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2188 lines
133 KiB
2188 lines
133 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Shader operators tests.
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*//*--------------------------------------------------------------------*/
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#include "es3fShaderOperatorTests.hpp"
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#include "glsShaderRenderCase.hpp"
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#include "gluShaderUtil.hpp"
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#include "tcuStringTemplate.hpp"
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#include "tcuVectorUtil.hpp"
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#include "glwFunctions.hpp"
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#include "glwEnums.hpp"
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#include "deStringUtil.hpp"
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#include "deInt32.h"
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#include "deMemory.h"
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#include <map>
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#include <limits>
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using namespace tcu;
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using namespace glu;
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using namespace deqp::gls;
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using std::map;
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using std::pair;
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using std::vector;
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using std::string;
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using std::ostringstream;
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namespace deqp
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{
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namespace gles3
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{
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namespace Functional
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{
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#if defined(abs)
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# undef abs
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#endif
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using de::min;
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using de::max;
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using de::clamp;
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// \note VS2013 gets confused without these
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using tcu::asinh;
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using tcu::acosh;
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using tcu::atanh;
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using tcu::exp2;
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using tcu::log2;
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using tcu::trunc;
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inline float abs (float v) { return deFloatAbs(v); }
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inline bool logicalAnd (bool a, bool b) { return (a && b); }
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inline bool logicalOr (bool a, bool b) { return (a || b); }
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inline bool logicalXor (bool a, bool b) { return (a != b); }
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// \note stdlib.h defines div() that is not compatible with the macros.
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template<typename T> inline T div (T a, T b) { return a / b; }
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template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
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inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; }
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inline int rightShift (int value, int amount) { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
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template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
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{
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Vector<T, Size> result;
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for (int i = 0; i < Size; i++)
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result[i] = leftShift(value[i], amount[i]);
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return result;
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}
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template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
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{
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Vector<T, Size> result;
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for (int i = 0; i < Size; i++)
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result[i] = rightShift(value[i], amount[i]);
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return result;
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}
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template<typename T, int Size> Vector<T, Size> leftShiftVecScalar (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
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template<typename T, int Size> Vector<T, Size> rightShiftVecScalar (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
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template<typename T, int Size>
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inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
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{
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Vector<T, Size> res;
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for (int i = 0; i < Size; i++)
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res[i] = min(v[i], s);
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return res;
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}
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template<typename T, int Size>
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inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
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{
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Vector<T, Size> res;
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for (int i = 0; i < Size; i++)
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res[i] = max(v[i], s);
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return res;
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}
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template<typename T, int Size>
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inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
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{
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Vector<T, Size> res;
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for (int i = 0; i < Size; i++)
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res[i] = clamp(v[i], s0, s1);
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return res;
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}
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template<typename T, int Size>
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inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
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{
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Vector<T, Size> res;
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for (int i = 0; i < Size; i++)
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res[i] = mix(v0[i], v1[i], s);
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return res;
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}
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template<typename T, int Size>
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inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
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{
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Vector<T, Size> res;
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for (int i = 0; i < Size; i++)
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res[i] = step(s, v[i]);
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return res;
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}
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template<typename T, int Size>
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inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
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{
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Vector<T, Size> res;
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for (int i = 0; i < Size; i++)
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res[i] = smoothStep(s0, s1, v[i]);
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return res;
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}
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inline float addOne (float v) { return v + 1.0f; };
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inline float subOne (float v) { return v - 1.0f; };
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inline int addOne (int v) { return v + 1; };
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inline int subOne (int v) { return v - 1; };
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inline deUint32 addOne (deUint32 v) { return v + 1; };
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inline deUint32 subOne (deUint32 v) { return v - 1; };
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template<int Size> inline Vector<float, Size> addOne (const Vector<float, Size>& v) { return v + 1.0f; };
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template<int Size> inline Vector<float, Size> subOne (const Vector<float, Size>& v) { return v - 1.0f; };
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template<int Size> inline Vector<int, Size> addOne (const Vector<int, Size>& v) { return v + 1; };
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template<int Size> inline Vector<int, Size> subOne (const Vector<int, Size>& v) { return v - 1; };
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template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; };
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template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); };
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template<typename T> inline T selection (bool cond, T a, T b) { return cond ? a : b; };
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// Vec-scalar and scalar-vec binary operators.
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// \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
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template<int Size> inline Vector<deUint32, Size> subVecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); };
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template<typename T, int Size> inline Vector<T, Size> addVecScalar (const Vector<T, Size>& v, T s) { return v + s; };
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template<typename T, int Size> inline Vector<T, Size> subVecScalar (const Vector<T, Size>& v, T s) { return v - s; };
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template<typename T, int Size> inline Vector<T, Size> mulVecScalar (const Vector<T, Size>& v, T s) { return v * s; };
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template<typename T, int Size> inline Vector<T, Size> divVecScalar (const Vector<T, Size>& v, T s) { return v / s; };
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template<typename T, int Size> inline Vector<T, Size> modVecScalar (const Vector<T, Size>& v, T s) { return mod(v, Vector<T, Size>(s)); };
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template<typename T, int Size> inline Vector<T, Size> bitwiseAndVecScalar (const Vector<T, Size>& v, T s) { return bitwiseAnd(v, Vector<T, Size>(s)); };
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template<typename T, int Size> inline Vector<T, Size> bitwiseOrVecScalar (const Vector<T, Size>& v, T s) { return bitwiseOr(v, Vector<T, Size>(s)); };
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template<typename T, int Size> inline Vector<T, Size> bitwiseXorVecScalar (const Vector<T, Size>& v, T s) { return bitwiseXor(v, Vector<T, Size>(s)); };
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template<typename T, int Size> inline Vector<T, Size> addScalarVec (T s, const Vector<T, Size>& v) { return s + v; };
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template<typename T, int Size> inline Vector<T, Size> subScalarVec (T s, const Vector<T, Size>& v) { return s - v; };
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template<typename T, int Size> inline Vector<T, Size> mulScalarVec (T s, const Vector<T, Size>& v) { return s * v; };
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template<typename T, int Size> inline Vector<T, Size> divScalarVec (T s, const Vector<T, Size>& v) { return s / v; };
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template<typename T, int Size> inline Vector<T, Size> modScalarVec (T s, const Vector<T, Size>& v) { return mod(Vector<T, Size>(s), v); };
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template<typename T, int Size> inline Vector<T, Size> bitwiseAndScalarVec (T s, const Vector<T, Size>& v) { return bitwiseAnd(Vector<T, Size>(s), v); };
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template<typename T, int Size> inline Vector<T, Size> bitwiseOrScalarVec (T s, const Vector<T, Size>& v) { return bitwiseOr(Vector<T, Size>(s), v); };
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template<typename T, int Size> inline Vector<T, Size> bitwiseXorScalarVec (T s, const Vector<T, Size>& v) { return bitwiseXor(Vector<T, Size>(s), v); };
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// Reference functions for specific sequence operations for the sequence operator tests.
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// Reference for expression "in0, in2 + in1, in1 + in0"
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inline Vec4 sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in2); return in1 + in0; }
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// Reference for expression "in0, in2 + in1, in1 + in0"
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inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
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// Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
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inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
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// Reference for expression "in0 + vec4(in1), in2, in1"
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inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; }
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// Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
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inline Vec4 sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in1); return in0 + 1.0f + in2; }
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// Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
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inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
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// Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
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inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
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// Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
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inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
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// ShaderEvalFunc-type wrappers for the above functions.
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void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); }
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void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }
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void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
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void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
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void evalSequenceSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); }
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void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }
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void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
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void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
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static string stringJoin (const vector<string>& elems, const string& delim)
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{
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string result;
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for (int i = 0; i < (int)elems.size(); i++)
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result += (i > 0 ? delim : "") + elems[i];
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return result;
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}
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static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask)
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{
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vector<string> elems(4);
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for (int i = 0; i < 4; i++)
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elems[i] = firstMask[i] ? first : second;
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return "vec4(" + stringJoin(elems, ", ") + ")";
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}
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enum
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{
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MAX_INPUTS = 3
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};
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enum PrecisionMask
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{
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PRECMASK_NA = 0, //!< Precision not applicable (booleans)
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PRECMASK_LOWP = (1<<PRECISION_LOWP),
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PRECMASK_MEDIUMP = (1<<PRECISION_MEDIUMP),
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PRECMASK_HIGHP = (1<<PRECISION_HIGHP),
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PRECMASK_LOWP_MEDIUMP = PRECMASK_LOWP | PRECMASK_MEDIUMP,
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PRECMASK_MEDIUMP_HIGHP = PRECMASK_MEDIUMP | PRECMASK_HIGHP,
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PRECMASK_ALL = PRECMASK_LOWP | PRECMASK_MEDIUMP | PRECMASK_HIGHP
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};
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enum ValueType
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{
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VALUE_NONE = 0,
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VALUE_FLOAT = (1<<0), // float scalar
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VALUE_FLOAT_VEC = (1<<1), // float vector
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VALUE_FLOAT_GENTYPE = (1<<2), // float scalar/vector
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VALUE_VEC3 = (1<<3), // vec3 only
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VALUE_MATRIX = (1<<4), // matrix
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VALUE_BOOL = (1<<5), // boolean scalar
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VALUE_BOOL_VEC = (1<<6), // boolean vector
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VALUE_BOOL_GENTYPE = (1<<7), // boolean scalar/vector
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VALUE_INT = (1<<8), // int scalar
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VALUE_INT_VEC = (1<<9), // int vector
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VALUE_INT_GENTYPE = (1<<10), // int scalar/vector
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VALUE_UINT = (1<<11), // uint scalar
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VALUE_UINT_VEC = (1<<12), // uint vector
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VALUE_UINT_GENTYPE = (1<<13), // uint scalar/vector
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// Shorthands.
