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107 lines
2.9 KiB
107 lines
2.9 KiB
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <string.h>
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#include <stdio.h>
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#include "cube.h"
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#include "cube-egl.h"
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#include "cube-gles2.h"
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static struct wl_compositor* s_compositor = NULL;
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static struct wl_shell* s_shell = NULL;
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static char s_running = 1;
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struct window {
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struct wl_surface* surface;
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struct wl_shell_surface* shell_surface;
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struct wl_egl_window* egl_window;
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};
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// listeners
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static void registry_add_object(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version)
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{
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if (!strcmp(interface, "wl_compositor"))
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s_compositor = (struct wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 0);
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else if (!strcmp(interface, "wl_shell"))
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s_shell = (struct wl_shell*)wl_registry_bind(registry, name, &wl_shell_interface, 0);
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}
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static void registry_remove_object(void* data, struct wl_registry* registry, uint32_t name)
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{
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}
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static struct wl_registry_listener registry_listener = { ®istry_add_object, ®istry_remove_object };
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static void shell_surface_ping(void* data, struct wl_shell_surface* shell_surface, uint32_t serial)
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{
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wl_shell_surface_pong(shell_surface, serial);
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}
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static void shell_surface_configure(void* data, struct wl_shell_surface* shell_surface, uint32_t edges, int32_t width, int32_t height)
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{
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struct window* window = (struct window*)data;
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wl_egl_window_resize(window->egl_window, width, height, 0, 0);
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}
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static void shell_surface_popup_done(void* data, struct wl_shell_surface* shell_surface)
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{
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}
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static struct wl_shell_surface_listener shell_surface_listener = {
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&shell_surface_ping, &shell_surface_configure, &shell_surface_popup_done
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};
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static void create_window(struct window* window, int32_t width, int32_t height)
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{
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window->surface = wl_compositor_create_surface(s_compositor);
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window->shell_surface = wl_shell_get_shell_surface(s_shell, window->surface);
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wl_shell_surface_add_listener(window->shell_surface, &shell_surface_listener, window);
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wl_shell_surface_set_toplevel(window->shell_surface);
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window->egl_window = wl_egl_window_create(window->surface, width, height);
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}
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static void delete_window(struct window* window)
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{
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wl_egl_window_destroy(window->egl_window);
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wl_shell_surface_destroy(window->shell_surface);
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wl_surface_destroy(window->surface);
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}
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void main_wl()
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{
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struct wl_display* display = wl_display_connect(NULL);
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struct wl_registry* registry = wl_display_get_registry(display);
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wl_registry_add_listener(registry, ®istry_listener, NULL);
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wl_display_roundtrip(display);
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uint32_t width = 600;
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uint32_t height = 600;
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struct window window;
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create_window(&window, width, height);
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{
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EglState egl(display);
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EglSurface surface(egl, window.egl_window);
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GlScene scene;
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scene.set_viewport(width, height);
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int framenum = 0;
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while (s_running) {
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wl_display_dispatch_pending(display);
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surface.make_current();
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scene.draw(framenum++);
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surface.swap_buffers();
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}
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}
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delete_window(&window);
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wl_display_disconnect(display);
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}
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