1350 lines
39 KiB
1350 lines
39 KiB
/*-------------------------------------------------------------------------
|
|
* drawElements Quality Program OpenGL ES 2.0 Module
|
|
* -------------------------------------------------
|
|
*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*//*!
|
|
* \file
|
|
* \brief Shader loop tests.
|
|
*
|
|
* \todo [petri]
|
|
* - loop body cases (do different operations inside the loops)
|
|
* - more complex nested loops
|
|
* * random generated?
|
|
* * dataflow variations
|
|
* * mixed loop types
|
|
* -
|
|
*//*--------------------------------------------------------------------*/
|
|
|
|
#include "es2fShaderLoopTests.hpp"
|
|
#include "glsShaderLibrary.hpp"
|
|
#include "glsShaderRenderCase.hpp"
|
|
#include "gluShaderUtil.hpp"
|
|
#include "tcuStringTemplate.hpp"
|
|
|
|
#include "deStringUtil.hpp"
|
|
#include "deInt32.h"
|
|
#include "deMemory.h"
|
|
|
|
#include <map>
|
|
|
|
using namespace std;
|
|
using namespace tcu;
|
|
using namespace glu;
|
|
using namespace deqp::gls;
|
|
|
|
namespace deqp
|
|
{
|
|
namespace gles2
|
|
{
|
|
namespace Functional
|
|
{
|
|
|
|
// Repeated with for, while, do-while. Examples given as 'for' loops.
|
|
// Repeated for const, uniform, dynamic loops.
|
|
enum LoopCase
|
|
{
|
|
LOOPCASE_EMPTY_BODY = 0, // for (...) { }
|
|
LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_FIRST, // for (...) { break; <body>; }
|
|
LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_LAST, // for (...) { <body>; break; }
|
|
LOOPCASE_INFINITE_WITH_CONDITIONAL_BREAK, // for (...) { <body>; if (cond) break; }
|
|
LOOPCASE_SINGLE_STATEMENT, // for (...) statement;
|
|
LOOPCASE_COMPOUND_STATEMENT, // for (...) { statement; statement; }
|
|
LOOPCASE_SEQUENCE_STATEMENT, // for (...) statement, statement;
|
|
LOOPCASE_NO_ITERATIONS, // for (i=0; i<0; i++) ...
|
|
LOOPCASE_SINGLE_ITERATION, // for (i=0; i<1; i++) ...
|
|
LOOPCASE_SELECT_ITERATION_COUNT, // for (i=0; i<a?b:c; i++) ...
|
|
LOOPCASE_CONDITIONAL_CONTINUE, // for (...) { if (cond) continue; }
|
|
LOOPCASE_UNCONDITIONAL_CONTINUE, // for (...) { <body>; continue; }
|
|
LOOPCASE_ONLY_CONTINUE, // for (...) { continue; }
|
|
LOOPCASE_DOUBLE_CONTINUE, // for (...) { if (cond) continue; <body>; continue; }
|
|
LOOPCASE_CONDITIONAL_BREAK, // for (...) { if (cond) break; }
|
|
LOOPCASE_UNCONDITIONAL_BREAK, // for (...) { <body>; break; }
|
|
LOOPCASE_PRE_INCREMENT, // for (...; ++i) { <body>; }
|
|
LOOPCASE_POST_INCREMENT, // for (...; i++) { <body>; }
|
|
LOOPCASE_MIXED_BREAK_CONTINUE,
|
|
LOOPCASE_VECTOR_COUNTER, // for (ivec3 ndx = ...; ndx.x < ndx.y; ndx.x += ndx.z) { ... }
|
|
LOOPCASE_101_ITERATIONS, // loop for 101 iterations
|
|
LOOPCASE_SEQUENCE, // two loops in sequence
|
|
LOOPCASE_NESTED, // two nested loops
|
|
LOOPCASE_NESTED_SEQUENCE, // two loops in sequence nested inside a third
|
|
LOOPCASE_NESTED_TRICKY_DATAFLOW_1, // nested loops with tricky data flow
|
|
LOOPCASE_NESTED_TRICKY_DATAFLOW_2, // nested loops with tricky data flow
|
|
LOOPCASE_CONDITIONAL_BODY, // conditional body in loop
|
|
LOOPCASE_FUNCTION_CALL_RETURN, // function call in loop with return value usage
|
|
LOOPCASE_FUNCTION_CALL_INOUT, // function call with inout parameter usage
|
|
|
|
LOOPCASE_LAST
|
|
};
|
|
|
|
enum LoopRequirement
|
|
{
|
|
LOOPREQUIREMENT_STANDARD = 0, //!< Minimum requirements by standard (constant for loop with simple iterator).
