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160 lines
4.7 KiB
160 lines
4.7 KiB
/*
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* Copyright (C) 2011-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RSD_SHADER_CACHE_H
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#define ANDROID_RSD_SHADER_CACHE_H
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#include <string>
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#include <vector>
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namespace android {
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namespace renderscript {
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class Context;
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} // namespace renderscript
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} // namespace android
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class RsdShader;
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// ---------------------------------------------------------------------------
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// An element is a group of Components that occupies one cell in a structure.
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class RsdShaderCache {
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public:
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RsdShaderCache();
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virtual ~RsdShaderCache();
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void setActiveVertex(RsdShader *pv) {
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mVertexDirty = true;
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mVertex = pv;
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}
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void setActiveFragment(RsdShader *pf) {
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mFragmentDirty = true;
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mFragment = pf;
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}
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bool setup(const android::renderscript::Context *rsc);
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void cleanupVertex(RsdShader *s);
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void cleanupFragment(RsdShader *s);
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void cleanupAll();
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int32_t vtxAttribSlot(const std::string &attrName) const;
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int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->vtxUniforms[a].slot;}
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uint32_t vtxUniformSize(uint32_t a) const {return mCurrent->vtxUniforms[a].arraySize;}
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int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;}
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uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;}
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protected:
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bool link(const android::renderscript::Context *rsc);
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bool mFragmentDirty;
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bool mVertexDirty;
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RsdShader *mVertex;
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RsdShader *mFragment;
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struct UniformQueryData {
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char *name;
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uint32_t nameLength;
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int32_t writtenLength;
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int32_t arraySize;
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uint32_t type;
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explicit UniformQueryData(uint32_t maxName) {
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name = nullptr;
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nameLength = maxName;
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if (nameLength > 0 ) {
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name = new char[nameLength];
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}
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}
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~UniformQueryData() {
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if (name != nullptr) {
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delete[] name;
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name = nullptr;
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}
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}
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};
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struct UniformData {
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int32_t slot;
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uint32_t arraySize;
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};
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struct AttrData {
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int32_t slot;
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const char* name;
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};
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struct ProgramEntry {
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ProgramEntry(uint32_t numVtxAttr, uint32_t numVtxUnis,
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uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
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vtxAttrs(0), vtxUniforms(0), fragUniforms(0),
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fragUniformIsSTO(0) {
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vtxAttrCount = numVtxAttr;
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if (numVtxAttr) {
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vtxAttrs = new AttrData[numVtxAttr];
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}
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if (numVtxUnis) {
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vtxUniforms = new UniformData[numVtxUnis];
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}
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if (numFragUnis) {
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fragUniforms = new UniformData[numFragUnis];
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fragUniformIsSTO = new bool[numFragUnis];
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}
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}
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~ProgramEntry() {
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if (vtxAttrs) {
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delete[] vtxAttrs;
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vtxAttrs = nullptr;
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}
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if (vtxUniforms) {
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delete[] vtxUniforms;
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vtxUniforms = nullptr;
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}
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if (fragUniforms) {
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delete[] fragUniforms;
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fragUniforms = nullptr;
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}
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if (fragUniformIsSTO) {
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delete[] fragUniformIsSTO;
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fragUniformIsSTO = nullptr;
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}
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}
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uint32_t vtx;
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uint32_t frag;
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uint32_t program;
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uint32_t vtxAttrCount;
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AttrData *vtxAttrs;
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UniformData *vtxUniforms;
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UniformData *fragUniforms;
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bool *fragUniformIsSTO;
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};
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std::vector<ProgramEntry*> mEntries;
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ProgramEntry *mCurrent;
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bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data);
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void updateUniformArrayData(const android::renderscript::Context *rsc,
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RsdShader *prog, uint32_t linkedID,
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UniformData *data, const char* logTag,
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UniformQueryData **uniformList, uint32_t uniListSize);
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};
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#endif //ANDROID_RSD_SHADER_CACHE_H
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