefreshRate(fps, ms2ns(millisTwo));
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
EXPECT_THAT(globalProto.display_config_stats(), SizeIs(1));
EXPECT_EQ(fps, globalProto.display_config_stats().Get(0).config().fps());
EXPECT_EQ(millisOne + millisTwo, globalProto.display_config_stats().Get(0).duration_millis());
}
TEST_F(TimeStatsTest, canRemoveTimeRecord) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(INCOMPLETE_SEQUENCE, LAYER_ID_0, 2, 2000000);
ASSERT_NO_FATAL_FAILURE(mTimeStats->removeTimeRecord(0, 2));
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.stats_size());
const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0);
ASSERT_TRUE(layerProto.has_total_frames());
EXPECT_EQ(1, layerProto.total_frames());
}
TEST_F(TimeStatsTest, canRecoverFromIncompleteTimeRecordError) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
uint64_t frameNumber = 1;
nsecs_t ts = 1000000;
insertTimeRecord(INCOMPLETE_SEQUENCE, LAYER_ID_0, 1, 1000000);
for (size_t i = 0; i < impl::TimeStats::MAX_NUM_TIME_RECORDS + 2; i++) {
frameNumber++;
ts += 1000000;
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, frameNumber, ts);
}
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.stats_size());
const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0);
ASSERT_TRUE(layerProto.has_total_frames());
EXPECT_EQ(1, layerProto.total_frames());
}
TEST_F(TimeStatsTest, layerTimeStatsOnDestroy) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
ASSERT_NO_FATAL_FAILURE(mTimeStats->onDestroy(0));
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
ASSERT_EQ(1, globalProto.stats_size());
const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0);
ASSERT_TRUE(layerProto.has_total_frames());
EXPECT_EQ(1, layerProto.total_frames());
}
TEST_F(TimeStatsTest, canClearTimeStats) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementTotalFrames());
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementMissedFrames());
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionFrames());
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPowerMode(PowerMode::ON));
mTimeStats->recordFrameDuration(std::chrono::nanoseconds(3ms).count(),
std::chrono::nanoseconds(6ms).count());
mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(),
std::chrono::nanoseconds(6ms).count());
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(1000000)));
ASSERT_NO_FATAL_FAILURE(
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(2000000)));
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
EXPECT_TRUE(inputCommand(InputCommand::CLEAR, FMT_STRING).empty());
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
EXPECT_EQ(0, globalProto.total_frames());
EXPECT_EQ(0, globalProto.missed_frames());
EXPECT_EQ(0, globalProto.client_composition_frames());
EXPECT_EQ(0, globalProto.present_to_present_size());
EXPECT_EQ(0, globalProto.frame_duration_size());
EXPECT_EQ(0, globalProto.render_engine_timing_size());
EXPECT_EQ(0, globalProto.stats_size());
}
TEST_F(TimeStatsTest, canClearDumpOnlyTimeStats) {
// These stats are not in the proto so verify by checking the string dump.
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionReusedFrames());
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementRefreshRateSwitches());
ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementCompositionStrategyChanges());
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(),
std::chrono::nanoseconds(5ms).count());
mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(),
std::chrono::nanoseconds(6ms).count());
mTimeStats->setPresentFenceGlobal(
std::make_shared<FenceTime>(std::chrono::nanoseconds(1ms).count()));
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerCpuDeadlineMissed, 1, 2,
3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerGpuDeadlineMissed, 1, 2,
3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::DisplayHAL, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::AppDeadlineMissed, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerScheduling, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::PredictionError, 1, 2, 3});
mTimeStats->incrementJankyFrames(
{kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode,
JankType::AppDeadlineMissed | JankType::BufferStuffing, 1, 2, 3});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::None, 1, 2, 3});
EXPECT_TRUE(inputCommand(InputCommand::CLEAR, FMT_STRING).empty());
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
EXPECT_THAT(result, HasSubstr("clientCompositionReusedFrames = 0"));
EXPECT_THAT(result, HasSubstr("refreshRateSwitches = 0"));
EXPECT_THAT(result, HasSubstr("compositionStrategyChanges = 0"));
EXPECT_THAT(result, HasSubstr("averageFrameDuration = 0.000 ms"));
EXPECT_THAT(result, HasSubstr("averageRenderEngineTiming = 0.000 ms"));