|
|
LOOPREQUIREMENT_UNIFORM,
|
|
LOOPREQUIREMENT_DYNAMIC,
|
|
|
|
LOOPREQUIREMENT_LAST
|
|
};
|
|
|
|
static const char* getLoopCaseName (LoopCase loopCase)
|
|
{
|
|
static const char* s_names[] =
|
|
{
|
|
"empty_body",
|
|
"infinite_with_unconditional_break_first",
|
|
"infinite_with_unconditional_break_last",
|
|
"infinite_with_conditional_break",
|
|
"single_statement",
|
|
"compound_statement",
|
|
"sequence_statement",
|
|
"no_iterations",
|
|
"single_iteration",
|
|
"select_iteration_count",
|
|
"conditional_continue",
|
|
"unconditional_continue",
|
|
"only_continue",
|
|
"double_continue",
|
|
"conditional_break",
|
|
"unconditional_break",
|
|
"pre_increment",
|
|
"post_increment",
|
|
"mixed_break_continue",
|
|
"vector_counter",
|
|
"101_iterations",
|
|
"sequence",
|
|
"nested",
|
|
"nested_sequence",
|
|
"nested_tricky_dataflow_1",
|
|
"nested_tricky_dataflow_2",
|
|
"conditional_body",
|
|
"function_call_return",
|
|
"function_call_inout"
|
|
};
|
|
|
|
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCASE_LAST);
|
|
DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST));
|
|
return s_names[(int)loopCase];
|
|
}
|
|
|
|
enum LoopType
|
|
{
|
|
LOOPTYPE_FOR = 0,
|
|
LOOPTYPE_WHILE,
|
|
LOOPTYPE_DO_WHILE,
|
|
|
|
LOOPTYPE_LAST
|
|
};
|
|
|
|
static const char* getLoopTypeName (LoopType loopType)
|
|
{
|
|
static const char* s_names[] =
|
|
{
|
|
"for",
|
|
"while",
|
|
"do_while"
|
|
};
|
|
|
|
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPTYPE_LAST);
|
|
DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST));
|
|
return s_names[(int)loopType];
|
|
}
|
|
|
|
enum LoopCountType
|
|
{
|
|
LOOPCOUNT_CONSTANT = 0,
|
|
LOOPCOUNT_UNIFORM,
|
|
LOOPCOUNT_DYNAMIC,
|
|
|
|
LOOPCOUNT_LAST
|
|
};
|
|
|
|
static const char* getLoopCountTypeName (LoopCountType countType)
|
|
{
|
|
static const char* s_names[] =
|
|
{
|
|
"constant",
|
|
"uniform",
|
|
"dynamic"
|
|
};
|
|
|
|
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCOUNT_LAST);
|
|
DE_ASSERT(deInBounds32((int)countType, 0, LOOPCOUNT_LAST));
|
|
return s_names[(int)countType];
|
|
}
|
|
|
|
static void evalLoop0Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
|
|
static void evalLoop1Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(1,2,3); }
|
|
static void evalLoop2Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(2,3,0); }
|
|
static void evalLoop3Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,0,1); }
|
|
|
|
static ShaderEvalFunc getLoopEvalFunc (int numIters)
|
|
{
|
|
switch (numIters % 4)
|
|
{
|
|
case 0: return evalLoop0Iters;
|
|
case 1: return evalLoop1Iters;
|
|
case 2: return evalLoop2Iters;
|
|
case 3: return evalLoop3Iters;
|
|
}
|
|
|
|
DE_FATAL("Invalid loop iteration count.");
|
|
return NULL;
|
|
}
|
|
|
|
// ShaderLoopCase
|
|
|
|
class ShaderLoopCase : public ShaderRenderCase
|
|
{
|
|
public:
|
|
ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
|
|
virtual ~ShaderLoopCase (void);
|
|
|
|
void init (void);
|
|
|
|
private:
|
|
ShaderLoopCase (const ShaderLoopCase&); // not allowed!
|
|
ShaderLoopCase& operator= (const ShaderLoopCase&); // not allowed!
|
|
|
|
virtual void setup (int programID);
|
|
virtual void setupUniforms (int programID, const Vec4& constCoords);
|
|
|
|
LoopRequirement m_requirement;
|
|
};
|
|
|
|
ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
|
|
: ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
|
|
, m_requirement (requirement)
|
|
{
|
|
m_vertShaderSource = vertShaderSource;
|
|
m_fragShaderSource = fragShaderSource;
|
|
}
|
|
|
|
ShaderLoopCase::~ShaderLoopCase (void)
|
|
{
|
|
}
|
|
|
|
void ShaderLoopCase::init (void)
|
|
{
|
|
bool isSupported = true;
|
|
|
|
if (m_requirement == LOOPREQUIREMENT_UNIFORM)
|
|
isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported()
|
|
: m_ctxInfo.isFragmentUniformLoopSupported();
|
|
else if (m_requirement == LOOPREQUIREMENT_DYNAMIC)
|
|
isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported()
|
|
: m_ctxInfo.isFragmentDynamicLoopSupported();
|
|
|
|
try
|
|
{
|
|
ShaderRenderCase::init();
|
|
}
|
|
catch (const CompileFailed&)
|
|
{
|
|
if (!isSupported)
|
|
throw tcu::NotSupportedError("Loop type is not supported");
|
|
else
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void ShaderLoopCase::setup (int programID)
|
|
{
|
|
DE_UNREF(programID);
|
|
}
|
|
|
|
void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
|
|
{
|
|
DE_UNREF(programID);
|
|
DE_UNREF(constCoords);
|
|
}
|
|
|
|
// Test case creation.
|
|
|
|
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
|
|
{
|
|
std::ostringstream vtx;
|
|
std::ostringstream frag;
|
|
std::ostringstream& op = isVertexCase ? vtx : frag;
|
|
|
|
vtx << "attribute highp vec4 a_position;\n";
|
|
vtx << "attribute highp vec4 a_coords;\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
vtx << "attribute mediump float a_one;\n";
|
|
|
|
if (isVertexCase)
|
|
{
|
|
vtx << "varying mediump vec3 v_color;\n";
|
|
frag << "varying mediump vec3 v_color;\n";
|
|
}
|
|
else
|
|
{
|
|
vtx << "varying mediump vec4 v_coords;\n";
|
|
frag << "varying mediump vec4 v_coords;\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
{
|
|
vtx << "varying mediump float v_one;\n";
|
|
frag << "varying mediump float v_one;\n";
|
|
}
|
|
}
|
|
|
|
// \todo [petri] Pass numLoopIters from outside?