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F = VALUE_FLOAT,
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FV = VALUE_FLOAT_VEC,
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GT = VALUE_FLOAT_GENTYPE,
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V3 = VALUE_VEC3,
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M = VALUE_MATRIX,
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B = VALUE_BOOL,
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BV = VALUE_BOOL_VEC,
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BGT = VALUE_BOOL_GENTYPE,
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I = VALUE_INT,
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IV = VALUE_INT_VEC,
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IGT = VALUE_INT_GENTYPE,
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U = VALUE_UINT,
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UV = VALUE_UINT_VEC,
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UGT = VALUE_UINT_GENTYPE
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};
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static inline bool isScalarType (ValueType type)
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{
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return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
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}
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static inline bool isFloatType (ValueType type)
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{
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return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
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}
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static inline bool isIntType (ValueType type)
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{
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return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
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}
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static inline bool isUintType (ValueType type)
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{
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return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
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}
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static inline bool isBoolType (ValueType type)
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{
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return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
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}
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static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
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{
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deUint32 intPrecisionGL;
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deUint32 shaderTypeGL;
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switch (uintPrecision)
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{
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case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break;
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case PRECISION_MEDIUMP: intPrecisionGL = GL_MEDIUM_INT; break;
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case PRECISION_HIGHP: intPrecisionGL = GL_HIGH_INT; break;
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default:
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DE_ASSERT(false);
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intPrecisionGL = 0;
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}
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switch (shaderType)
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{
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case SHADERTYPE_VERTEX: shaderTypeGL = GL_VERTEX_SHADER; break;
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case SHADERTYPE_FRAGMENT: shaderTypeGL = GL_FRAGMENT_SHADER; break;
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default:
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DE_ASSERT(false);
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shaderTypeGL = 0;
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}
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glw::GLint range[2] = { -1, -1 };
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glw::GLint precision = -1;
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gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderPrecisionFormat failed");
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TCU_CHECK(de::inBounds(range[0], 8, 32));
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const int numBitsInType = range[0] + 1;
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return (float)((1ull << numBitsInType) - 1);
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}
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// Float scalar that can be either constant or a symbol that can be evaluated later.
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class FloatScalar
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{
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public:
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enum Symbol
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{
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SYMBOL_LOWP_UINT_MAX = 0,
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SYMBOL_MEDIUMP_UINT_MAX,
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SYMBOL_LOWP_UINT_MAX_RECIPROCAL,
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SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL,
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SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX,
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SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX,
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SYMBOL_LAST
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};
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FloatScalar (float c) : m_isConstant(true), m_value(c) {}
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FloatScalar (Symbol s) : m_isConstant(false), m_value(s) {}
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|
|
float getValue (const glw::Functions& gl, ShaderType shaderType) const
|
|
{
|
|
if (m_isConstant)
|
|
return m_value.constant;
|
|
else
|
|
{
|
|
switch (m_value.symbol)
|
|
{
|
|
case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
|
|
case SYMBOL_MEDIUMP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
|
|
|
|
case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
|
|
case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
|
|
|
|
case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
|
|
case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
|
|
|
|
default:
|
|
DE_ASSERT(false);
|
|
return 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool m_isConstant;
|
|
|
|
union ConstantOrSymbol
|
|
{
|
|
float constant;
|
|
Symbol symbol;
|
|
|
|
ConstantOrSymbol (float c) : constant (c) {}
|
|
ConstantOrSymbol (Symbol s) : symbol (s) {}
|
|
} m_value;
|
|
};
|
|
|
|
struct Value
|
|
{
|
|
Value (ValueType valueType_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
|
|
: valueType (valueType_)
|
|
, rangeMin (rangeMin_)
|
|
, rangeMax (rangeMax_)
|
|
{
|
|
}
|
|
|
|
ValueType valueType;
|
|
FloatScalar rangeMin;
|
|
FloatScalar rangeMax;
|
|
};
|
|
|
|
enum OperationType
|
|
{
|
|
FUNCTION = 0,
|
|
OPERATOR,
|
|
SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
|
|
};
|
|
|
|
struct BuiltinFuncInfo
|
|
{
|
|
BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
|
|
Value input0_, Value input1_, Value input2_,
|
|
const FloatScalar& resultScale_, const FloatScalar& resultBias_,
|
|
deUint32 precisionMask_,
|
|
ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
|
|
OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
|
|
: caseName (caseName_)
|
|
, shaderFuncName (shaderFuncName_)
|
|
, outValue (outValue_)
|
|
, input0 (input0_)
|
|
, input1 (input1_)
|
|
, input2 (input2_)
|
|
, resultScale (resultScale_)
|
|
, resultBias (resultBias_)
|
|
, referenceScale (resultScale_)
|
|
, referenceBias (resultBias_)
|
|
, precisionMask (precisionMask_)
|
|
, evalFuncScalar (evalFuncScalar_)
|
|
, evalFuncVec2 (evalFuncVec2_)
|
|
, evalFuncVec3 (evalFuncVec3_)
|
|
, evalFuncVec4 (evalFuncVec4_)
|
|
, type (type_)
|
|
, isUnaryPrefix (isUnaryPrefix_)
|
|
{
|
|
}
|
|
|
|
BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_,
|
|
Value input0_, Value input1_, Value input2_,
|
|
const FloatScalar& resultScale_, const FloatScalar& resultBias_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_,
|
|
deUint32 precisionMask_,
|
|
ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
|
|
OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
|
|
: caseName (caseName_)
|
|
, shaderFuncName (shaderFuncName_)
|
|
, outValue (outValue_)
|
|
, input0 (input0_)
|
|
, input1 (input1_)
|
|
, input2 (input2_)
|
|
, resultScale (resultScale_)
|
|
, resultBias (resultBias_)
|
|
, referenceScale (referenceScale_)
|
|
, referenceBias (referenceBias_)
|
|
, precisionMask (precisionMask_)
|
|
, evalFuncScalar (evalFuncScalar_)
|
|
, evalFuncVec2 (evalFuncVec2_)
|
|
, evalFuncVec3 (evalFuncVec3_)
|
|
, evalFuncVec4 (evalFuncVec4_)
|
|
, type (type_)
|
|
, isUnaryPrefix (isUnaryPrefix_)
|
|
{
|
|
}
|
|
|
|
const char* caseName; //!< Name of case.
|
|
const char* shaderFuncName; //!< Name in shading language.
|
|
ValueType outValue;
|
|
Value input0;
|
|
Value input1;
|
|
Value input2;
|
|
FloatScalar resultScale;
|
|
FloatScalar resultBias;
|
|
FloatScalar referenceScale;
|
|
FloatScalar referenceBias;
|
|
deUint32 precisionMask;
|
|
ShaderEvalFunc evalFuncScalar;
|
|
ShaderEvalFunc evalFuncVec2;
|
|
ShaderEvalFunc evalFuncVec3;
|
|
ShaderEvalFunc evalFuncVec4;
|
|
OperationType type;
|
|
bool isUnaryPrefix; //!< Whether a unary operator is a prefix operator; redundant unless unary.
|
|
};
|
|
|
|
static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
|
|
{
|
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
|
|
}
|
|
|
|
static inline BuiltinFuncInfo BuiltinOperInfoSeparateRefScaleBias (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, const FloatScalar& referenceScale_, const FloatScalar& referenceBias_)
|
|
{
|
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, referenceScale_, referenceBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
|
|
}
|
|
|
|
// For postfix (unary) operators.
|
|
static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
|
|
{
|
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
|
|
}
|
|
|
|
static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
|
|
{
|
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
|
|
}
|
|
|
|
// For postfix (unary) operators, testing side-effect.
|
|
static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const FloatScalar& resultScale_, const FloatScalar& resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
|
|
{
|
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
|
|
}
|
|
|
|
// BuiltinFuncGroup
|
|
|
|
struct BuiltinFuncGroup
|
|
{
|
|
BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {}
|
|
BuiltinFuncGroup& operator<< (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
|
|
|
|
const char* name;
|
|
const char* description;
|
|
std::vector<BuiltinFuncInfo> funcInfos;
|
|
};
|
|
|
|
static const char* s_inSwizzles[MAX_INPUTS][4] =
|
|
{
|
|
{ "z", "wy", "zxy", "yzwx" },
|
|
{ "x", "yx", "yzx", "wzyx" },
|
|
{ "y", "zy", "wyz", "xwzy" }
|
|
};
|
|
|
|
static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
|
|
|
|
static const BVec4 s_outSwizzleChannelMasks[] =
|
|
{
|
|
BVec4(true, false, false, false),
|
|
BVec4(false, true, true, false),
|
|
BVec4(true, true, true, false),
|
|
BVec4(true, true, true, true )
|
|
};
|
|
|
|
// OperatorShaderEvaluator
|
|
|
|
class OperatorShaderEvaluator : public ShaderEvaluator
|
|
{
|
|
public:
|
|
OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc, const FloatScalar& scale, const FloatScalar& bias, int resultScalarSize)
|
|
: m_gl (gl)
|
|
, m_shaderType (shaderType)
|
|
, m_evalFunc (evalFunc)
|
|
, m_scale (scale)
|
|
, m_bias (bias)
|
|
, m_resultScalarSize (resultScalarSize)
|
|
, m_areScaleAndBiasEvaluated (false)
|
|
, m_evaluatedScale (-1.0f)
|
|
, m_evaluatedBias (-1.0f)
|
|
{
|
|
DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
|
|
}
|
|
|
|
virtual ~OperatorShaderEvaluator (void)
|
|
{
|
|
}
|
|
|
|
virtual void evaluate (ShaderEvalContext& ctx)
|
|
{
|
|
m_evalFunc(ctx);
|
|
|
|
if (!m_areScaleAndBiasEvaluated)
|
|
{
|
|
m_evaluatedScale = m_scale.getValue(m_gl, m_shaderType);
|
|
m_evaluatedBias = m_bias.getValue(m_gl, m_shaderType);
|
|
m_areScaleAndBiasEvaluated = true;
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
if (s_outSwizzleChannelMasks[m_resultScalarSize-1][i])
|
|
ctx.color[i] = ctx.color[i] * m_evaluatedScale + m_evaluatedBias;
|
|
}
|
|
|
|
private:
|
|
const glw::Functions& m_gl;
|
|
ShaderType m_shaderType;
|
|
ShaderEvalFunc m_evalFunc;
|
|
FloatScalar m_scale;
|
|
FloatScalar m_bias;
|
|
int m_resultScalarSize;
|
|
|
|
bool m_areScaleAndBiasEvaluated;
|
|
float m_evaluatedScale;
|
|
float m_evaluatedBias;
|
|
};
|
|
|
|
// Concrete value.