std::string expectedResult = "totalTimelineFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "jankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "sfLongCpuJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "sfLongGpuJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "sfUnattributedJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "appUnattributedJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "sfSchedulingJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "sfPredictionErrorJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
expectedResult = "appBufferStuffingJankyFrames = ";
EXPECT_THAT(result, Not(HasSubstr(expectedResult)));
}
TEST_F(TimeStatsTest, canDumpWithMaxLayers) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 3, 2000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(
globalProto.ParseFromString(inputCommand(InputCommand::DUMP_MAXLAYERS_1, FMT_PROTO)));
ASSERT_EQ(1, globalProto.stats_size());
const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0);
ASSERT_TRUE(layerProto.has_layer_name());
EXPECT_EQ(genLayerName(LAYER_ID_1), layerProto.layer_name());
ASSERT_TRUE(layerProto.has_total_frames());
EXPECT_EQ(2, layerProto.total_frames());
}
TEST_F(TimeStatsTest, canDumpWithInvalidMaxLayers) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(
inputCommand(InputCommand::DUMP_MAXLAYERS_INVALID, FMT_PROTO)));
ASSERT_EQ(0, globalProto.stats_size());
}
TEST_F(TimeStatsTest, noInfInAverageFPS) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 1000000);
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
EXPECT_THAT(result, HasSubstr("averageFPS = 0.000"));
}
namespace {
FrameTimingHistogram buildExpectedHistogram(const std::vector<int32_t>& times,
const std::vector<int32_t>& frameCounts) {
FrameTimingHistogram histogram;
for (int i = 0; i < times.size(); i++) {
ALOGE("Writing time: %d", times[i]);
histogram.add_time_millis_buckets(times[i]);
ALOGE("Writing count: %d", frameCounts[i]);
histogram.add_frame_counts((int64_t)frameCounts[i]);
}
return histogram;
}
} // namespace
MATCHER_P(HistogramEq, expected, "") {
*result_listener << "Histograms are not equal! \n";
if (arg.time_millis_buckets_size() != expected.time_millis_buckets_size()) {
*result_listener << "Time millis bucket are different sizes. Expected: "
<< expected.time_millis_buckets_size() << ". Actual "
<< arg.time_millis_buckets_size();
return false;
}
if (arg.frame_counts_size() != expected.frame_counts_size()) {
*result_listener << "Frame counts are different sizes. Expected: "
<< expected.frame_counts_size() << ". Actual " << arg.frame_counts_size();
return false;
}
for (int i = 0; i < expected.time_millis_buckets_size(); i++) {
if (arg.time_millis_buckets(i) != expected.time_millis_buckets(i)) {
*result_listener << "time_millis_bucket[" << i
<< "] is different. Expected: " << expected.time_millis_buckets(i)
<< ". Actual: " << arg.time_millis_buckets(i);
return false;
}
if (arg.frame_counts(i) != expected.frame_counts(i)) {
*result_listener << "frame_counts[" << i
<< "] is different. Expected: " << expected.frame_counts(i)
<< ". Actual: " << arg.frame_counts(i);
return false;
}
}
return true;
}
TEST_F(TimeStatsTest, globalStatsCallback) {
constexpr size_t TOTAL_FRAMES = 5;
constexpr size_t MISSED_FRAMES = 4;
constexpr size_t CLIENT_COMPOSITION_FRAMES = 3;
constexpr size_t DISPLAY_EVENT_CONNECTIONS = 14;
constexpr nsecs_t DISPLAY_DEADLINE_DELTA = 1'000'000;
constexpr nsecs_t DISPLAY_PRESENT_JITTER = 2'000'000;
constexpr nsecs_t APP_DEADLINE_DELTA = 3'000'000;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
for (size_t i = 0; i < TOTAL_FRAMES; i++) {
mTimeStats->incrementTotalFrames();
}
for (size_t i = 0; i < MISSED_FRAMES; i++) {
mTimeStats->incrementMissedFrames();
}
for (size_t i = 0; i < CLIENT_COMPOSITION_FRAMES; i++) {
mTimeStats->incrementClientCompositionFrames();
}
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
mTimeStats->recordDisplayEventConnectionCount(DISPLAY_EVENT_CONNECTIONS);
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->recordFrameDuration(1000000, 3000000);
mTimeStats->recordRenderEngineDuration(2000000, 4000000);
mTimeStats->recordRenderEngineDuration(2000000, std::make_shared<FenceTime>(3000000));
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(3000000));
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(5000000));
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerCpuDeadlineMissed,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerGpuDeadlineMissed,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::DisplayHAL, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::AppDeadlineMissed,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::SurfaceFlingerScheduling,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::PredictionError, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames(
{kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode,
