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27 lines
1.2 KiB
27 lines
1.2 KiB
; REQUIRES: x86
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; RUN: llc -mtriple=i686-pc-windows-msvc -filetype=obj -o %T/lto-lazy-reference-quadruple.obj %S/Inputs/lto-lazy-reference-quadruple.ll
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; RUN: llvm-as -o %T/lto-lazy-reference-dummy.bc %S/Inputs/lto-lazy-reference-dummy.ll
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; RUN: rm -f %t.lib
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; RUN: llvm-ar cru %t.lib %T/lto-lazy-reference-quadruple.obj %T/lto-lazy-reference-dummy.bc
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; RUN: llvm-as -o %t.obj %s
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; RUN: lld-link /out:%t.exe /entry:main /subsystem:console %t.obj %t.lib
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target datalayout = "e-m:x-p:32:32-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:32-n8:16:32-a:0:32-S32"
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target triple = "i686-pc-windows-msvc18.0.0"
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; Define fltused, since we don't link against the MS C runtime but are
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; using floats.
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@_fltused = dllexport global i32 0, align 4
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define double @main(double %x) {
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entry:
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; When compiled, this defines the __real@40800000 symbol, which already has a
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; lazy definition in the lib file from lto-lazy-reference-quadruple.obj. This
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; test makes sure we *don't* try to take the definition from the lazy
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; reference, because that can bring in new references to bitcode files after
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; LTO, such as lto-lazy-reference-dummy.bc in this case.
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%mul = fmul double %x, 4.0
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ret double %mul
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}
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