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Writing a schema

The syntax of the schema language (aka IDL, Interface Definition Language) should look quite familiar to users of any of the C family of languages, and also to users of other IDLs. Let's look at an example first:

// example IDL file

namespace MyGame;

attribute "priority";

enum Color : byte { Red = 1, Green, Blue }

union Any { Monster, Weapon, Pickup }

struct Vec3 {
  x:float;
  y:float;
  z:float;
}

table Monster {
  pos:Vec3;
  mana:short = 150;
  hp:short = 100;
  name:string;
  friendly:bool = false (deprecated, priority: 1);
  inventory:[ubyte];
  color:Color = Blue;
  test:Any;
}

root_type Monster;

(Weapon & Pickup not defined as part of this example).

Tables

Tables are the main way of defining objects in FlatBuffers, and consist of a name (here Monster) and a list of fields. Each field has a name, a type, and optionally a default value (if omitted, it defaults to 0 / NULL).

Each field is optional: It does not have to appear in the wire representation, and you can choose to omit fields for each individual object. As a result, you have the flexibility to add fields without fear of bloating your data. This design is also FlatBuffer's mechanism for forward and backwards compatibility. Note that:

  • You can add new fields in the schema ONLY at the end of a table definition. Older data will still read correctly, and give you the default value when read. Older code will simply ignore the new field. If you want to have flexibility to use any order for fields in your schema, you can manually assign ids (much like Protocol Buffers), see the id attribute below.

  • You cannot delete fields you don't use anymore from the schema, but you can simply stop writing them into your data for almost the same effect. Additionally you can mark them as deprecated as in the example above, which will prevent the generation of accessors in the generated C++, as a way to enforce the field not being used any more. (careful: this may break code!).

  • You may change field names and table names, if you're ok with your code breaking until you've renamed them there too.

See "Schema evolution examples" below for more on this topic.

Structs

Similar to a table, only now none of the fields are optional (so no defaults either), and fields may not be added or be deprecated. Structs may only contain scalars or other structs. Use this for simple objects where you are very sure no changes will ever be made (as quite clear in the example Vec3). Structs use less memory than tables and are even faster to access (they are always stored in-line in their parent object, and use no virtual table).

Types

Built-in scalar types are

  • 8 bit: byte (int8), ubyte (uint8), bool

  • 16 bit: short (int16), ushort (uint16)

  • 32 bit: int (int32), uint (uint32), float (float32)

  • 64 bit: long (int64), ulong (uint64), double (float64)

The type names in parentheses are alias names such that for example uint8 can be used in place of ubyte, and int32 can be used in place of int without affecting code generation.

Built-in non-scalar types:

  • Vector of any other type (denoted with [type]). Nesting vectors is not supported, instead you can wrap the inner vector in a table.

  • string, which may only hold UTF-8 or 7-bit ASCII. For other text encodings or general binary data use vectors ([byte] or [ubyte]) instead.

  • References to other tables or structs, enums or unions (see below).

You can't change types of fields once they're used, with the exception of same-size data where a reinterpret_cast would give you a desirable result, e.g. you could change a uint to an int if no values in current data use the high bit yet.

Arrays

Arrays are a convenience short-hand for a fixed-length collection of elements. Arrays can be used to replace the following schema:

struct Vec3 {
    x:float;
    y:float;
    z:float;
}

with the following schema:

struct Vec3 {
    v:[float:3];
}

Both representations are binary equivalent.

Arrays are currently only supported in a struct.

(Default) Values

Values are a sequence of digits. Values may be optionally followed by a decimal point (.) and more digits, for float constants, or optionally prefixed by a -. Floats may also be in scientific notation; optionally ending with an e or E, followed by a + or - and more digits.

Only scalar values can have defaults, non-scalar (string/vector/table) fields default to NULL when not present.

You generally do not want to change default values after they're initially defined. Fields that have the default value are not actually stored in the serialized data (see also Gotchas below) but are generated in code, so when you change the default, you'd now get a different value than from code generated from an older version of the schema. There are situations, however, where this may be desirable, especially if you can ensure a simultaneous rebuild of all code.

Enums

Define a sequence of named constants, each with a given value, or increasing by one from the previous one. The default first value is 0. As you can see in the enum declaration, you specify the underlying integral type of the enum with : (in this case byte), which then determines the type of any fields declared with this enum type.

