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1950 lines
80 KiB
1950 lines
80 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Negative Shader API tests.
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*//*--------------------------------------------------------------------*/
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#include "es3fNegativeShaderApiTests.hpp"
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#include "es3fApiCase.hpp"
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#include "gluShaderProgram.hpp"
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#include "gluContextInfo.hpp"
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#include "deUniquePtr.hpp"
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#include "glwDefs.hpp"
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#include "glwEnums.hpp"
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using namespace glw; // GL types
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namespace deqp
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{
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namespace gles3
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{
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namespace Functional
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{
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using tcu::TestLog;
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static const char* vertexShaderSource = "#version 300 es\n"
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"void main (void)\n"
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"{\n"
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" gl_Position = vec4(0.0);\n"
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"}\n\0";
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static const char* fragmentShaderSource = "#version 300 es\n"
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"layout(location = 0) out mediump vec4 fragColor;"
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"void main (void)\n"
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"{\n"
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" fragColor = vec4(0.0);\n"
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"}\n\0";
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static const char* uniformTestVertSource = "#version 300 es\n"
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"uniform mediump vec4 vec4_v;\n"
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"uniform mediump mat4 mat4_v;\n"
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"void main (void)\n"
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"{\n"
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" gl_Position = mat4_v * vec4_v;\n"
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"}\n\0";
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static const char* uniformTestFragSource = "#version 300 es\n"
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"uniform mediump ivec4 ivec4_f;\n"
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"uniform mediump uvec4 uvec4_f;\n"
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"uniform sampler2D sampler_f;\n"
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"layout(location = 0) out mediump vec4 fragColor;"
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"void main (void)\n"
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"{\n"
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" fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n"
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" fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n"
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"}\n\0";
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static const char* uniformBlockVertSource = "#version 300 es\n"
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"layout(shared) uniform Block { lowp float var; };\n"
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"void main (void)\n"
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"{\n"
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" gl_Position = vec4(var);\n"
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"}\n\0";
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NegativeShaderApiTests::NegativeShaderApiTests (Context& context)
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: TestCaseGroup(context, "shader", "Negative Shader API Cases")
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{
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}
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NegativeShaderApiTests::~NegativeShaderApiTests (void)
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{
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}
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void NegativeShaderApiTests::init (void)
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{
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// Shader control commands
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ES3F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage",
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{
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m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if shaderType is not an accepted value.");
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glCreateShader(-1);
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expectError(GL_INVALID_ENUM);
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m_log << TestLog::EndSection;
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});
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ES3F_ADD_API_CASE(shader_source, "Invalid glShaderSource() usage",
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{
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// \note Shader compilation must be supported.
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
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glShaderSource(1, 0, 0, 0);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if count is less than 0.");
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GLuint shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(shader, -1, 0, 0);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
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GLuint program = glCreateProgram();
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glShaderSource(program, 0, 0, 0);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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glDeleteProgram(program);
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glDeleteShader(shader);
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});
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ES3F_ADD_API_CASE(compile_shader, "Invalid glCompileShader() usage",
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{
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// \note Shader compilation must be supported.
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
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glCompileShader(9);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
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GLuint program = glCreateProgram();
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glCompileShader(program);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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glDeleteProgram(program);
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});