JankType::AppDeadlineMissed | JankType::BufferStuffing, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::BufferStuffing, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::None, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA});
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10062 /*SURFACEFLINGER_STATS_GLOBAL_INFO*/, &pulledData));
android::surfaceflinger::SurfaceflingerStatsGlobalInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
ASSERT_EQ(atomList.atom_size(), 1);
const android::surfaceflinger::SurfaceflingerStatsGlobalInfo& atom = atomList.atom(0);
EXPECT_EQ(atom.total_frames(), TOTAL_FRAMES);
EXPECT_EQ(atom.missed_frames(), MISSED_FRAMES);
EXPECT_EQ(atom.client_composition_frames(), CLIENT_COMPOSITION_FRAMES);
// Display on millis is not checked.
EXPECT_EQ(atom.animation_millis(), 2);
EXPECT_EQ(atom.event_connection_count(), DISPLAY_EVENT_CONNECTIONS);
EXPECT_THAT(atom.frame_duration(), HistogramEq(buildExpectedHistogram({2}, {1})));
EXPECT_THAT(atom.render_engine_timing(), HistogramEq(buildExpectedHistogram({1, 2}, {1, 1})));
EXPECT_EQ(atom.total_timeline_frames(), 9);
EXPECT_EQ(atom.total_janky_frames(), 7);
EXPECT_EQ(atom.total_janky_frames_with_long_cpu(), 1);
EXPECT_EQ(atom.total_janky_frames_with_long_gpu(), 1);
EXPECT_EQ(atom.total_janky_frames_sf_unattributed(), 1);
EXPECT_EQ(atom.total_janky_frames_app_unattributed(), 2);
EXPECT_EQ(atom.total_janky_frames_sf_scheduling(), 1);
EXPECT_EQ(atom.total_jank_frames_sf_prediction_error(), 1);
EXPECT_EQ(atom.total_jank_frames_app_buffer_stuffing(), 2);
EXPECT_EQ(atom.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0);
EXPECT_THAT(atom.sf_deadline_misses(), HistogramEq(buildExpectedHistogram({1}, {7})));
EXPECT_THAT(atom.sf_prediction_errors(), HistogramEq(buildExpectedHistogram({2}, {7})));
EXPECT_EQ(atom.render_rate_bucket(), RENDER_RATE_BUCKET_0);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
EXPECT_EQ(0, globalProto.total_frames());
EXPECT_EQ(0, globalProto.missed_frames());
EXPECT_EQ(0, globalProto.client_composition_frames());
EXPECT_EQ(0, globalProto.present_to_present_size());
// also check dump-only stats: expect that global stats are indeed dropped but there should
// still be stats for the layer
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
std::string expectedResult = "totalTimelineFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "totalTimelineFrames = " + std::to_string(9);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "jankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "jankyFrames = " + std::to_string(7);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongCpuJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongCpuJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongGpuJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongGpuJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfUnattributedJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfUnattributedJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appUnattributedJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appUnattributedJankyFrames = " + std::to_string(2);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfSchedulingJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfSchedulingJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(0);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(2);
EXPECT_THAT(result, HasSubstr(expectedResult));
}
TEST_F(TimeStatsTest, layerStatsCallback_pullsAllAndClears) {
constexpr size_t LATE_ACQUIRE_FRAMES = 2;
constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 3;
constexpr nsecs_t DISPLAY_DEADLINE_DELTA = 1'000'000;
constexpr nsecs_t DISPLAY_PRESENT_JITTER = 2'000'000;
constexpr nsecs_t APP_DEADLINE_DELTA_2MS = 2'000'000;
constexpr nsecs_t APP_DEADLINE_DELTA_3MS = 3'000'000;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {},
TimeStatsHelper::GameModeStandard);
for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) {
mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire);
}
for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) {
mTimeStats->incrementBadDesiredPresent(LAYER_ID_0);
}
const auto frameRate60 = TimeStats::SetFrameRateVote{
.frameRate = 60.0f,
.frameRateCompatibility =
TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple,
.seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired,
};
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate60,
TimeStatsHelper::GameModeStandard);
mTimeStats->incrementJankyFrames(
{kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerCpuDeadlineMissed,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS});
mTimeStats->incrementJankyFrames(
{kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerGpuDeadlineMissed,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard, JankType::DisplayHAL,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA_3MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard,
