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65 lines
2.0 KiB
65 lines
2.0 KiB
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <atomic>
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#include <cstdint>
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#include <functional>
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#include <future>
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#include <memory>
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#include <string>
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#include <thread>
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#include "host/libs/wayland/wayland_surfaces.h"
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namespace wayland {
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namespace internal {
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struct WaylandServerState;
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} // namespace internal
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// A Wayland compositing server that provides an interface for receiving frame
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// updates from a connected client.
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class WaylandServer {
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public:
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// Creates a Wayland compositing server. If specified, uses the given
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// socket file descriptor to connect with clients. If provided, this
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// server will close the file descriptor upon exit.
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WaylandServer(int wayland_socket_fd = -1);
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virtual ~WaylandServer();
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WaylandServer(const WaylandServer& rhs) = delete;
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WaylandServer& operator=(const WaylandServer& rhs) = delete;
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WaylandServer(WaylandServer&& rhs) = delete;
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WaylandServer& operator=(WaylandServer&& rhs) = delete;
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// Blocks until the given callback is run on the next frame available.
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void OnNextFrame(const Surfaces::FrameCallback& callback);
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private:
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void ServerLoop(int wayland_socket_fd);
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bool server_ready_ = false;
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std::mutex server_ready_mutex_;
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std::condition_variable server_ready_cv_;
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std::thread server_thread_;
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std::unique_ptr<internal::WaylandServerState> server_state_;
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};
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} // namespace wayland
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