|
|
|
|
struct ShaderValue
|
|
{
|
|
ShaderValue (DataType type_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_)
|
|
: type (type_)
|
|
, rangeMin (rangeMin_)
|
|
, rangeMax (rangeMax_)
|
|
{
|
|
}
|
|
|
|
ShaderValue (void)
|
|
: type (TYPE_LAST)
|
|
, rangeMin (0.0f)
|
|
, rangeMax (0.0f)
|
|
{
|
|
}
|
|
|
|
DataType type;
|
|
FloatScalar rangeMin;
|
|
FloatScalar rangeMax;
|
|
};
|
|
|
|
struct ShaderDataSpec
|
|
{
|
|
ShaderDataSpec (void)
|
|
: resultScale (1.0f)
|
|
, resultBias (0.0f)
|
|
, referenceScale (1.0f)
|
|
, referenceBias (0.0f)
|
|
, precision (PRECISION_LAST)
|
|
, output (TYPE_LAST)
|
|
, numInputs (0)
|
|
{
|
|
}
|
|
|
|
FloatScalar resultScale;
|
|
FloatScalar resultBias;
|
|
FloatScalar referenceScale;
|
|
FloatScalar referenceBias;
|
|
Precision precision;
|
|
DataType output;
|
|
int numInputs;
|
|
ShaderValue inputs[MAX_INPUTS];
|
|
};
|
|
|
|
// ShaderOperatorCase
|
|
|
|
class ShaderOperatorCase : public ShaderRenderCase
|
|
{
|
|
public:
|
|
ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
|
|
virtual ~ShaderOperatorCase (void);
|
|
|
|
protected:
|
|
void setupShaderData (void);
|
|
|
|
private:
|
|
ShaderOperatorCase (const ShaderOperatorCase&); // not allowed!
|
|
ShaderOperatorCase& operator= (const ShaderOperatorCase&); // not allowed!
|
|
|
|
ShaderDataSpec m_spec;
|
|
string m_shaderOp;
|
|
OperatorShaderEvaluator m_evaluator;
|
|
};
|
|
|
|
ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec)
|
|
: ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
|
|
, m_spec (spec)
|
|
, m_shaderOp (shaderOp)
|
|
, m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
|
|
{
|
|
}
|
|
|
|
void ShaderOperatorCase::setupShaderData (void)
|
|
{
|
|
ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT;
|
|
const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
|
|
const char* inputPrecision[MAX_INPUTS];
|
|
|
|
ostringstream vtx;
|
|
ostringstream frag;
|
|
ostringstream& op = m_isVertexCase ? vtx : frag;
|
|
|
|
vtx << "#version 300 es\n";
|
|
frag << "#version 300 es\n";
|
|
|
|
// Compute precision for inputs.
|
|
for (int i = 0; i < m_spec.numInputs; i++)
|
|
{
|
|
bool isBoolVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
|
|
bool isIntVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4);
|
|
bool isUintVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4);
|
|
// \note Mediump interpolators are used for booleans, and highp for integers.
|
|
Precision prec = isBoolVal ? PRECISION_MEDIUMP
|
|
: isIntVal || isUintVal ? PRECISION_HIGHP
|
|
: m_spec.precision;
|
|
inputPrecision[i] = getPrecisionName(prec);
|
|
}
|
|
|
|
// Attributes.
|
|
vtx << "in highp vec4 a_position;\n";
|
|
for (int i = 0; i < m_spec.numInputs; i++)
|
|
vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
|
|
|
|
// Color output.
|
|
frag << "layout(location = 0) out mediump vec4 o_color;\n";
|
|
|
|
if (m_isVertexCase)
|
|
{
|
|
vtx << "out mediump vec4 v_color;\n";
|
|
frag << "in mediump vec4 v_color;\n";
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < m_spec.numInputs; i++)
|
|
{
|
|
vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
|
|
frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
|
|
}
|
|
}
|
|
|
|
vtx << "\n";
|
|
vtx << "void main()\n";
|
|
vtx << "{\n";
|
|
vtx << " gl_Position = a_position;\n";
|
|
|
|
frag << "\n";
|
|
frag << "void main()\n";
|
|
frag << "{\n";
|
|
|
|
// Expression inputs.
|
|
string prefix = m_isVertexCase ? "a_" : "v_";
|
|
for (int i = 0; i < m_spec.numInputs; i++)
|
|
{
|
|
DataType inType = m_spec.inputs[i].type;
|
|
int inSize = getDataTypeScalarSize(inType);
|
|
bool isInt = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
|
|
bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
|
|
bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
|
|
const char* typeName = getDataTypeName(inType);
|
|
const char* swizzle = s_inSwizzles[i][inSize-1];
|
|
|
|
op << "\t";
|
|
if (precision && !isBool) op << precision << " ";
|
|
|
|
op << typeName << " in" << i << " = ";
|
|
|
|
if (isBool)
|
|
{
|
|
if (inSize == 1) op << "(";
|
|
else op << "greaterThan(";
|
|
}
|
|
else if (isInt || isUint)
|
|
op << typeName << "(";
|
|
|
|
op << prefix << "in" << i << "." << swizzle;
|
|
|
|
if (isBool)
|
|
{
|
|
if (inSize == 1) op << " > 0.0)";
|
|
else op << ", vec" << inSize << "(0.0))";
|
|
}
|
|
else if (isInt || isUint)
|
|
op << ")";
|
|
|
|
op << ";\n";
|
|
}
|
|
|
|
// Result variable.
|
|
{
|
|
const char* outTypeName = getDataTypeName(m_spec.output);
|
|
bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
|
|
|
|
op << "\t";
|
|
if (precision && !isBoolOut) op << precision << " ";
|
|
op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
|
|
}
|
|
|
|
// Expression.
|
|
op << "\t" << m_shaderOp << "\n\n";
|
|
|
|
// Convert to color.
|
|
bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
|
|
int outScalarSize = getDataTypeScalarSize(m_spec.output);
|
|
|
|
op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
|
|
op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
|
|
|
|
if (!isResFloatVec && outScalarSize == 1)
|
|
op << "float(res)";
|
|
else if (!isResFloatVec)
|
|
op << "vec" << outScalarSize << "(res)";
|
|
else
|
|
op << "res";
|
|
|
|
op << ";\n";
|
|
|
|
// Scale & bias.
|
|
float resultScale = m_spec.resultScale.getValue(m_renderCtx.getFunctions(), shaderType);
|
|
float resultBias = m_spec.resultBias.getValue(m_renderCtx.getFunctions(), shaderType);
|
|
if ((resultScale != 1.0f) || (resultBias != 0.0f))
|
|
{
|
|
op << "\tcolor = color";
|
|
if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize-1]);
|
|
if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize-1]);
|
|
op << ";\n";
|
|
}
|
|
|
|
// ..
|
|
if (m_isVertexCase)
|
|
{
|
|
vtx << " v_color = color;\n";
|
|
frag << " o_color = v_color;\n";
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < m_spec.numInputs; i++)
|
|
vtx << " v_in" << i << " = a_in" << i << ";\n";
|
|
frag << " o_color = color;\n";
|
|
}
|
|
|
|
vtx << "}\n";
|
|
frag << "}\n";
|
|
|
|
m_vertShaderSource = vtx.str();
|
|
m_fragShaderSource = frag.str();
|
|
|
|
// Setup the user attributes.
|
|
m_userAttribTransforms.resize(m_spec.numInputs);
|
|
for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
|
|
{
|
|
const ShaderValue& v = m_spec.inputs[inputNdx];
|
|
DE_ASSERT(v.type != TYPE_LAST);
|
|
|
|
float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType);
|
|
float rangeMax = v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType);
|
|
float scale = rangeMax - rangeMin;
|
|
float minBias = rangeMin;
|
|
float maxBias = rangeMax;
|
|
Mat4 attribMatrix;
|
|
|
|
for (int rowNdx = 0; rowNdx < 4; rowNdx++)
|
|
{
|
|
Vec4 row;
|
|
|
|
switch ((rowNdx + inputNdx) % 4)
|
|
{
|
|
case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break;
|
|
case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break;
|
|
case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias); break;
|
|
case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias); break;
|
|
default: DE_ASSERT(false);
|
|
}
|
|
|
|
attribMatrix.setRow(rowNdx, row);
|
|
}
|
|
|
|
m_userAttribTransforms[inputNdx] = attribMatrix;
|
|
}
|
|
}
|
|
|
|
ShaderOperatorCase::~ShaderOperatorCase (void)
|
|
{
|
|
}
|
|
|
|
// ShaderOperatorTests.