JankType::AppDeadlineMissed, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard,
JankType::SurfaceFlingerScheduling, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_2MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard, JankType::PredictionError,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA_2MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard,
JankType::AppDeadlineMissed | JankType::BufferStuffing,
DISPLAY_DEADLINE_DELTA, APP_DEADLINE_DELTA_2MS,
APP_DEADLINE_DELTA_2MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
TimeStatsHelper::GameModeStandard, JankType::None,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA_3MS});
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
SurfaceflingerStatsLayerInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
ASSERT_EQ(atomList.atom_size(), 1);
const SurfaceflingerStatsLayerInfo& atom = atomList.atom(0);
EXPECT_EQ(atom.layer_name(), genLayerName(LAYER_ID_0));
EXPECT_EQ(atom.total_frames(), 1);
EXPECT_EQ(atom.dropped_frames(), 0);
EXPECT_THAT(atom.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_THAT(atom.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {1})));
EXPECT_THAT(atom.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {1})));
EXPECT_THAT(atom.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {1})));
EXPECT_THAT(atom.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_THAT(atom.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_EQ(atom.late_acquire_frames(), LATE_ACQUIRE_FRAMES);
EXPECT_EQ(atom.bad_desired_present_frames(), BAD_DESIRED_PRESENT_FRAMES);
EXPECT_EQ(atom.uid(), UID_0);
EXPECT_EQ(atom.total_timeline_frames(), 8);
EXPECT_EQ(atom.total_janky_frames(), 7);
EXPECT_EQ(atom.total_janky_frames_with_long_cpu(), 1);
EXPECT_EQ(atom.total_janky_frames_with_long_gpu(), 1);
EXPECT_EQ(atom.total_janky_frames_sf_unattributed(), 1);
EXPECT_EQ(atom.total_janky_frames_app_unattributed(), 2);
EXPECT_EQ(atom.total_janky_frames_sf_scheduling(), 1);
EXPECT_EQ(atom.total_jank_frames_sf_prediction_error(), 1);
EXPECT_EQ(atom.total_jank_frames_app_buffer_stuffing(), 1);
EXPECT_EQ(atom.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0);
EXPECT_EQ(atom.render_rate_bucket(), RENDER_RATE_BUCKET_0);
EXPECT_THAT(atom.set_frame_rate_vote().frame_rate(), testing::FloatEq(frameRate60.frameRate));
EXPECT_EQ((int)atom.set_frame_rate_vote().frame_rate_compatibility(),
(int)frameRate60.frameRateCompatibility);
EXPECT_EQ((int)atom.set_frame_rate_vote().seamlessness(), (int)frameRate60.seamlessness);
EXPECT_THAT(atom.app_deadline_misses(), HistogramEq(buildExpectedHistogram({3, 2}, {4, 3})));
EXPECT_EQ(atom.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_STANDARD);
SFTimeStatsGlobalProto globalProto;
ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO)));
EXPECT_EQ(0, globalProto.stats_size());
// also check dump-only stats: expect that layer stats are indeed dropped but there should still
// be global stats
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
std::string expectedResult = "totalTimelineFrames = " + std::to_string(8);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "jankyFrames = " + std::to_string(7);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongCpuJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfLongGpuJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfUnattributedJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appUnattributedJankyFrames = " + std::to_string(2);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfSchedulingJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(1);
EXPECT_THAT(result, HasSubstr(expectedResult));
std::string expectedMissing = "uid = " + std::to_string(UID_0);
EXPECT_THAT(result, Not(HasSubstr(expectedMissing)));
}
TEST_F(TimeStatsTest, layerStatsCallback_multipleGameModes) {
constexpr size_t LATE_ACQUIRE_FRAMES = 2;
constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 3;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {},
TimeStatsHelper::GameModeStandard);
for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) {
mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire);
}
for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) {
mTimeStats->incrementBadDesiredPresent(LAYER_ID_0);
}
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, {},
TimeStatsHelper::GameModeStandard);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, {},
TimeStatsHelper::GameModePerformance);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 4000000, {}, TimeStatsHelper::GameModeBattery);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 5, 4000000, {}, TimeStatsHelper::GameModeBattery);
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
SurfaceflingerStatsLayerInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
// The first time record is never uploaded to stats.
