3.3 KiB
Use in Lobster
Before you get started
Before diving into the FlatBuffers usage in Lobster, it should be noted that the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide to general FlatBuffers usage in all of the supported languages (including Lobster). This page is designed to cover the nuances of FlatBuffers usage, specific to Lobster.
You should also have read the [Building](@ref flatbuffers_guide_building)
documentation to build flatc
and should be familiar with
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
[Writing a schema](@ref flatbuffers_guide_writing_schema).
FlatBuffers Lobster library code location
The code for the FlatBuffers Lobster library can be found at
flatbuffers/lobster
. You can browse the library code on the
[FlatBuffers GitHub page](https://github.com/google/flatbuffers/tree/master/
lobster).
Testing the FlatBuffers Lobster library
The code to test the Lobster library can be found at flatbuffers/tests
.
The test code itself is located in [lobstertest.lobster](https://github.com/google/
flatbuffers/blob/master/tests/lobstertest.lobster).
To run the tests, run lobster lobstertest.lobster
. To obtain Lobster itself,
go to the Lobster homepage or
github to learn how to build it for your
platform.
Using the FlatBuffers Lobster library
Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth example of how to use FlatBuffers in Lobster.
There is support for both reading and writing FlatBuffers in Lobster.
To use FlatBuffers in your own code, first generate Lobster classes from your
schema with the --lobster
option to flatc
. Then you can include both
FlatBuffers and the generated code to read or write a FlatBuffer.
For example, here is how you would read a FlatBuffer binary file in Lobster:
First, import the library and the generated code. Then read a FlatBuffer binary
file into a string, which you pass to the GetRootAsMonster
function:
include "monster_generated.lobster"
let fb = read_file("monsterdata_test.mon")
assert fb
let monster = MyGame_Example_GetRootAsMonster(fb)
Now you can access values like this:
let hp = monster.hp
let pos = monster.pos
As you can see, even though hp
and pos
are functions that access FlatBuffer
data in-place in the string buffer, they appear as field accesses.
Speed
Using FlatBuffers in Lobster should be relatively fast, as the implementation makes use of native support for writing binary values, and access of vtables. Both generated code and the runtime library are therefore small and fast.
Actual speed will depend on wether you use Lobster as bytecode VM or compiled to C++.
Text Parsing
Lobster has full support for parsing JSON into FlatBuffers, or generating
JSON from FlatBuffers. See samples/sample_test.lobster
for an example.
This uses the C++ parser and generator underneath, so should be both fast and conformant.