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139 lines
4.1 KiB
139 lines
4.1 KiB
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "task_processor.h"
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#include "base/time_utils.h"
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#include "scoped_thread_state_change-inl.h"
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namespace art {
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namespace gc {
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TaskProcessor::TaskProcessor()
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: lock_("Task processor lock", kReferenceProcessorLock),
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cond_("Task processor condition", lock_),
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is_running_(false),
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running_thread_(nullptr) {
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}
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TaskProcessor::~TaskProcessor() {
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if (!tasks_.empty()) {
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LOG(WARNING) << "TaskProcessor: Finalizing " << tasks_.size() << " unprocessed tasks.";
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for (HeapTask* task : tasks_) {
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task->Finalize();
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}
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}
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}
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void TaskProcessor::AddTask(Thread* self, HeapTask* task) {
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ScopedThreadStateChange tsc(self, kWaitingForTaskProcessor);
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MutexLock mu(self, lock_);
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tasks_.insert(task);
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cond_.Signal(self);
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}
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HeapTask* TaskProcessor::GetTask(Thread* self) {
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ScopedThreadStateChange tsc(self, kWaitingForTaskProcessor);
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MutexLock mu(self, lock_);
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while (true) {
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if (tasks_.empty()) {
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if (!is_running_) {
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return nullptr;
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}
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cond_.Wait(self); // Empty queue, wait until we are signalled.
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} else {
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// Non empty queue, look at the top element and see if we are ready to run it.
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const uint64_t current_time = NanoTime();
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HeapTask* task = *tasks_.begin();
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// If we are shutting down, return the task right away without waiting. Otherwise return the
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// task if it is late enough.
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uint64_t target_time = task->GetTargetRunTime();
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if (!is_running_ || target_time <= current_time) {
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tasks_.erase(tasks_.begin());
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return task;
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}
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DCHECK_GT(target_time, current_time);
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// Wait until we hit the target run time.
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const uint64_t delta_time = target_time - current_time;
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const uint64_t ms_delta = NsToMs(delta_time);
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const uint64_t ns_delta = delta_time - MsToNs(ms_delta);
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cond_.TimedWait(self, static_cast<int64_t>(ms_delta), static_cast<int32_t>(ns_delta));
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}
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}
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UNREACHABLE();
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}
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void TaskProcessor::UpdateTargetRunTime(Thread* self, HeapTask* task, uint64_t new_target_time) {
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MutexLock mu(self, lock_);
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// Find the task.
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auto range = tasks_.equal_range(task);
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for (auto it = range.first; it != range.second; ++it) {
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if (*it == task) {
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// Check if the target time was updated, if so re-insert then wait.
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if (new_target_time != task->GetTargetRunTime()) {
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tasks_.erase(it);
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task->SetTargetRunTime(new_target_time);
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tasks_.insert(task);
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// If we became the first task then we may need to signal since we changed the task that we
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// are sleeping on.
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if (*tasks_.begin() == task) {
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cond_.Signal(self);
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}
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return;
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}
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}
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}
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}
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bool TaskProcessor::IsRunning() const {
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MutexLock mu(Thread::Current(), lock_);
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return is_running_;
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}
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Thread* TaskProcessor::GetRunningThread() const {
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MutexLock mu(Thread::Current(), lock_);
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return running_thread_;
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}
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void TaskProcessor::Stop(Thread* self) {
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MutexLock mu(self, lock_);
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is_running_ = false;
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running_thread_ = nullptr;
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cond_.Broadcast(self);
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}
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void TaskProcessor::Start(Thread* self) {
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MutexLock mu(self, lock_);
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is_running_ = true;
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running_thread_ = self;
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}
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void TaskProcessor::RunAllTasks(Thread* self) {
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while (true) {
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// Wait and get a task, may be interrupted.
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HeapTask* task = GetTask(self);
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if (task != nullptr) {
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task->Run(self);
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task->Finalize();
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} else if (!IsRunning()) {
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break;
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}
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}
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}
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} // namespace gc
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} // namespace art
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