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ES3F_ADD_API_CASE(delete_shader, "Invalid glDeleteShader() usage",
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{
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
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glDeleteShader(9);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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});
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ES3F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage",
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{
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std::vector<deInt32> binaryFormats;
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getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats);
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deBool shaderBinarySupported = !binaryFormats.empty();
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if (!shaderBinarySupported)
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m_log << TestLog::Message << "// Shader binaries not supported." << TestLog::EndMessage;
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else
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m_log << TestLog::Message << "// Shader binaries supported" << TestLog::EndMessage;
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GLuint shaders[2];
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shaders[0] = glCreateShader(GL_VERTEX_SHADER);
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shaders[1] = glCreateShader(GL_VERTEX_SHADER);
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m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if binaryFormat is not an accepted value.");
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glShaderBinary(1, &shaders[0], -1, 0, 0);
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expectError(GL_INVALID_ENUM);
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m_log << TestLog::EndSection;
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if (shaderBinarySupported)
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{
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat.");
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const GLbyte data = 0x005F;
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glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer.");
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glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);
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expectError(GL_INVALID_OPERATION, GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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}
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glDeleteShader(shaders[0]);
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glDeleteShader(shaders[1]);
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});
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ES3F_ADD_API_CASE(attach_shader, "Invalid glAttachShader() usage",
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{
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GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
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GLuint shader2 = glCreateShader(GL_VERTEX_SHADER);
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GLuint program = glCreateProgram();
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
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glAttachShader(shader1, shader1);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
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glAttachShader(program, program);
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expectError(GL_INVALID_OPERATION);
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glAttachShader(shader1, program);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.");
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glAttachShader(program, -1);
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expectError(GL_INVALID_VALUE);
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glAttachShader(-1, shader1);
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expectError(GL_INVALID_VALUE);
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glAttachShader(-1, -1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is already attached to program.");
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glAttachShader(program, shader1);
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expectError(GL_NO_ERROR);
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glAttachShader(program, shader1);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a shader of the same type as shader is already attached to program.");
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glAttachShader(program, shader2);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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glDeleteProgram(program);
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glDeleteShader(shader1);
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glDeleteShader(shader2);
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});
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ES3F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage",
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{
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GLuint shader = glCreateShader(GL_VERTEX_SHADER);
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GLuint program = glCreateProgram();
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.");
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glDetachShader(-1, shader);
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expectError(GL_INVALID_VALUE);
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glDetachShader(program, -1);
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expectError(GL_INVALID_VALUE);
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glDetachShader(-1, -1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
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glDetachShader(shader, shader);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
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glDetachShader(program, program);
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expectError(GL_INVALID_OPERATION);
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glDetachShader(shader, program);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not attached to program.");
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glDetachShader(program, shader);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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glDeleteProgram(program);
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glDeleteShader(shader);
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});
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ES3F_ADD_API_CASE(link_program, "Invalid glLinkProgram() usage",
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{
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GLuint shader = glCreateShader(GL_VERTEX_SHADER);
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
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glLinkProgram(-1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
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glLinkProgram(shader);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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glDeleteShader(shader);