Only integer types are allowed, i.e. byte, ubyte, short ushort, int, uint, long and ulong.

Typically, enum values should only ever be added, never removed (there is no deprecation for enums). This requires code to handle forwards compatibility itself, by handling unknown enum values.

Unions

Unions share a lot of properties with enums, but instead of new names for constants, you use names of tables. You can then declare a union field, which can hold a reference to any of those types, and additionally a field with the suffix _type is generated that holds the corresponding enum value, allowing you to know which type to cast to at runtime.

It's possible to give an alias name to a type union. This way a type can even be used to mean different things depending on the name used:

table PointPosition { x:uint; y:uint; }
table MarkerPosition {}
union Position {
  Start:MarkerPosition,
  Point:PointPosition,
  Finish:MarkerPosition
}

Unions contain a special NONE marker to denote that no value is stored so that name cannot be used as an alias.

Unions are a good way to be able to send multiple message types as a FlatBuffer. Note that because a union field is really two fields, it must always be part of a table, it cannot be the root of a FlatBuffer by itself.

If you have a need to distinguish between different FlatBuffers in a more open-ended way, for example for use as files, see the file identification feature below.

There is an experimental support only in C++ for a vector of unions (and types). In the example IDL file above, use [Any] to add a vector of Any to Monster table.

Namespaces

These will generate the corresponding namespace in C++ for all helper code, and packages in Java. You can use . to specify nested namespaces / packages.

Includes

You can include other schemas files in your current one, e.g.:

include "mydefinitions.fbs";

This makes it easier to refer to types defined elsewhere. include automatically ensures each file is parsed just once, even when referred to more than once.

When using the flatc compiler to generate code for schema definitions, only definitions in the current file will be generated, not those from the included files (those you still generate separately).

Root type

This declares what you consider to be the root table (or struct) of the serialized data. This is particularly important for parsing JSON data, which doesn't include object type information.

File identification and extension

Typically, a FlatBuffer binary buffer is not self-describing, i.e. it needs you to know its schema to parse it correctly. But if you want to use a FlatBuffer as a file format, it would be convenient to be able to have a "magic number" in there, like most file formats have, to be able to do a sanity check to see if you're reading the kind of file you're expecting.

Now, you can always prefix a FlatBuffer with your own file header, but FlatBuffers has a built-in way to add an identifier to a FlatBuffer that takes up minimal space, and keeps the buffer compatible with buffers that don't have such an identifier.

You can specify in a schema, similar to root_type, that you intend for this type of FlatBuffer to be used as a file format:

file_identifier "MYFI";

Identifiers must always be exactly 4 characters long. These 4 characters will end up as bytes at offsets 4-7 (inclusive) in the buffer.

For any schema that has such an identifier, flatc will automatically add the identifier to any binaries it generates (with -b), and generated calls like FinishMonsterBuffer also add the identifier. If you have specified an identifier and wish to generate a buffer without one, you can always still do so by calling FlatBufferBuilder::Finish explicitly.

After loading a buffer, you can use a call like MonsterBufferHasIdentifier to check if the identifier is present.

Note that this is best for open-ended uses such as files. If you simply wanted to send one of a set of possible messages over a network for example, you'd be better off with a union.

Additionally, by default flatc will output binary files as .bin. This declaration in the schema will change that to whatever you want:

file_extension "ext";

RPC interface declarations

You can declare RPC calls in a schema, that define a set of functions that take a FlatBuffer as an argument (the request) and return a FlatBuffer as the response (both of which must be table types):

rpc_service MonsterStorage {
  Store(Monster):StoreResponse;
  Retrieve(MonsterId):Monster;
}

What code this produces and how it is used depends on language and RPC system used, there is preliminary support for GRPC through the --grpc code generator, see grpc/tests for an example.

Comments & documentation

May be written as in most C-based languages. Additionally, a triple comment (///) on a line by itself signals that a comment is documentation for whatever is declared on the line after it (table/struct/field/enum/union/element), and the comment is output in the corresponding C++ code. Multiple such lines per item are allowed.

