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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Win32Window.h: Definition of the implementation of OSWindow for Win32 (Windows)
#ifndef UTIL_WIN32_WINDOW_H
#define UTIL_WIN32_WINDOW_H
#include <windows.h>
#include <string>
#include "util/OSWindow.h"
#include "util/Timer.h"
class Win32Window : public OSWindow
{
public:
Win32Window();
~Win32Window() override;
void destroy() override;
void disableErrorMessageDialog() override;
bool takeScreenshot(uint8_t *pixelData) override;
void resetNativeWindow() override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void pushEvent(Event event) override;
void setMousePosition(int x, int y) override;
bool setOrientation(int width, int height) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
private:
bool initializeImpl(const std::string &name, int width, int height) override;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
std::string mParentClassName;
std::string mChildClassName;
bool mIsVisible;
Timer mSetVisibleTimer;
bool mIsMouseInWindow;
EGLNativeWindowType mNativeWindow;
EGLNativeWindowType mParentWindow;
EGLNativeDisplayType mNativeDisplay;
};
#endif // UTIL_WIN32_WINDOW_H