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active.");
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glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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deUint32 buf;
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deUint32 tfID;
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const char* tfVarying = "gl_Position";
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glGenTransformFeedbacks (1, &tfID);
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glGenBuffers (1, &buf);
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glUseProgram (program.getProgram());
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glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram (program.getProgram());
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glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
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glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
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glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
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glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
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glBeginTransformFeedback (GL_TRIANGLES);
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expectError (GL_NO_ERROR);
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glLinkProgram (program.getProgram());
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expectError (GL_INVALID_OPERATION);
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glEndTransformFeedback ();
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glDeleteTransformFeedbacks (1, &tfID);
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glDeleteBuffers (1, &buf);
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expectError (GL_NO_ERROR);
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m_log << TestLog::EndSection;
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});
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ES3F_ADD_API_CASE(use_program, "Invalid glUseProgram() usage",
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{
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GLuint shader = glCreateShader(GL_VERTEX_SHADER);
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is neither 0 nor a value generated by OpenGL.");
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glUseProgram(-1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
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glUseProgram(shader);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if transform feedback mode is active and not paused.");
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glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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deUint32 buf;
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deUint32 tfID;
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const char* tfVarying = "gl_Position";
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glGenTransformFeedbacks (1, &tfID);
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glGenBuffers (1, &buf);
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glUseProgram (program1.getProgram());
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glTransformFeedbackVaryings (program1.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram (program1.getProgram());
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glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
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glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
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glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
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glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
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glBeginTransformFeedback (GL_TRIANGLES);
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expectError (GL_NO_ERROR);
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glUseProgram (program2.getProgram());
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expectError (GL_INVALID_OPERATION);
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glPauseTransformFeedback ();
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glUseProgram (program2.getProgram());
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expectError (GL_NO_ERROR);
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glEndTransformFeedback ();
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glDeleteTransformFeedbacks (1, &tfID);
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glDeleteBuffers (1, &buf);
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expectError (GL_NO_ERROR);
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m_log << TestLog::EndSection;
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glUseProgram(0);
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glDeleteShader(shader);
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});
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ES3F_ADD_API_CASE(delete_program, "Invalid glDeleteProgram() usage",
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{
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
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glDeleteProgram(-1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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});
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ES3F_ADD_API_CASE(validate_program, "Invalid glValidateProgram() usage",
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{
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GLuint shader = glCreateShader(GL_VERTEX_SHADER);
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m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
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glValidateProgram(-1);
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expectError(GL_INVALID_VALUE);
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
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glValidateProgram(shader);
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expectError(GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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glDeleteShader(shader);
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});
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ES3F_ADD_API_CASE(get_program_binary, "Invalid glGetProgramBinary() usage",
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{
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glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
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GLenum binaryFormat = -1;
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GLsizei binaryLength = -1;
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GLint binaryPtr = -1;
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GLint bufSize = -1;
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GLint linkStatus = -1;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if bufSize is less than the size of GL_PROGRAM_BINARY_LENGTH for program.");
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glGetProgramiv (program.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize);
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expectError (GL_NO_ERROR);
