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173 lines
6.2 KiB
173 lines
6.2 KiB
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
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#define ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
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#include <deque>
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#include <optional>
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#include <variant>
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#include "base/time_utils.h"
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#include "mutex.h"
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#include "thread.h"
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#pragma clang diagnostic push
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#pragma clang diagnostic error "-Wconversion"
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namespace art {
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struct TimeoutExpiredMessage {};
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// MessageQueue is an unbounded multiple producer, multiple consumer (MPMC) queue that can be
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// specialized to send messages between threads. The queue is parameterized by a set of types that
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// serve as the message types. Note that messages are passed by value, so smaller messages should be
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// used when possible.
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//
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// Example:
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//
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// struct IntMessage { int value; };
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// struct DoubleMessage { double value; };
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//
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// MessageQueue<IntMessage, DoubleMessage> queue;
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//
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// queue.SendMessage(IntMessage{42});
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// queue.SendMessage(DoubleMessage{42.0});
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//
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// auto message = queue.ReceiveMessage(); // message is a std::variant of the different
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// // message types.
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//
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// if (std::holds_alternative<IntMessage>(message)) {
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// cout << "Received int message with value " << std::get<IntMessage>(message) << "\n";
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// }
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//
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// The message queue also supports a special timeout message. This is scheduled to be sent by the
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// SetTimeout method, which will cause the MessageQueue to deliver a TimeoutExpiredMessage after the
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// time period has elapsed. Note that only one timeout can be active can be active at a time, and
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// subsequent calls to SetTimeout will overwrite any existing timeout.
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//
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// Example:
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//
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// queue.SetTimeout(5000); // request to send TimeoutExpiredMessage in 5000ms.
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//
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// auto message = queue.ReceiveMessage(); // blocks for 5000ms and returns
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// // TimeoutExpiredMessage
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//
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// Note additional messages can be sent in the meantime and a ReceiveMessage call will wake up to
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// return that message. The TimeoutExpiredMessage will still be sent at the right time.
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//
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// Finally, MessageQueue has a SwitchReceive method that can be used to run different code depending
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// on the type of message received. SwitchReceive takes a set of lambda expressions that take one
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// argument of one of the allowed message types. An additional lambda expression that takes a single
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// auto argument can be used to serve as a catch-all case.
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//
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// Example:
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//
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// queue.SwitchReceive(
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// [&](IntMessage message) {
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// cout << "Received int: " << message.value << "\n";
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// },
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// [&](DoubleMessage message) {
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// cout << "Received double: " << message.value << "\n";
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// },
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// [&](auto other_message) {
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// // Another message was received. In this case, it's TimeoutExpiredMessage.
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// }
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// )
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//
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// For additional examples, see message_queue_test.cc.
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template <typename... MessageTypes>
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class MessageQueue {
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public:
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using Message = std::variant<TimeoutExpiredMessage, MessageTypes...>;
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// Adds a message to the message queue, which can later be received with ReceiveMessage. See class
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// comment for more details.
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void SendMessage(Message message) {
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// TimeoutExpiredMessage should not be sent manually.
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DCHECK(!std::holds_alternative<TimeoutExpiredMessage>(message));
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Thread* self = Thread::Current();
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MutexLock lock{self, mutex_};
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messages_.push_back(message);
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cv_.Signal(self);
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}
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// Schedule a TimeoutExpiredMessage to be delivered in timeout_milliseconds. See class comment for
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// more details.
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void SetTimeout(uint64_t timeout_milliseconds) {
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Thread* self = Thread::Current();
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MutexLock lock{self, mutex_};
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deadline_milliseconds_ = timeout_milliseconds + MilliTime();
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cv_.Signal(self);
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}
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// Remove and return a message from the queue. If no message is available, ReceiveMessage will
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// block until one becomes available. See class comment for more details.
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Message ReceiveMessage() {
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Thread* self = Thread::Current();
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MutexLock lock{self, mutex_};
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// Loop until we receive a message
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while (true) {
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uint64_t const current_time = MilliTime();
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// First check if the deadline has passed.
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if (deadline_milliseconds_.has_value() && deadline_milliseconds_.value() < current_time) {
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deadline_milliseconds_.reset();
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return TimeoutExpiredMessage{};
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}
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// Check if there is a message in the queue.
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if (messages_.size() > 0) {
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Message message = messages_.front();
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messages_.pop_front();
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return message;
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}
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// Otherwise, wait until we have a message or a timeout.
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if (deadline_milliseconds_.has_value()) {
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DCHECK_LE(current_time, deadline_milliseconds_.value());
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int64_t timeout = static_cast<int64_t>(deadline_milliseconds_.value() - current_time);
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cv_.TimedWait(self, timeout, /*ns=*/0);
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} else {
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cv_.Wait(self);
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}
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}
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}
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// Waits for a message and applies the appropriate function argument to the received message. See
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// class comment for more details.
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template <typename ReturnType = void, typename... Fn>
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ReturnType SwitchReceive(Fn... case_fn) {
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struct Matcher : Fn... {
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using Fn::operator()...;
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} matcher{case_fn...};
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return std::visit(matcher, ReceiveMessage());
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}
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private:
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Mutex mutex_{"MessageQueue Mutex"};
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ConditionVariable cv_{"MessageQueue ConditionVariable", mutex_};
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std::deque<Message> messages_ GUARDED_BY(mutex_);
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std::optional<uint64_t> deadline_milliseconds_ GUARDED_BY(mutex_);
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};
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} // namespace art
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#pragma clang diagnostic pop // -Wconversion
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#endif // ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
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