|
|
|
|
ShaderOperatorTests::ShaderOperatorTests(Context& context)
|
|
: TestCaseGroup(context, "operator", "Operator tests.")
|
|
{
|
|
}
|
|
|
|
ShaderOperatorTests::~ShaderOperatorTests (void)
|
|
{
|
|
}
|
|
|
|
// Vector math functions.
|
|
template<typename T> inline T nop (T f) { return f; }
|
|
|
|
template <typename T, int Size>
|
|
Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
|
|
|
|
#define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
|
|
|
|
#define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
|
|
|
|
#define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
|
|
|
|
#define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
|
|
|
|
#define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)); } \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
|
|
|
|
#define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
|
|
|
|
#define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f); } \
|
|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
|
|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
|
|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
|
|
|
|
#define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } \
|
|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
|
|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
|
|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
|
|
|
|
#define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z()); } \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
|
|
|
|
#define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x()); } \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
|
|
|
|
#define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z()); } \
|
|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
|
|
|
|
#define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
|
|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
|
|
|
|
#define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x(), (int)c.in[2].y()); } \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
|
|
|
|
#define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } \
|
|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
|
|
|
|
#define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x()); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); }
|
|
|
|
#define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x(), c.in[2].y()); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x(), c.in[2].y()); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); }
|
|
|
|
#define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
|
|
|
|
#define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
|
|
|
|
#define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 0)); } \
|
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 2, 0)); } \
|
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0)); }
|
|
|
|
#define DECLARE_IVEC_INT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); }
|
|
|
|
#define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
|
|
|
|
#define DECLARE_INT_IVEC_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
|
|
|
|
#define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x()).asFloat(); }
|
|
|
|
#define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
|
|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
|
|
|
|
#define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
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#define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME) \
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void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
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void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
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void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
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#define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME) \
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void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
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#define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME) \
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void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (int)c.in[1].x()); } \
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void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
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#define DECLARE_UVEC_INT_FUNCS(FUNC_NAME) \
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void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
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void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (int)c.in[1].x()).asFloat(); }
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// Operators.
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DECLARE_UNARY_GENTYPE_FUNCS(nop)
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DECLARE_UNARY_GENTYPE_FUNCS(negate)
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DECLARE_UNARY_GENTYPE_FUNCS(addOne)
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DECLARE_UNARY_GENTYPE_FUNCS(subOne)
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DECLARE_BINARY_GENTYPE_FUNCS(add)
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DECLARE_BINARY_GENTYPE_FUNCS(sub)
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DECLARE_BINARY_GENTYPE_FUNCS(mul)
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DECLARE_BINARY_GENTYPE_FUNCS(div)
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void eval_selection_float (ShaderEvalContext& c) { c.color.x() = selection(c.in[0].z() > 0.0f, c.in[1].x(), c.in[2].y()); }
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void eval_selection_vec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); }
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void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); }
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void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
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DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
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DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
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DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
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DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
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DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
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DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
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void eval_leftShift_int (ShaderEvalContext& c) { c.color.x() = (float)leftShift((int)c.in[0].z(), (int)c.in[1].x()); }
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DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
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void eval_rightShift_int (ShaderEvalContext& c) { c.color.x() = (float)rightShift((int)c.in[0].z(), (int)c.in[1].x()); }
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DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
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DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
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DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
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void eval_selection_int (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (int)c.in[1].x(), (int)c.in[2].y()); }
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void eval_selection_ivec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); }
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void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
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void eval_selection_ivec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
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DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
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DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
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DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
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DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
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DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
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DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
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DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
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DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
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DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
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DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
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void eval_selection_uint (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); }
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void eval_selection_uvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); }
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void eval_selection_uvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
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void eval_selection_uvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
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DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
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DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
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DECLARE_BINARY_BOOL_FUNCS(logicalOr)
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DECLARE_BINARY_BOOL_FUNCS(logicalXor)
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void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); }
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void eval_selection_bvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
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void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
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void eval_selection_bvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
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DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
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DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
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DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
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DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
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DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
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|
DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
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|
DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
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|
DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
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|
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|
DECLARE_IVEC_INT_FUNCS(addVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(subVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(mulVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(divVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(modVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
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|
DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
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|
|
|
DECLARE_INT_IVEC_FUNCS(addScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(subScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(mulScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(divScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(modScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
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|
DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
|
|
|
|
DECLARE_UVEC_UINT_FUNCS(addVecScalar)
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|
DECLARE_UVEC_UINT_FUNCS(subVecScalar)
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|
DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
|
|
DECLARE_UVEC_UINT_FUNCS(divVecScalar)
|
|
DECLARE_UVEC_UINT_FUNCS(modVecScalar)
|
|
DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
|
|
DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
|
|
DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
|
|
|
|
DECLARE_UINT_UVEC_FUNCS(addScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(subScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(divScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(modScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
|
|
DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
|
|
|
|
// Built-in functions.
|
|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(radians)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(degrees)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(sin)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(cos)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(tan)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(asin)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(acos)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(atan)
|
|
DECLARE_BINARY_GENTYPE_FUNCS(atan2)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(sinh)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(cosh)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(tanh)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(asinh)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(acosh)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(atanh)
|
|
|
|
DECLARE_BINARY_GENTYPE_FUNCS(pow)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(exp)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(log)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(exp2)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(log2)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
|
|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(abs)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(sign)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(floor)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(trunc)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(ceil)
|
|
DECLARE_UNARY_GENTYPE_FUNCS(fract)
|
|
DECLARE_BINARY_GENTYPE_FUNCS(mod)
|
|
DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
|
|
DECLARE_BINARY_GENTYPE_FUNCS(min)
|
|
DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
|
|
DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
|
|
DECLARE_IVEC_INT_FUNCS(minVecScalar)
|
|
DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
|
|
DECLARE_UVEC_UINT_FUNCS(minVecScalar)
|
|
DECLARE_BINARY_GENTYPE_FUNCS(max)
|
|
DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
|
|
DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
|
|
DECLARE_IVEC_INT_FUNCS(maxVecScalar)
|
|
DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
|
|
DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
|
|
DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
|
|
DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
|
|
DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
|
|
DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
|
|
DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
|
|
DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
|
|
DECLARE_TERNARY_GENTYPE_FUNCS(mix)
|
|
DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
|
|
DECLARE_BINARY_GENTYPE_FUNCS(step)
|
|
DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
|
|
DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
|
|
DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
|
|
|
|
DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
|
|
DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
|
|
DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
|
|
void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
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|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(normalize)
|
|
DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
|
|
DECLARE_BINARY_GENTYPE_FUNCS(reflect)
|
|
|
|
void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), c.in[1].x(), c.in[2].y()); }
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|
void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); }
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|
void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); }
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|
void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
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|
|
|
// Compare functions.
|
|
|
|
#define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME) \
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|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \
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|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
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|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
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|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
|
|
|
|
#define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
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|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \
|
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \
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|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \
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|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
|
|
|
|
#define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
|
|
|
|
#define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \
|
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \
|
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
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|
|
|
#define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
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|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()); } \
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|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()); } \
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|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
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|
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|
#define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
|
|
void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
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|
void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
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|
void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
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|
void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
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|
|
|
#define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME) \
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|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \
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|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); } \
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|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \
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|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
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|
|
|
#define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME) \
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|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \
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|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \
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|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \
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|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
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|
|
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DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
|
|
DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
|
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
|
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
|
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
|
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
|
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(equal)
|
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(notEqual)
|
|
|
|
DECLARE_INT_COMPARE_FUNCS(allEqual)
|
|
DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
|
|
DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
|
|
DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
|
|
DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
|
|
DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
|
|
DECLARE_INT_CWISE_COMPARE_FUNCS(equal)
|
|
DECLARE_INT_CWISE_COMPARE_FUNCS(notEqual)
|
|
|
|
DECLARE_UINT_COMPARE_FUNCS(allEqual)
|
|
DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
|
|
DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThan)
|
|
DECLARE_UINT_CWISE_COMPARE_FUNCS(lessThanEqual)
|
|
DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThan)
|
|
DECLARE_UINT_CWISE_COMPARE_FUNCS(greaterThanEqual)
|
|
DECLARE_UINT_CWISE_COMPARE_FUNCS(equal)
|
|
DECLARE_UINT_CWISE_COMPARE_FUNCS(notEqual)
|
|
|
|
DECLARE_BOOL_COMPARE_FUNCS(allEqual)
|
|
DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
|
|
DECLARE_BOOL_CWISE_COMPARE_FUNCS(equal)
|
|
DECLARE_BOOL_CWISE_COMPARE_FUNCS(notEqual)
|
|
|
|
// Boolean functions.
|
|
|
|
#define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \
|
|
void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); } \
|
|
void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); } \
|
|
void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
|
|
|
|
#define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \
|
|
void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
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|
void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
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|
void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
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|
|
|
DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
|
|
DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
|
|
|
|
void ShaderOperatorTests::init (void)
|
|
{
|
|
#define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
|
|
|
|
#define FLOAT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
|
|
#define INT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
|
|
#define UINT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
|
|
#define BOOL_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
|
|
|
|
#define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
|
|
#define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
|
|
#define UINT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
|
|
#define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
|
|
|
|
// Shorthands.
|
|
Value notUsed = Value(VALUE_NONE, 0.0f, 0.0f);
|
|
FloatScalar::Symbol lUMax = FloatScalar::SYMBOL_LOWP_UINT_MAX;
|
|
FloatScalar::Symbol mUMax = FloatScalar::SYMBOL_MEDIUMP_UINT_MAX;
|
|
FloatScalar::Symbol lUMaxR = FloatScalar::SYMBOL_LOWP_UINT_MAX_RECIPROCAL;
|
|
FloatScalar::Symbol mUMaxR = FloatScalar::SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL;
|
|
|
|
std::vector<BuiltinFuncGroup> funcInfoGroups;
|
|
|
|
// Unary operators.