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glGetProgramiv (program.getProgram(), GL_LINK_STATUS, &linkStatus);
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m_log << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage;
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m_log << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage;
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expectError (GL_NO_ERROR);
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glGetProgramBinary (program.getProgram(), 0, &binaryLength, &binaryFormat, &binaryPtr);
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expectError (GL_INVALID_OPERATION);
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if (bufSize > 0)
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{
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glGetProgramBinary (program.getProgram(), bufSize-1, &binaryLength, &binaryFormat, &binaryPtr);
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expectError (GL_INVALID_OPERATION);
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}
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m_log << TestLog::EndSection;
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m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if GL_LINK_STATUS for the program object is false.");
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glGetProgramiv (programInvalid.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize);
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expectError (GL_NO_ERROR);
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glGetProgramiv (programInvalid.getProgram(), GL_LINK_STATUS, &linkStatus);
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m_log << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage;
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m_log << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage;
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expectError (GL_NO_ERROR);
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glGetProgramBinary (programInvalid.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryPtr);
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expectError (GL_INVALID_OPERATION);
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m_log << TestLog::EndSection;
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});
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ES3F_ADD_API_CASE(program_binary, "Invalid glProgramBinary() usage",
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{
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glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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GLuint dstProgram = glCreateProgram();
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GLuint dummyShader = glCreateShader(GL_VERTEX_SHADER);
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GLenum binaryFormat = -1;
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GLsizei binaryLength = -1;
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std::vector<deUint8> binaryBuf;
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GLint bufSize = -1;
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GLint linkStatus = -1;
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glGetProgramiv (srcProgram.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize);
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glGetProgramiv (srcProgram.getProgram(), GL_LINK_STATUS, &linkStatus);
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m_log << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage;
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m_log << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage;
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TCU_CHECK(bufSize >= 0);
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if (bufSize > 0)
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{
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binaryBuf.resize(bufSize);
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glGetProgramBinary (srcProgram.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryBuf[0]);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not the name of an existing program object.");
|
|
glProgramBinary (dummyShader, binaryFormat, &binaryBuf[0], binaryLength);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if binaryFormat is not a value recognized by the implementation.");
|
|
glProgramBinary (dstProgram, -1, &binaryBuf[0], binaryLength);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
}
|
|
|
|
glDeleteShader(dummyShader);
|
|
glDeleteProgram(dstProgram);
|
|
});
|
|
ES3F_ADD_API_CASE(program_parameteri, "Invalid glProgramParameteri() usage",
|
|
{
|
|
GLuint program = glCreateProgram();
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not the name of an existing program object.");
|
|
glProgramParameteri (0, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not GL_PROGRAM_BINARY_RETRIEVABLE_HINT.");
|
|
glProgramParameteri (program, -1, GL_TRUE);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if value is not GL_FALSE or GL_TRUE.");
|
|
glProgramParameteri (program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 2);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteProgram(program);
|
|
});
|
|
ES3F_ADD_API_CASE(gen_samplers, "Invalid glGenSamplers() usage",
|
|
{
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative.");
|
|
GLuint sampler;
|
|
glGenSamplers (-1, &sampler);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(bind_sampler, "Invalid glBindSampler() usage",
|
|
{
|
|
int maxTexImageUnits;
|
|
GLuint sampler;
|
|
glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits);
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.");
|
|
glBindSampler (maxTexImageUnits, sampler);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers.");
|
|
glBindSampler (1, -1);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler has been deleted by a call to glDeleteSamplers.");
|
|
glDeleteSamplers(1, &sampler);
|
|
glBindSampler (1, sampler);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(delete_samplers, "Invalid glDeleteSamplers() usage",
|
|
{
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative.");
|
|
glDeleteSamplers(-1, 0);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(get_sampler_parameteriv, "Invalid glGetSamplerParameteriv() usage",
|
|
{
|
|
int params = -1;
|
|
GLuint sampler;
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to glGenSamplers.");
|
|
glGetSamplerParameteriv (-1, GL_TEXTURE_MAG_FILTER, ¶ms);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
|
|
glGetSamplerParameteriv (sampler, -1, ¶ms);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteSamplers(1, &sampler);
|
|
});
|
|
ES3F_ADD_API_CASE(get_sampler_parameterfv, "Invalid glGetSamplerParameterfv() usage",
|
|
{
|
|
float params = 0.0f;
|
|
GLuint sampler;
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to glGenSamplers.");
|
|
glGetSamplerParameterfv (-1, GL_TEXTURE_MAG_FILTER, ¶ms);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
|
|
glGetSamplerParameterfv (sampler, -1, ¶ms);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteSamplers(1, &sampler);
|
|
});
|
|
ES3F_ADD_API_CASE(sampler_parameteri, "Invalid glSamplerParameteri() usage",
|
|
{
|
|
GLuint sampler;
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to glGenSamplers.");
|
|
glSamplerParameteri (-1, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
|
|
glSamplerParameteri (sampler, GL_TEXTURE_WRAP_S, -1);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteSamplers(1, &sampler);
