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27 lines
1.3 KiB
27 lines
1.3 KiB
# ANGLE Development Update - June 18, 2013
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This week brings some significant changes to ANGLE, which we think are worth
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covering in a development update.
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## Migration from svn to git
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We've changed our backing version control system from svn to git. Projects and
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contributors pulling from the svn repository will continue to be able to do so,
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but please note that this repository is now read-only, and no further updates
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will be made there. To continue tracking new development and issue fixes, you'll
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need to watch the git repository. Instructions on checking out code from the git
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repository can be found on the [Source Checkout](https://code.google.com/p/angleproject/source/checkout) page.
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## DirectX 11 Support
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ANGLE now provides both a DirectX 9 and a DirectX 11-backed renderer in the same
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code base. By default, support for the DirectX 11 renderer is disabled, but it
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can be enabled by toggling the value of ANGLE\_ENABLE\_D3D11 as described on the
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DevSetup page. On systems without DirectX 11 support, ANGLE will fall back to
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DirectX 9.
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This work originally appeared in our dx11proto branch, which, with the move to
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the new repository, has been promoted to master. Code previously located in the
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trunk of the svn repository will now be located in the git legacy branch, and
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active development will now move to the newly promoted master.
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