5.1 KiB
Building
Building with CMake
The distribution comes with a cmake
file that should allow
you to build project/make files for any platform. For details on cmake
, see
https://www.cmake.org. In brief, depending on your platform, use one of
e.g.:
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release
cmake -G "Visual Studio 10" -DCMAKE_BUILD_TYPE=Release
cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release
Then, build as normal for your platform. This should result in a flatc
executable, essential for the next steps.
Note that to use clang instead of gcc, you may need to set up your environment
variables, e.g.
CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Unix Makefiles"
.
Optionally, run the flattests
executable from the root flatbuffers/
directory to ensure everything is working correctly on your system. If this
fails, please contact us!
Building should also produce two sample executables, flatsamplebinary
and
flatsampletext
, see the corresponding .cpp
files in the
flatbuffers/samples
directory.
Note that you MUST be in the root of the FlatBuffers distribution when you
run 'flattests' or flatsampletext
, or it will fail to load its files.
Building with VCPKG
You can download and install flatbuffers using the vcpkg dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install flatbuffers
The flatbuffers port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.
Building for Android
There is a flatbuffers/android
directory that contains all you need to build
the test executable on android (use the included build_apk.sh
script, or use
ndk_build
/ adb
etc. as usual). Upon running, it will output to the log
if tests succeeded or not.
You may also run an android sample from inside the flatbuffers/samples
, by
running the android_sample.sh
script. Optionally, you may go to the
flatbuffers/samples/android
folder and build the sample with the
build_apk.sh
script or ndk_build
/ adb
etc.
Using FlatBuffers in your own projects
For C++, there is usually no runtime to compile, as the code consists of a
single header, include/flatbuffers/flatbuffers.h
. You should add the
include
folder to your include paths. If you wish to be
able to load schemas and/or parse text into binary buffers at runtime,
you additionally need the other headers in include/flatbuffers
. You must
also compile/link src/idl_parser.cpp
(and src/idl_gen_text.cpp
if you
also want to be able convert binary to text).
To see how to include FlatBuffers in any of our supported languages, please view the [Tutorial](@ref flatbuffers_guide_tutorial) and select your appropriate language using the radio buttons.
Using in CMake-based projects
If you want to use FlatBuffers in a project which already uses CMake, then a more
robust and flexible approach is to build FlatBuffers as part of that project directly.
This is done by making the FlatBuffers source code available to the main build
and adding it using CMake's add_subdirectory()
command. This has the
significant advantage that the same compiler and linker settings are used
between FlatBuffers and the rest of your project, so issues associated with using
incompatible libraries (eg debug/release), etc. are avoided. This is
particularly useful on Windows.
Suppose you put FlatBuffers source code in directory ${FLATBUFFERS_SRC_DIR}
.
To build it as part of your project, add following code to your CMakeLists.txt
file:
# Add FlatBuffers directly to our build. This defines the `flatbuffers` target.
add_subdirectory(${FLATBUFFERS_SRC_DIR}
${CMAKE_CURRENT_BINARY_DIR}/flatbuffers-build
EXCLUDE_FROM_ALL)
# Now simply link against flatbuffers as needed to your already declared target.
# The flatbuffers target carry header search path automatically if CMake > 2.8.11.
target_link_libraries(own_project_target PRIVATE flatbuffers)
When build your project the flatbuffers
library will be compiled and linked
to a target as part of your project.
Override default depth limit of nested objects
To override [the depth limit of recursion](@ref flatbuffers_guide_use_cpp), add this directive:
set(FLATBUFFERS_MAX_PARSING_DEPTH 16)
to CMakeLists.txt
file before add_subdirectory(${FLATBUFFERS_SRC_DIR})
line.
For Google Play apps
For applications on Google Play that integrate this library, usage is tracked. This tracking is done automatically using the embedded version string (flatbuffer_version_string), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if FlatBuffers is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.