|
|
});
|
|
ES3F_ADD_API_CASE(sampler_parameteriv, "Invalid glSamplerParameteriv() usage",
|
|
{
|
|
int params = -1;
|
|
GLuint sampler;
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to glGenSamplers.");
|
|
params = GL_CLAMP_TO_EDGE;
|
|
glSamplerParameteriv (-1, GL_TEXTURE_WRAP_S, ¶ms);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
|
|
params = -1;
|
|
glSamplerParameteriv (sampler, GL_TEXTURE_WRAP_S, ¶ms);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteSamplers(1, &sampler);
|
|
});
|
|
ES3F_ADD_API_CASE(sampler_parameterf, "Invalid glSamplerParameterf() usage",
|
|
{
|
|
GLuint sampler;
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to glGenSamplers.");
|
|
glSamplerParameterf (-1, GL_TEXTURE_MIN_LOD, -1000.0f);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
|
|
glSamplerParameterf (sampler, GL_TEXTURE_WRAP_S, -1.0f);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteSamplers(1, &sampler);
|
|
});
|
|
ES3F_ADD_API_CASE(sampler_parameterfv, "Invalid glSamplerParameterfv() usage",
|
|
{
|
|
float params = 0.0f;
|
|
GLuint sampler;
|
|
glGenSamplers (1, &sampler);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to glGenSamplers.");
|
|
params = -1000.0f;
|
|
glSamplerParameterfv (-1, GL_TEXTURE_WRAP_S, ¶ms);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
|
|
params = -1.0f;
|
|
glSamplerParameterfv (sampler, GL_TEXTURE_WRAP_S, ¶ms);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteSamplers(1, &sampler);
|
|
});
|
|
|
|
// Shader data commands
|
|
|
|
ES3F_ADD_API_CASE(get_attrib_location, "Invalid glGetAttribLocation() usage",
|
|
{
|
|
GLuint programEmpty = glCreateProgram();
|
|
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
|
|
glBindAttribLocation (programEmpty, 0, "test");
|
|
glGetAttribLocation (programEmpty, "test");
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a program or shader object.");
|
|
glUseProgram (program.getProgram());
|
|
glBindAttribLocation (program.getProgram(), 0, "test");
|
|
expectError (GL_NO_ERROR);
|
|
glGetAttribLocation (program.getProgram(), "test");
|
|
expectError (GL_NO_ERROR);
|
|
glGetAttribLocation (-2, "test");
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
|
|
glGetAttribLocation (shader, "test");
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glUseProgram (0);
|
|
glDeleteShader (shader);
|
|
glDeleteProgram (programEmpty);
|
|
});
|
|
ES3F_ADD_API_CASE(get_uniform_location, "Invalid glGetUniformLocation() usage",
|
|
{
|
|
GLuint programEmpty = glCreateProgram();
|
|
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
|
|
glGetUniformLocation(programEmpty, "test");
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
|
|
glUseProgram(program.getProgram());
|
|
glGetUniformLocation(-2, "test");
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
|
|
glGetAttribLocation(shader, "test");
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
glDeleteProgram(programEmpty);
|
|
glDeleteShader(shader);
|
|
});
|
|
ES3F_ADD_API_CASE(bind_attrib_location, "Invalid glBindAttribLocation() usage",
|
|
{
|
|
GLuint program = glCreateProgram();
|
|
GLuint maxIndex = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS);
|
|
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
|
|
glBindAttribLocation(program, maxIndex, "test");
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if name starts with the reserved prefix \"gl_\".");
|
|
glBindAttribLocation(program, maxIndex-1, "gl_test");
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
|
|
glBindAttribLocation(-1, maxIndex-1, "test");
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << TestLog::EndSection;
|
|
|
|
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
|
|
glBindAttribLocation(shader, maxIndex-1, "test");
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << TestLog::EndSection;
|
|
|
|
glDeleteProgram(program);
|
|
glDeleteShader(shader);
|
|
});
|
|
ES3F_ADD_API_CASE(uniform_block_binding, "Invalid glUniformBlockBinding() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram (program.getProgram());
|
|
|
|
GLint maxUniformBufferBindings;
|
|
GLint numActiveUniforms = -1;
|
|
GLint numActiveBlocks = -1;
|
|
glGetIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
|
|
glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
|
|
glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
|
|
m_log << TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings << TestLog::EndMessage;
|
|
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
|
|
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program.");
|
|
glUniformBlockBinding(program.getProgram(), -1, 0);
|
|
expectError(GL_INVALID_VALUE);
|
|
glUniformBlockBinding(program.getProgram(), 5, 0);
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of GL_MAX_UNIFORM_BUFFER_BINDINGS.");
|
|
glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0);
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if program is not the name of a program object generated by the GL.");
|
|
glUniformBlockBinding(-1, 0, 0);
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
|
|
// glUniform*f
|
|
|
|
ES3F_ADD_API_CASE(uniformf_invalid_program, "Invalid glUniform{1234}f() usage",
|
|
{
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniform1f(-1, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2f(-1, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3f(-1, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniformf_incompatible_type, "Invalid glUniform{1234}f() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1f(vec4_v, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2f(vec4_v, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform4f(ivec4_f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1f(sampler_f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformf_invalid_location, "Invalid glUniform{1234}f() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1f(-2, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2f(-2, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3f(-2, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4f(-2, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniform1f(-1, 0.0f);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform2f(-1, 0.0f, 0.0f);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform3f(-1, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
// glUniform*fv
|
|
|
|
ES3F_ADD_API_CASE(uniformfv_invalid_program, "Invalid glUniform{1234}fv() usage",
|
|
{
|
|
std::vector<GLfloat> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniform1fv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2fv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3fv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4fv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniformfv_incompatible_type, "Invalid glUniform{1234}fv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLfloat> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1fv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2fv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3fv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4fv(vec4_v, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}fv is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform4fv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4fv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1fv(sampler_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformfv_invalid_location, "Invalid glUniform{1234}fv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