|
|
int numLoopIters = 3;
|
|
bool isIntCounter = isDataTypeIntOrIVec(loopCountDataType);
|
|
|
|
if (isIntCounter)
|
|
{
|
|
if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
|
|
op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
|
|
}
|
|
else
|
|
{
|
|
if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
|
|
op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
|
|
|
|
if (numLoopIters != 1)
|
|
op << "uniform ${COUNTER_PRECISION} float uf_one;\n";
|
|
}
|
|
|
|
vtx << "\n";
|
|
vtx << "void main()\n";
|
|
vtx << "{\n";
|
|
vtx << " gl_Position = a_position;\n";
|
|
|
|
frag << "\n";
|
|
frag << "void main()\n";
|
|
frag << "{\n";
|
|
|
|
if (isVertexCase)
|
|
vtx << " ${PRECISION} vec4 coords = a_coords;\n";
|
|
else
|
|
frag << " ${PRECISION} vec4 coords = v_coords;\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
{
|
|
if (isIntCounter)
|
|
{
|
|
if (isVertexCase)
|
|
vtx << " ${COUNTER_PRECISION} int one = int(a_one + 0.5);\n";
|
|
else
|
|
frag << " ${COUNTER_PRECISION} int one = int(v_one + 0.5);\n";
|
|
}
|
|
else
|
|
{
|
|
if (isVertexCase)
|
|
vtx << " ${COUNTER_PRECISION} float one = a_one;\n";
|
|
else
|
|
frag << " ${COUNTER_PRECISION} float one = v_one;\n";
|
|
}
|
|
}
|
|
|
|
// Read array.
|
|
op << " ${PRECISION} vec4 res = coords;\n";
|
|
|
|
// Loop iteration count.
|
|
string iterMaxStr;
|
|
|
|
if (isIntCounter)
|
|
{
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
iterMaxStr = de::toString(numLoopIters);
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
iterMaxStr = getIntUniformName(numLoopIters);
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one";
|
|
else
|
|
DE_ASSERT(false);
|
|
}
|
|
else
|
|
{
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
iterMaxStr = "1.0";
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
iterMaxStr = "uf_one";
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
iterMaxStr = "uf_one*one";
|
|
else
|
|
DE_ASSERT(false);
|
|
}
|
|
|
|
// Loop operations.
|
|
string initValue = isIntCounter ? "0" : "0.05";
|
|
string loopCountDeclStr = "${COUNTER_PRECISION} ${LOOP_VAR_TYPE} ndx = " + initValue;
|
|
string loopCmpStr = ("ndx < " + iterMaxStr);
|
|
string incrementStr;
|
|
if (isIntCounter)
|
|
incrementStr = "ndx++";
|
|
else
|
|
{
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
incrementStr = string("ndx += ") + de::toString(1.0f / (float)numLoopIters);
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters);
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one";
|
|
else
|
|
DE_ASSERT(false);
|
|
}
|
|
|
|
// Loop body.
|
|
string loopBody;
|
|
|
|
loopBody = " res = res.yzwx;\n";
|
|
|
|
if (loopType == LOOPTYPE_FOR)
|
|
{
|
|
op << " for (" + loopCountDeclStr + "; " + loopCmpStr + "; " + incrementStr + ")\n";
|
|
op << " {\n";
|
|
op << loopBody;
|
|
op << " }\n";
|
|
}
|
|
else if (loopType == LOOPTYPE_WHILE)
|
|
{
|
|
op << "\t" << loopCountDeclStr + ";\n";
|
|
op << " while (" + loopCmpStr + ")\n";
|
|
op << " {\n";
|
|
op << loopBody;
|
|
op << "\t\t" + incrementStr + ";\n";
|
|
op << " }\n";
|
|
}
|
|
else if (loopType == LOOPTYPE_DO_WHILE)
|
|
{
|
|
op << "\t" << loopCountDeclStr + ";\n";
|
|
op << " do\n";
|
|
op << " {\n";
|
|
op << loopBody;
|
|
op << "\t\t" + incrementStr + ";\n";
|
|
op << " } while (" + loopCmpStr + ");\n";
|
|
}
|
|
else
|
|
DE_ASSERT(false);
|
|
|
|
if (isVertexCase)
|
|
{
|
|
vtx << " v_color = res.rgb;\n";
|
|
frag << " gl_FragColor = vec4(v_color.rgb, 1.0);\n";
|
|
}
|
|
else
|
|
{
|
|
vtx << " v_coords = a_coords;\n";
|
|
frag << " gl_FragColor = vec4(res.rgb, 1.0);\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
vtx << " v_one = a_one;\n";
|
|
}
|
|
|
|
vtx << "}\n";
|
|
frag << "}\n";
|
|
|
|
// Fill in shader templates.
|
|
map<string, string> params;
|
|
params.insert(pair<string, string>("LOOP_VAR_TYPE", getDataTypeName(loopCountDataType)));
|
|
params.insert(pair<string, string>("PRECISION", "mediump"));
|
|
params.insert(pair<string, string>("COUNTER_PRECISION", getPrecisionName(loopCountPrecision)));
|
|
|
|
StringTemplate vertTemplate(vtx.str().c_str());
|
|
StringTemplate fragTemplate(frag.str().c_str());
|
|
string vertexShaderSource = vertTemplate.specialize(params);
|
|
string fragmentShaderSource = fragTemplate.specialize(params);
|
|
|
|
// Create the case.
|
|
ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
|
|
LoopRequirement requirement;
|
|
|
|
if (loopType == LOOPTYPE_FOR)
|
|
{
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
requirement = LOOPREQUIREMENT_STANDARD;
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
requirement = LOOPREQUIREMENT_UNIFORM;
|
|
else
|
|
requirement = LOOPREQUIREMENT_DYNAMIC;
|
|
}
|
|
else
|
|
requirement = LOOPREQUIREMENT_DYNAMIC;
|
|
|
|
return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
|
|
}
|
|
|
|
// \todo [petri] Generalize to float as well?