ASSERT_EQ(atomList.atom_size(), 3);
// Layers are ordered based on the hash in LayerStatsKey. For this test, the order happens to
// be: 0 - Battery 1 - Performance 2 - Standard
const SurfaceflingerStatsLayerInfo& atom0 = atomList.atom(0);
EXPECT_EQ(atom0.layer_name(), genLayerName(LAYER_ID_0));
EXPECT_EQ(atom0.total_frames(), 2);
EXPECT_EQ(atom0.dropped_frames(), 0);
EXPECT_THAT(atom0.present_to_present(), HistogramEq(buildExpectedHistogram({0, 1}, {1, 1})));
EXPECT_THAT(atom0.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {2})));
EXPECT_THAT(atom0.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {2})));
EXPECT_THAT(atom0.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {2})));
EXPECT_THAT(atom0.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {2})));
EXPECT_THAT(atom0.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {2})));
EXPECT_EQ(atom0.late_acquire_frames(), 0);
EXPECT_EQ(atom0.bad_desired_present_frames(), 0);
EXPECT_EQ(atom0.uid(), UID_0);
EXPECT_EQ(atom0.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0);
EXPECT_EQ(atom0.render_rate_bucket(), RENDER_RATE_BUCKET_0);
EXPECT_EQ(atom0.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_BATTERY);
const SurfaceflingerStatsLayerInfo& atom1 = atomList.atom(1);
EXPECT_EQ(atom1.layer_name(), genLayerName(LAYER_ID_0));
EXPECT_EQ(atom1.total_frames(), 1);
EXPECT_EQ(atom1.dropped_frames(), 0);
EXPECT_THAT(atom1.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_THAT(atom1.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {1})));
EXPECT_THAT(atom1.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {1})));
EXPECT_THAT(atom1.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {1})));
EXPECT_THAT(atom1.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_THAT(atom1.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_EQ(atom1.late_acquire_frames(), 0);
EXPECT_EQ(atom1.bad_desired_present_frames(), 0);
EXPECT_EQ(atom1.uid(), UID_0);
EXPECT_EQ(atom1.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0);
EXPECT_EQ(atom1.render_rate_bucket(), RENDER_RATE_BUCKET_0);
EXPECT_EQ(atom1.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_PERFORMANCE);
const SurfaceflingerStatsLayerInfo& atom2 = atomList.atom(2);
EXPECT_EQ(atom2.layer_name(), genLayerName(LAYER_ID_0));
EXPECT_EQ(atom2.total_frames(), 1);
EXPECT_EQ(atom2.dropped_frames(), 0);
EXPECT_THAT(atom2.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_THAT(atom2.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {1})));
EXPECT_THAT(atom2.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {1})));
EXPECT_THAT(atom2.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {1})));
EXPECT_THAT(atom2.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_THAT(atom2.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {1})));
EXPECT_EQ(atom2.late_acquire_frames(), LATE_ACQUIRE_FRAMES);
EXPECT_EQ(atom2.bad_desired_present_frames(), BAD_DESIRED_PRESENT_FRAMES);
EXPECT_EQ(atom2.uid(), UID_0);
EXPECT_EQ(atom2.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0);
EXPECT_EQ(atom2.render_rate_bucket(), RENDER_RATE_BUCKET_0);
EXPECT_EQ(atom2.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_STANDARD);
}
TEST_F(TimeStatsTest, layerStatsCallback_pullsMultipleLayers) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 3000000);
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
SurfaceflingerStatsLayerInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
ASSERT_EQ(atomList.atom_size(), 2);
std::vector<std::string> actualLayerNames = {atomList.atom(0).layer_name(),
atomList.atom(1).layer_name()};
EXPECT_THAT(actualLayerNames,
UnorderedElementsAre(genLayerName(LAYER_ID_0), genLayerName(LAYER_ID_1)));
}
TEST_F(TimeStatsTest, layerStatsCallback_pullsMultipleBuckets) {
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 4000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 5000000);
// Now make sure that TimeStats flushes global stats to set the callback.