std::vector<GLfloat> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1fv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2fv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3fv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4fv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniform1fv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform2fv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform3fv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform4fv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformfv_invalid_count, "Invalid glUniform{1234}fv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram (program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLfloat> data(8);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1fv(vec4_v, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2fv(vec4_v, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3fv(vec4_v, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4fv(vec4_v, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
// glUniform*i
|
|
|
|
ES3F_ADD_API_CASE(uniformi_invalid_program, "Invalid glUniform{1234}i() usage",
|
|
{
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniform1i(-1, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2i(-1, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3i(-1, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4i(-1, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniformi_incompatible_type, "Invalid glUniform{1234}i() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(ivec4_f, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2i(ivec4_f, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3i(ivec4_f, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4i(ivec4_f, 0, 0, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type unsigned int, uvec2, uvec3, uvec4, or an array of these.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(uvec4_f, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2i(uvec4_f, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3i(uvec4_f, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4i(uvec4_f, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(vec4_v, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2i(vec4_v, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3i(vec4_v, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4i(vec4_v, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformi_invalid_location, "Invalid glUniform{1234}i() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(-2, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2i(-2, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3i(-2, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4i(-2, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(-1, 0);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform2i(-1, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform3i(-1, 0, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform4i(-1, 0, 0, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
// glUniform*iv
|
|
|
|
ES3F_ADD_API_CASE(uniformiv_invalid_program, "Invalid glUniform{1234}iv() usage",
|
|
{
|
|
std::vector<GLint> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniform1iv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2iv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3iv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4iv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniformiv_incompatible_type, "Invalid glUniform{1234}iv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLint> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1iv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2iv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3iv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4iv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}iv is used to load a uniform variable of type float, vec2, vec3, or vec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1iv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2iv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3iv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4iv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}iv is used to load a uniform variable of type unsigned int, uvec2, uvec3 or uvec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1iv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2iv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3iv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4iv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformiv_invalid_location, "Invalid glUniform{1234}iv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
std::vector<GLint> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1iv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2iv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3iv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4iv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniform1iv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform2iv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform3iv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform4iv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformiv_invalid_count, "Invalid glUniform{1234}iv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram (program.getProgram());
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (ivec4_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLint> data(8);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1iv(ivec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2iv(ivec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3iv(ivec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4iv(ivec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
// glUniform{1234}ui
|
|
|
|
ES3F_ADD_API_CASE(uniformui_invalid_program, "Invalid glUniform{234}ui() usage",
|
|
{
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniform1ui(-1, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2ui(-1, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3ui(-1, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4ui(-1, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniformui_incompatible_type, "Invalid glUniform{1234}ui() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1ui(uvec4_f, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2ui(uvec4_f, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3ui(uvec4_f, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4ui(uvec4_f, 0, 0, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type int, ivec2, ivec3, ivec4, or an array of these.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1ui(ivec4_f, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2ui(ivec4_f, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3ui(ivec4_f, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4ui(ivec4_f, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1ui(vec4_v, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2ui(vec4_v, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3ui(vec4_v, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4ui(vec4_v, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1ui(sampler_f, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformui_invalid_location, "Invalid glUniform{1234}ui() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(-2, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2i(-2, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3i(-2, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4i(-2, 0, 0, 0, 0);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniform1i(-1, 0);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform2i(-1, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform3i(-1, 0, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform4i(-1, 0, 0, 0, 0);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
