You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
181 lines
6.5 KiB
181 lines
6.5 KiB
/*
|
|
* Copyright (C) 2021 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <tuple>
|
|
#include <vector>
|
|
|
|
#include <freetype/ftglyph.h> // $(croot)/external/freetype
|
|
#include <teeui/utils.h> // $(croot)/system/teeui/libteeui/.../include
|
|
|
|
#include "common/libs/confui/confui.h"
|
|
#include "host/libs/confui/layouts/layout.h"
|
|
#include "host/libs/confui/server_common.h"
|
|
#include "host/libs/screen_connector/screen_connector.h"
|
|
|
|
namespace cuttlefish {
|
|
namespace confui {
|
|
|
|
/**
|
|
* create a raw frame for confirmation UI dialog
|
|
*/
|
|
class ConfUiRenderer {
|
|
public:
|
|
using LabelConfMsg = teeui::LabelBody;
|
|
|
|
ConfUiRenderer(const std::uint32_t display);
|
|
|
|
/**
|
|
* this does not repaint from the scratch all the time
|
|
*
|
|
* Unless repainting the whole thing is needed, it remove the message
|
|
* label, and re-draw there. There seems yet no fancy way of doing this.
|
|
* Thus, it repaint the background color on the top of the label, and
|
|
* draw the label on the new background
|
|
*
|
|
* As HostRenderer is intended to be shared across sessions, HostRender
|
|
* owns the buffer, and returns reference to the buffer. Note that no
|
|
* 2 or more sessions are concurrently executed. Only 1 or 0 is active
|
|
* at the given moment.
|
|
*/
|
|
std::tuple<TeeUiFrame&, bool> RenderRawFrame(
|
|
const std::string& confirmation_msg, const std::string& lang_id = "en");
|
|
|
|
bool IsFrameReady() const { return !raw_frame_.empty(); }
|
|
|
|
private:
|
|
struct Boundary { // inclusive but.. LayoutElement's size is float
|
|
std::uint32_t x, y, w, h; // (x, y) is the top left
|
|
};
|
|
|
|
template <typename LayoutElement>
|
|
Boundary GetBoundary(LayoutElement&& e) {
|
|
auto box = e.bounds_;
|
|
Boundary b;
|
|
// (x,y) is left top. so floor() makes sense
|
|
// w, h are witdh and height in float. perhaps ceiling makes more
|
|
// sense
|
|
b.x = static_cast<std::uint32_t>(box.x().floor().count());
|
|
b.y = static_cast<std::uint32_t>(box.y().floor().count());
|
|
b.w = static_cast<std::uint32_t>(box.w().ceil().count());
|
|
b.h = static_cast<std::uint32_t>(box.h().ceil().count());
|
|
return b;
|
|
}
|
|
|
|
// essentially, to repaint from the scratch, so returns new frame
|
|
// when successful. Or, nullopt
|
|
std::optional<TeeUiFrame> RepaintRawFrame(const std::string& confirmation_msg,
|
|
const std::string& lang_id = "en");
|
|
|
|
bool InitLayout(const std::string& lang_id);
|
|
teeui::Error UpdateTranslations();
|
|
/**
|
|
* could be confusing. update prompt_, and update the text_ in the Label
|
|
* object, the GUI components. This does not render immediately. And..
|
|
* to render it, we must clean up the existing dirty pixels, which
|
|
* this method does not do.
|
|
*/
|
|
void SetConfUiMessage(const std::string& s);
|
|
teeui::Error SetLangId(const std::string& lang_id);
|
|
teeui::context<teeui::ConUIParameters> GetDeviceContext();
|
|
|
|
// effectively, will be send to teeui as a callback function
|
|
teeui::Error UpdatePixels(TeeUiFrame& buffer, std::uint32_t x,
|
|
std::uint32_t y, teeui::Color color);
|
|
|
|
// from Trusty
|
|
// second param is for type deduction
|
|
template <typename... Elements>
|
|
static teeui::Error drawElements(std::tuple<Elements...>& layout,
|
|
const teeui::PixelDrawer& drawPixel) {
|
|
// Error::operator|| is overloaded, so we don't get short circuit
|
|
// evaluation. But we get the first error that occurs. We will still try and
|
|
// draw the remaining elements in the order they appear in the layout tuple.
|
|
return (std::get<Elements>(layout).draw(drawPixel) || ...);
|
|
}
|
|
|
|
// repaint the confirmation UI label only
|
|
teeui::Error RenderConfirmationMsgOnly(const std::string& confirmation_msg);
|
|
|
|
// from Trusty
|
|
template <typename Context>
|
|
void UpdateColorScheme(Context* ctx) {
|
|
using namespace teeui;
|
|
color_text_ = is_inverted_ ? kColorDisabledInv : kColorDisabled;
|
|
shield_color_ = is_inverted_ ? kColorShieldInv : kColorShield;
|
|
color_bg_ = is_inverted_ ? kColorBackgroundInv : kColorBackground;
|
|
|
|
ctx->template setParam<ShieldColor>(shield_color_);
|
|
ctx->template setParam<ColorText>(color_text_);
|
|
ctx->template setParam<ColorBG>(color_bg_);
|
|
return;
|
|
}
|
|
|
|
template <typename Label>
|
|
auto SetText(const std::string& text) {
|
|
return std::get<Label>(layout_).setText(
|
|
{text.c_str(), text.c_str() + text.size()});
|
|
}
|
|
|
|
/**
|
|
* source:
|
|
* https://android.googlesource.com/trusty/app/confirmationui/+/0429cc7/src/trusty_confirmation_ui.cpp#49
|
|
*/
|
|
template <typename Label>
|
|
teeui::Error UpdateString() {
|
|
using namespace teeui;
|
|
const char* str;
|
|
auto& label = std::get<Label>(layout_);
|
|
str = localization::lookup(TranslationId(label.textId()));
|
|
if (str == nullptr) {
|
|
ConfUiLog(ERROR) << "Given translation_id" << label.textId()
|
|
<< "not found";
|
|
return Error::Localization;
|
|
}
|
|
label.setText({str, str + strlen(str)});
|
|
return Error::OK;
|
|
}
|
|
|
|
const int display_num_;
|
|
teeui::layout_t<teeui::ConfUILayout> layout_;
|
|
std::string lang_id_;
|
|
std::string prompt_; // confirmation ui message
|
|
TeeUiFrame raw_frame_;
|
|
std::uint32_t current_height_;
|
|
std::uint32_t current_width_;
|
|
teeui::Color color_bg_;
|
|
teeui::Color color_text_;
|
|
teeui::Color shield_color_;
|
|
bool is_inverted_;
|
|
teeui::context<teeui::ConUIParameters> ctx_;
|
|
|
|
static constexpr const teeui::Color kColorEnabled = 0xff212121;
|
|
static constexpr const teeui::Color kColorDisabled = 0xffbdbdbd;
|
|
static constexpr const teeui::Color kColorEnabledInv = 0xffdedede;
|
|
static constexpr const teeui::Color kColorDisabledInv = 0xff424242;
|
|
static constexpr const teeui::Color kColorBackground = 0xffffffff;
|
|
static constexpr const teeui::Color kColorBackgroundInv = 0xff212121;
|
|
static constexpr const teeui::Color kColorShieldInv = 0xffc4cb80;
|
|
static constexpr const teeui::Color kColorShield = 0xff778500;
|
|
};
|
|
} // end of namespace confui
|
|
} // end of namespace cuttlefish
|