You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

228 lines
8.6 KiB

# ANGLE OpenGL Frame Capture and Replay
ANGLE currently supports a limited OpenGL capture and replay framework.
Limitations:
* GLES capture has many unimplemented functions.
* EGL capture and replay is not yet supported.
* Mid-execution capture is supported with the Vulkan back-end.
* Mid-execution capture has many unimplemented features.
* Capture and replay is currently only tested on desktop platforms.
* Binary replay is unimplemented. CPP replay is supported.
## Capturing and replaying an application
To build ANGLE with capture and replay enabled update your GN args:
```
angle_with_capture_by_default = true
```
Once built ANGLE will capture the OpenGL ES calls to CPP replay files. By default the replay will be
stored in the current working directory. The capture files will be named according to the pattern
`angle_capture_context{id}_frame{n}.cpp`. Each GL Context currently has its own replay sources.
ANGLE will write out data binary blobs for large Texture or Buffer contents to
`angle_capture_context{id}_frame{n}.angledata`. Replay programs must be able to load data from the
corresponding `angledata` files.
## Controlling Frame Capture
Some simple environment variables control frame capture:
* `ANGLE_CAPTURE_ENABLED`:
* Set to `0` to disable capture entirely. Default is `1`.
* `ANGLE_CAPTURE_COMPRESSION`:
* Set to `0` to disable capture compression. Default is `1`.
* `ANGLE_CAPTURE_OUT_DIR=<path>`:
* Can specify an alternate replay output directory.
* Example: `ANGLE_CAPTURE_OUT_DIR=samples/capture_replay`. Default is the CWD.
* `ANGLE_CAPTURE_FRAME_START=<n>`:
* Uses mid-execution capture to write "Setup" functions that starts a Context at frame `n`.
* Example: `ANGLE_CAPTURE_FRAME_START=2`. Default is `0`.
* `ANGLE_CAPTURE_FRAME_END=<n>`:
* By default ANGLE will capture the first ten frames. This variable can override the default.
* Example: `ANGLE_CAPTURE_FRAME_END=4`. Default is `10`.
* `ANGLE_CAPTURE_LABEL=<label>`:
* When specified, files and functions will be labeled uniquely.
* Example: `ANGLE_CAPTURE_LABEL=foo`
* Results in filenames like this:
```
foo_capture_context1.cpp
foo_capture_context1.h
foo_capture_context1_files.txt
foo_capture_context1_frame000.angledata
foo_capture_context1_frame000.cpp
foo_capture_context1_frame001.angledata
foo_capture_context1_frame001.cpp
...
```
* Functions wrapped in namespaces like this:
```
namespace foo
{
void ReplayContext1Frame0();
void ReplayContext1Frame1();
}
```
* For use like this:
```
foo::SetupContext1Replay();
for (...)
{
foo::ReplayContext1Frame(i);
}
```
* `ANGLE_CAPTURE_SERIALIZE_STATE`:
* Set to `1` to enable GL state serialization. Default is `0`.
A good way to test out the capture is to use environment variables in conjunction with the sample
template. For example:
```
$ ANGLE_CAPTURE_FRAME_END=4 ANGLE_CAPTURE_OUT_DIR=samples/capture_replay out/Debug/simple_texture_2d
```
## Running a CPP replay
To run a CPP replay you can use a template located in
[samples/capture_replay](../samples/capture_replay). First run your capture and ensure all capture
files are written to `samples/capture_replay`. You can conveniently use `ANGLE_CAPTURE_OUT_DIR`.
Then enable the `capture_replay_sample` via `gn args`:
```
angle_build_capture_replay_sample = true
```
See [samples/BUILD.gn](../samples/BUILD.gn) for details. Then build and run your replay sample:
```
$ autoninja -C out/Debug capture_replay_sample
$ ANGLE_CAPTURE_ENABLED=0 out/Debug/capture_replay_sample
```
Note that we specify `ANGLE_CAPTURE_ENABLED=0` to prevent re-capturing when running the replay.
## Capturing an Android application
In order to capture on Android, the following additional steps must be taken. These steps
presume you've built and installed the ANGLE APK with capture enabled, and selected ANGLE
as the GLES driver for your application.