// glUniform{1234}uiv
|
|
|
|
ES3F_ADD_API_CASE(uniformuiv_invalid_program, "Invalid glUniform{234}uiv() usage",
|
|
{
|
|
std::vector<GLuint> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniform1uiv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2uiv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3uiv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4uiv(-1, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniformuiv_incompatible_type, "Invalid glUniform{1234}uiv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
|
|
GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
|
|
GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLuint> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2uiv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3uiv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4uiv(uvec4_f, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}uiv is used to load a uniform variable of type float, vec2, vec3, or vec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2uiv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3uiv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4uiv(vec4_v, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if glUniform{1234}uiv is used to load a uniform variable of type int, ivec2, ivec3 or ivec4.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2uiv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3uiv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4uiv(ivec4_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(sampler_f, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformuiv_invalid_location, "Invalid glUniform{1234}uiv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
std::vector<GLuint> data(4);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2uiv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3uiv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4uiv(-2, 1, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform2uiv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform3uiv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniform4uiv(-1, 1, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniformuiv_invalid_count, "Invalid glUniform{1234}uiv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram (program.getProgram());
|
|
int uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (uvec4_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLuint> data(8);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
|
|
glUseProgram(program.getProgram());
|
|
glUniform1uiv(uvec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform2uiv(uvec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform3uiv(uvec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniform4uiv(uvec4_f, 2, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
|
|
// glUniformMatrix*fv
|
|
|
|
ES3F_ADD_API_CASE(uniform_matrixfv_invalid_program, "Invalid glUniformMatrix{234}fv() usage",
|
|
{
|
|
std::vector<GLfloat> data(16);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object.");
|
|
glUseProgram(0);
|
|
glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(uniform_matrixfv_incompatible_type, "Invalid glUniformMatrix{234}fv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram (program.getProgram());
|
|
GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
|
|
GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (mat4_v == -1 || sampler_f == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLfloat> data(16);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.");
|
|
glUseProgram(program.getProgram());
|
|
glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
|
|
glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
|
|
glUseProgram(program.getProgram());
|
|
glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniform_matrixfv_invalid_location, "Invalid glUniformMatrix{234}fv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram(program.getProgram());
|
|
expectError(GL_NO_ERROR);
|
|
|
|
std::vector<GLfloat> data(16);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
|
|
glUseProgram(program.getProgram());
|
|
glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUniformMatrix2x3fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x2fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix2x4fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x2fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x4fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUseProgram(program.getProgram());
|
|
glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
|
|
glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
ES3F_ADD_API_CASE(uniform_matrixfv_invalid_count, "Invalid glUniformMatrix{234}fv() usage",
|
|
{
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
|
|
|
|
glUseProgram (program.getProgram());
|
|
GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
|
|
expectError(GL_NO_ERROR);
|
|
|
|
if (mat4_v == -1)
|
|
{
|
|
m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
|
|
}
|
|
|
|
std::vector<GLfloat> data(32);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
|
|
glUseProgram(program.getProgram());
|
|
glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
|
|
glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
|
|
expectError(GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram(0);
|
|
});
|
|
|
|
// Transform feedback
|
|
|
|
ES3F_ADD_API_CASE(gen_transform_feedbacks, "Invalid glGenTransformFeedbacks() usage",
|
|
{
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative.");
|
|
GLuint id;
|
|
glGenTransformFeedbacks(-1, &id);
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
});
|
|
ES3F_ADD_API_CASE(bind_transform_feedback, "Invalid glBindTransformFeedback() usage",
|
|
{
|
|
GLuint tfID[2];
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
deUint32 buf;
|
|
const char* tfVarying = "gl_Position";
|
|
|
|
glGenBuffers (1, &buf);
|
|
glGenTransformFeedbacks (2, tfID);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK.");
|
|
glBindTransformFeedback(-1, tfID[0]);
|
|
expectError(GL_INVALID_ENUM);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and is not paused.");
|
|
glUseProgram (program.getProgram());
|
|
glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
glLinkProgram (program.getProgram());
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]);
|
|
glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
|
|
glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[1]);
|
|
expectError (GL_INVALID_OPERATION);
|
|
|
|
glEndTransformFeedback ();
|
|
expectError (GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glUseProgram (0);
|
|
glDeleteBuffers (1, &buf);
|
|
glDeleteTransformFeedbacks (2, tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
ES3F_ADD_API_CASE(delete_transform_feedbacks, "Invalid glDeleteTransformFeedbacks() usage",
|
|
{
|
|
GLuint id;
|
|
glGenTransformFeedbacks(1, &id);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative.");
|
|
glDeleteTransformFeedbacks(-1, &id);
|
|
expectError(GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glDeleteTransformFeedbacks(1, &id);
|
|
});
|
|
ES3F_ADD_API_CASE(begin_transform_feedback, "Invalid glBeginTransformFeedback() usage",
|
|
{
|
|
GLuint tfID[2];
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
deUint32 buf;
|
|
const char* tfVarying = "gl_Position";
|
|
|
|