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("unary_operator", "Unary operator tests")
|
|
<< BuiltinOperInfo ("plus", "+", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinOperInfo ("plus", "+", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinOperInfo ("plus", "+", UGT, Value(UGT, 0.0f, 2e2f), notUsed, notUsed, 5e-3f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinOperInfo ("minus", "-", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(negate))
|
|
<< BuiltinOperInfo ("minus", "-", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(negate))
|
|
<< BuiltinOperInfoSeparateRefScaleBias ("minus", "-", UGT, Value(UGT, 0.0f, lUMax), notUsed, notUsed, lUMaxR, 0.0f, PRECMASK_LOWP, UINT_GENTYPE_FUNCS(negate), lUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX)
|
|
<< BuiltinOperInfoSeparateRefScaleBias ("minus", "-", UGT, Value(UGT, 0.0f, mUMax), notUsed, notUsed, mUMaxR, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(negate), mUMaxR, FloatScalar::SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX)
|
|
<< BuiltinOperInfo ("minus", "-", UGT, Value(UGT, 0.0f, 4e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(negate))
|
|
<< BuiltinOperInfo ("not", "!", B, Value(B, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo ("bitwise_not", "~", IGT, Value(IGT, -1e5f, 1e5f), notUsed, notUsed, 5e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseNot))
|
|
<< BuiltinOperInfo ("bitwise_not", "~", UGT, Value(UGT, 0.0f, 2e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseNot))
|
|
|
|
// Pre/post incr/decr side effect cases.
|
|
<< BuiltinSideEffOperInfo ("pre_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinSideEffOperInfo ("pre_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinSideEffOperInfo ("pre_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinSideEffOperInfo ("pre_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinSideEffOperInfo ("pre_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinSideEffOperInfo ("pre_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinPostSideEffOperInfo ("post_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinPostSideEffOperInfo ("post_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinPostSideEffOperInfo ("post_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
|
|
|
|
// Pre/post incr/decr result cases.
|
|
<< BuiltinOperInfo ("pre_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinOperInfo ("pre_increment_result", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinOperInfo ("pre_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
|
|
<< BuiltinOperInfo ("pre_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinOperInfo ("pre_decrement_result", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinOperInfo ("pre_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
|
|
<< BuiltinPostOperInfo ("post_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinPostOperInfo ("post_increment_result", "++", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinPostOperInfo ("post_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinPostOperInfo ("post_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinPostOperInfo ("post_decrement_result", "--", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
|
|
<< BuiltinPostOperInfo ("post_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
|
|
);
|
|
|
|
BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
|
|
|
|
// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
|
|
|
|
for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
|
|
{
|
|
bool isNormalOp = binaryOperatorType == 0;
|
|
bool isAssignEff = binaryOperatorType == 1;
|
|
bool isAssignRes = binaryOperatorType == 2;
|
|
|
|
DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
|
|
DE_UNREF(isAssignRes);
|
|
|
|
const char* addName = isNormalOp ? "add" : isAssignEff ? "add_assign_effect" : "add_assign_result";
|
|
const char* subName = isNormalOp ? "sub" : isAssignEff ? "sub_assign_effect" : "sub_assign_result";
|
|
const char* mulName = isNormalOp ? "mul" : isAssignEff ? "mul_assign_effect" : "mul_assign_result";
|
|
const char* divName = isNormalOp ? "div" : isAssignEff ? "div_assign_effect" : "div_assign_result";
|
|
const char* modName = isNormalOp ? "mod" : isAssignEff ? "mod_assign_effect" : "mod_assign_result";
|
|
const char* andName = isNormalOp ? "bitwise_and" : isAssignEff ? "bitwise_and_assign_effect" : "bitwise_and_assign_result";
|
|
const char* orName = isNormalOp ? "bitwise_or" : isAssignEff ? "bitwise_or_assign_effect" : "bitwise_or_assign_result";
|
|
const char* xorName = isNormalOp ? "bitwise_xor" : isAssignEff ? "bitwise_xor_assign_effect" : "bitwise_xor_assign_result";
|
|
const char* leftShiftName = isNormalOp ? "left_shift" : isAssignEff ? "left_shift_assign_effect" : "left_shift_assign_result";
|
|
const char* rightShiftName = isNormalOp ? "right_shift" : isAssignEff ? "right_shift_assign_effect" : "right_shift_assign_result";
|
|
const char* addOp = isNormalOp ? "+" : "+=";
|
|
const char* subOp = isNormalOp ? "-" : "-=";
|
|
const char* mulOp = isNormalOp ? "*" : "*=";
|
|
const char* divOp = isNormalOp ? "/" : "/=";
|
|
const char* modOp = isNormalOp ? "%" : "%=";
|
|
const char* andOp = isNormalOp ? "&" : "&=";
|
|
const char* orOp = isNormalOp ? "|" : "|=";
|
|
const char* xorOp = isNormalOp ? "^" : "^=";
|
|
const char* leftShiftOp = isNormalOp ? "<<" : "<<=";
|
|
const char* rightShiftOp = isNormalOp ? ">>" : ">>=";
|
|
|
|
// Pointer to appropriate OperInfo function.
|
|
BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const FloatScalar&, const FloatScalar&, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
|
|
isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
|
|
|
|
DE_ASSERT(operInfoFunc != DE_NULL);
|
|
|
|
// The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
|
|
// gentype <op> gentype
|
|
// vector <op> scalar
|
|
// For normal (non-assigning) operators only:
|
|
// scalar <op> vector
|
|
|
|
// The add operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(addName, addOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add))
|
|
<< operInfoFunc(addName, addOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(add))
|
|
<< operInfoFunc(addName, addOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(add))
|
|
<< operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 1e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(add))
|
|
<< operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(add))
|
|
<< operInfoFunc(addName, addOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar))
|
|
<< operInfoFunc(addName, addOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(addVecScalar))
|
|
<< operInfoFunc(addName, addOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addVecScalar))
|
|
<< operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 1e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(addVecScalar))
|
|
<< operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(addName, addOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addScalarVec))
|
|
<< operInfoFunc(addName, addOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(addScalarVec))
|
|
<< operInfoFunc(addName, addOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addScalarVec))
|
|
<< operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 1e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(addScalarVec))
|
|
<< operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addScalarVec));
|
|
|
|
// The subtract operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(subName, subOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub))
|
|
<< operInfoFunc(subName, subOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(sub))
|
|
<< operInfoFunc(subName, subOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(sub))
|
|
<< operInfoFunc(subName, subOp, UGT, Value(UGT, 1e2f, 2e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(sub))
|
|
<< operInfoFunc(subName, subOp, UGT, Value(UGT, .5e9f, 3.7e9f), Value(UGT, 0.0f, 3.9e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(sub))
|
|
<< operInfoFunc(subName, subOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar))
|
|
<< operInfoFunc(subName, subOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(subVecScalar))
|
|
<< operInfoFunc(subName, subOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subVecScalar))
|
|
<< operInfoFunc(subName, subOp, UV, Value(UV, 1e2f, 2e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(subVecScalar))
|
|
<< operInfoFunc(subName, subOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(subName, subOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subScalarVec))
|
|
<< operInfoFunc(subName, subOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(subScalarVec))
|
|
<< operInfoFunc(subName, subOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subScalarVec))
|
|
<< operInfoFunc(subName, subOp, UV, Value(U, 1e2f, 2e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(subScalarVec))
|
|
<< operInfoFunc(subName, subOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subScalarVec));
|
|
|
|
// The multiply operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(mulName, mulOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul))
|
|
<< operInfoFunc(mulName, mulOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(mul))
|
|
<< operInfoFunc(mulName, mulOp, IGT, Value(IGT, -3e5f, 3e5f), Value(IGT, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mul))
|
|
<< operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 16.0f), Value(UGT, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(mul))
|
|
<< operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 6e5f), Value(UGT, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mul))
|
|
<< operInfoFunc(mulName, mulOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar))
|
|
<< operInfoFunc(mulName, mulOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(mulVecScalar))
|
|
<< operInfoFunc(mulName, mulOp, IV, Value(IV, -3e5f, 3e5f), Value(I, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulVecScalar))
|
|
<< operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(mulVecScalar))
|
|
<< operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 6e5f), Value(U, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(mulName, mulOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulScalarVec))
|
|
<< operInfoFunc(mulName, mulOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(mulScalarVec))
|
|
<< operInfoFunc(mulName, mulOp, IV, Value(I, -3e5f, 3e5f), Value(IV, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulScalarVec))
|
|
<< operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 16.0f), Value(UV, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(mulScalarVec))
|
|
<< operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 6e5f), Value(UV, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulScalarVec));
|
|
|
|
// The divide operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(divName, divOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div))
|
|
<< operInfoFunc(divName, divOp, IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(div))
|
|
<< operInfoFunc(divName, divOp, IGT, Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(div))
|
|
<< operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(div))
|
|
<< operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 40320.0f), Value(UGT, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(div))
|
|
<< operInfoFunc(divName, divOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar))
|
|
<< operInfoFunc(divName, divOp, IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(divVecScalar))
|
|
<< operInfoFunc(divName, divOp, IV, Value(IV, 40320.0f, 40320.0f), Value(I, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divVecScalar))
|
|
<< operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(divVecScalar))
|
|
<< operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 40320.0f), Value(U, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(divName, divOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divScalarVec))
|
|
<< operInfoFunc(divName, divOp, IV, Value(I, 24.0f, 24.0f), Value(IV, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(divScalarVec))
|
|
<< operInfoFunc(divName, divOp, IV, Value(I, 40320.0f, 40320.0f), Value(IV, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divScalarVec))
|
|
<< operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(divScalarVec))
|
|
<< operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 40320.0f), Value(UV, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divScalarVec));
|
|
|
|
// The modulus operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 6.0f), Value(IGT, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(mod))
|
|
<< operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 14.0f), Value(IGT, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mod))
|
|
<< operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 6.0f), Value(UGT, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(mod))
|
|
<< operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mod))
|
|
<< operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(modVecScalar))
|
|
<< operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modVecScalar))
|
|
<< operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 6.0f), Value(U, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(modVecScalar))
|
|
<< operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(modScalarVec))
|
|
<< operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modScalarVec))
|
|
<< operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 6.0f), Value(UV, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(modScalarVec))
|
|
<< operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modScalarVec));
|
|
|
|
// The bitwise and operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(andName, andOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseAnd))
|
|
<< operInfoFunc(andName, andOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseAnd))
|
|
<< operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseAnd))
|
|
<< operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseAnd))
|
|
<< operInfoFunc(andName, andOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseAndVecScalar))
|
|
<< operInfoFunc(andName, andOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndVecScalar))
|
|
<< operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndVecScalar))
|
|
<< operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(andName, andOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseAndScalarVec))
|
|
<< operInfoFunc(andName, andOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndScalarVec))
|
|
<< operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndScalarVec))
|
|
<< operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndScalarVec));
|
|
|
|
// The bitwise or operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(orName, orOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseOr))
|
|
<< operInfoFunc(orName, orOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseOr))
|
|
<< operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseOr))
|
|
<< operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseOr))
|
|
<< operInfoFunc(orName, orOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseOrVecScalar))
|
|
<< operInfoFunc(orName, orOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrVecScalar))
|
|
<< operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrVecScalar))
|
|
<< operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(orName, orOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseOrScalarVec))
|
|
<< operInfoFunc(orName, orOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrScalarVec))
|
|
<< operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrScalarVec))
|
|
<< operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrScalarVec));
|
|
|
|
// The bitwise xor operator.