mTimeStats->setPowerMode(PowerMode::ON);
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(3000000));
mTimeStats->setPresentFenceGlobal(std::make_shared<FenceTime>(5000000));
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
SurfaceflingerStatsLayerInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
ASSERT_EQ(atomList.atom_size(), 1);
const SurfaceflingerStatsLayerInfo& atom = atomList.atom(0);
EXPECT_THAT(atom.present_to_present(), HistogramEq(buildExpectedHistogram({1, 2}, {2, 1})));
}
TEST_F(TimeStatsTest, layerStatsCallback_limitsHistogramBuckets) {
mTimeStats = std::make_unique<impl::TimeStats>(std::nullopt, 1);
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 4000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 5000000);
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
SurfaceflingerStatsLayerInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
ASSERT_EQ(atomList.atom_size(), 1);
const SurfaceflingerStatsLayerInfo& atom = atomList.atom(0);
EXPECT_THAT(atom.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {2})));
}
TEST_F(TimeStatsTest, layerStatsCallback_limitsLayers) {
mTimeStats = std::make_unique<impl::TimeStats>(1, std::nullopt);
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 2000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 3000000);
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 4, 5000000);
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
SurfaceflingerStatsLayerInfoWrapper atomList;
ASSERT_TRUE(atomList.ParseFromString(pulledData));
ASSERT_EQ(atomList.atom_size(), 1);
EXPECT_EQ(atomList.atom(0).layer_name(), genLayerName(LAYER_ID_1));
}
TEST_F(TimeStatsTest, canSurviveMonkey) {
if (g_noSlowTests) {
GTEST_SKIP();
}
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
for (size_t i = 0; i < 10000000; ++i) {
const int32_t layerId = genRandomInt32(-1, 10);
const int32_t frameNumber = genRandomInt32(1, 10);
switch (genRandomInt32(0, 100)) {
case 0:
ALOGV("removeTimeRecord");
ASSERT_NO_FATAL_FAILURE(mTimeStats->removeTimeRecord(layerId, frameNumber));
continue;
case 1:
ALOGV("onDestroy");
ASSERT_NO_FATAL_FAILURE(mTimeStats->onDestroy(layerId));
continue;
}
TimeStamp type = static_cast<TimeStamp>(genRandomInt32(TIME_STAMP_BEGIN, TIME_STAMP_END));
const int32_t ts = genRandomInt32(1, 1000000000);
ALOGV("type[%d], layerId[%d], frameNumber[%d], ts[%d]", type, layerId, frameNumber, ts);
setTimeStamp(type, layerId, frameNumber, ts, {}, kGameMode);
}
}
TEST_F(TimeStatsTest, refreshRateIsClampedToNearestBucket) {
// this stat is not in the proto so verify by checking the string dump
const auto verifyRefreshRateBucket = [&](Fps fps, int32_t bucket) {
EXPECT_TRUE(inputCommand(InputCommand::CLEAR, FMT_STRING).empty());
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000);
mTimeStats->incrementJankyFrames({fps, std::nullopt, UID_0, genLayerName(LAYER_ID_0),
kGameMode, JankType::None, 0, 0, 0});
const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING));
std::string expectedResult = "displayRefreshRate = " + std::to_string(bucket) + " fps";
EXPECT_THAT(result, HasSubstr(expectedResult)) << "failed for " << fps;
};
verifyRefreshRateBucket(Fps(91.f), 90);
verifyRefreshRateBucket(Fps(89.f), 90);
verifyRefreshRateBucket(Fps(61.f), 60);
verifyRefreshRateBucket(Fps(59.f), 60);
verifyRefreshRateBucket(Fps(31.f), 30);
verifyRefreshRateBucket(Fps(29.f), 30);
}
} // namespace
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"