1. Create the output directory
Determine your package name:
```
export PACKAGE_NAME com.android.gl2jni
```
Then create an output directory that it can write to:
```
$ adb shell mkdir -p /sdcard/Android/data/$PACKAGE_NAME/angle_capture
```
2. Set properties to use for environment variable
On Android, it is difficult to set an environment variable before starting native code.
To work around this, ANGLE will read debug system properties before starting the capture
and use them to prime environment variables used by the capture code.
Note: Mid-execution capture doesn't work for Android just yet, so frame_start must be
zero, which is the default. This it is sufficient to only set the end frame.
```
$ adb shell setprop debug.angle.capture.frame_end 200
```
There are other properties that can be set that match 1:1 with the env vars, but
they are not required for capture:
```
# Optional
$ adb shell setprop debug.angle.capture.enabled 0
$ adb shell setprop debug.angle.capture.out_dir foo
$ adb shell setprop debug.angle.capture.frame_start 0
$ adb shell setprop debug.angle.capture.label bar
```
3. Run the application, then pull the files to the capture_replay directory
```
$ cd samples/capture_replay
$ adb pull /sdcard/Android/data/$PACKAGE_NAME/angle_capture replay_files
$ cp replay_files/* .
```
4. Update your GN args to specifiy which context will be replayed.
By default Context ID 1 will be replayed. On Android, Context ID 2 is more typical, some apps
we've run go as high as ID 6.
Note: this solution is temporary until EGL capture is in place.
```
angle_capture_replay_sample_context_id = 2
```
5. Replay the capture on desktop
Until we have samples building for Android, the replay sample must be run on desktop.
We will also be plumbing replay files into perf and correctness tests which will run on Android.
```
$ autoninja -C out/Release capture_replay_sample
$ out/Release/capture_replay_sample
```
### Starting capture at an arbitrary frame
In some scenarios, you don't know which frame you want to start on. You'll only know when target
content is being rendered. For that we've added a trigger that can allow starting the capture at
any time.
To use it, set the following environment variable, in addition to all the setup steps above. Set
the trigger value equal to the number of frames you'd like to capture.
```
adb shell setprop debug.angle.capture.trigger 20
```
When this value is set, `ANGLE_CAPTURE_FRAME_START` and `ANGLE_CAPTURE_FRAME_END` will be ignored.
While your content is rendering, wait until you arrive at the scene you'd like to capture. Then
set the value back to zero:
```
adb shell setprop debug.angle.capture.trigger 0
```
ANGLE will detect this change and start recording the requested number of frames.
## Testing
### Regression Testing Architecture
The [python script][link_to_python_script] uses the job queue pattern. We spawn n-1 independent
worker processes, where n is the value returned by multiprocessing.cpu_count(). Whenever a worker
process finishes a job and becomes available, it grabs the next job from a shared job queue and
runs that job on its CPU core. When there are no more jobs in the queue, the worker processes
terminate and the main process reports results.
![Point-in-time snapshot of the job queue](img/RegressionTestingArchitecture.png)
### Job unit
A job unit is a test batch. Each test has to go through 3 stages: capture run, replay build, and
replay run. The test batch batches the replay build stage of multiple tests together, and the
replay run stage of multiple tests together.
![A test batch as a job unit](img/JobUnit.png)
### Running tests
From the command line, navigate to the ANGLE root folder [angle][angle_folder] then run the
command below:
```
python3 src/tests/capture_replay_tests.py --use-goma --gtest_filter=*/ES2_Vulkan --keep-temp-files --output-to-file --batch-count=8
```
* `--use-goma` to turn on/off building with goma
* `--gtest_filter` to run only specific tests
* `--keep-temp-files` to keep the trace files
* `--output-to-file` to write the log to results.txt at
[src/tests/capture_replay_tests][capture_replay_test_folder] folder.
* `--batch-count` to set the number of tests in a batch. More tests in a batch means that
the tests will finish faster, but also means a lower level of granularity.
All command line arguments can be found at the top of the [python script][link_to_python_script].
[angle_folder]: ../
[capture_replay_test_folder]: ../src/tests/capture_replay_tests/
[link_to_python_script]: ../src/tests/capture_replay_tests.py