|
|
static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
|
|
{
|
|
std::ostringstream vtx;
|
|
std::ostringstream frag;
|
|
std::ostringstream& op = isVertexCase ? vtx : frag;
|
|
|
|
vtx << "attribute highp vec4 a_position;\n";
|
|
vtx << "attribute highp vec4 a_coords;\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
vtx << "attribute mediump float a_one;\n";
|
|
|
|
// Attribute and varyings.
|
|
if (isVertexCase)
|
|
{
|
|
vtx << "varying mediump vec3 v_color;\n";
|
|
frag << "varying mediump vec3 v_color;\n";
|
|
}
|
|
else
|
|
{
|
|
vtx << "varying mediump vec4 v_coords;\n";
|
|
frag << "varying mediump vec4 v_coords;\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
{
|
|
vtx << "varying mediump float v_one;\n";
|
|
frag << "varying mediump float v_one;\n";
|
|
}
|
|
}
|
|
|
|
if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT)
|
|
op << "uniform bool ub_true;\n";
|
|
|
|
op << "uniform ${COUNTER_PRECISION} int ui_zero, ui_one, ui_two, ui_three, ui_four, ui_five, ui_six;\n";
|
|
if (loopCase == LOOPCASE_101_ITERATIONS)
|
|
op << "uniform ${COUNTER_PRECISION} int ui_oneHundredOne;\n";
|
|
|
|
int iterCount = 3; // value to use in loop
|
|
int numIters = 3; // actual number of iterations
|
|
|
|
// Generate helpers if necessary.
|
|
if (loopCase == LOOPCASE_FUNCTION_CALL_RETURN)
|
|
op << "\n${PRECISION} vec4 func (in ${PRECISION} vec4 coords) { return coords.yzwx; }\n";
|
|
else if (loopCase == LOOPCASE_FUNCTION_CALL_INOUT)
|
|
op << "\nvoid func (inout ${PRECISION} vec4 coords) { coords = coords.yzwx; }\n";
|
|
|
|
vtx << "\n";
|
|
vtx << "void main()\n";
|
|
vtx << "{\n";
|
|
vtx << " gl_Position = a_position;\n";
|
|
|
|
frag << "\n";
|
|
frag << "void main()\n";
|
|
frag << "{\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
{
|
|
if (isVertexCase)
|
|
vtx << " ${COUNTER_PRECISION} int one = int(a_one + 0.5);\n";
|
|
else
|
|
frag << " ${COUNTER_PRECISION} int one = int(v_one + 0.5);\n";
|
|
}
|
|
|
|
if (isVertexCase)
|
|
vtx << " ${PRECISION} vec4 coords = a_coords;\n";
|
|
else
|
|
frag << " ${PRECISION} vec4 coords = v_coords;\n";
|
|
|
|
// Read array.
|
|
op << " ${PRECISION} vec4 res = coords;\n";
|
|
|
|
// Handle all loop types.
|
|
string counterPrecisionStr = "mediump";
|
|
string forLoopStr;
|
|
string whileLoopStr;
|
|
string doWhileLoopPreStr;
|
|
string doWhileLoopPostStr;
|
|
|
|
if (loopType == LOOPTYPE_FOR)
|
|
{
|
|
switch (loopCase)
|
|
{
|
|
case LOOPCASE_EMPTY_BODY:
|
|
numIters = 0;
|
|
op << " ${FOR_LOOP} {}\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_FIRST:
|
|
numIters = 0;
|
|
op << " for (;;) { break; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_LAST:
|
|
numIters = 1;
|
|
op << " for (;;) { res = res.yzwx; break; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_CONDITIONAL_BREAK:
|
|
numIters = 2;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " for (;;) { res = res.yzwx; if (i == ${ONE}) break; i++; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_SINGLE_STATEMENT:
|
|
op << " ${FOR_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_COMPOUND_STATEMENT:
|
|
iterCount = 2;
|
|
numIters = 2 * iterCount;
|
|
op << " ${FOR_LOOP} { res = res.yzwx; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_SEQUENCE_STATEMENT:
|
|
iterCount = 2;
|
|
numIters = 2 * iterCount;
|
|
op << " ${FOR_LOOP} res = res.yzwx, res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_NO_ITERATIONS:
|
|
iterCount = 0;
|
|
numIters = 0;
|
|
op << " ${FOR_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_SINGLE_ITERATION:
|
|
iterCount = 1;
|
|
numIters = 1;
|
|
op << " ${FOR_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_SELECT_ITERATION_COUNT:
|
|
op << " for (int i = 0; i < (ub_true ? ${ITER_COUNT} : 0); i++) res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_CONTINUE:
|
|
numIters = iterCount - 1;
|
|
op << " ${FOR_LOOP} { if (i == ${TWO}) continue; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_UNCONDITIONAL_CONTINUE:
|
|
op << " ${FOR_LOOP} { res = res.yzwx; continue; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_ONLY_CONTINUE:
|
|
numIters = 0;
|
|
op << " ${FOR_LOOP} { continue; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_DOUBLE_CONTINUE:
|
|
numIters = iterCount - 1;
|
|
op << " ${FOR_LOOP} { if (i == ${TWO}) continue; res = res.yzwx; continue; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_BREAK:
|
|
numIters = 2;
|
|
op << " ${FOR_LOOP} { if (i == ${TWO}) break; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_UNCONDITIONAL_BREAK:
|
|
numIters = 1;
|
|
op << " ${FOR_LOOP} { res = res.yzwx; break; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_PRE_INCREMENT:
|
|
op << " for (int i = 0; i < ${ITER_COUNT}; ++i) { res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_POST_INCREMENT:
|
|
op << " ${FOR_LOOP} { res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_MIXED_BREAK_CONTINUE:
|
|
numIters = 2;
|
|
iterCount = 5;
|
|
op << " ${FOR_LOOP} { if (i == 0) continue; else if (i == 3) break; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_VECTOR_COUNTER:
|
|