Attributes

Attributes may be attached to a declaration, behind a field, or after the name of a table/struct/enum/union. These may either have a value or not. Some attributes like deprecated are understood by the compiler; user defined ones need to be declared with the attribute declaration (like priority in the example above), and are available to query if you parse the schema at runtime. This is useful if you write your own code generators/editors etc., and you wish to add additional information specific to your tool (such as a help text).

Current understood attributes:

  • id: n (on a table field): manually set the field identifier to n. If you use this attribute, you must use it on ALL fields of this table, and the numbers must be a contiguous range from 0 onwards. Additionally, since a union type effectively adds two fields, its id must be that of the second field (the first field is the type field and not explicitly declared in the schema). For example, if the last field before the union field had id 6, the union field should have id 8, and the unions type field will implicitly be 7. IDs allow the fields to be placed in any order in the schema. When a new field is added to the schema it must use the next available ID.
  • deprecated (on a field): do not generate accessors for this field anymore, code should stop using this data. Old data may still contain this field, but it won't be accessible anymore by newer code. Note that if you deprecate a field that was previous required, old code may fail to validate new data (when using the optional verifier).
  • required (on a non-scalar table field): this field must always be set. By default, all fields are optional, i.e. may be left out. This is desirable, as it helps with forwards/backwards compatibility, and flexibility of data structures. It is also a burden on the reading code, since for non-scalar fields it requires you to check against NULL and take appropriate action. By specifying this field, you force code that constructs FlatBuffers to ensure this field is initialized, so the reading code may access it directly, without checking for NULL. If the constructing code does not initialize this field, they will get an assert, and also the verifier will fail on buffers that have missing required fields. Note that if you add this attribute to an existing field, this will only be valid if existing data always contains this field / existing code always writes this field.
  • force_align: size (on a struct): force the alignment of this struct to be something higher than what it is naturally aligned to. Causes these structs to be aligned to that amount inside a buffer, IF that buffer is allocated with that alignment (which is not necessarily the case for buffers accessed directly inside a FlatBufferBuilder). Note: currently not guaranteed to have an effect when used with --object-api, since that may allocate objects at alignments less than what you specify with force_align.
  • force_align: size (on a vector): force the alignment of this vector to be something different than what the element size would normally dictate. Note: Now only work for generated C++ code.
  • bit_flags (on an unsigned enum): the values of this field indicate bits, meaning that any unsigned value N specified in the schema will end up representing 1<<N, or if you don't specify values at all, you'll get the sequence 1, 2, 4, 8, ...
  • nested_flatbuffer: "table_name" (on a field): this indicates that the field (which must be a vector of ubyte) contains flatbuffer data, for which the root type is given by table_name. The generated code will then produce a convenient accessor for the nested FlatBuffer.
  • flexbuffer (on a field): this indicates that the field (which must be a vector of ubyte) contains flexbuffer data. The generated code will then produce a convenient accessor for the FlexBuffer root.
  • key (on a field): this field is meant to be used as a key when sorting a vector of the type of table it sits in. Can be used for in-place binary search.
  • hash (on a field). This is an (un)signed 32/64 bit integer field, whose value during JSON parsing is allowed to be a string, which will then be stored as its hash. The value of attribute is the hashing algorithm to use, one of fnv1_32 fnv1_64 fnv1a_32 fnv1a_64.
  • original_order (on a table): since elements in a table do not need to be stored in any particular order, they are often optimized for space by sorting them to size. This attribute stops that from happening. There should generally not be any reason to use this flag.
  • 'native_*'. Several attributes have been added to support the [C++ object Based API](@ref flatbuffers_cpp_object_based_api). All such attributes are prefixed with the term "native_".

JSON Parsing

The same parser that parses the schema declarations above is also able to parse JSON objects that conform to this schema. So, unlike other JSON parsers, this parser is strongly typed, and parses directly into a FlatBuffer (see the compiler documentation on how to do this from the command line, or the C++ documentation on how to do this at runtime).