|
|
|
|
binaryOpGroup
|
|
<< operInfoFunc(xorName, xorOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseXor))
|
|
<< operInfoFunc(xorName, xorOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseXor))
|
|
<< operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseXor))
|
|
<< operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseXor))
|
|
<< operInfoFunc(xorName, xorOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseXorVecScalar))
|
|
<< operInfoFunc(xorName, xorOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorVecScalar))
|
|
<< operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorVecScalar))
|
|
<< operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorVecScalar));
|
|
|
|
if (isNormalOp)
|
|
binaryOpGroup
|
|
<< operInfoFunc(xorName, xorOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(bitwiseXorScalarVec))
|
|
<< operInfoFunc(xorName, xorOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorScalarVec))
|
|
<< operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorScalarVec))
|
|
<< operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorScalarVec));
|
|
|
|
// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
|
|
|
|
for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
|
|
{
|
|
ValueType gType = isSignedAmount == 0 ? UGT : IGT;
|
|
ValueType sType = isSignedAmount == 0 ? U : I;
|
|
binaryOpGroup
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(leftShift))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(leftShift))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(leftShift))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(leftShift))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(leftShiftVecScalar))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(leftShiftVecScalar))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(leftShiftVecScalar))
|
|
<< operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(leftShiftVecScalar));
|
|
}
|
|
|
|
// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
|
|
|
|
for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
|
|
{
|
|
ValueType gType = isSignedAmount == 0 ? UGT : IGT;
|
|
ValueType sType = isSignedAmount == 0 ? U : I;
|
|
binaryOpGroup
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -127.0f, 127.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_GENTYPE_FUNCS(rightShift))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -2e9f, 2e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(rightShift))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 255.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_GENTYPE_FUNCS(rightShift))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 4e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(rightShift))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -127.0f, 127.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_LOWP_MEDIUMP, INT_VEC_FUNCS(rightShiftVecScalar))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -2e9f, 2e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(rightShiftVecScalar))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 255.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_LOWP_MEDIUMP, UINT_VEC_FUNCS(rightShiftVecScalar))
|
|
<< operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 4e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(rightShiftVecScalar));
|
|
}
|
|
}
|
|
|
|
// Rest of binary operators.
|
|
|
|
binaryOpGroup
|
|
// Scalar relational operators.
|
|
<< BuiltinOperInfo("less", "<", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_float, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("less", "<", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_int, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("less", "<", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_uint, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("less_or_equal", "<=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_float, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("less_or_equal", "<=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_int, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("less_or_equal", "<=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_uint, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("greater", ">", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_float, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("greater", ">", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_int, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("greater", ">", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_uint, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("greater_or_equal", ">=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_float, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("greater_or_equal", ">=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_int, DE_NULL, DE_NULL, DE_NULL)
|
|
<< BuiltinOperInfo("greater_or_equal", ">=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_uint, DE_NULL, DE_NULL, DE_NULL)
|
|
|
|
// Equality comparison operators.
|
|
<< BuiltinOperInfo("equal", "==", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(allEqual))
|
|
<< BuiltinOperInfo("equal", "==", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(allEqual))
|
|
<< BuiltinOperInfo("equal", "==", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(allEqual))
|
|
<< BuiltinOperInfo("equal", "==", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(allEqual))
|
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(anyNotEqual))
|
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(anyNotEqual))
|
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(anyNotEqual))
|
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(anyNotEqual))
|
|
|
|
// Logical operators.
|
|
<< BuiltinOperInfo("logical_and", "&&", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalAnd))
|
|
<< BuiltinOperInfo("logical_or", "||", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalOr))
|
|
<< BuiltinOperInfo("logical_xor", "^^", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalXor));
|
|
|
|
funcInfoGroups.push_back(binaryOpGroup);
|
|
|
|
// 8.1 Angle and Trigonometry Functions.
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
|
|
<< BuiltinFuncInfo("radians", "radians", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 25.0f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(radians) )
|
|
<< BuiltinFuncInfo("degrees", "degrees", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.04f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(degrees) )
|
|
<< BuiltinFuncInfo("sin", "sin", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sin) )
|
|
<< BuiltinFuncInfo("sin", "sin", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sin) )
|
|
<< BuiltinFuncInfo("cos", "cos", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cos) )
|
|
<< BuiltinFuncInfo("cos", "cos", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cos) )
|
|
<< BuiltinFuncInfo("tan", "tan", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tan) )
|
|
<< BuiltinFuncInfo("tan", "tan", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tan) )
|
|
<< BuiltinFuncInfo("asin", "asin", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asin) )
|
|
<< BuiltinFuncInfo("acos", "acos", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acos) )
|
|
<< BuiltinFuncInfo("atan", "atan", GT, Value(GT, -4.0f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan) )
|
|
<< BuiltinFuncInfo("atan2", "atan", GT, Value(GT, -4.0f, 4.0f), Value(GT, 0.5f, 2.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan2) )
|
|
<< BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sinh) )
|
|
<< BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sinh) )
|
|
<< BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cosh) )
|
|
<< BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cosh) )
|
|
<< BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tanh) )
|
|
<< BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tanh) )
|
|
<< BuiltinFuncInfo("asinh", "asinh", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asinh) )
|
|
<< BuiltinFuncInfo("acosh", "acosh", GT, Value(GT, 1.0f, 2.2f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acosh) )
|
|
<< BuiltinFuncInfo("atanh", "atanh", GT, Value(GT, -0.99f, 0.99f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atanh) )
|
|
);
|
|
|
|
// 8.2 Exponential Functions.
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("exponential", "Exponential function tests")
|
|
<< BuiltinFuncInfo("pow", "pow", GT, Value(GT, 0.1f, 8.0f), Value(GT, -4.0f, 2.0f), notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(pow) )
|
|
<< BuiltinFuncInfo("exp", "exp", GT, Value(GT, -6.0f, 3.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp) )
|
|
<< BuiltinFuncInfo("log", "log", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 0.5f, 0.3f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log) )
|
|
<< BuiltinFuncInfo("exp2", "exp2", GT, Value(GT, -7.0f, 2.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp2) )
|
|
<< BuiltinFuncInfo("log2", "log2", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log2) )
|
|
<< BuiltinFuncInfo("sqrt", "sqrt", GT, Value(GT, 0.0f, 10.0f), notUsed, notUsed, 0.3f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sqrt) )
|
|
<< BuiltinFuncInfo("inversesqrt", "inversesqrt", GT, Value(GT, 0.5f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(inverseSqrt) )
|
|
);
|
|
|
|
// 8.3 Common Functions.