op << " for (${COUNTER_PRECISION} ivec4 i = ivec4(0, 1, ${ITER_COUNT}, 0); i.x < i.z; i.x += i.y) { res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_101_ITERATIONS:
|
|
numIters = iterCount = 101;
|
|
op << " ${FOR_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_SEQUENCE:
|
|
iterCount = 5;
|
|
numIters = 5;
|
|
op << " ${COUNTER_PRECISION} int i;\n";
|
|
op << " for (i = 0; i < ${TWO}; i++) { res = res.yzwx; }\n";
|
|
op << " for (; i < ${ITER_COUNT}; i++) { res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED:
|
|
numIters = 2 * iterCount;
|
|
op << " for (${COUNTER_PRECISION} int i = 0; i < ${TWO}; i++)\n";
|
|
op << " {\n";
|
|
op << " for (${COUNTER_PRECISION} int j = 0; j < ${ITER_COUNT}; j++)\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_SEQUENCE:
|
|
numIters = 3 * iterCount;
|
|
op << " for (${COUNTER_PRECISION} int i = 0; i < ${ITER_COUNT}; i++)\n";
|
|
op << " {\n";
|
|
op << " for (${COUNTER_PRECISION} int j = 0; j < ${TWO}; j++)\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " for (${COUNTER_PRECISION} int j = 0; j < ${ONE}; j++)\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_TRICKY_DATAFLOW_1:
|
|
numIters = 2;
|
|
op << " ${FOR_LOOP}\n";
|
|
op << " {\n";
|
|
op << " res = coords; // ignore outer loop effect \n";
|
|
op << " for (${COUNTER_PRECISION} int j = 0; j < ${TWO}; j++)\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_TRICKY_DATAFLOW_2:
|
|
numIters = iterCount;
|
|
op << " ${FOR_LOOP}\n";
|
|
op << " {\n";
|
|
op << " res = coords.wxyz;\n";
|
|
op << " for (${COUNTER_PRECISION} int j = 0; j < ${TWO}; j++)\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " coords = res;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_BODY:
|
|
numIters = de::min(2, iterCount);
|
|
op << " ${FOR_LOOP} if (i < 2) res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_FUNCTION_CALL_RETURN:
|
|
numIters = iterCount;
|
|
op << " ${FOR_LOOP}\n";
|
|
op << " {\n";
|
|
op << " res = func(res);\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_FUNCTION_CALL_INOUT:
|
|
numIters = iterCount;
|
|
op << " ${FOR_LOOP}\n";
|
|
op << " {\n";
|
|
op << " func(res);\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
default:
|
|
DE_ASSERT(false);
|
|
}
|
|
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < " + de::toString(iterCount) + "; i++)";
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < " + getIntUniformName(iterCount) + "; i++)";
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < one*" + getIntUniformName(iterCount) + "; i++)";
|
|
else
|
|
DE_ASSERT(false);
|
|
}
|
|
else if (loopType == LOOPTYPE_WHILE)
|
|
{
|
|
switch (loopCase)
|
|
{
|
|
case LOOPCASE_EMPTY_BODY:
|
|
numIters = 0;
|
|
op << " ${WHILE_LOOP} {}\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_FIRST:
|
|
numIters = 0;
|
|
op << " while (true) { break; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_LAST:
|
|
numIters = 1;
|
|
op << " while (true) { res = res.yzwx; break; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_CONDITIONAL_BREAK:
|
|
numIters = 2;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (true) { res = res.yzwx; if (i == ${ONE}) break; i++; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_SINGLE_STATEMENT:
|
|
op << " ${WHILE_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_COMPOUND_STATEMENT:
|
|
iterCount = 2;
|
|
numIters = 2 * iterCount;
|
|
op << " ${WHILE_LOOP} { res = res.yzwx; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_SEQUENCE_STATEMENT:
|
|
iterCount = 2;
|
|
numIters = 2 * iterCount;
|
|
op << " ${WHILE_LOOP} res = res.yzwx, res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_NO_ITERATIONS:
|
|
iterCount = 0;
|
|
numIters = 0;
|
|
op << " ${WHILE_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_SINGLE_ITERATION:
|
|
iterCount = 1;
|
|
numIters = 1;
|
|
op << " ${WHILE_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_SELECT_ITERATION_COUNT:
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (i < (ub_true ? ${ITER_COUNT} : 0)) { res = res.yzwx; i++; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_CONTINUE:
|
|
numIters = iterCount - 1;
|
|
op << " ${WHILE_LOOP} { if (i == ${TWO}) continue; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_UNCONDITIONAL_CONTINUE:
|
|
op << " ${WHILE_LOOP} { res = res.yzwx; continue; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_ONLY_CONTINUE:
|
|
numIters = 0;
|
|
op << " ${WHILE_LOOP} { continue; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_DOUBLE_CONTINUE:
|
|
numIters = iterCount - 1;
|
|
op << " ${WHILE_LOOP} { if (i == ${ONE}) continue; res = res.yzwx; continue; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_BREAK:
|
|
numIters = 2;
|
|
op << " ${WHILE_LOOP} { if (i == ${THREE}) break; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_UNCONDITIONAL_BREAK:
|
|
numIters = 1;
|
|
op << " ${WHILE_LOOP} { res = res.yzwx; break; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_PRE_INCREMENT:
|
|
numIters = iterCount - 1;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (++i < ${ITER_COUNT}) { res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_POST_INCREMENT:
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (i++ < ${ITER_COUNT}) { res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_MIXED_BREAK_CONTINUE:
|
|
numIters = 2;
|
|
iterCount = 5;
|
|
op << " ${WHILE_LOOP} { if (i == 0) continue; else if (i == 3) break; res = res.yzwx; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_VECTOR_COUNTER:
|
|
op << " ${COUNTER_PRECISION} ivec4 i = ivec4(0, 1, ${ITER_COUNT}, 0);\n";
|
|
op << " while (i.x < i.z) { res = res.yzwx; i.x += i.y; }\n";
|
|
break;
|
|
|
|
case LOOPCASE_101_ITERATIONS:
|
|
numIters = iterCount = 101;
|
|
op << " ${WHILE_LOOP} res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_SEQUENCE:
|
|
iterCount = 6;
|
|
numIters = iterCount - 1;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (i++ < ${TWO}) { res = res.yzwx; }\n";
|
|
op << " while (i++ < ${ITER_COUNT}) { res = res.yzwx; }\n"; // \note skips one iteration
|
|
break;
|
|
|
|
case LOOPCASE_NESTED:
|
|
numIters = 2 * iterCount;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (i++ < ${TWO})\n";
|
|
op << " {\n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " while (j++ < ${ITER_COUNT})\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_SEQUENCE:
|
|
numIters = 2 * iterCount;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " while (i++ < ${ITER_COUNT})\n";
|
|
op << " {\n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " while (j++ < ${ONE})\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " while (j++ < ${THREE})\n"; // \note skips one iteration
|
|
op << " res = res.yzwx;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_TRICKY_DATAFLOW_1:
|
|
numIters = 2;
|
|
op << " ${WHILE_LOOP}\n";
|
|
op << " {\n";
|
|
op << " res = coords; // ignore outer loop effect \n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " while (j++ < ${TWO})\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_TRICKY_DATAFLOW_2:
|
|
numIters = iterCount;
|
|
op << " ${WHILE_LOOP}\n";
|
|
op << " {\n";
|
|
op << " res = coords.wxyz;\n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " while (j++ < ${TWO})\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " coords = res;\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_BODY:
|
|
numIters = de::min(1, iterCount);
|
|
op << " ${WHILE_LOOP} if (i < 2) res = res.yzwx;\n";
|
|
break;
|
|
|
|
case LOOPCASE_FUNCTION_CALL_RETURN:
|
|
numIters = iterCount;
|
|
op << " ${WHILE_LOOP}\n";
|
|
op << " {\n";
|
|
op << " res = func(res);\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
case LOOPCASE_FUNCTION_CALL_INOUT:
|
|
numIters = iterCount;
|
|
op << " ${WHILE_LOOP}\n";
|
|
op << " {\n";
|
|
op << " func(res);\n";
|
|
op << " }\n";
|
|
break;
|
|
|
|
default:
|
|
DE_ASSERT(false);
|
|
}
|
|
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < " + de::toString(iterCount) + ")";
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < " + getIntUniformName(iterCount) + ")";
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < one*" + getIntUniformName(iterCount) + ")";
|
|
else
|
|
DE_ASSERT(false);
|
|
}
|
|
else
|
|
{
|
|
DE_ASSERT(loopType == LOOPTYPE_DO_WHILE);
|
|
|
|
switch (loopCase)
|
|
{
|
|
case LOOPCASE_EMPTY_BODY:
|
|
numIters = 0;
|
|
op << " ${DO_WHILE_PRE} {} ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_FIRST:
|
|
numIters = 0;
|
|
op << " do { break; res = res.yzwx; } while (true);\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_LAST:
|
|
numIters = 1;
|
|
op << " do { res = res.yzwx; break; } while (true);\n";
|
|
break;
|
|
|
|
case LOOPCASE_INFINITE_WITH_CONDITIONAL_BREAK:
|
|
numIters = 2;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do { res = res.yzwx; if (i == ${ONE}) break; i++; } while (true);\n";
|
|
break;
|
|
|
|
case LOOPCASE_SINGLE_STATEMENT:
|
|
op << " ${DO_WHILE_PRE} res = res.yzwx; ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_COMPOUND_STATEMENT:
|
|
iterCount = 2;
|
|
numIters = 2 * iterCount;
|
|
op << " ${DO_WHILE_PRE} { res = res.yzwx; res = res.yzwx; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_SEQUENCE_STATEMENT:
|
|
iterCount = 2;
|
|
numIters = 2 * iterCount;
|
|
op << " ${DO_WHILE_PRE} res = res.yzwx, res = res.yzwx; ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_NO_ITERATIONS:
|
|
DE_ASSERT(false);
|
|
break;
|
|
|
|
case LOOPCASE_SINGLE_ITERATION:
|
|
iterCount = 1;
|
|
numIters = 1;
|
|
op << " ${DO_WHILE_PRE} res = res.yzwx; ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_SELECT_ITERATION_COUNT:
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do { res = res.yzwx; } while (++i < (ub_true ? ${ITER_COUNT} : 0));\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_CONTINUE:
|
|
numIters = iterCount - 1;
|
|
op << " ${DO_WHILE_PRE} { if (i == ${TWO}) continue; res = res.yzwx; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_UNCONDITIONAL_CONTINUE:
|
|
op << " ${DO_WHILE_PRE} { res = res.yzwx; continue; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_ONLY_CONTINUE:
|
|
numIters = 0;
|
|
op << " ${DO_WHILE_PRE} { continue; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_DOUBLE_CONTINUE:
|
|
numIters = iterCount - 1;
|
|
op << " ${DO_WHILE_PRE} { if (i == ${TWO}) continue; res = res.yzwx; continue; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_BREAK:
|
|
numIters = 2;
|
|