Besides needing a schema, there are a few other changes to how it parses JSON:

  • It accepts field names with and without quotes, like many JSON parsers already do. It outputs them without quotes as well, though can be made to output them using the strict_json flag.
  • If a field has an enum type, the parser will recognize symbolic enum values (with or without quotes) instead of numbers, e.g. field: EnumVal. If a field is of integral type, you can still use symbolic names, but values need to be prefixed with their type and need to be quoted, e.g. field: "Enum.EnumVal". For enums representing flags, you may place multiple inside a string separated by spaces to OR them, e.g. field: "EnumVal1 EnumVal2" or field: "Enum.EnumVal1 Enum.EnumVal2".
  • Similarly, for unions, these need to specified with two fields much like you do when serializing from code. E.g. for a field foo, you must add a field foo_type: FooOne right before the foo field, where FooOne would be the table out of the union you want to use.
  • A field that has the value null (e.g. field: null) is intended to have the default value for that field (thus has the same effect as if that field wasn't specified at all).
  • It has some built in conversion functions, so you can write for example rad(180) where ever you'd normally write 3.14159. Currently supports the following functions: rad, deg, cos, sin, tan, acos, asin, atan.

When parsing JSON, it recognizes the following escape codes in strings:

  • \n - linefeed.
  • \t - tab.
  • \r - carriage return.
  • \b - backspace.
  • \f - form feed.
  • \" - double quote.
  • \\ - backslash.
  • \/ - forward slash.
  • \uXXXX - 16-bit unicode code point, converted to the equivalent UTF-8 representation.
  • \xXX - 8-bit binary hexadecimal number XX. This is the only one that is not in the JSON spec (see http://json.org/), but is needed to be able to encode arbitrary binary in strings to text and back without losing information (e.g. the byte 0xFF can't be represented in standard JSON).

It also generates these escape codes back again when generating JSON from a binary representation.

When parsing numbers, the parser is more flexible than JSON. A format of numeric literals is more close to the C/C++. According to the [grammar](@ref flatbuffers_grammar), it accepts the following numerical literals:

  • An integer literal can have any number of leading zero 0 digits. Unlike C/C++, the parser ignores a leading zero, not interpreting it as the beginning of the octal number. The numbers [081, -00094] are equal to [81, -94] decimal integers.

  • The parser accepts unsigned and signed hexadecimal integer numbers. For example: [0x123, +0x45, -0x67] are equal to [291, 69, -103] decimals.

  • The format of float-point numbers is fully compatible with C/C++ format. If a modern C++ compiler is used the parser accepts hexadecimal and special floating-point literals as well: [-1.0, 2., .3e0, 3.e4, 0x21.34p-5, -inf, nan].

    The following conventions for floating-point numbers are used:

    • The exponent suffix of hexadecimal floating-point number is mandatory.
    • Parsed NaN converted to unsigned IEEE-754 quiet-NaN value.

    Extended floating-point support was tested with:

    • x64 Windows: MSVC2015 and higher.
    • x64 Linux: LLVM 6.0, GCC 4.9 and higher.

    For details, see [Use in C++](@ref flatbuffers_guide_use_cpp) section.

  • For compatibility with a JSON lint tool all numeric literals of scalar fields can be wrapped to quoted string: "1", "2.0", "0x48A", "0x0C.0Ep-1", "-inf", "true".

Guidelines

Efficiency

FlatBuffers is all about efficiency, but to realize that efficiency you require an efficient schema. There are usually multiple choices on how to represent data that have vastly different size characteristics.

It is very common nowadays to represent any kind of data as dictionaries (as in e.g. JSON), because of its flexibility and extensibility. While it is possible to emulate this in FlatBuffers (as a vector of tables with key and value(s)), this is a bad match for a strongly typed system like FlatBuffers, leading to relatively large binaries. FlatBuffer tables are more flexible than classes/structs in most systems, since having a large number of fields only few of which are actually used is still efficient. You should thus try to organize your data as much as possible such that you can use tables where you might be tempted to use a dictionary.

Similarly, strings as values should only be used when they are truely open-ended. If you can, always use an enum instead.

FlatBuffers doesn't have inheritance, so the way to represent a set of related data structures is a union. Unions do have a cost however, so an alternative to a union is to have a single table that has all the fields of all the data structures you are trying to represent, if they are relatively similar / share many fields. Again, this is efficient because optional fields are cheap.

FlatBuffers supports the full range of integer sizes, so try to pick the smallest size needed, rather than defaulting to int/long.

Remember that you can share data (refer to the same string/table within a buffer), so factoring out repeating data into its own data structure may be worth it.