glGenBuffers (1, &buf);
|
|
glGenTransformFeedbacks (2, tfID);
|
|
|
|
glUseProgram (program.getProgram());
|
|
glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
glLinkProgram (program.getProgram());
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]);
|
|
glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
|
|
glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if primitiveMode is not one of GL_POINTS, GL_LINES, or GL_TRIANGLES.");
|
|
glBeginTransformFeedback (-1);
|
|
expectError (GL_INVALID_ENUM);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if transform feedback is already active.");
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
expectError (GL_NO_ERROR);
|
|
glBeginTransformFeedback (GL_POINTS);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if any binding point used in transform feedback mode does not have a buffer object bound.");
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
expectError (GL_INVALID_OPERATION);
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if no binding points would be used because no program object is active.");
|
|
glUseProgram (0);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
expectError (GL_INVALID_OPERATION);
|
|
glUseProgram (program.getProgram());
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if no binding points would be used because the active program object has specified no varying variables to record.");
|
|
glTransformFeedbackVaryings (program.getProgram(), 0, 0, GL_INTERLEAVED_ATTRIBS);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glEndTransformFeedback ();
|
|
glDeleteBuffers (1, &buf);
|
|
glDeleteTransformFeedbacks (2, tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
ES3F_ADD_API_CASE(pause_transform_feedback, "Invalid glPauseTransformFeedback() usage",
|
|
{
|
|
GLuint tfID[2];
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
deUint32 buf;
|
|
const char* tfVarying = "gl_Position";
|
|
|
|
glGenBuffers (1, &buf);
|
|
glGenTransformFeedbacks (2, tfID);
|
|
|
|
glUseProgram (program.getProgram());
|
|
glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
glLinkProgram (program.getProgram());
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]);
|
|
glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
|
|
glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is paused.");
|
|
glPauseTransformFeedback ();
|
|
expectError (GL_INVALID_OPERATION);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
glPauseTransformFeedback ();
|
|
expectError (GL_NO_ERROR);
|
|
glPauseTransformFeedback ();
|
|
expectError (GL_INVALID_OPERATION);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glEndTransformFeedback ();
|
|
glDeleteBuffers (1, &buf);
|
|
glDeleteTransformFeedbacks (2, tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
ES3F_ADD_API_CASE(resume_transform_feedback, "Invalid glResumeTransformFeedback() usage",
|
|
{
|
|
GLuint tfID[2];
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
deUint32 buf;
|
|
const char* tfVarying = "gl_Position";
|
|
|
|
glGenBuffers (1, &buf);
|
|
glGenTransformFeedbacks (2, tfID);
|
|
|
|
glUseProgram (program.getProgram());
|
|
glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
glLinkProgram (program.getProgram());
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]);
|
|
glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
|
|
glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is not paused.");
|
|
glResumeTransformFeedback ();
|
|
expectError (GL_INVALID_OPERATION);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
glResumeTransformFeedback ();
|
|
expectError (GL_INVALID_OPERATION);
|
|
glPauseTransformFeedback ();
|
|
glResumeTransformFeedback ();
|
|
expectError (GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glEndTransformFeedback ();
|
|
glDeleteBuffers (1, &buf);
|
|
glDeleteTransformFeedbacks (2, tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
ES3F_ADD_API_CASE(end_transform_feedback, "Invalid glEndTransformFeedback() usage",
|
|
{
|
|
GLuint tfID;
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
deUint32 buf;
|
|
const char* tfVarying = "gl_Position";
|
|
|
|
glGenBuffers (1, &buf);
|
|
glGenTransformFeedbacks (1, &tfID);
|
|
|
|
glUseProgram (program.getProgram());
|
|
glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
glLinkProgram (program.getProgram());
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
|
|
glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
|
|
glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
|
|
glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if transform feedback is not active.");
|
|
glEndTransformFeedback ();
|
|
expectError (GL_INVALID_OPERATION);
|
|
glBeginTransformFeedback (GL_TRIANGLES);
|
|
glEndTransformFeedback ();
|
|
expectError (GL_NO_ERROR);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glDeleteBuffers (1, &buf);
|
|
glDeleteTransformFeedbacks (1, &tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
ES3F_ADD_API_CASE(get_transform_feedback_varying, "Invalid glGetTransformFeedbackVarying() usage",
|
|
{
|
|
GLuint tfID;
|
|
glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
|
|
const char* tfVarying = "gl_Position";
|
|
int maxTransformFeedbackVaryings = 0;
|
|
|
|
GLsizei length;
|
|
GLsizei size;
|
|
GLenum type;
|
|
char name[32];
|
|
|
|
glGenTransformFeedbacks (1, &tfID);
|
|
|
|
glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
expectError (GL_NO_ERROR);
|
|
glLinkProgram (program.getProgram());
|
|
expectError (GL_NO_ERROR);
|
|
|
|
glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if program is not the name of a program object.");
|
|
glGetTransformFeedbackVarying (-1, 0, 32, &length, &size, &type, &name[0]);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater or equal to the value of GL_TRANSFORM_FEEDBACK_VARYINGS.");
|
|
glGetProgramiv (program.getProgram(), GL_TRANSFORM_FEEDBACK_VARYINGS, &maxTransformFeedbackVaryings);
|
|
glGetTransformFeedbackVarying (program.getProgram(), maxTransformFeedbackVaryings, 32, &length, &size, &type, &name[0]);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION or GL_INVALID_VALUE is generated program has not been linked.");
|
|
glGetTransformFeedbackVarying (programInvalid.getProgram(), 0, 32, &length, &size, &type, &name[0]);
|
|
expectError (GL_INVALID_OPERATION, GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glDeleteTransformFeedbacks (1, &tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
ES3F_ADD_API_CASE(transform_feedback_varyings, "Invalid glTransformFeedbackVaryings() usage",
|
|
{
|
|
GLuint tfID;
|
|
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
|
const char* tfVarying = "gl_Position";
|
|
GLint maxTransformFeedbackSeparateAttribs = 0;
|
|
|
|
glGenTransformFeedbacks (1, &tfID);
|
|
expectError (GL_NO_ERROR);
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if program is not the name of a program object.");
|
|
glTransformFeedbackVaryings (0, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if bufferMode is GL_SEPARATE_ATTRIBS and count is greater than GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
|
|
glGetIntegerv (GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTransformFeedbackSeparateAttribs);
|
|
glTransformFeedbackVaryings (program.getProgram(), maxTransformFeedbackSeparateAttribs+1, &tfVarying, GL_SEPARATE_ATTRIBS);
|
|
expectError (GL_INVALID_VALUE);
|
|
m_log << tcu::TestLog::EndSection;
|
|
|
|
glDeleteTransformFeedbacks (1, &tfID);
|
|
expectError (GL_NO_ERROR);
|
|
});
|
|
}
|
|
|
|
} // Functional
|
|
} // gles3
|
|
} // deqp
|