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README.md
ExoPlayer FFmpeg extension
The FFmpeg extension provides FfmpegAudioRenderer
, which uses FFmpeg for
decoding and can render audio encoded in a variety of formats.
License note
Please note that whilst the code in this repository is licensed under Apache 2.0, using this extension also requires building and including one or more external libraries as described below. These are licensed separately.
Build instructions (Linux, macOS)
To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's top level README. The extension is not provided via JCenter (see #2781 for more information).
In addition, it's necessary to build the extension's native components as follows:
- Set the following shell variable:
cd "<path to exoplayer checkout>"
FFMPEG_EXT_PATH="$(pwd)/extensions/ffmpeg/src/main/jni"
- Download the Android NDK and set its location in a shell variable. This build configuration has been tested on NDK r20.
NDK_PATH="<path to Android NDK>"
- Set the host platform (use "darwin-x86_64" for Mac OS X):
HOST_PLATFORM="linux-x86_64"
- Configure the decoders to include. See the Supported formats page for details of the available decoders, and which formats they support.
ENABLED_DECODERS=(vorbis opus flac)
- Fetch and build FFmpeg. Executing
build_ffmpeg.sh
will fetch and build FFmpeg 4.2 forarmeabi-v7a
,arm64-v8a
,x86
andx86_64
. The script can be edited if you need to build for different architectures.
cd "${FFMPEG_EXT_PATH}" && \
./build_ffmpeg.sh \
"${FFMPEG_EXT_PATH}" "${NDK_PATH}" "${HOST_PLATFORM}" "${ENABLED_DECODERS[@]}"
- Build the JNI native libraries, setting
APP_ABI
to include the architectures built in the previous step. For example:
cd "${FFMPEG_EXT_PATH}" && \
${NDK_PATH}/ndk-build APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" -j4
Build instructions (Windows)
We do not provide support for building this extension on Windows, however it should be possible to follow the Linux instructions in Windows PowerShell.
Using the extension
Once you've followed the instructions above to check out, build and depend on
the extension, the next step is to tell ExoPlayer to use FfmpegAudioRenderer
.
How you do this depends on which player API you're using:
- If you're passing a
DefaultRenderersFactory
toSimpleExoPlayer.Builder
, you can enable using the extension by setting theextensionRendererMode
parameter of theDefaultRenderersFactory
constructor toEXTENSION_RENDERER_MODE_ON
. This will useFfmpegAudioRenderer
for playback ifMediaCodecAudioRenderer
doesn't support the input format. PassEXTENSION_RENDERER_MODE_PREFER
to giveFfmpegAudioRenderer
priority overMediaCodecAudioRenderer
. - If you've subclassed
DefaultRenderersFactory
, add anFfmpegAudioRenderer
to the output list inbuildAudioRenderers
. ExoPlayer will use the firstRenderer
in the list that supports the input media format. - If you've implemented your own
RenderersFactory
, return anFfmpegAudioRenderer
instance fromcreateRenderers
. ExoPlayer will use the firstRenderer
in the returned array that supports the input media format. - If you're using
ExoPlayer.Builder
, pass anFfmpegAudioRenderer
in the array ofRenderer
s. ExoPlayer will use the firstRenderer
in the list that supports the input media format.
Note: These instructions assume you're using DefaultTrackSelector
. If you have
a custom track selector the choice of Renderer
is up to your implementation,
so you need to make sure you are passing an FfmpegAudioRenderer
to the player,
then implement your own logic to use the renderer for a given track.
Using the extension in the demo application
To try out playback using the extension in the demo application, see enabling extension decoders.
Links
- Troubleshooting using extensions
- Javadoc: Classes matching
com.google.android.exoplayer2.ext.ffmpeg.*
belong to this module.