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154 lines
4.2 KiB
154 lines
4.2 KiB
/*
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* Header for sinf, cosf and sincosf.
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*
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* Copyright (c) 2018, Arm Limited.
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* SPDX-License-Identifier: MIT
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*/
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#include <stdint.h>
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#include <math.h>
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#include "math_config.h"
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/* 2PI * 2^-64. */
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static const double pi63 = 0x1.921FB54442D18p-62;
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/* PI / 4. */
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static const double pio4 = 0x1.921FB54442D18p-1;
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/* The constants and polynomials for sine and cosine. */
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typedef struct
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{
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double sign[4]; /* Sign of sine in quadrants 0..3. */
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double hpi_inv; /* 2 / PI ( * 2^24 if !TOINT_INTRINSICS). */
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double hpi; /* PI / 2. */
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double c0, c1, c2, c3, c4; /* Cosine polynomial. */
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double s1, s2, s3; /* Sine polynomial. */
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} sincos_t;
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/* Polynomial data (the cosine polynomial is negated in the 2nd entry). */
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extern const sincos_t __sincosf_table[2] HIDDEN;
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/* Table with 4/PI to 192 bit precision. */
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extern const uint32_t __inv_pio4[] HIDDEN;
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/* Top 12 bits of the float representation with the sign bit cleared. */
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static inline uint32_t
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abstop12 (float x)
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{
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return (asuint (x) >> 20) & 0x7ff;
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}
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/* Compute the sine and cosine of inputs X and X2 (X squared), using the
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polynomial P and store the results in SINP and COSP. N is the quadrant,
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if odd the cosine and sine polynomials are swapped. */
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static inline void
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sincosf_poly (double x, double x2, const sincos_t *p, int n, float *sinp,
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float *cosp)
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{
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double x3, x4, x5, x6, s, c, c1, c2, s1;
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x4 = x2 * x2;
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x3 = x2 * x;
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c2 = p->c3 + x2 * p->c4;
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s1 = p->s2 + x2 * p->s3;
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/* Swap sin/cos result based on quadrant. */
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float *tmp = (n & 1 ? cosp : sinp);
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cosp = (n & 1 ? sinp : cosp);
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sinp = tmp;
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c1 = p->c0 + x2 * p->c1;
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x5 = x3 * x2;
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x6 = x4 * x2;
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s = x + x3 * p->s1;
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c = c1 + x4 * p->c2;
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*sinp = s + x5 * s1;
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*cosp = c + x6 * c2;
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}
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/* Return the sine of inputs X and X2 (X squared) using the polynomial P.
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N is the quadrant, and if odd the cosine polynomial is used. */
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static inline float
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sinf_poly (double x, double x2, const sincos_t *p, int n)
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{
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double x3, x4, x6, x7, s, c, c1, c2, s1;
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if ((n & 1) == 0)
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{
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x3 = x * x2;
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s1 = p->s2 + x2 * p->s3;
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x7 = x3 * x2;
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s = x + x3 * p->s1;
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return s + x7 * s1;
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}
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else
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{
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x4 = x2 * x2;
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c2 = p->c3 + x2 * p->c4;
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c1 = p->c0 + x2 * p->c1;
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x6 = x4 * x2;
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c = c1 + x4 * p->c2;
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return c + x6 * c2;
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}
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}
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/* Fast range reduction using single multiply-subtract. Return the modulo of
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X as a value between -PI/4 and PI/4 and store the quadrant in NP.
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The values for PI/2 and 2/PI are accessed via P. Since PI/2 as a double
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is accurate to 55 bits and the worst-case cancellation happens at 6 * PI/4,
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the result is accurate for |X| <= 120.0. */
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static inline double
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reduce_fast (double x, const sincos_t *p, int *np)
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{
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double r;
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#if TOINT_INTRINSICS
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/* Use fast round and lround instructions when available. */
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r = x * p->hpi_inv;
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*np = converttoint (r);
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return x - roundtoint (r) * p->hpi;
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#else
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/* Use scaled float to int conversion with explicit rounding.
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hpi_inv is prescaled by 2^24 so the quadrant ends up in bits 24..31.
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This avoids inaccuracies introduced by truncating negative values. */
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r = x * p->hpi_inv;
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int n = ((int32_t)r + 0x800000) >> 24;
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*np = n;
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return x - n * p->hpi;
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#endif
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}
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/* Reduce the range of XI to a multiple of PI/2 using fast integer arithmetic.
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XI is a reinterpreted float and must be >= 2.0f (the sign bit is ignored).
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Return the modulo between -PI/4 and PI/4 and store the quadrant in NP.
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Reduction uses a table of 4/PI with 192 bits of precision. A 32x96->128 bit
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multiply computes the exact 2.62-bit fixed-point modulo. Since the result
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can have at most 29 leading zeros after the binary point, the double
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precision result is accurate to 33 bits. */
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static inline double
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reduce_large (uint32_t xi, int *np)
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{
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const uint32_t *arr = &__inv_pio4[(xi >> 26) & 15];
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int shift = (xi >> 23) & 7;
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uint64_t n, res0, res1, res2;
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xi = (xi & 0xffffff) | 0x800000;
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xi <<= shift;
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res0 = xi * arr[0];
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res1 = (uint64_t)xi * arr[4];
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res2 = (uint64_t)xi * arr[8];
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res0 = (res2 >> 32) | (res0 << 32);
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res0 += res1;
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n = (res0 + (1ULL << 61)) >> 62;
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res0 -= n << 62;
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double x = (int64_t)res0;
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*np = n;
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return x * pi63;
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}
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