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40 lines
1.2 KiB
40 lines
1.2 KiB
//
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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// glext_angle.h: ANGLE modifications to the glext.h header file.
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// Currently we don't include this file directly, we patch glext.h
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// to include it implicitly so it is visible throughout our code.
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#ifndef INCLUDE_GLES_GLEXT_ANGLE_H_
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#define INCLUDE_GLES_GLEXT_ANGLE_H_
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// clang-format off
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// clang-format on
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#ifndef GL_ANGLE_yuv_internal_format
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#define GL_ANGLE_yuv_internal_format
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// YUV formats introduced by GL_ANGLE_yuv_internal_format
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// 8-bit YUV formats
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#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
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#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
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// 10-bit YUV formats
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#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
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#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
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// 12-bit YUV formats
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#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
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#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
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// 16-bit YUV formats
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#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
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#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
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#endif /* GL_ANGLE_yuv_internal_format */
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#endif // INCLUDE_GLES_GLEXT_ANGLE_H_
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