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("common_functions", "Common function tests.")
|
|
<< BuiltinFuncInfo("abs", "abs", GT, Value(GT, -2.0f, 2.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(abs) )
|
|
<< BuiltinFuncInfo("sign", "sign", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.3f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sign) )
|
|
<< BuiltinFuncInfo("floor", "floor", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(floor) )
|
|
<< BuiltinFuncInfo("trunc", "trunc", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(trunc) )
|
|
<< BuiltinFuncInfo("round", "round", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) )
|
|
<< BuiltinFuncInfo("roundEven", "roundEven", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) )
|
|
<< BuiltinFuncInfo("ceil", "ceil", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(ceil) )
|
|
<< BuiltinFuncInfo("fract", "fract", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.8f, 0.1f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(fract) )
|
|
<< BuiltinFuncInfo("mod", "mod", GT, Value(GT, -2.0f, 2.0f), Value(GT, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(mod) )
|
|
<< BuiltinFuncInfo("mod", "mod", GT, Value(FV, -2.0f, 2.0f), Value(F, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_VEC_FUNCS(modVecScalar) )
|
|
<< BuiltinFuncInfo("min", "min", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(min) )
|
|
<< BuiltinFuncInfo("min", "min", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(minVecScalar) )
|
|
<< BuiltinFuncInfo("min", "min", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(min) )
|
|
<< BuiltinFuncInfo("min", "min", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(minVecScalar) )
|
|
<< BuiltinFuncInfo("min", "min", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(min) )
|
|
<< BuiltinFuncInfo("min", "min", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(minVecScalar) )
|
|
<< BuiltinFuncInfo("max", "max", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(max) )
|
|
<< BuiltinFuncInfo("max", "max", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(maxVecScalar) )
|
|
<< BuiltinFuncInfo("max", "max", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(max) )
|
|
<< BuiltinFuncInfo("max", "max", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(maxVecScalar) )
|
|
<< BuiltinFuncInfo("max", "max", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(max) )
|
|
<< BuiltinFuncInfo("max", "max", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(maxVecScalar) )
|
|
<< BuiltinFuncInfo("clamp", "clamp", GT, Value(GT, -1.0f, 1.0f), Value(GT, -0.5f, 0.5f), Value(GT, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(clamp) )
|
|
<< BuiltinFuncInfo("clamp", "clamp", GT, Value(FV, -1.0f, 1.0f), Value(F, -0.5f, 0.5f), Value(F, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(clampVecScalarScalar) )
|
|
<< BuiltinFuncInfo("clamp", "clamp", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -2.0f, 2.0f), Value(IGT, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(clamp) )
|
|
<< BuiltinFuncInfo("clamp", "clamp", IGT,Value(IV, -4.0f, 4.0f), Value(I, -2.0f, 2.0f), Value(I, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(clampVecScalarScalar) )
|
|
<< BuiltinFuncInfo("clamp", "clamp", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 2.0f, 6.0f), Value(UGT, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(clamp) )
|
|
<< BuiltinFuncInfo("clamp", "clamp", UGT,Value(UV, 0.0f, 8.0f), Value(U, 2.0f, 6.0f), Value(U, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(clampVecScalarScalar) )
|
|
<< BuiltinFuncInfo("mix", "mix", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), Value(GT, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mix) )
|
|
<< BuiltinFuncInfo("mix", "mix", GT, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), Value(F, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mixVecVecScalar) )
|
|
<< BuiltinFuncInfo("step", "step", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(step) )
|
|
<< BuiltinFuncInfo("step", "step", GT, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_VEC_FUNCS(stepScalarVec) )
|
|
<< BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(GT, -0.5f, 0.0f), Value(GT, 0.1f, 1.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(smoothStep) )
|
|
<< BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(F, -0.5f, 0.0f), Value(F, 0.1f, 1.0f), Value(FV, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
|
|
);
|
|
|
|
// 8.4 Geometric Functions.
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("geometric", "Geometric function tests.")
|
|
<< BuiltinFuncInfo("length", "length", F, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(length) )
|
|
<< BuiltinFuncInfo("distance", "distance", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(distance) )
|
|
<< BuiltinFuncInfo("dot", "dot", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(dot) )
|
|
<< BuiltinFuncInfo("cross", "cross", V3, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
|
|
<< BuiltinFuncInfo("normalize", "normalize", GT, Value(GT, 0.1f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(normalize) )
|
|
<< BuiltinFuncInfo("faceforward", "faceforward", GT, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(faceForward) )
|
|
<< BuiltinFuncInfo("reflect", "reflect", GT, Value(GT, -0.8f, -0.5f), Value(GT, 0.5f, 0.8f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(reflect) )
|
|
<< BuiltinFuncInfo("refract", "refract", GT, Value(GT, -0.8f, 1.2f), Value(GT, -1.1f, 0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) )
|
|
);
|
|
|
|
// 8.5 Matrix Functions.
|
|
// separate matrix tests?
|
|
// funcInfoGroups.push_back(
|
|
// BuiltinFuncGroup("matrix", "Matrix function tests.")
|
|
// << BuiltinFuncInfo("matrixCompMult", "matrixCompMult", M, ... )
|
|
// );
|
|
|
|
// 8.6 Vector Relational Functions.
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
|
|
<< BuiltinFuncInfo("lessThan", "lessThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThan) )
|
|
<< BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThanEqual) )
|
|
<< BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThan) )
|
|
<< BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThanEqual) )
|
|
<< BuiltinFuncInfo("equal", "equal", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(equal) )
|
|
<< BuiltinFuncInfo("notEqual", "notEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(notEqual) )
|
|
);
|
|
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("int_compare", "Integer comparison tests.")
|
|
<< BuiltinFuncInfo("lessThan", "lessThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThan) )
|
|
<< BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThanEqual) )
|
|
<< BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThan) )
|
|
<< BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThanEqual) )
|
|
<< BuiltinFuncInfo("equal", "equal", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(equal) )
|
|
<< BuiltinFuncInfo("notEqual", "notEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(notEqual) )
|
|
);
|
|
|
|
funcInfoGroups.push_back(
|
|
BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
|
|
<< BuiltinFuncInfo("equal", "equal", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(equal) )
|
|
<< BuiltinFuncInfo("notEqual", "notEqual", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(notEqual) )
|
|
<< BuiltinFuncInfo("any", "any", B, Value(BV, -1.0f, 0.3f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(any) )
|
|
<< BuiltinFuncInfo("all", "all", B, Value(BV, -0.3f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(all) )
|
|
<< BuiltinFuncInfo("not", "not", BV, Value(BV, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(boolNot) )
|
|
);
|
|
|
|
static const ShaderType s_shaderTypes[] =
|
|
{
|
|
SHADERTYPE_VERTEX,
|
|
SHADERTYPE_FRAGMENT
|
|
};
|
|
|
|
static const DataType s_floatTypes[] =
|
|
{
|
|
TYPE_FLOAT,
|
|
TYPE_FLOAT_VEC2,
|
|
TYPE_FLOAT_VEC3,
|
|
TYPE_FLOAT_VEC4
|
|
};
|
|
|
|
static const DataType s_intTypes[] =
|
|
{
|
|
TYPE_INT,
|
|
TYPE_INT_VEC2,
|
|
TYPE_INT_VEC3,
|
|
TYPE_INT_VEC4
|
|
};
|
|
|
|
static const DataType s_uintTypes[] =
|
|
{
|
|
TYPE_UINT,
|
|
TYPE_UINT_VEC2,
|
|
TYPE_UINT_VEC3,
|
|
TYPE_UINT_VEC4
|
|
};
|
|
|
|
static const DataType s_boolTypes[] =
|
|
{
|
|
TYPE_BOOL,
|
|
TYPE_BOOL_VEC2,
|
|
TYPE_BOOL_VEC3,
|
|
TYPE_BOOL_VEC4
|
|
};
|
|
|
|
for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
|
|
{
|
|
// Create outer group.
|
|
const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
|
|
TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description);
|
|
addChild(outerGroup);
|
|
|
|
// Only create new group if name differs from previous one.
|
|
TestCaseGroup* innerGroup = DE_NULL;
|
|
|
|
for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
|
|
{
|
|
const BuiltinFuncInfo& funcInfo = outerGroupInfo.funcInfos[funcInfoNdx];
|
|
const char* shaderFuncName = funcInfo.shaderFuncName;
|
|
bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA);
|
|
bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
|
|
bool isIntOut = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
|
|
bool isUintOut = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
|
|
bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut;
|
|
|
|
if (!innerGroup || (string(innerGroup->getName()) != funcInfo.caseName))
|
|
{
|
|
string groupDesc = string("Built-in function ") + shaderFuncName + "() tests.";
|
|
innerGroup = new TestCaseGroup(m_context, funcInfo.caseName, groupDesc.c_str());
|
|
outerGroup->addChild(innerGroup);
|
|
}
|
|
|
|
for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
|
|
{
|
|
int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; // \todo [petri] Int.
|
|
DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1]
|
|
: isIntOut ? s_intTypes[outScalarSize - 1]
|
|
: isUintOut ? s_uintTypes[outScalarSize - 1]
|
|
: isBoolOut ? s_boolTypes[outScalarSize - 1]
|
|
: TYPE_LAST;
|
|
|
|
ShaderEvalFunc evalFunc = DE_NULL;
|
|
if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar;
|
|
else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2;
|
|
else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3;
|
|
else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4;
|
|
else DE_ASSERT(false);
|
|
|
|
// Skip if no valid eval func.
|
|
// \todo [petri] Better check for V3 only etc. cases?
|
|
if (evalFunc == DE_NULL)
|
|
continue;
|
|
|
|
for (int precision = 0; precision < PRECISION_LAST; precision++)
|
|
{
|
|
if ((funcInfo.precisionMask & (1<<precision)) ||
|
|
(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
|
|
{
|
|
const char* precisionStr = getPrecisionName((Precision)precision);
|
|
string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
|
|
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
|
|
{
|
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
|
|
ShaderDataSpec shaderSpec;
|
|
const char* shaderTypeName = getShaderTypeName(shaderType);
|
|
bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
|
|
bool isUnaryOp = (funcInfo.input1.valueType == VALUE_NONE);
|
|
|
|
// \note Data type names will be added to description and name in a following loop.