op << " ${DO_WHILE_PRE} { res = res.yzwx; if (i == ${ONE}) break; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_UNCONDITIONAL_BREAK:
|
|
numIters = 1;
|
|
op << " ${DO_WHILE_PRE} { res = res.yzwx; break; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_PRE_INCREMENT:
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do { res = res.yzwx; } while (++i < ${ITER_COUNT});\n";
|
|
break;
|
|
|
|
case LOOPCASE_POST_INCREMENT:
|
|
numIters = iterCount + 1;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do { res = res.yzwx; } while (i++ < ${ITER_COUNT});\n";
|
|
break;
|
|
|
|
case LOOPCASE_MIXED_BREAK_CONTINUE:
|
|
numIters = 2;
|
|
iterCount = 5;
|
|
op << " ${DO_WHILE_PRE} { if (i == 0) continue; else if (i == 3) break; res = res.yzwx; } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_VECTOR_COUNTER:
|
|
op << " ${COUNTER_PRECISION} ivec4 i = ivec4(0, 1, ${ITER_COUNT}, 0);\n";
|
|
op << " do { res = res.yzwx; } while ((i.x += i.y) < i.z);\n";
|
|
break;
|
|
|
|
case LOOPCASE_101_ITERATIONS:
|
|
numIters = iterCount = 101;
|
|
op << " ${DO_WHILE_PRE} res = res.yzwx; ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_SEQUENCE:
|
|
iterCount = 5;
|
|
numIters = 5;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do { res = res.yzwx; } while (++i < ${TWO});\n";
|
|
op << " do { res = res.yzwx; } while (++i < ${ITER_COUNT});\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED:
|
|
numIters = 2 * iterCount;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do\n";
|
|
op << " {\n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " do\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " while (++j < ${ITER_COUNT});\n";
|
|
op << " } while (++i < ${TWO});\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_SEQUENCE:
|
|
numIters = 3 * iterCount;
|
|
op << " ${COUNTER_PRECISION} int i = 0;\n";
|
|
op << " do\n";
|
|
op << " {\n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " do\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " while (++j < ${TWO});\n";
|
|
op << " do\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " while (++j < ${THREE});\n";
|
|
op << " } while (++i < ${ITER_COUNT});\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_TRICKY_DATAFLOW_1:
|
|
numIters = 2;
|
|
op << " ${DO_WHILE_PRE}\n";
|
|
op << " {\n";
|
|
op << " res = coords; // ignore outer loop effect \n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " do\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " while (++j < ${TWO});\n";
|
|
op << " } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_NESTED_TRICKY_DATAFLOW_2:
|
|
numIters = iterCount;
|
|
op << " ${DO_WHILE_PRE}\n";
|
|
op << " {\n";
|
|
op << " res = coords.wxyz;\n";
|
|
op << " ${COUNTER_PRECISION} int j = 0;\n";
|
|
op << " while (j++ < ${TWO})\n";
|
|
op << " res = res.yzwx;\n";
|
|
op << " coords = res;\n";
|
|
op << " } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_CONDITIONAL_BODY:
|
|
numIters = de::min(2, iterCount);
|
|
op << " ${DO_WHILE_PRE} if (i < 2) res = res.yzwx; ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_FUNCTION_CALL_RETURN:
|
|
numIters = iterCount;
|
|
op << " ${DO_WHILE_PRE}\n";
|
|
op << " {\n";
|
|
op << " res = func(res);\n";
|
|
op << " } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
case LOOPCASE_FUNCTION_CALL_INOUT:
|
|
numIters = iterCount;
|
|
op << " ${DO_WHILE_PRE}\n";
|
|
op << " {\n";
|
|
op << " func(res);\n";
|
|
op << " } ${DO_WHILE_POST}\n";
|
|
break;
|
|
|
|
default:
|
|
DE_ASSERT(false);
|
|
}
|
|
|
|
doWhileLoopPreStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + "\tdo ";
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
doWhileLoopPostStr = string(" while (++i < ") + de::toString(iterCount) + ");\n";
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
doWhileLoopPostStr = string(" while (++i < ") + getIntUniformName(iterCount) + ");\n";
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
doWhileLoopPostStr = string(" while (++i < one*") + getIntUniformName(iterCount) + ");\n";
|
|
else
|
|
DE_ASSERT(false);
|
|
}
|
|
|
|
// Shader footers.
|
|
if (isVertexCase)
|
|
{
|
|
vtx << " v_color = res.rgb;\n";
|
|
frag << " gl_FragColor = vec4(v_color.rgb, 1.0);\n";
|
|
}
|
|
else
|
|
{
|
|
vtx << " v_coords = a_coords;\n";
|
|
frag << " gl_FragColor = vec4(res.rgb, 1.0);\n";
|
|
|
|
if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
vtx << " v_one = a_one;\n";
|
|
}
|
|
|
|
vtx << "}\n";
|
|
frag << "}\n";
|
|
|
|
// Constants.
|
|
string oneStr;
|
|
string twoStr;
|
|
string threeStr;
|
|
string iterCountStr;
|
|
|
|
if (loopCountType == LOOPCOUNT_CONSTANT)
|
|
{
|
|
oneStr = "1";
|
|
twoStr = "2";
|
|
threeStr = "3";
|
|
iterCountStr = de::toString(iterCount);
|
|
}
|
|
else if (loopCountType == LOOPCOUNT_UNIFORM)
|
|
{
|
|
oneStr = "ui_one";
|
|
twoStr = "ui_two";
|
|
threeStr = "ui_three";
|
|
iterCountStr = getIntUniformName(iterCount);
|
|
}
|
|
else if (loopCountType == LOOPCOUNT_DYNAMIC)
|
|
{
|
|
oneStr = "one*ui_one";
|
|
twoStr = "one*ui_two";
|
|
threeStr = "one*ui_three";
|
|
iterCountStr = string("one*") + getIntUniformName(iterCount);
|
|
}
|
|
else DE_ASSERT(false);
|
|
|
|
// Fill in shader templates.
