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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include <mutex>
#include <wayland-server-core.h>
namespace wayland {
class Surfaces;
// Tracks the buffer associated with a Wayland surface.
class Surface {
public:
Surface(std::uint32_t display_number, Surfaces& surfaces);
virtual ~Surface() = default;
Surface(const Surface& rhs) = delete;
Surface& operator=(const Surface& rhs) = delete;
Surface(Surface&& rhs) = delete;
Surface& operator=(Surface&& rhs) = delete;
struct Region {
int32_t x;
int32_t y;
int32_t w;
int32_t h;
};
void SetRegion(const Region& region);
// Sets the buffer of the pending frame.
void Attach(struct wl_resource* buffer);
// Commits the pending frame state.
void Commit();
private:
std::uint32_t display_number_;
Surfaces& surfaces_;
struct State {
uint32_t current_frame_number = 0;
// The buffer for the current committed frame.
struct wl_resource* current_buffer = nullptr;
// The buffer for the next frame.
struct wl_resource* pending_buffer = nullptr;
// The buffers expected dimensions.
Region region;
};
std::mutex state_mutex_;
State state_;
};
} // namespace wayland