|
|
string desc = string("Built-in function ") + shaderFuncName + "(";
|
|
string name = precisionPrefix;
|
|
|
|
// Generate shader op.
|
|
string shaderOp = string("res = ");
|
|
|
|
// Setup shader data info.
|
|
shaderSpec.numInputs = 0;
|
|
shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
|
|
shaderSpec.output = outDataType;
|
|
shaderSpec.resultScale = funcInfo.resultScale;
|
|
shaderSpec.resultBias = funcInfo.resultBias;
|
|
shaderSpec.referenceScale = funcInfo.referenceScale;
|
|
shaderSpec.referenceBias = funcInfo.referenceBias;
|
|
|
|
if (funcInfo.type == OPERATOR)
|
|
{
|
|
if (isUnaryOp && funcInfo.isUnaryPrefix)
|
|
shaderOp += shaderFuncName;
|
|
}
|
|
else if (funcInfo.type == FUNCTION)
|
|
shaderOp += string(shaderFuncName) + "(";
|
|
else // SIDE_EFFECT_OPERATOR
|
|
shaderOp += "in0;\n\t";
|
|
|
|
for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
|
|
{
|
|
const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
|
|
const Value& v = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
|
|
|
|
if (v.valueType == VALUE_NONE)
|
|
continue; // Skip unused input.
|
|
|
|
int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize;
|
|
DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1]
|
|
: isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1]
|
|
: isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1]
|
|
: isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1]
|
|
: TYPE_LAST;
|
|
|
|
int curInScalarSize = isScalarType(v.valueType) ? 1 : inScalarSize;
|
|
DataType curInDataType = isFloatType(v.valueType) ? s_floatTypes[curInScalarSize - 1]
|
|
: isIntType(v.valueType) ? s_intTypes[curInScalarSize - 1]
|
|
: isUintType(v.valueType) ? s_uintTypes[curInScalarSize - 1]
|
|
: isBoolType(v.valueType) ? s_boolTypes[curInScalarSize - 1]
|
|
: TYPE_LAST;
|
|
|
|
// Write input type(s) to case description and name.
|
|
|
|
if (inputNdx > 0)
|
|
desc += ", ";
|
|
|
|
desc += getDataTypeName(curInDataType);
|
|
|
|
if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
|
|
name += string("") + getDataTypeName(curInDataType) + "_";
|
|
|
|
// Generate op input source.
|
|
|
|
if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
|
|
{
|
|
if (inputNdx != 0)
|
|
{
|
|
if (funcInfo.type == OPERATOR && !isUnaryOp)
|
|
shaderOp += " " + string(shaderFuncName) + " ";
|
|
else
|
|
shaderOp += ", ";
|
|
}
|
|
|
|
shaderOp += "in" + de::toString(inputNdx);
|
|
|
|
if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
|
|
shaderOp += string(shaderFuncName);
|
|
}
|
|
else
|
|
{
|
|
DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
|
|
|
|
if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
|
|
shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
|
|
|
|
shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
|
|
|
|
if (isUnaryOp && !funcInfo.isUnaryPrefix)
|
|
shaderOp += shaderFuncName;
|
|
}
|
|
|
|
// Fill in shader info.
|
|
shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
|
|
}
|
|
|
|
if (funcInfo.type == FUNCTION)
|
|
shaderOp += ")";
|
|
|
|
shaderOp += ";";
|
|
|
|
desc += ").";
|
|
name += shaderTypeName;
|
|
|
|
// Create the test case.
|
|
innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// The ?: selection operator.
|
|
|
|
static const struct
|
|
{
|
|
DataType type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
|
|
ShaderEvalFunc evalFunc;
|
|
} s_selectionInfo[] =
|
|
{
|
|
{ TYPE_FLOAT, eval_selection_float },
|
|
{ TYPE_FLOAT_VEC2, eval_selection_vec2 },
|
|
{ TYPE_FLOAT_VEC3, eval_selection_vec3 },
|
|
{ TYPE_FLOAT_VEC4, eval_selection_vec4 },
|
|
{ TYPE_INT, eval_selection_int },
|
|
{ TYPE_INT_VEC2, eval_selection_ivec2 },
|
|
{ TYPE_INT_VEC3, eval_selection_ivec3 },
|
|
{ TYPE_INT_VEC4, eval_selection_ivec4 },
|
|
{ TYPE_UINT, eval_selection_uint },
|
|
{ TYPE_UINT_VEC2, eval_selection_uvec2 },
|
|
{ TYPE_UINT_VEC3, eval_selection_uvec3 },
|
|
{ TYPE_UINT_VEC4, eval_selection_uvec4 },
|
|
{ TYPE_BOOL, eval_selection_bool },
|
|
{ TYPE_BOOL_VEC2, eval_selection_bvec2 },
|
|
{ TYPE_BOOL_VEC3, eval_selection_bvec3 },
|
|
{ TYPE_BOOL_VEC4, eval_selection_bvec4 }
|
|
};
|
|
|
|
TestCaseGroup* selectionGroup = new TestCaseGroup(m_context, "selection", "Selection operator tests");
|
|
addChild(selectionGroup);
|
|
|
|
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
|
|
{
|
|
DataType curType = s_selectionInfo[typeNdx].type;
|
|
ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc;
|
|
bool isBoolCase = isDataTypeBoolOrBVec(curType);
|
|
bool isFloatCase = isDataTypeFloatOrVec(curType);
|
|
bool isIntCase = isDataTypeIntOrIVec(curType);
|
|
bool isUintCase = isDataTypeUintOrUVec(curType);
|
|
const char* dataTypeStr = getDataTypeName(curType);
|
|
|
|
DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
|
|
DE_UNREF(isIntCase);
|
|
|
|
for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
|
|
{
|
|
if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
|
|
continue;
|
|
|
|
const char* precisionStr = getPrecisionName((Precision)precision);
|
|
string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
|
|
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
|
|
{
|
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
|
|
ShaderDataSpec shaderSpec;
|
|
const char* shaderTypeName = getShaderTypeName(shaderType);
|
|
bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
|
|
|
|
string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
|
|
|
|
shaderSpec.numInputs = 3;
|
|
shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
|
|
shaderSpec.output = curType;
|
|
shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
|
|
shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
|
|
shaderSpec.referenceScale = shaderSpec.resultScale;
|
|
shaderSpec.referenceBias = shaderSpec.resultBias;
|
|
|
|
float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
|
|
float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f;
|
|
|
|
shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
|
|
shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
|
|
shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
|
|
|
|
selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
|
|
}
|
|
}
|
|
}
|
|
|
|
// The sequence operator (comma).
|
|
|
|
TestCaseGroup* sequenceGroup = new TestCaseGroup(m_context, "sequence", "Sequence operator tests");
|
|
addChild(sequenceGroup);
|
|
|
|
TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_context, "no_side_effects", "Sequence tests without side-effects");
|
|
TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_context, "side_effects", "Sequence tests with side-effects");
|
|
sequenceGroup->addChild(sequenceNoSideEffGroup);
|
|
sequenceGroup->addChild(sequenceSideEffGroup);
|
|
|
|
static const struct
|
|
{
|
|
bool containsSideEffects;
|
|
const char* caseName;
|
|
const char* expressionStr;
|
|
int numInputs;
|
|
DataType inputTypes[MAX_INPUTS];
|
|
DataType resultType;
|
|
ShaderEvalFunc evalFunc;
|
|
} s_sequenceCases[] =
|
|
{
|
|
{ false, "vec4", "in0, in2 + in1, in1 + in0", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceNoSideEffCase0 },
|
|
{ false, "float_uint", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceNoSideEffCase1 },
|
|
{ false, "bool_vec2", "in0 && in1, in0, ivec2(vec2(in0) + in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceNoSideEffCase2 },
|
|
{ false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 },
|
|
|
|
{ true, "vec4", "in0++, in1 = in0 + in2, in2 = in1", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceSideEffCase0 },
|
|
{ true, "float_uint", "in1++, in0 = float(in1), in1 = uint(in0 + in2)", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceSideEffCase1 },
|
|
{ true, "bool_vec2", "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceSideEffCase2 },
|
|
{ true, "vec4_ivec4_bvec4", "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceSideEffCase3 }
|
|
};
|
|
|
|
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
|
|
{
|
|
for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
|
|
{
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
|
|
{
|
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
|
|
ShaderDataSpec shaderSpec;
|
|
const char* shaderTypeName = getShaderTypeName(shaderType);
|
|
bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
|
|
|
|
string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
|
|
|
|
shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs;
|
|
shaderSpec.precision = (Precision)precision;
|
|
shaderSpec.output = s_sequenceCases[caseNdx].resultType;
|
|
shaderSpec.resultScale = 0.5f;
|
|
shaderSpec.resultBias = 0.0f;
|
|
shaderSpec.referenceScale = shaderSpec.resultScale;
|
|
shaderSpec.referenceBias = shaderSpec.resultBias;
|
|
|
|
for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
|
|
{
|
|
DataType type = s_sequenceCases[caseNdx].inputTypes[inputNdx];
|
|
float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : isDataTypeUintOrUVec(type) ? 0.0f : -1.0f;
|
|
float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : isDataTypeUintOrUVec(type) ? 2.0f : 1.0f;
|
|
|
|
shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
|
|
}
|
|
|
|
string expression = string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
|
|
|
|
TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
|
|
group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // Functional
|
|
} // gles3
|
|
} // deqp
|