Style guide

Identifiers in a schema are meant to translate to many different programming languages, so using the style of your "main" language is generally a bad idea.

For this reason, below is a suggested style guide to adhere to, to keep schemas consistent for interoperation regardless of the target language.

Where possible, the code generators for specific languages will generate identifiers that adhere to the language style, based on the schema identifiers.

  • Table, struct, enum and rpc names (types): UpperCamelCase.
  • Table and struct field names: snake_case. This is translated to lowerCamelCase automatically for some languages, e.g. Java.
  • Enum values: UpperCamelCase.
  • namespaces: UpperCamelCase.

Formatting (this is less important, but still worth adhering to):

  • Opening brace: on the same line as the start of the declaration.
  • Spacing: Indent by 2 spaces. None around : for types, on both sides for =.

For an example, see the schema at the top of this file.

Gotchas

Schemas and version control

FlatBuffers relies on new field declarations being added at the end, and earlier declarations to not be removed, but be marked deprecated when needed. We think this is an improvement over the manual number assignment that happens in Protocol Buffers (and which is still an option using the id attribute mentioned above).

One place where this is possibly problematic however is source control. If user A adds a field, generates new binary data with this new schema, then tries to commit both to source control after user B already committed a new field also, and just auto-merges the schema, the binary files are now invalid compared to the new schema.

The solution of course is that you should not be generating binary data before your schema changes have been committed, ensuring consistency with the rest of the world. If this is not practical for you, use explicit field ids, which should always generate a merge conflict if two people try to allocate the same id.

Schema evolution examples

Some examples to clarify what happens as you change a schema:

If we have the following original schema:

table { a:int; b:int; }

And we extend it:

table { a:int; b:int; c:int; }

This is ok. Code compiled with the old schema reading data generated with the new one will simply ignore the presence of the new field. Code compiled with the new schema reading old data will get the default value for c (which is 0 in this case, since it is not specified).

table { a:int (deprecated); b:int; }

This is also ok. Code compiled with the old schema reading newer data will now always get the default value for a since it is not present. Code compiled with the new schema now cannot read nor write a anymore (any existing code that tries to do so will result in compile errors), but can still read old data (they will ignore the field).

table { c:int; a:int; b:int; }

This is NOT ok, as this makes the schemas incompatible. Old code reading newer data will interpret c as if it was a, and new code reading old data accessing a will instead receive b.

table { c:int (id: 2); a:int (id: 0); b:int (id: 1); }

This is ok. If your intent was to order/group fields in a way that makes sense semantically, you can do so using explicit id assignment. Now we are compatible with the original schema, and the fields can be ordered in any way, as long as we keep the sequence of ids.

table { b:int; }

NOT ok. We can only remove a field by deprecation, regardless of wether we use explicit ids or not.

table { a:uint; b:uint; }

This is MAYBE ok, and only in the case where the type change is the same size, like here. If old data never contained any negative numbers, this will be safe to do.

table { a:int = 1; b:int = 2; }

Generally NOT ok. Any older data written that had 0 values were not written to the buffer, and rely on the default value to be recreated. These will now have those values appear to 1 and 2 instead. There may be cases in which this is ok, but care must be taken.

table { aa:int; bb:int; }

Occasionally ok. You've renamed fields, which will break all code (and JSON files!) that use this schema, but as long as the change is obvious, this is not incompatible with the actual binary buffers, since those only ever address fields by id/offset.

Testing whether a field is present in a table

Most serialization formats (e.g. JSON or Protocol Buffers) make it very explicit in the format whether a field is present in an object or not, allowing you to use this as "extra" information.

In FlatBuffers, this also holds for everything except scalar values.

FlatBuffers by default will not write fields that are equal to the default value (for scalars), sometimes resulting in a significant space savings.

However, this also means testing whether a field is "present" is somewhat meaningless, since it does not tell you if the field was actually written by calling add_field style calls, unless you're only interested in this information for non-default values.

Some FlatBufferBuilder implementations have an option called force_defaults that circumvents this behavior, and writes fields even if they are equal to the default. You can then use IsFieldPresent to query this.

Another option that works in all languages is to wrap a scalar field in a struct. This way it will return null if it is not present. The cool thing is that structs don't take up any more space than the scalar they represent.