|
|
map<string, string> params;
|
|
params.insert(pair<string, string>("PRECISION", "mediump"));
|
|
params.insert(pair<string, string>("ITER_COUNT", iterCountStr));
|
|
params.insert(pair<string, string>("COUNTER_PRECISION", counterPrecisionStr));
|
|
params.insert(pair<string, string>("FOR_LOOP", forLoopStr));
|
|
params.insert(pair<string, string>("WHILE_LOOP", whileLoopStr));
|
|
params.insert(pair<string, string>("DO_WHILE_PRE", doWhileLoopPreStr));
|
|
params.insert(pair<string, string>("DO_WHILE_POST", doWhileLoopPostStr));
|
|
params.insert(pair<string, string>("ONE", oneStr));
|
|
params.insert(pair<string, string>("TWO", twoStr));
|
|
params.insert(pair<string, string>("THREE", threeStr));
|
|
|
|
StringTemplate vertTemplate(vtx.str().c_str());
|
|
StringTemplate fragTemplate(frag.str().c_str());
|
|
string vertexShaderSource = vertTemplate.specialize(params);
|
|
string fragmentShaderSource = fragTemplate.specialize(params);
|
|
|
|
// Create the case.
|
|
ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters);
|
|
LoopRequirement requirement;
|
|
|
|
if (loopType == LOOPTYPE_FOR && loopCountType == LOOPCOUNT_CONSTANT)
|
|
{
|
|
if (loopCase == LOOPCASE_INFINITE_WITH_CONDITIONAL_BREAK ||
|
|
loopCase == LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_FIRST ||
|
|
loopCase == LOOPCASE_INFINITE_WITH_UNCONDITIONAL_BREAK_LAST ||
|
|
loopCase == LOOPCASE_SELECT_ITERATION_COUNT ||
|
|
loopCase == LOOPCASE_VECTOR_COUNTER ||
|
|
loopCase == LOOPCASE_SEQUENCE)
|
|
requirement = LOOPREQUIREMENT_DYNAMIC;
|
|
else
|
|
requirement = LOOPREQUIREMENT_STANDARD;
|
|
}
|
|
else
|
|
requirement = LOOPREQUIREMENT_DYNAMIC;
|
|
|
|
return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
|
|
};
|
|
|
|
// ShaderLoopTests.
|
|
|
|
ShaderLoopTests::ShaderLoopTests(Context& context)
|
|
: TestCaseGroup(context, "loops", "Loop Tests")
|
|
{
|
|
}
|
|
|
|
ShaderLoopTests::~ShaderLoopTests (void)
|
|
{
|
|
}
|
|
|
|
void ShaderLoopTests::init (void)
|
|
{
|
|
// Loop cases.
|
|
|
|
static const ShaderType s_shaderTypes[] =
|
|
{
|
|
SHADERTYPE_VERTEX,
|
|
SHADERTYPE_FRAGMENT
|
|
};
|
|
|
|
static const DataType s_countDataType[] =
|
|
{
|
|
TYPE_INT,
|
|
TYPE_FLOAT
|
|
};
|
|
|
|
for (int loopType = 0; loopType < LOOPTYPE_LAST; loopType++)
|
|
{
|
|
const char* loopTypeName = getLoopTypeName((LoopType)loopType);
|
|
|
|
for (int loopCountType = 0; loopCountType < LOOPCOUNT_LAST; loopCountType++)
|
|
{
|
|
const char* loopCountName = getLoopCountTypeName((LoopCountType)loopCountType);
|
|
|
|
string groupName = string(loopTypeName) + "_" + string(loopCountName) + "_iterations";
|
|
string groupDesc = string("Loop tests with ") + loopCountName + " loop counter.";
|
|
TestCaseGroup* group = new TestCaseGroup(m_context, groupName.c_str(), groupDesc.c_str());
|
|
addChild(group);
|
|
|
|
// Generic cases.
|
|
|
|
for (int precision = 0; precision < PRECISION_LAST; precision++)
|
|
{
|
|
const char* precisionName = getPrecisionName((Precision)precision);
|
|
|
|
for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_countDataType); dataTypeNdx++)
|
|
{
|
|
DataType loopDataType = s_countDataType[dataTypeNdx];
|
|
const char* dataTypeName = getDataTypeName(loopDataType);
|
|
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
|
|
{
|
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
|
|
const char* shaderTypeName = getShaderTypeName(shaderType);
|
|
bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
|
|
|
|
string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName;
|
|
string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader.";
|
|
group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Special cases.
|
|
|
|
for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++)
|
|
{
|
|
const char* loopCaseName = getLoopCaseName((LoopCase)loopCase);
|
|
|
|
// no-iterations not possible with do-while.
|
|
if ((loopCase == LOOPCASE_NO_ITERATIONS) && (loopType == LOOPTYPE_DO_WHILE))
|
|
continue;
|
|
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
|
|
{
|
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
|
|
const char* shaderTypeName = getShaderTypeName(shaderType);
|
|
bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
|
|
|
|
string name = string(loopCaseName) + "_" + shaderTypeName;
|
|
string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader.";
|
|
group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Additional smaller handwritten tests.
|
|
const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_context.getRenderContext(), m_context.getContextInfo()).loadShaderFile("shaders/loops.test");
|
|
for (int i = 0; i < (int)children.size(); i++)
|
|
addChild(children[i]);
|
|
}
|
|
|
|
} // Functional
|
|
} // gles2
|
|
} // deqp
|